FTC_Riksen Posted May 7, 2016 Posted May 7, 2016 With this latest unified version, I'm not being able to select custom skins for the F-2 plane (have not tried other ones yet). All I have is "none" when I select the pilot and the picture of the corresponding plane.
SCG_Space_Ghost Posted May 20, 2016 Posted May 20, 2016 Hey Pat - the beta release is working well despite the small bugs that others have posted in this thread. Is there anything coming down the development pipeline in the near future? A lot of us are rearing to take the fight (back in time) to Moscow.
Picchio Posted May 22, 2016 Posted May 22, 2016 Bump, because I recently moved to a new rig and I can't wait to stress it with your missions, Pat!
seafireliv Posted May 24, 2016 Posted May 24, 2016 Thankyou for your efforts. Will test and report back.
PatrickAWlson Posted June 9, 2016 Author Posted June 9, 2016 PWCG Unified Beta 3 coming soon: GUIs redone for consistency and appearance - Side panels resize automatically to avoid "scrunched" look - Navigation buttons consistently on the left panel - Control buttons on the right panel - Support for smaller screens - auto sizing New skin assignment screen - Allows skin assignment to all pilots in the squadron - Pick the pilot then assign the skins - Accessed from the Campaign home page Improved campaign generation page - Campaign generation is now stp by step - Avoids unintended data resets - Forces player to perform steps in the proper order - Can go to previous step to change things - Choosing a new service restarts the generation process - Still only takes a few minutes at most to generate a campaign Improved patrol waypoints Bug fixes" Increase Java memory for PWCG to avoid unexpected bugs on screen transition Fixed: Missing the ability to select some sklns and assign them to pilots Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations Fixed: RoF: error that could prevent credit for balloons Fixed: Intel map right side goes away when squadron is selected Fixed: Debrief screen transition doesn't work Fixed: AI pilots do not die Fixed: Player doesn't die Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign Fixed: Belgian campaign generation broken Fixed: Kumakova airfield Fixed: Some missions happen on the wrong side of the lines Fixed: Restored front line recon missions Fixed: RoF lone wolf missions Fixed: Baizieux Airfield. This will be the release candidate. I need some feedback. If all goes well then it will go live as PWCG version 1. BoM support is next. With the addition of the Moscow maps you will be able to fly from fall of 1941 to summer of 1943 in a continuous career. After that I have some ideas around larger ground battles. I recently upgraded my computer so it will be a good test of what is possible. 100 tanks in a mission? Why not? 15
pilotpierre Posted June 10, 2016 Posted June 10, 2016 Pat, you are worth your weight in cockatoo poo.
Aufpassen Posted June 10, 2016 Posted June 10, 2016 Pat, you are worth your weight in cockatoo poo. Is that a compliment? :D Great work Pat, TY!
keeno Posted June 10, 2016 Posted June 10, 2016 Thanks Pat, your contribution to the flight sim community is outstanding and really appreciated. Cheers
DD_Arthur Posted June 10, 2016 Posted June 10, 2016 Thanks Pat, your contribution to the flight sim community is outstanding and really appreciated. Cheers Well said!
pilotpierre Posted June 10, 2016 Posted June 10, 2016 Is that a compliment? :D Great work Pat TY! Of course it is a compliment, you dont have any cockatoo poo put away for your retirement? 1
PatrickAWlson Posted June 12, 2016 Author Posted June 12, 2016 Pat, you are worth your weight in cockatoo poo. Now if we were talking civet cat poop we would really have something. $600 a pound for cat poop coffee ...
Dutchvdm Posted June 13, 2016 Posted June 13, 2016 Hi Patrick, Is it possible that the winter season has been phased out in the latest release? I started a campaign in the beginning of November and there wasn't any snow. Same goes for the start of December. Thnx Martijn
Picchio Posted June 18, 2016 Posted June 18, 2016 (edited) Dear Pat! What about an ETA on this next mouth-watering update? Edited June 18, 2016 by Picchio
PatrickAWlson Posted June 19, 2016 Author Posted June 19, 2016 Download here This is a release candidate. PWCG Unified Beta 3 GUIs redone for consistency and appearance - Side panels resize automatically to avoid "scrunched" look - Navigation buttons consistently on the left panel - Control buttons on the right panel - Support for smaller screens - auto sizing New skin assignment screen - Allows skin assignment to all pilots in the squadron - Pick the pilot then assign the skins - Accessed from the Campaign home page Improved campaign generation page - Campaign generation is now stp by step - Avoids unintended data resets - Forces player to perform steps in the proper order - Can go to previous step to change things - Choosing a new service restarts the generation process - Still only takes a few minutes at most to generate a campaign Improved patrol waypoints Bug fixes" Increase Java memory for PWCG to avoid unexpected bugs on screen transition Fixed: Missing the ability to select some sklns and assign them to pilots Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations Fixed: RoF: error that could prevent credit for balloons Fixed: Intel map right side goes away when squadron is selected Fixed: Debrief screen transition doesn't work Fixed: AI pilots do not die Fixed: Player doesn't die Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign Fixed: Belgian campaign generation broken Fixed: Kumakova airfield Fixed: Some missions happen on the wrong side of the lines Fixed: Restored front line recon missions Fixed: RoF lone wolf missions Fixed: Baizieux Airfield. Fixed: Enemy MGs in friendly locations Dear Pat! What about an ETA on this next mouth-watering update? It's here 4
Picchio Posted June 19, 2016 Posted June 19, 2016 Download here This is a release candidate. PWCG Unified Beta 3 GUIs redone for consistency and appearance - Side panels resize automatically to avoid "scrunched" look - Navigation buttons consistently on the left panel - Control buttons on the right panel - Support for smaller screens - auto sizing New skin assignment screen - Allows skin assignment to all pilots in the squadron - Pick the pilot then assign the skins - Accessed from the Campaign home page Improved campaign generation page - Campaign generation is now stp by step - Avoids unintended data resets - Forces player to perform steps in the proper order - Can go to previous step to change things - Choosing a new service restarts the generation process - Still only takes a few minutes at most to generate a campaign Improved patrol waypoints Bug fixes" Increase Java memory for PWCG to avoid unexpected bugs on screen transition Fixed: Missing the ability to select some sklns and assign them to pilots Fixed: RoF: Need to exclude "City Broken" and "Village" from destinations Fixed: RoF: error that could prevent credit for balloons Fixed: Intel map right side goes away when squadron is selected Fixed: Debrief screen transition doesn't work Fixed: AI pilots do not die Fixed: Player doesn't die Fixed: Lone Wolf and Combat Report buttons do not grey out on entry into campaign Fixed: Belgian campaign generation broken Fixed: Kumakova airfield Fixed: Some missions happen on the wrong side of the lines Fixed: Restored front line recon missions Fixed: RoF lone wolf missions Fixed: Baizieux Airfield. Fixed: Enemy MGs in friendly locations It's here Whoa! Downloading and testing it right away! Many thanks!
keeno Posted June 19, 2016 Posted June 19, 2016 Thanks again Pat for your continued sterling efforts. I've played a few missions as a 110 pilot trying ground attack and escort missions. The first mission as a ground attack worked a treat, I tried an escort mission which kept crashing the game as soon as it loaded, "il2 has stopped working". I then tried another ground attack mission and it worked fine again. As with RoF it really is great work............ loving it. Cheers
Yogiflight Posted June 20, 2016 Posted June 20, 2016 Is it correct, that there is no possibility anymore, to make settings in `Flight` in the advanced configuration?
VBF-12_Stick-95 Posted June 23, 2016 Posted June 23, 2016 Just installed, configured and created new campaign. Next is mission. No big deal but there are three things that could be confusing in the Readme instructions. I'm sure this is just a matter of the "paperwork" needing to catch up to the design. A. Location of placement of PWCGCampaign folder. The Readme example says "E:\games\Battle of Stalingrad". The non-Steam version default is Drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad. B. The Readme states "2. Make sure that logs are enabled in BoS." and "5. Make sure that mission logging is enabled: ... - Set mission_text_log = 1" I wasn't sure if these were discussing the same thing or there were other log lines that needed setting. C. To run the program the Readme says, "3. Start PWCG (double click BosCampaign.jar". This file doesn't exist so used PWCGBos.exe. Like i say, these are all minor but could put someone off if they are not sure of things. The screens are great and the GUI seems very easy to follow so far. I am mainly an mp guy but I thought I would give this a whirl. This is such a needed addition to BOS, glad you took it on. I'll report any issues should I come across them. Cheers!
PatrickAWlson Posted June 23, 2016 Author Posted June 23, 2016 @OIAE_Stick-95: thanks for the feedback. I'll update the doc. All of your assumptions are correct. A. It is the game location, whatever that may be on your computer B. They do refer to the same thing C. Yes -I transitioned from an executable JAR to an EXE,
VBF-12_Stick-95 Posted June 23, 2016 Posted June 23, 2016 Thanks for the response. Update. Just set and flew my first mission. I didn't change any settings or mission waypoints. Everything was straight forward. The mission ran well. Encountered 4 enemy in two sets of 2, first fighters and later ground attack a/c. Input sortie results and ran log and recorded journal. No hitches. Lots of options to explore and test. The only thing I noticed that was odd in the mission was during the climb out phase. The AI non-lead fighters were "bobbing", i.e. nose high, then nose low, during this time. I assume this is game related and not PWCG. Thanks again. This could fill a hole when mp servers are low. Cheers!
PatrickAWlson Posted June 23, 2016 Author Posted June 23, 2016 Anything about the way the planes fly is in game AI. When the AI does unusual stuff it is sometimes it is possible to set up mission parameters to hit an AI sweet spot where it flies just right. Other times - not so much.
Toxin1 Posted June 24, 2016 Posted June 24, 2016 Hi Patrick, Is it possible that the winter season has been phased out in the latest release? I started a campaign in the beginning of November and there wasn't any snow. Same goes for the start of December. Thnx Martijn Yes, I just started a new campaign in January and got the fall seasonal map using beta 3. Thank you Patrick for your continued efforts.
PatrickAWlson Posted June 26, 2016 Author Posted June 26, 2016 Yes, I just started a new campaign in January and got the fall seasonal map using beta 3. Thank you Patrick for your continued efforts. I haven't gotten to that yet but I will look at it. PWCG Unified Release 1 Added generic green side panels (for those that do not like the original side panels). Improved pilot/squadron info backgrounds on campaign display Added delete campaign screen Improved intel map to show all available maps Improved climb out pattern to be tighter Improved intercept WPs to be the concentric circles that I had always intended Bug fixes: Fixed: Config parameter descriptions were too long - squeezed data entry Fixed: Mission briefing screen cuts off information Fixed: transfer issue across maps Fixed: Removed some unused configs Fixed: other typos
pilotpierre Posted June 27, 2016 Posted June 27, 2016 Does this overlay the original PWCG or is it a separate stand alone? (I did not download the unified beta version)
PatrickAWlson Posted June 28, 2016 Author Posted June 28, 2016 Does this overlay the original PWCG or is it a separate stand alone? (I did not download the unified beta version) I would delete the old version before installing the new one. An overlay might work, but I would install fresh. Is it correct, that there is no possibility anymore, to make settings in `Flight` in the advanced configuration? Took me awhile to figure out what the problem was. The descriptions had gotten too long and squeezed the data entry boxes out of existence. This is fixed in version 1. 1
pilotpierre Posted June 28, 2016 Posted June 28, 2016 Downloaded, set up and just flew 2 x IL2 missions and 1 x E7 mission. Bloody brilliant as always. Muchos grassy arse once again.
Picchio Posted June 28, 2016 Posted June 28, 2016 (edited) Thanks again, Pat. By the way, I see it's not mentioned in the changelog so I'll ask! Any news regarding the placement of structures/ground units, and of AAA on airfields? Edited June 28, 2016 by Picchio
PatrickAWlson Posted June 28, 2016 Author Posted June 28, 2016 Thanks again, Pat. By the way, I see it's not mentioned in the changelog so I'll ask! Any news regarding the placement of structures/ground units, and of AAA on airfields? I don't know if I can realistically do that for BoS. In RoF about 95% of the airfields were one of a half dozen different types. That allowed me to analyze a half dozen airfields for where to place objects and then use that across almost all fields. BoS is different. Every field is unique and there is nothing to identify the configuration of the field, so i just don't know where to place objects without analyzing each field independently.
SCG_Space_Ghost Posted June 28, 2016 Posted June 28, 2016 I don't know if I can realistically do that for BoS. In RoF about 95% of the airfields were one of a half dozen different types. That allowed me to analyze a half dozen airfields for where to place objects and then use that across almost all fields. BoS is different. Every field is unique and there is nothing to identify the configuration of the field, so i just don't know where to place objects without analyzing each field independently. Sim is using very well done custom airfields in his generator - I'm not sure what the backend looks like but maybe he can provide some guidance?
Picchio Posted June 28, 2016 Posted June 28, 2016 Pat, I've been thinking about something in regards to airfield AAA. AAA placement around settlements/towns already works, controlled through KeepAAASpread. With high values, all the villages/towns will be garrisoned by AAA units (which is not really useful for gameplay purposes, but mine was simply a test). And last time I looked at it, less or more all airfields have some sort of settlement nearby. So what if PWCG could identify/mark all these settlements that are near an airfield and place stronger/particular air defenses on them? We could use specific AAA units/vehicles along with searchlights and aerostats too, for the larger and more vital airfields. That would kind of solve the problem, no? Also, the current stock campaign successfully populates areas around airfields with parked static planes, rows of vehicles and AAA guns. I don't know how the placement works and I'm sorry for not being able to help more, but perhaps it's worth taking a look at? On a sidenote, PWCG still doesn't place vehicles on the ground in my missions. Only trains and AAA. Is it something wrong on my end, or is such a feature not implemented yet? Plus, PWCG could choose more "appropriate" AAA defenses, especially for the frontline... too many single soldiers manning MG's right now! I say this because I remember crossing the lines in RoF, that intense flak was always thrilling to fly through and gave a very strong sense of place. I don't assume it would be realistic for the frontline around Stalingrad because I don't have any info on it... but in this case what I suggested about AAA defenses on cities etc. could be useful, I hope.
CIA_Yankee_ Posted June 30, 2016 Posted June 30, 2016 Very nice... I've taken a break from BoS because I love your missions but my CPU is unable to cope with them (basically, time is slowed down, and time compresssion does nothing... in really cool and heavily populated missions, 5 seconds of game time might take 10 seconds in RL ). Fortunately, I am getting a beast of a PC in a few weeks, so I'll definitely dive right in with Unified PWCG once I'm all set up again. Thank you for all the work, Pat.
pilotpierre Posted July 1, 2016 Posted July 1, 2016 Hi Pat, a couple of niggles if I may. The only ground attack targets I get and can actually see are the trains. I can see tracer leaving the ground but buggered if I can pick out the actual AA (only soldiers with machine guns) as I Go to attack. I see Picchio above is having a similar problem, i.e. he only gets the machine gun AA and has not seen any vehicles either. I have the configuration set to only retain the last 3 missions. I have flown 6 IL2 and 5 E7 missions and I just had to delete all 11 manually? Admittedly I realised I had not set it up initially and set it after a flying a couple of missions.
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