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6./ZG26_Emil
Posted (edited)

I only found a few on damaged events...most were on killed.

 

I think I am going to rebuild some of the targets, maybe my mucking about has cause the problems.....originally they were WOL targets and triggers and I reverse engineered them to suit my needs :)

Edited by 6./ZG26_Emil
Posted

There are quite a few things that aren't clear for me regarding blocks that are built from several components. Initially, I thought that I would get a killed event when all components in the group were killed, but that does not seem to be the case. Apparently you get one kill for each component. Meaning one kill for the tractor, one kill for the dog house, one kill for that shed in the corner, and one kill for big storage room filled with supplies critical for the war effort :huh:

 

These days, I tend to employ the following strategy: count the number of components in a group, and consider the objective fulfilled when 50% are killed. When there are several blocks, sometimes I go for 70% of groups have 70% destroyed, or 50% of all the subcomponents are destroyed... There are many combinations one can try. I never go for 100% destroyed, though, as it seems that can easily lead to situations were people justifiably think they have destroyed everything, yet the objective isn't achieved. As a mission designer, it's hard to know if there is a bug in the logic, a bug or misunderstanding of how the game works, or if the players just kept missing their target.

LLv34_Temuri
Posted

There are quite a few things that aren't clear for me regarding blocks that are built from several components. Initially, I thought that I would get a killed event when all components in the group were killed, but that does not seem to be the case. Apparently you get one kill for each component. Meaning one kill for the tractor, one kill for the dog house, one kill for that shed in the corner, and one kill for big storage room filled with supplies critical for the war effort :huh:

Do you know if there's an AType:3 log entry for each OnKilled event?

  • 2 weeks later...
6./ZG26_Emil
Posted

If I change the temperature on the map do I need to change the air pressure?

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