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Landing the LaGG is Hard?


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HeavyCavalrySgt
Posted

It took me a good bit to get decent with landing the LaGG.

 

Then I got to thinking about landing the 109s.  Oh, that should go well.

Posted

Ground handling in general seems a bit on the twitchy side. Not sure it's completely where it should be yet, though most things do feel right.

 

The LaGG at least has one big advantage: It's tail heavy and doesn't nose over easily.

Posted

I didn't have huge problems landing it yet. With the flaps down, it becomes quite stable. The speed gauge is a bit tough to read though, so keeping the correct speed needs a bit of coordination.

 

Also the undercarriage seems to be quite sturdy and it survives even some hefty bounces. :lol:

Posted (edited)

It was pretty hard when I had the axis-inversion bug and could not get less than 50% throttle. :biggrin:

Now it's ok, I think. The 109 should indeed be interesting...

Edited by I/JG27_Rollo
Posted

I think the tail wheel bounce is a bit exaggerated. I found that landing in a two point configuration is much less prone to bouncing. It's the tail wheel that kicks you back up, not the main gear. For takeoff/landing, I'm finding that keeping the tail wheel off the ground as much as possible makes it much smoother.

Posted

My first landing was peachy, the second busted me up real good.

 

The landing model seems a bit bereft of feel, it's very hard to know the wheels are on the ground other than by the visual bounce back into the air. More sound is needed and less bounce unless accompanied by a horrendous bang as the legs compress and bottom out?

=RvE=Windmills
Posted

The damage model seems quite rough still though. The legs appear to survive landings that look hard enough to destroy the entire aircraft.

 

One time they fell off for me at the top of a bounce though, several seconds after hitting the ground and recoilling approx 20m back up.

Posted

Not that hard honestly. Except that it's hard to bleep airspeed without slipping.

 

I haven't explored everything yet, but for me, as for now, the benchmark in WWII planes FMs is still dcs p-51

 

But hey, this is only early alpha.. I expect them to go far and beyond ! Very promising !

Posted

Define "land".

If you mean in the sense of 'returning all parts of the aircraft to the ground although not necessarily in their original state, nor for that matter, still attached', then I would say No. Landing is not so hard.

  • Upvote 1
Posted

Landing are very easy, i was expecting them be harder. But maybe i'm just played DCS Mustang too much lately, wich still have best FM in my opinion.

LLv34_Flanker
Posted

S!

 

 Landings are not hard. Comparable in some ways to DCS P-51D which I do not find hard to land at all.

Posted

Ha! I guess I'm a terrible pilot because I haven't been able to make a single good landing. Either it bounces like crazy or I can't keep the speed low enough.

Posted

After a few botched attempts, my landings have come to a point, where I don't damage the plane anymore. Sometimes it even looks right. However, I still haven't been able to avoid some degree of ground looping at the end of the roll.

Posted (edited)

It took me a good bit to get decent with landing the LaGG.

 

Then I got to thinking about landing the 109s.  Oh, that should go well.

I've struggled with takeoff like dozen of times... then went to options, readjusted prop pitch buttons and assigned main brake to 2nd throttle and then takeoff and landed with no problem. I though landing would be hard but she sits like a princess. I go full flaps, gear down, full prop, 50% throttle to maintain 200km/h when closing in, then reducing that down to ~180km/h when finally touching the ground. From there it's just a formality.

 

Ha! I guess I'm a terrible pilot because I haven't been able to make a single good landing. Either it bounces like crazy or I can't keep the speed low enough.

If you bounce you're decreasing alt too much - try lower your ground angle (fly low before landing so you just touch the airstrip the moment you reach it, no bounces then, even when going faster) Edited by Marrond
HeavyCavalrySgt
Posted

After a few botched attempts, my landings have come to a point, where I don't damage the plane anymore. Sometimes it even looks right. However, I still haven't been able to avoid some degree of ground looping at the end of the roll.

 

 

You might try a little bit of throttle when the plane tries to pirouette?

Posted

My best advice, if our descriptions are not helping - start mission, press A (for AI autopilot, he uses everything that's needed for mission) and then just watch what changes. This way I found out my brakes are actualy not working and reassigned button and suddenly everything became child easy.

Posted

I found it really easy. No wrecks so far and about dozen landings. Take off is also easier than I expected from Dev videos. Just take your time and don't go 100%

Posted

what is the optimal landing speed?

Posted

what is the optimal landing speed?

I'm closing in 200km/h, touching ground with ~180km/h. Not sure if it's proper or not, works for me.
HeavyCavalrySgt
Posted

what is the optimal landing speed?

 

 

I have been on short final at about 200 to 220, over the threshold at 190 - 200 and not touching down until the airplane was done flying.  That seems to work pretty well.

Posted

I'm using 200 too but touch down speed is probably under 180/190. A bit confusing to use metric system, atleast to me.

Posted

It turns out my brakes weren't working. Now they do, and landings are suddenly quite easy.

 

That kinda explains why I had trouble slowing down... :)

II./JG77Timairborne
Posted

lets just say I havent died on any landings, but my plane definitely needs to get repaired 

Posted

Congratulations to getting it down in one piece! However, straight in landings are hard (and uncommon), people tend to come in too flat which is what happened to you. Take a look at this thread: http://forum.il2sturmovik.com/topic/2260-so-how-do-i-land-small-tutorial-landing-your-aircraft/?p=52677 It sets you up for a pattern that is much easier to manage and will get you down steeper and with much less power. That, in turn, will help you to avoid overshooting the far end of the runway.

Posted

A "proper" landing like that was, as far as I can tell, completely impossible in this past week's test. The gear is just too bouncy and kicks you back up. It's worth noting that out of dozens of landings, I only damaged the plane twice. But not once were any of the landings proper. I think the least number of bounces I managed was 1 and ironically it was by coming in like a meteor (touch down around 300km/h on a frozen river). For a more practical landing, 3 bounces was my norm. I haven't seen any bounceless vids yet. The difference between those who landed well and those who didn't wasn't the number of bounces, it was how good they were at controlling the bounces that did occur.

 

I'd say it's safe to say a bit of tuning is needed. It shouldn't surprise anyone of course being so early on. The taxiing feels great, best I've ever seen. The flying is equally exceptional (aside from the obvious trim issue). But the transition between the two needs a little bit more work.

  • Upvote 1
Posted (edited)

Last night I was able to land the LaGG-3 without damaging her, more times than not, but I still damage her, sometimes. I fully anticipate cracking up every single Bf-109 I try to land on Tuesday.  :happy:

 

:salute: MJ

Edited by =69.GIAP=MIKHA
Posted

A "proper" landing like that was, as far as I can tell, completely impossible in this past week's test. The gear is just too bouncy and kicks you back up.

It doesn't bounce when you approach from more flat angle. I agree that gears are too bouncy (atleast it seems to me that way, I'm no expert) but I disagree it's "completely impossible in this past week's test". Managed to land without bounce several times.
Posted

You maybe right, perhaps I should have tried a 350km/h landing test. Get it super flat or even nose down slightly and maybe she won't bounce. :P

HagarTheHorrible
Posted (edited)

I think I read somewhere that the Lagg 3 was extremely prone at bouncing on landing. The important thing was to keep with it, regardless, because trying to take off and go around again was inviting disaster.

Edited by HagarTheHorrible
Posted

You maybe right, perhaps I should have tried a 350km/h landing test. Get it super flat or even nose down slightly and maybe she won't bounce. :P

~180km/h, 30-45% throttle, 100% mixture, radiators open (not sure if it matters just), prop pitch 100%, flaps full down, gears down -> 3-point touchdown... or maybe tail touched 1st? Anyway front wheels didn't bounce. Hard to say without use of external view and replay feature. If I knew we would have this discussion I would try to record a video :D (actually will do if LaGG3 will be available in 2nd week and nothing will change in terms of bounciness) All in all it looks like flaps full down combined with moderate amount of throttle do the job for pretty slow altitude drop, she sits like a princess ;) So far I couldn't manage non-bounce landing on a crosswind scenario since I land with one front wheel then second after that - otherwise I end up drifting arround airstrip and damaging my prop, but I guess it would be possible too with some practice. Was too busy shooting flares at night relocation mission :D

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