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PWCG Unified Release 1.0 Available


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FTC_Riksen
Posted

With this latest unified version, I'm not being able to select custom skins for the F-2 plane (have not tried other ones yet). All I have is "none" when I select the pilot and the picture of the corresponding plane.

  • 2 weeks later...
SCG_Space_Ghost
Posted

Hey Pat - the beta release is working well despite the small bugs that others have posted in this thread.

 

Is there anything coming down the development pipeline in the near future? A lot of us are rearing to take the fight (back in time) to Moscow.  :happy:

Posted

Bump, because I recently moved to a new rig and I can't wait to stress it with your missions, Pat!

seafireliv
Posted

Thankyou for your efforts. Will test and report back.

  • 3 weeks later...
PatrickAWlson
Posted
PWCG Unified Beta 3 coming soon:

 

GUIs redone for consistency and appearance

- Side panels resize automatically to avoid "scrunched" look

- Navigation buttons consistently on the left panel

- Control buttons on the right panel

- Support for smaller screens - auto sizing

New skin assignment screen

- Allows skin assignment to all pilots in the squadron

- Pick the pilot then assign the skins

- Accessed from the Campaign home page

Improved campaign generation page

- Campaign generation is now stp by step 

- Avoids unintended data resets

- Forces player to perform steps in the proper order

- Can go to previous step to change things

- Choosing a new service restarts the generation process

- Still only takes a few minutes at most to generate a campaign

Improved patrol waypoints

 

Bug fixes"

Increase Java memory for PWCG to avoid unexpected bugs on screen transition

Fixed: Missing the ability to select some sklns and assign them to pilots

Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations

Fixed: RoF: error that could prevent credit for balloons

Fixed: Intel map right side goes away when squadron is selected

Fixed: Debrief screen transition doesn't work

Fixed: AI pilots do not die

Fixed: Player doesn't die

Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign

Fixed: Belgian campaign generation broken

Fixed: Kumakova airfield

Fixed: Some missions happen on the wrong side of the lines

Fixed: Restored front line recon missions

Fixed: RoF lone wolf missions

Fixed: Baizieux Airfield.

 

This will be the release candidate.  I need some feedback.  If all  goes well then it will go live as PWCG version 1. BoM support is next.  With the addition of the Moscow maps you will be able to fly from fall of 1941 to summer of 1943 in a continuous career.  

 

After that I have some ideas around larger ground battles.  I recently upgraded my computer so it will be a good test of what is possible.  100 tanks in a mission?  Why not?

  • Upvote 15
LLv24_Zami
Posted

Sounds good Pat, thanks for the news!

Posted

Thank you Patrick.

 

Great stuff ahead.......

Posted

I'm drooling, Pat.

pilotpierre
Posted

Pat, you are worth your weight in cockatoo poo.

Posted

Pat, you are worth your weight in cockatoo poo.

Is that a compliment? :D

 

Great work Pat, TY!

Posted

Thanks Pat,

 

your contribution to the flight sim community is outstanding and really appreciated.

 

Cheers

Posted

Thanks Pat,

 

your contribution to the flight sim community is outstanding and really appreciated.

 

Cheers

 

Well said!

pilotpierre
Posted

Is that a compliment? :D

 

Great work Pat TY!

Of course it is a compliment, you dont have any cockatoo poo put away for your retirement?

  • Upvote 1
PatrickAWlson
Posted

Pat, you are worth your weight in cockatoo poo.

 

Now if we were talking civet cat poop we would really have something.  $600 a pound for cat poop coffee ... 

Posted

Hi Patrick,

 

Is it possible that the winter season has been phased out in the latest release? I started a campaign in the beginning of November and there wasn't any snow. Same goes for the start of December.

 

Thnx

 

Martijn

Posted

Thanks a bunch, Pat. That sounds really nice. :)

Posted (edited)

Dear Pat! What about an ETA on this next mouth-watering update? :happy:

Edited by Picchio
PatrickAWlson
Posted

Download here

 

 

This is a release candidate.  

 

PWCG Unified Beta 3
GUIs redone for consistency and appearance
- Side panels resize automatically to avoid "scrunched" look
- Navigation buttons consistently on the left panel
- Control buttons on the right panel
- Support for smaller screens - auto sizing
New skin assignment screen
- Allows skin assignment to all pilots in the squadron
- Pick the pilot then assign the skins
- Accessed from the Campaign home page
Improved campaign generation page
- Campaign generation is now stp by step 
- Avoids unintended data resets
- Forces player to perform steps in the proper order
- Can go to previous step to change things
- Choosing a new service restarts the generation process
- Still only takes a few minutes at most to generate a campaign
Improved patrol waypoints
 
Bug fixes"
Increase Java memory for PWCG to avoid unexpected bugs on screen transition
Fixed: Missing the ability to select some sklns and assign them to pilots
Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations
Fixed: RoF: error that could prevent credit for balloons
Fixed: Intel map right side goes away when squadron is selected
Fixed: Debrief screen transition doesn't work
Fixed: AI pilots do not die
Fixed: Player doesn't die
Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign
Fixed: Belgian campaign generation broken
Fixed: Kumakova airfield
Fixed: Some missions happen on the wrong side of the lines
Fixed: Restored front line recon missions
Fixed: RoF lone wolf missions
Fixed: Baizieux Airfield.
Fixed: Enemy MGs in friendly locations

Dear Pat! What about an ETA on this next mouth-watering update? :happy:

 

It's here :)

  • Upvote 4
Posted

 

Download here

 

 

This is a release candidate.  

 

PWCG Unified Beta 3
GUIs redone for consistency and appearance
- Side panels resize automatically to avoid "scrunched" look
- Navigation buttons consistently on the left panel
- Control buttons on the right panel
- Support for smaller screens - auto sizing
New skin assignment screen
- Allows skin assignment to all pilots in the squadron
- Pick the pilot then assign the skins
- Accessed from the Campaign home page
Improved campaign generation page
- Campaign generation is now stp by step 
- Avoids unintended data resets
- Forces player to perform steps in the proper order
- Can go to previous step to change things
- Choosing a new service restarts the generation process
- Still only takes a few minutes at most to generate a campaign
Improved patrol waypoints
 
Bug fixes"
Increase Java memory for PWCG to avoid unexpected bugs on screen transition
Fixed: Missing the ability to select some sklns and assign them to pilots
Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations
Fixed: RoF: error that could prevent credit for balloons
Fixed: Intel map right side goes away when squadron is selected
Fixed: Debrief screen transition doesn't work
Fixed: AI pilots do not die
Fixed: Player doesn't die
Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign
Fixed: Belgian campaign generation broken
Fixed: Kumakova airfield
Fixed: Some missions happen on the wrong side of the lines
Fixed: Restored front line recon missions
Fixed: RoF lone wolf missions
Fixed: Baizieux Airfield.
Fixed: Enemy MGs in friendly locations

 

It's here :)

 

 

Whoa! :biggrin: Downloading and testing it right away! Many thanks!

Posted

Thanks again Pat for your continued sterling efforts.

 

I've played a few missions as a 110 pilot trying ground attack and escort missions. The first mission as a ground attack worked a treat, I tried an escort mission which kept crashing the game as soon as it loaded, "il2 has stopped working". I then tried another ground attack mission and it worked fine again. As with RoF it really is great work............ loving it.

 

 

Cheers

Posted

Is it correct, that there is no possibility anymore, to make settings in `Flight` in the advanced configuration?

VBF-12_Stick-95
Posted

Just installed, configured and created new campaign.  Next is mission.  No big deal but there are three things that could be confusing in the Readme instructions.  I'm sure this is just a matter of the "paperwork" needing to catch up to the design.

 

A.  Location of placement of PWCGCampaign folder.  The Readme example says "E:\games\Battle of Stalingrad".  The non-Steam version default is Drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad.

 

B.  The Readme states "2. Make sure that logs are enabled in BoS." and "5. Make sure that mission logging is enabled: ... - Set mission_text_log  = 1"  I wasn't sure if these were discussing the same thing or there were other log lines that needed setting.

 

C.  To run the program the Readme says, "3. Start PWCG (double click BosCampaign.jar".  This file doesn't exist so used PWCGBos.exe.

 

Like i say, these are all minor but could put someone off if they are not sure of things.

 

The screens are great and the GUI seems very easy to follow so far.  I am mainly an mp guy but I thought I would give this a whirl.  This is such a needed addition to BOS, glad you took it on.

 

I'll report any issues should I come across them.

 

Cheers!

PatrickAWlson
Posted

@OIAE_Stick-95: thanks for the feedback.  I'll update the doc.  All of your assumptions are correct.

A. It is the game location, whatever that may be on your computer

B. They do refer to the same thing

C. Yes -I transitioned from an executable JAR to an EXE, 

VBF-12_Stick-95
Posted

Thanks for the response.

 

Update.  Just set and flew my first mission.  I didn't change any settings or mission waypoints.  Everything was straight forward.  The mission ran well.  Encountered 4 enemy in two sets of 2, first fighters and later ground attack a/c.  Input sortie results and ran log and recorded journal.  No hitches.  Lots of options to explore and test.

 

The only thing I noticed that was odd in the mission was during the climb out phase.  The AI non-lead fighters were "bobbing", i.e. nose high, then nose low, during this time.  I assume this is game related and not PWCG.

 

Thanks again.  This could fill a hole when mp servers are low.

 

Cheers!

PatrickAWlson
Posted

Anything about the way the planes fly is in game AI.  When the AI does unusual stuff it is sometimes it is possible to set up mission parameters to hit an AI sweet spot where it flies just right.  Other times - not so much.

Posted

Hi Patrick,

 

Is it possible that the winter season has been phased out in the latest release? I started a campaign in the beginning of November and there wasn't any snow. Same goes for the start of December.

 

Thnx

 

Martijn

 

Yes, I just started a new campaign in January and got the fall seasonal map using beta 3. Thank you Patrick for your continued efforts. :salute:

PatrickAWlson
Posted

Yes, I just started a new campaign in January and got the fall seasonal map using beta 3. Thank you Patrick for your continued efforts. :salute:

 

I haven't gotten to that yet but I will look at it.

PWCG Unified Release 1
Added generic green side panels (for those that do not like the original side panels).
Improved pilot/squadron info backgrounds on campaign display
Added delete campaign screen
Improved intel map to show all available maps
Improved climb out pattern to be tighter
Improved intercept WPs to be the concentric circles that I had always intended
Bug fixes:
Fixed: Config parameter descriptions were too long - squeezed data entry
Fixed: Mission briefing screen cuts off information
Fixed: transfer issue across maps
Fixed: Removed some unused configs
Fixed: other typos
pilotpierre
Posted

Does this overlay the original PWCG or is it a separate stand alone? (I did not download the unified beta version)

PatrickAWlson
Posted

Does this overlay the original PWCG or is it a separate stand alone? (I did not download the unified beta version)

 

I would delete the old version before installing the new one.  An overlay might work, but I would install fresh.

Is it correct, that there is no possibility anymore, to make settings in `Flight` in the advanced configuration?

 

Took me awhile to figure out what the problem was.  The descriptions had gotten too long and squeezed the data entry boxes out of existence.  This is fixed in version 1.

  • Upvote 1
pilotpierre
Posted

Thanks Pat

pilotpierre
Posted

Downloaded, set up and just flew 2 x IL2 missions and 1 x E7 mission. Bloody brilliant as always. Muchos grassy arse once again.

Posted (edited)

Thanks again, Pat.

By the way, I see it's not mentioned in the changelog so I'll ask! Any news regarding the placement of structures/ground units, and of AAA on airfields?

Edited by Picchio
PatrickAWlson
Posted

Thanks again, Pat.

By the way, I see it's not mentioned in the changelog so I'll ask! Any news regarding the placement of structures/ground units, and of AAA on airfields?

 

I don't know if I can realistically do that for BoS.  In RoF about 95% of the airfields were one of a half dozen different types.  That allowed me to analyze a half dozen airfields for where to place objects and then use that across almost all fields.  BoS is different.  Every field is unique and there is nothing to identify the configuration of the field, so i just don't know where to place objects without analyzing each field independently.

SCG_Space_Ghost
Posted

I don't know if I can realistically do that for BoS.  In RoF about 95% of the airfields were one of a half dozen different types.  That allowed me to analyze a half dozen airfields for where to place objects and then use that across almost all fields.  BoS is different.  Every field is unique and there is nothing to identify the configuration of the field, so i just don't know where to place objects without analyzing each field independently.

 

Sim is using very well done custom airfields in his generator - I'm not sure what the backend looks like but maybe he can provide some guidance?

Posted

Pat, I've been thinking about something in regards to airfield AAA.

AAA placement around settlements/towns already works, controlled through KeepAAASpread. With high values, all the villages/towns will be garrisoned by AAA units (which is not really useful for gameplay purposes, but mine was simply a test).

And last time I looked at it, less or more all airfields have some sort of settlement nearby.

So what if PWCG could identify/mark all these settlements that are near an airfield and place stronger/particular air defenses on them? We could use specific AAA units/vehicles along with searchlights and aerostats too, for the larger and more vital airfields. That would kind of solve the problem, no?

 

Also, the current stock campaign successfully populates areas around airfields with parked static planes, rows of vehicles and AAA guns. I don't know how the placement works and I'm sorry for not being able to help more, but perhaps it's worth taking a look at?

 

On a sidenote, PWCG still doesn't place vehicles on the ground in my missions. Only trains and AAA. Is it something wrong on my end, or is such a feature not implemented yet?

Plus, PWCG could choose more "appropriate" AAA defenses, especially for the frontline... too many single soldiers manning MG's right now! :biggrin: I say this because I remember crossing the lines in RoF, that intense flak was always thrilling to fly through and gave a very strong sense of place. I don't assume it would be realistic for the frontline around Stalingrad because I don't have any info on it... but in this case what I suggested about AAA defenses on cities etc. could be useful, I hope.

CIA_Yankee_
Posted

Very nice... I've taken a break from BoS because I love your missions but my CPU is unable to cope with them (basically, time is slowed down, and time compresssion does nothing... in really cool and heavily populated missions, 5 seconds of game time might take 10 seconds in RL :P).

 

Fortunately, I am getting a beast of a PC in a few weeks, so I'll definitely dive right in with Unified PWCG once I'm all set up again. :)

 

Thank you for all the work, Pat.

pilotpierre
Posted

Hi Pat, a couple of niggles if I may.

 

The only ground attack targets I get and can actually see are the trains. I can see tracer leaving the ground but buggered if I can pick out the actual AA (only soldiers with machine guns) as I Go to attack. I see Picchio above is having a similar problem, i.e. he only gets the machine gun AA and has not seen any vehicles either.

 

I have the configuration set to only retain the last 3 missions. I have flown 6 IL2 and 5 E7 missions and I just had to delete all 11 manually? Admittedly I realised I had not set it up initially and set it after a flying a couple of missions.

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