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Posted

I have a grouip of bombers that I activate when enemy is near. I then let the bomber fly to a target attack and then deactivate. Then via a timer try to reactivate the group. and keep repeating. This does not work. any ideas is spawner mcu better than activate.

This is for a MP mission

Posted

I would imagine the spawner introduces more lag then you would want?

Posted

I have a grouip of bombers that I activate when enemy is near. I then let the bomber fly to a target attack and then deactivate. Then via a timer try to reactivate the group. and keep repeating. This does not work. any ideas is spawner mcu better than activate.

This is for a MP mission

I would expect that reactivating will simply reactivate the group that was deactivated, not create a new one.

For the behaviour you want, you must use a spawner. But then you can't use groups.

Posted

Coconuts has right.

Posted

Thanks chaps i changed to spawning used a trigger to start the sequence when reds entered the zone and started the spawn bomb delete spawn bomb etc etc

Posted

Just create multiple copies of the bomber group on top of/near each other attached to one of a bunch of triggers that are set to activate and deactivate themselves in a series. Each trigger will enable the next bomber group, deactivate itself, then set the bombers group to activate the next trigger for the next bomber group based on a kill/out of bombs/crashed/landed condition (if you only want one bomber group active at a time).

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