AndyHill Posted November 19, 2013 Posted November 19, 2013 (edited) - If you have a dual GPU setup and experience FPS problems, try the windowed mode to see if it helps (did for me). - Note the marker for buttons with two functions bound to them in the controls menu. These may cause very peculiar problems if you're not careful. - To get brakes working on the LaGG you need to bind the "Wheel brakes" option, separate left and right brakes don't work. - During takeoff, make sure you have prop pitch set to fine (high percentage). Coarse pitch causes a lot of torque but minimal propwash for the rudder. - Apparently trimming doesn't work currently. Edited November 19, 2013 by AndyHill
AcesHigh Posted November 19, 2013 Posted November 19, 2013 (edited) Is there a config file or something to change resolution? I run triple screen by default and had no luck getting it to run so turned them off and went to 1152x860 on one monitor but the game just locks up at the introduce yourself please screen. Disregard I think the server is under load, it's not a game issue rather a network issue. Ending the task and trying a few more times resolved the issue. Asked in the developer question before but never got answered : at what point will triple screen resolutions be supported such as 3072x768. Edited November 19, 2013 by AcesHigh
II./JG77Timairborne Posted November 19, 2013 Posted November 19, 2013 - If you have a dual GPU setup and experience FPS problems, try the windowed mode to see if it helps (did for me). - Note the marker for buttons with two functions bound to them in the controls menu. These may cause very peculiar problems if you're not careful. - To get brakes working on the LaGG you need to bind the "Wheel brakes" option, separate left and right brakes don't work. - During takeoff, make sure you have prop pitch set to fine (high percentage). Coarse pitch causes a lot of torque but minimal propwash for the rudder. - Apparently trimming doesn't work currently. omg thank you I thought I was the only one who couldnt get the trim to work. fighting this beast to keep the nose down is a real workout with an x65
J2_Trupobaw Posted November 19, 2013 Posted November 19, 2013 (edited) - If you invert an axis and it now goes only from 50% to 100% or from 0% to 50%, restart the game. - During takeoff, make sure you have prop pitch set to fine (high percentage). Coarse pitch causes a lot of torque but minimal propwash for the rudder. Many thanks for this one! @ AcesHigh - if you ever need it, it's /data/startup.cfg, graphics section, resolution isn't hard to find. If you play, RoF, you may just copy lines that work from your RoF startup.cfg . Edited November 19, 2013 by Trupobaw
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 - There is a startup.cfg file in the data folder for editing resolutions and such. Do note that editing this file may get you into trouble and invalidate any findings you make during testing. - Widescreen resolutions work, at least 5760 x 1080 is supported. Happily, even the FOV seems to be ok in widescreen. --However, there are some UI issues and a really annoying blocky graphics issue possibly caused by post processing effects that can't be turned off (at least in RoF that is the problem)
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 - If you suffer from blurred cockpit, you might want to try to turn off SSAO in graphics settings. - To avoid ground loops, you might want to lock tailwheel (LShift + G). - Even during daytime, cockpit lights (L) can help you read the gauges.
HeavyCavalrySgt Posted November 19, 2013 Posted November 19, 2013 I have had the best luck with approach speeds of ~210-220kph on short final, crossing the threshold at ~200kph.
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 - If the wind gets too loud, close the canopy.
AbortedMan Posted November 19, 2013 Posted November 19, 2013 -It seems anti-aliasing isn't working correctly for triple screen resolutions (on my setup at least). Been fiddling with it for about half an hour testing stuff. Off or 8x AA, no change in performance at 5760x1080...so just focus on the game. Runs great though on a i5 2600k, GTX 670, 5760x1080, all graphics sliders to max.
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 - If you are suffering from weird shadowing (gauge shadows offset from their proper position for example), try going to startup.cfg and set both SSAO lines to 0.
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 - Tail wheel lock might not be working yet. - Wiggle your axis controllers a bit at the start of the mission to make sure that their positions are in fact registered (applies to all simulators).
VonSensburg Posted November 19, 2013 Posted November 19, 2013 -It seems anti-aliasing isn't working correctly for triple screen resolutions (on my setup at least). Been fiddling with it for about half an hour testing stuff. Off or 8x AA, no change in performance at 5760x1080...so just focus on the game. Runs great though on a i5 2600k, GTX 670, 5760x1080, all graphics sliders to max. Have the same problem as my triple screen (6000x1080) is very pixelated as it is running outstretched?
BMA_FlyingShark Posted November 19, 2013 Posted November 19, 2013 About trim, Jason said in a topic about trim that it doesn't work yet and the guys know this. So, I'm sure it will get fixed soon.
AndyHill Posted November 19, 2013 Author Posted November 19, 2013 Have the same problem as my triple screen (6000x1080) is very pixelated as it is running outstretched? It could be simply an issue with post processing filters (like in RoF). I'm trying to test disabling them, but so far I haven't been able to actually turn off the post processing.
=BKHZ=Furbs Posted November 19, 2013 Posted November 19, 2013 - If you are suffering from weird shadowing (gauge shadows offset from their proper position for example), try going to startup.cfg and set both SSAO lines to 0. Yep, but make sure that's the last thing you change, sometimes changing other settings will change the SSAO back to where it was before.
II/JG17_HerrMurf Posted November 19, 2013 Posted November 19, 2013 I have had the best luck with approach speeds of ~210-220kph on short final, crossing the threshold at ~200kph. I have the same settings. Occasionally dragging it in @200kph the whole way, cuz I'm lazy. I set up a little long in the pattern at 500m agl and 30-35% on the throttle. Experimenting with prop pitch throughout the pattern at the moment.
Tartan Posted November 19, 2013 Posted November 19, 2013 I have the same settings. Occasionally dragging it in @200kph the whole way, cuz I'm lazy. I set up a little long in the pattern at 500m agl and 30-35% on the throttle. Experimenting with prop pitch throughout the pattern at the moment. I'm managing to get the thing on the deck easy enough but cant seem to do it without a big first bounce. Any tips?
II/JG17_HerrMurf Posted November 19, 2013 Posted November 19, 2013 (edited) I'm 50/50 on the first bounce thing. I'm altering throttle by only 3-4% to adjust the sink rate now just before I, "cross the fence." I haven't been simming much in the last year. So, the pattern work is good for me right now. It will be a couple of days before I really master it. Take-offs and aerobatics are second nature. Landings are work. Edited November 19, 2013 by HerrMurf
1./KG4_Blackwolf Posted November 20, 2013 Posted November 20, 2013 My first bounce is so hard I break the thing! You're right Murf landings are work!
Fifi Posted November 20, 2013 Posted November 20, 2013 (edited) Just keep enough speed to land on main gear first, and slowly down the tail. 3 points landings makes you bounce all over. Edited November 20, 2013 by Fifi
II/JG17_HerrMurf Posted November 20, 2013 Posted November 20, 2013 (edited) Landing Update: I'm at 35% throttle, 200-210kph, 500m AGL and about 5.7k from the Lapino field. I'm using the lake to the SSE of the field for a turn marker. I like long set ups when I can get 'em. Full flaps, and gear down (dirty) with a small amount of snow between the bottom of the reticle and the edge of the airstrip (You can use the last tic on the reticle to mark the near edge of the strip). Flare: Bring the nose up slightly, just past the end of the strip, (not a huge flare/kinda flat) approximately 150-200m before the near edge of the strip and use the throttle to control your sink. I'm touching down with two very gentle bumps at about 175kph now. Nose high but on two wheels. Tail wheel comes down about two seconds later. The key to good landings in real life is a good set up as you turn final and a good flare. If you are swimming around on final, your touchdown will cause "seat sucking sounds" as you cross the fence. Remember to GUMPS-P after turning final, Gas, Undercarriage, Mixture, Power, Seatbelts (OK, not this one) - Prop Pitch. Good Luck. Edited November 20, 2013 by HerrMurf
HeavyCavalrySgt Posted November 20, 2013 Posted November 20, 2013 I'm managing to get the thing on the deck easy enough but cant seem to do it without a big first bounce. Any tips? I hold the plane off the ground as long as possible and 3 point it on with the minimal airspeed, but I am not wholly happy with my results.
HBB*Hunger Posted December 22, 2013 Posted December 22, 2013 Is there a button or something like it in the "introduce yourself"-screen to get to the next screen? I can write my name and select my country but nothing happens as there is nothing I can do. Pls help me here
Soarfeat Posted December 22, 2013 Posted December 22, 2013 In regards to landing ( at least the Lagg ), I keep my approach speed @ 200 kph, I keep small bit of power all the way to touch down, ( speed will bleed off fast if you pull the power all the way back over the deck ), this will help quite a bit in keeping the plane from touching down hard and bouncing at least for me. Also, when using brakes, I found once all three wheels are down, to just hold the brake button down a bit longer and this may help prevent ground looping. This works for me--hope this helps some ----cheers---sf
Tenwal Posted December 22, 2013 Posted December 22, 2013 @J99*Hunger , it looks like a screen resolution issue; go to the startup file in the data folder of Il-2 then in [KEY=graphics] change full height,full width,win height and win width to your screen resolution,and fullscreen=1.
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