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DD_bongodriver
Posted

I was lead to believe that Oculus support was going to be part of the alpha but have not seen any functionality with that regard, I don't think I missed anything, has it been taken out or is the plan to introduce it later?

  • Upvote 1
Posted

Check the startup.cfg file in data directory. There are some settings for Oculus Rift. One of them is "or_enable = 0". Try turning it on with "or_enable = 1". Not sure if it works tho :)

DD_bongodriver
Posted

Derp!  should have looked for that myself.....thanks, hopefully something happens.

DD_bongodriver
Posted

OK, it does work ish, I can see the double image for the or screen but it is unuseable because it appears zoomed in to max and there is no apparent GUI, pleeeeease devs tell me the secret please please please please!!!!

  • Upvote 1
Posted

Bump! Want to really sit in that Lagg :)

Jason_Williams
Posted

Very simple. It's not enabled yet.

 

Jason

  • Upvote 2
71st_AH_Hooves
Posted

Looking forward (and side to side ;p) for this feature!

DickDastardly
Posted

Very simple. It's not enabled yet.

 

Jason

 

I realise you guys have a lot on your plates but if Rift support could be re-enabled sooner rather than later I'd be very grateful - the fact that Zak confirmed that the Rift is "fully compatible and supported" and "has been this way since August" is the main reason I was prepared to spend two or three times the average I pay for a complete game for early access to an alpha version of a sim with a single aircraft and no guns flying over a small map. (The other reason being that I want to support devs making quality sims - the same reason I've purchased just about every aircraft in ROF despite not flying half of them).

Cheers,

DD

Posted

You would pay more for the game at release, it's $100 for the "complete" game release in Spring.

Posted

You would pay more for the game at release, it's $100 for the "complete" game release in Spring.

You wanna check that price again?

Posted (edited)

You wanna check that price again?

 

Price check!

 

We've also set the price for the game at launch in spring 2014: $59,99 for Standard edition and $99,99 for Premium edition.

Edited by FuriousMeow
71st_AH_Hooves
Posted

Yeah i just pointed that out to a few dudes and they decided to get the slightly discounted price yesterday. Really excited to see the OR implementation again. It really made that 109 Feel very closterphobic.

Jason_Williams
Posted

I realise you guys have a lot on your plates but if Rift support could be re-enabled sooner rather than later I'd be very grateful - the fact that Zak confirmed that the Rift is "fully compatible and supported" and "has been this way since August" is the main reason I was prepared to spend two or three times the average I pay for a complete game for early access to an alpha version of a sim with a single aircraft and no guns flying over a small map. (The other reason being that I want to support devs making quality sims - the same reason I've purchased just about every aircraft in ROF despite not flying half of them).

Cheers,

DD

 

Guys,

 

First of all, please stop quoting one of my employees to me. I confirmed support long ago that OR would be included in BOS at some stage and I have demonstrated that support to users who live near me months ago. The reason why it is not in this public build is that our lead programmer has had to take a leave of absence for a very personal matter and to include such OR support requires him to merge his work with the RIft into the main build for public consumption. Only he can do that. When he returns we will put it in the schedule for eventual inclusion. Let's just say that our Rift support is for real and will be amazing on all levels. You'll just have to wait a bit for it.

 

Jason

  • Upvote 2
SYN_Vorlander
Posted

Unbelievable that people insist on everything and anything during this stage of BOS development.

  • Upvote 1
Posted

Guys,

 

First of all, please stop quoting one of my employees to me. I confirmed support long ago that OR would be included in BOS at some stage and I have demonstrated that support to users who live near me months ago. The reason why it is not in this public build is that our lead programmer has had to take a leave of absence for a very personal matter and to include such OR support requires him to merge his work with the RIft into the main build for public consumption. Only he can do that. When he returns we will put it in the schedule for eventual inclusion. Let's just say that our Rift support is for real and will be amazing on all levels. You'll just have to wait a bit for it.

 

Jason

 

It doesn't come much clearer than that people so hopefully that will be the end of the matter for now..

Unbelievable that people insist on everything and anything during this stage of BOS development.

 

Well I think the OP was just asking the question and hopefully its been answered

DickDastardly
Posted

The reason why it is not in this public build is that our lead programmer has had to take a leave of absence for a very personal matter and to include such OR support requires him to merge his work with the RIft into the main build for public consumption. Only he can do that. When he returns we will put it in the schedule for eventual inclusion. Let's just say that our Rift support is for real and will be amazing on all levels. You'll just have to wait a bit for it.

 

Thanks very much for the quick response and explanation :).

Cheers,

DD

DD_bongodriver
Posted

I wish I'd never asked.

1./KG4_Blackwolf
Posted

How many "alpha pilots" have OR anyway? I didn't think it was out to the public yet. Of course I haven't been keeping up with it.

Posted (edited)

I won't be putting down money for OR until it's 6DoF and the screen(s) is(are) very high def. Apparently even 1080p isn't enough to pass for air combat sims.

 

The idea of OR sounds great and I am very interested in it, but I won't be an early adopter. I waited until TiR5 to get head tracking.

Edited by FuriousMeow
Posted

I wish I'd never asked.

 

BAN HIM! :)

DD_bongodriver
Posted

Horses for courses, I decided to get an oculus early for the same reason many pre ordered BoS, to support development and get a first look at the tech.

BAN HIM! :)

No joke, that nearly happened.

Posted

I can support a software title for $40 to $90, but $400 - I'd rather put that towards a second 770 for SLI.

 

I do hope they get something out soon that will be good for air combat sims, I'd love the 3D spatial effect it is apparently capable of recreating without many of the pitfalls of "3D capable" monitors that typically require most advanced graphics options to be disabled.

DD_bongodriver
Posted (edited)

Ok, i can support a game for the same 'and' 400 bucks for a revolutionary piece of new gaming tech, you can thank me at a later date, double malt whiskey thanks.

 

It was 300 bucks actually.

Edited by DD_bongodriver
Posted

I've bought the Rift for the same reason as bongodriver. Also I want to be part of it from the very first moment on.

This is the future of gaming (especially for us simmers) without a doubt.

Uhm getting a bit off topic. Can't wait to try my Rift with BoS.

Posted

I won't be putting down money for OR until it's 6DoF and the screen(s) is(are) very high def. Apparently even 1080p isn't enough to pass for air combat sims.

 

The idea of OR sounds great and I am very interested in it, but I won't be an early adopter. I waited until TiR5 to get head tracking.

I believe their in-house kits are working with 6DOF with an even lower latency than TrackIR5, to help avoid motion sickness.   The display latency is the problem at the moment, and they are working on a number ways to get that latency as low as possible.  The LCD screens latency are too high, while Oled screens have the low latencies they require.  That said they are working on a number of software tricks to fool the eye and lower the apparent  latency of the LCD displays.  They are even talking 4K, to even  12K future Rifts.  I'm sure the first consumer unit will be well over 1080P with the software required for a very good experience.    One team member suffered brutal motion sickness every time he tried the original dev kit, but says he no longer has any issues with the improved latencies etc of their latest kit.  I believe there is very good chance I'll be giving my TrackIR 5 away, with any cfs that doesn't implement VR, and only use my existing monitor for general internet work, when the OR comes out. 

 

http://www.techradar.com/news/gaming/oculus-ceo-teases-future-oculus-rift-features-including-support-for-8k-and-beyond-1199232

 

 

There was no reason to wait for TrackIR 5.   TrackIR 1, 3, and 5 all worked very well, I hardly noticed any difference between TrackIR 1, and 5, even with 5's lower latencies..   They would have missed years of far superior combat flight sim immersion. 

Posted

It wasn't the latency, it was the lack of 6DoF - which was added in TiR4 I believe though a software upgrade. However I heard issues with TiR 4 of range limits and so waited until TiR5 because I figured there'd be one last model before they were at the end of what they could do with head tracking.

Posted

I got a chance to try the 2nd devkit at PAX, and it's easy to say that at least the resolution problems are mostly gone. The screen door effect that severely hinders any ability to play sims with the 1st devkit is totally gone. Whatever they're doing with the Rift development is working.

DD_bongodriver
Posted

Yes for combat the low res isn't good, but if you just want to fly the current dev kit is pretty good, using it in out era is a blast.

Posted

Good to see it's glowing review in the mainstream PCGamer, along with BoS :) I remember trying it out years ago in London flying Red Baron and was really disappointed it didn't catch on, I loved it sense of another world and just imagine what we'd have today, a different world if you believe any of the sci-fi stories :)

 

I'd love an OC headset and as soon as they have one I can spot dots well while flying, I'm in.

 

Love hearing from early adopters, sounds so cool and takes me back, but this time I think it will take off.   

III/JG11_Tiger
Posted

Unbelievable that people insist on everything and anything during this stage of BOS development.

 Yeah, it's an Alpha for goodness sake, just because they said it works and will be included they didn't necessarily mean at Alpha stage, I mean the guns don't even work yet :o:

 

I must say though if they get the resolution right in OR I will be snapping it up, that will give my family more head gear to laugh at than what it is like at the moment, but I will no longer be able to see or hear there derisory laughter :ph34r:

Posted

It wasn't the latency, it was the lack of 6DoF - which was added in TiR4 I believe though a software upgrade. However I heard issues with TiR 4 of range limits and so waited until TiR5 because I figured there'd be one last model before they were at the end of what they could do with head tracking.

I've got a TrackIR 3 with the vector expansion pack. It works in 6DOF. It was implemented a roughly the same time as the TackiR4 came out due to the common software.

HagarTheHorrible
Posted

Tbh I never really use 6DOF with TrackIR, it's there, available, but whether it's habit, I don't know I just don't remember to use it most of the time, it just doesn't come naturally. It will be interesting to see if this changes with the Rift, using 6DOF, feeling part of and seeing the environment in 3D .

DD_bongodriver
Posted

Again I have to mention Outerra as they developed a 6dof workaround by using opentrack, they used the oculus 3dof and the extra dof's (is that correct?) from the opentrack using a webcam with a special image taped to the front of the oculus, the results were extremely good with the only downside being the webcam has the same limtations as trackir where the camera could loose track, the consumer version of the oculus is apparently going to have full 6dof....in fact I keep hearing the use of the phrase 9dof but don't fully understand what the extra dof's are.

Posted

Ya know just pure speculation on my part, but I keep thinking  with all the press this device has been getting, and all the talk about how it is going to completely revolutionize the way we sim - is Natural Point really just resting on their laurels or are they perhaps working on something that is not being talked about....

Jason_Williams
Posted

NaturalPoint has been busy on the world of Motion Capture for movies and other applications for several years now and has been quite successful at it. I don't think they will do anything else in the gaming space any time soon.

 

Jason

Posted

Ah ok makes sense then, thanks for the info.

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