TP_Jacko Posted April 8, 2016 Posted April 8, 2016 I have a grouip of bombers that I activate when enemy is near. I then let the bomber fly to a target attack and then deactivate. Then via a timer try to reactivate the group. and keep repeating. This does not work. any ideas is spawner mcu better than activate. This is for a MP mission
Urra Posted April 8, 2016 Posted April 8, 2016 I would imagine the spawner introduces more lag then you would want?
coconut Posted April 9, 2016 Posted April 9, 2016 I have a grouip of bombers that I activate when enemy is near. I then let the bomber fly to a target attack and then deactivate. Then via a timer try to reactivate the group. and keep repeating. This does not work. any ideas is spawner mcu better than activate. This is for a MP mission I would expect that reactivating will simply reactivate the group that was deactivated, not create a new one. For the behaviour you want, you must use a spawner. But then you can't use groups.
TP_Jacko Posted April 9, 2016 Author Posted April 9, 2016 Thanks chaps i changed to spawning used a trigger to start the sequence when reds entered the zone and started the spawn bomb delete spawn bomb etc etc
AbortedMan Posted April 11, 2016 Posted April 11, 2016 Just create multiple copies of the bomber group on top of/near each other attached to one of a bunch of triggers that are set to activate and deactivate themselves in a series. Each trigger will enable the next bomber group, deactivate itself, then set the bombers group to activate the next trigger for the next bomber group based on a kill/out of bombs/crashed/landed condition (if you only want one bomber group active at a time).
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