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Tips & Tricks for the Lagg in EA


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Posted

Heya

 

As I spent most of my first night spinning around in circles and plowing into trees (with a stupid smile on my face) I thought we might have a place for all our tips and tricks on keeping this crate in the sky.

 

I'll start.

 

You must map/be able to control the prop pitch/RPM control. Set it to 100%/2700 RPM for most operations/take off. If you don't you will just create torque without enough thrust and end up in the snow. That beautiful beautiful snow.

 

The Lagg 3 doesn't have individual toe brakes. It has a single break lever on the control column (you can see it move). It's mapped in the controls as "Wheel brakes" not left and right brakes. Default "/". I map it to pinkie for a semi authentic setup.

 

Set mixture to 100% for low altitude flight. That's the lever all the way backwards.

 

The Lagg has no cowl flaps. It has water and oil radiators tho. Water to 50% and oil to 100% open seems fairly safe for most operations. Play around and watch the temps change.

 

The tail wheel isn't lockable.

 

The it has no trim (or trim isn't mapped yet).

 

The plane is surprisingly stable with flaps. There is no visible flap indicator tho.

 

Canopy open really helps with ground taxiing.

 

Any more?

  • Upvote 1
Posted

Thanks for that heads-up on the brakes. :salute:

1./JG27_Franzz
Posted

 There is no visible flap indicator tho.

 

On the Left hand side of the instrument panel where the windshield merges with the side window there is a flap position gauge - But you are correct as no external indicator for the flaps just the gear

Posted

Ditto on the flaps heads-up. :salute:

Posted

On the Left hand side of the instrument panel where the windshield merges with the side window there is a flap position gauge - But you are correct as no external indicator for the flaps just the gear

Oh awesome ty

Guest deleted@1562
Posted

On the Left hand side of the instrument panel where the windshield merges with the side window there is a flap position gauge - But you are correct as no external indicator for the flaps just the gear

 

That is strange as there are screenshots with the Lagg's flaps down. Like this one: mqdefault.jpg

Posted

That is strange as there are screenshots with the Lagg's flaps down.

 

When saying "external indicator", he's refering to something that can be seen from within the cockpit, like the small pins on the LaGGs wings, which indicate the landing gear position.

1./JG27_Franzz
Posted

When saying "external indicator", he's refering to something that can be seen from within the cockpit, like the small pins on the LaGGs wings, which indicate the landing gear position.

 

Thats what I was trying to say thanks Finkeren!

SvAF/F19_Klunk
Posted

When saying "external indicator", he's refering to something that can be seen from within the cockpit, like the small pins on the LaGGs wings, which indicate the landing gear position.

AAA so that is what those small pins are... thanx!

Posted

Ehm,i have a really hard time taking off in the Lagg.

 

I run out of runway,every single time,i need atleast 3x the size of the runway to actually get to 185 km/h.

 

How do i take off and not start to stall? I retract the gears asap after touching off,and i still start to stall,and i mostly end up hitting trees.

Help?

Posted (edited)

Ehm,i have a really hard time taking off in the Lagg.

 

I run out of runway,every single time,i need atleast 3x the size of the runway to actually get to 185 km/h.

 

How do i take off and not start to stall? I retract the gears asap after touching off,and i still start to stall,and i mostly end up hitting trees.

Help?

 

Several things that can at least improve matters:

 

Flaps 15 - 20 degrees, really helps reducing stall speed.

 

Adjust the pitch governor slightly to about 90%, that way the prop gulps up more air and accellerates better. Remember to reset it to 100% as soon as you're airborne to help with the climb.

 

Close the canopy. An open canopy creates huge amounts of drag.

 

Keep the wheel brakes engaged for the first couple of seconds after you open the throttle to allow thrust to build before letting the plane roll.

 

When opening the throttle do so slowly over a period of 5 - 7 seconds to allow you to start compensating for the torque. Avoid having to make any abrupt adjustments with the rudder as you roll, as this ruins your accelleration. Keep as straight a run as posible.

 

Don't try to pull the plane off the ground. allow the tail to come up naturally and only pull very lightly back on the stick once you reach 180 -190 km/h. The plane should fly off the runway. If you come from a game like War Thunder, this might seem strange, but it is physically imposible to pull a plane off the ground. It doesn't matter how hard you pull back on the stick, if there isn't enough lift to actually carry the plane, it's not gonna leave the ground. Pulling on the stick and keeping the tail on the ground only increases angle of attack, so the wings generate even less lift.

 

EDIT: The above is a general rule of take off, but in the case of the LaGG, it is so tail-heavy, that you might actually have to push carefully forward on the stick to help the tail come up. Careful though, if you do it too much, your prop will strike the runway and ruin your day. /EDIT

 

Once in the air: Raise gear as soon as you're certain you're flying and not just bouncing, set prop pitch to 100% and keep the flaps down 'til you're doing at least 215 km/h. Climb very slowly to a couple hundred meters, your gunsight should be just above the horizon, no more. By then you should have enough speed to retract flaps (if you don't, just level out a bit)

 

Congratulations, you're safely airborne.

Edited by Finkeren
  • Upvote 1
Posted
.....

 

I turned on Autopilot to see how he does it and see my mistakes.

 

I basically forgot to increase mixture and to increase the prop pitch,now i'm doing perfectly fine taking off and not going out of runway. Thanks for the help tho.

 

And yes i am coming from WT,and this is a lot harder,and i basically have to learn how to fly all over again,because it's so much different - but better.

Posted

Understand: I'm not trying to sound condescending. I have played a bit of WT myself, and enjoyed it for what it was. However, I understand how hard the transition can be, because in some games with less detailed FM (including the old IL2) you can do things that are physically imposible.

HeavyCavalrySgt
Posted (edited)

I wanted to say that although there are no toe brakes, you can still do differential braking - it is tied to rudder control plus the brake input.

 

Speaking of rudder control, that rudder is amazingly effective.

 

I recommend raising you point of view in the cockpit - I like to look above the gunsight and below the canopy frame and back the view out.  That way I can see the ground and estimate my altitude on landings - very important - and see the plane start to weave before things get unruly.  May landings have improved to the "excellent" scale using the following metric:

 

A good landing is any landing you can walk away from.

 

A great landing means you can use the plane again

 

An excellent landing means you can use the plane again soon.


Understand: I'm not trying to sound condescending. I have played a bit of WT myself, and enjoyed it for what it was. However, I understand how hard the transition can be, because in some games with less detailed FM (including the old IL2) you can do things that are physically imposible.

 

Same here, just trying to share what I have learned for what it is worth.

Edited by HeavyCavalrySgt

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