BlitzPig_EL Posted December 19, 2012 Posted December 19, 2012 I suspect the Foo'bar is speaking of the poorly implemented reflection visuals, and the visuals from the cockpit in general regarding the props in CloD. Was terrible in the last patch. The animation of the pitch changing is very good, to my mind, however.
Feathered_IV Posted December 19, 2012 Posted December 19, 2012 Il-2 1946, Figures running from vehicles as you strafe them. I miss those little guys. 2
Krupi Posted December 19, 2012 Author Posted December 19, 2012 Agreed the prop animation and fire are much better in ROF.
DD_fruitbat Posted December 19, 2012 Posted December 19, 2012 Its not a fair comparison between RoF prop animation and Clods as WW1 planes didn't have variable pitch as far as i'm aware... However sun in the prop disk in clod was way over done imo. I hope BoS is a combination of the two.
Jupp Posted December 19, 2012 Posted December 19, 2012 CLOD - Clickable Cockpits!!! ROF - Stability + Support for those that need such things, heh.
Krupi Posted December 19, 2012 Author Posted December 19, 2012 Hmm, those cliffs look rather flat from this distance away... hope we get some up close shots soon.
II./JG1_Kadin Posted December 19, 2012 Posted December 19, 2012 ROF gun flashes animation Rearm-Reload-Small Repairs with timer adjustable by Mission designer. (Part of this feature shows in Full Mission of ROF but I don't think it has completely been implamented...yet:))
LFLFServer Posted December 20, 2012 Posted December 20, 2012 COD: a bit of future proofing with DX10/11 support from the start, allowing for more than just graphical benefit. IL2/COD: standalone expansion packs bringing new maps and planes each time. COD: full SDK allowing offliners the simple pleasure of creating their own content or share with others. IL2: co-ops IL2: qmb IL2/COD: fmb but with documentation COD: special touches like hitler smileys in windows illustrating the well though out and immersive effects like window fogging. COD/every other sim appart from ROF: full instrumentation and weaponry not reliant on paid upgrades. COD: graphics COD: cockpits COD: terrain modelling COD: CEM COD: DM COD: aircraft weathering on slider controls COD: adjustable AI on slider controls IL2 patch 4.11: AI IL2 patch 4.11: real time pilot head/control surfaces movement COD: object limit dynamic weather...whoevers is/was going to be the best ROF: regular community pamperings This
machoo Posted December 20, 2012 Posted December 20, 2012 Arma 3 - night time muzzle flashes , tracer effects. Arma 3 - landscape detail 1
Jetlagg Posted December 23, 2012 Posted December 23, 2012 ROF - Simple and user-friendly GUI I like ROF's GUI more than any other sim I play. It has come quite a long way. 1
FlatSpinMan Posted December 23, 2012 Posted December 23, 2012 Il-2 1946, Figures running from vehicles as you strafe them. I miss those little guys. Then lead them more, noob!
=69.GIAP=YSTREB Posted December 27, 2012 Posted December 27, 2012 I hope they improve their map color considering Oleg's photographic vision and mistakes of Clod color. Basically I want somewhat between Rof and Clod map color. I would ask more for daylight for improved level. BTW how much RoF would cost if I would buy everything they offer in one pack up until now?
Feathered_IV Posted December 27, 2012 Posted December 27, 2012 (edited) New Feature: Convincing AI and aircrew Voice-Acting. Clods voice acting was straight out the worst I have ever heard in any flight sim. RoF has never tried it yet. I'm pretty nervous about what we might get. @FSM, Thanks for the tip! Edited December 27, 2012 by Feathered_IV
SKG51_robtek Posted December 27, 2012 Posted December 27, 2012 I hope they improve their map color considering Oleg's photographic vision and mistakes of Clod color. Basically I want somewhat between Rof and Clod map color. I would ask more for daylight for improved level. BTW how much RoF would cost if I would buy everything they offer in one pack up until now? RoF, completely, all the shop offers, WITH Christmas sale reduction, comes to about 260 Dollars.
VaeTibi Posted December 27, 2012 Posted December 27, 2012 Actually it would be nice if the developers had the time to spare, to give a rough outline what they plan. That would save endless threads of speculation of what might or might not be expected. Just as a thought.
BlitzPig_EL Posted December 27, 2012 Posted December 27, 2012 Arma 3 - night time muzzle flashes , tracer effects. Arma 3 - landscape detail Utterly impossible to get ArmA level ground textures in a flight sim simply owing the the map sizes. As I recall the "Afghan" map in ArmA2 is a whopping 16 miles square. It's simply not possible and have it run on any PC, no matter the spec.
kestrel79 Posted December 27, 2012 Posted December 27, 2012 Can we include War Thunder in this as well? I'd like to include the vehicle dust from WT. On full real settings it makes it easier and more realistic to spot moving armor/truck columns from far away. This was much harder in IL2 and CoD for me. RoF was a little better. But WT nails it for me.
nynek Posted December 27, 2012 Posted December 27, 2012 (edited) Utterly impossible to get ArmA level ground textures in a flight sim simply owing the the map sizes. As I recall the "Afghan" map in ArmA2 is a whopping 16 miles square. It's simply not possible and have it run on any PC, no matter the spec. First take a look at this ElAurens then read about how fast they were making and how big view distance was. After that take a look at the date of upload. In the end put " maximum map sizes in Arma 2" in search machine Edited December 27, 2012 by nynek
Heywooood Posted December 28, 2012 Posted December 28, 2012 COD: aircraft weathering on slider controls Oh I lol'd at this...made me think of trim for some reason...
migmadmarine Posted December 28, 2012 Posted December 28, 2012 Utterly impossible to get ArmA level ground textures in a flight sim simply owing the the map sizes. As I recall the "Afghan" map in ArmA2 is a whopping 16 miles square. It's simply not possible and have it run on any PC, no matter the spec. The base map of Chernarus is a good 80 square miles, by the way.
Ataros Posted December 28, 2012 Posted December 28, 2012 (edited) Original IL-2 - COOP GUI - ADW server - online wars CloD - C# scripting tools to create a better online war - lighting and shading engine - landscape, trees, buildings and clouds artwork - quantity of objects in a mission - cockpit models quality RoF - GUI - advanced FM. Edited December 28, 2012 by Ataros 1
addman Posted December 28, 2012 Posted December 28, 2012 DCS style mission editor with similar easy to use trigger system so that people who aren't programmers still can make deep and complex missions. FUNCTIONAL GUI (don't think 777 will screw it up but just in case ) CEM (doesn't have to be super advanced, something along the lines of il-2 1946 and CloD, engine too hot open radiator etc.)
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