Adler_ Posted March 8, 2016 Posted March 8, 2016 (edited) This is not the first time but I am flying and before you know it , I am dead. No sounds, not bullets flying by , just dead. And I am flying a G2 with armored glass head rest..whats up with that ? Its not the first time, I don't even know hes there and I just die. How does this happen ? First of all just the fact that I don't even hear the bullets hitting my plane..as if my guy had a stroke. It doesn't make sense , I am no newb. I just need some explanation. Edited March 8, 2016 by II./JG53_Adler_
=362nd_FS=RoflSeal Posted March 8, 2016 Posted March 8, 2016 (edited) I think hit sounds are bugged, sometimes you hear them, sometimes you don't. But if you were flying straight, you probably got attacked from your blind spot (6,o clock slightly below), rule of thumb, never fly straight for more then 30 seconds. And to be honest, I get bounced on way more often in Russian aircraft as they all have terrible rear visibility (with exception of I-16, MiG-3) Edited March 8, 2016 by RoflSeal
=362nd_FS=Hiromachi Posted March 8, 2016 Posted March 8, 2016 I dont know mate, but maybe you could provide some replay and this could be analyzed ? I indeed often experience little sounds from shots fired but roar of the Yak-1/LaGG/I-16 engine is easy to hear. And just in case, your bulletproof headrest wont stop AP Shvak round. That thing penetrates 20 mm of armor at 400 meters (striking angle of 90 degrees). Berezin would also penetrate it I think, though not 100% sure about it. 1
Adler_ Posted March 8, 2016 Author Posted March 8, 2016 I think hit sounds are bugged, sometimes you hear them, sometimes you don't. But if you were flying straight, you probably got attacked from your blind spot (6,o clock slightly below), rule of thumb, never fly straight for more then 30 seconds. Ive just had killed and IL2 and was going back to base, didn't fly straight but wasn't doing high maneuvers either . I just feels like the 109 have no armor at all..I've never insta killed an Russian plane so far. It always takes few strafes or one really long/good but even then their pilot survives.
Fern Posted March 8, 2016 Posted March 8, 2016 I wouldnt say its limited to one side. I havent been instakilled in awhile, but instashotdown. Check out these instashotdown stats. System and I, instashotdown towards the bottom of the sortie: http://il2stat.aviaskins.com:8008/en/sortie/log/467744/?tour=7
216th_Lucas_From_Hell Posted March 8, 2016 Posted March 8, 2016 If it helps I get sniped on the Yak-1 nearly every time someone hits me, and I've been killed instantly a couple of times on the LaGG-3 as well. The armour placement on the Bf-109 isn't all that though, the pilot was pretty vulnerable at quite a few angles and as mentioned before a thin sheet of metal has little to no say against most calibers at close range. 1
VBF-12_Snake9 Posted March 8, 2016 Posted March 8, 2016 Not hearing hit sounds has been a feature for a long time. It's become an ongoing joke for our squad. Just like the feature of skins blinking. 1
Adler_ Posted March 8, 2016 Author Posted March 8, 2016 Not hearing hit sounds has been a feature for a long time. It's become an ongoing joke for our squad. Just like the feature of skins blinking. Yea have you ever experienced a 24/7 gun fire from a friendly ? I would be doing formations and I guess some guy had a bugged plane and it was making gun fire sounds nonstop. Was freaking me out. If it helps I get sniped on the Yak-1 nearly every time someone hits me, and I've been killed instantly a couple of times on the LaGG-3 as well. The armour placement on the Bf-109 isn't all that though, the pilot was pretty vulnerable at quite a few angles and as mentioned before a thin sheet of metal has little to no say against most calibers at close range. Thanks, maybe I just get unlucky sometimes, like we all do.
Willy__ Posted March 8, 2016 Posted March 8, 2016 Yea have you ever experienced a 24/7 gun fire from a friendly ? I would be doing formations and I guess some guy had a bugged plane and it was making gun fire sounds nonstop. Was freaking me out. Had that issue once. The fix was asking the pilot of the aircraft shooting give it a little tap on the trigger. Sometimes the game bugs out and graphically speaking the aircraft keeps shooting forever, but for the pilot everything is normal and it doesnt appear that the aircraft is shooting.
216th_Lucas_From_Hell Posted March 8, 2016 Posted March 8, 2016 I've seen a couple of gear/flaps down bugs on Il-2s and Fw-190s. I thought the guy had them down and figured he'd never catch up with me that way. That ended badly.
ACG_pezman Posted March 9, 2016 Posted March 9, 2016 I think it's just ping difference. And I get instakilled in my yak a lot. And usually when it happens there is no sound, just a nice 3rd person view of my ac spiraling into the ground. I would compare it to firing at a person on a high speed deflection shot, looking over your shoulder and seeing the aircraft unscathed, then it randomly rips apart or explodes. Just took the server time to register your shots and that poor guy you just shot is screaming about instakilled with no sound now, because you were past him when your rounds "hit" him. Just my 2 cents.
FuriousMeow Posted March 9, 2016 Posted March 9, 2016 If the first round hits your pilot and kills him, there won't be any sounds just the welcoming void of the black. Armored glass is nice, but it doesn't guard the sides or other angles. 1
SCG_Tzigy Posted March 9, 2016 Posted March 9, 2016 (edited) If the first round hits your pilot and kills him, there won't be any sounds just the welcoming void of the black. Armored glass is nice, but it doesn't guard the sides or other angles. Maybe MKMrX was flying Russian for a change..... Edited March 9, 2016 by AW_Tzigy 1
Wulf Posted March 9, 2016 Posted March 9, 2016 (edited) If the first round hits your pilot and kills him, there won't be any sounds just the welcoming void of the black. Armored glass is nice, but it doesn't guard the sides or other angles. OMG, I find myself agreeing with Furious for once. Yeah well, who really knows what happened. Maybe it's buggy sound or maybe you were just unlucky enough to be killed by the first round to strike your cockpit. As they say (no one actually says this of course) you never hear the one that kills you. Either way, I wouldn't focus on this too much. The 'take-away' from all of this is you allowed someone to sneak in and kill you dead. Unlike the poor bastards who actually did this crap for real, you get to live and learn from the experience. Edited March 9, 2016 by Wulf
Original_Uwe Posted March 9, 2016 Posted March 9, 2016 I get this in single player as well Adler, not the instant PK, but no hit sounds. It's right up there with hearing my own weapons impact upon target for things that grind my gears about this sim. 1
[CPT]milopugdog Posted March 9, 2016 Posted March 9, 2016 It's helped me to keep my volume as the same in-game, but turn it down in the volume mixer window. But then again, I've never ran into this issue, so I may be lucky...
Original_Uwe Posted March 9, 2016 Posted March 9, 2016 Very lucky. I do the same yet the issue persists. Just a feature lol
Livai Posted March 9, 2016 Posted March 9, 2016 I think it's just ping difference. What happend if someone get a very good ping from the server but send back to the same server with a very bad ping = That makes him to a Top Player, to rank up fast, to have the best score........
Ace_Pilto Posted March 9, 2016 Posted March 9, 2016 That face when bullets hitting a plane 200m away make more noise than bullets hitting your plane. 3
6./ZG26_5tuka Posted March 9, 2016 Posted March 9, 2016 (edited) @Adler one thing you can try to possibly solve the hitsound issue is to open your you startup.cfg file located at IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and search for the [KEY = sound] bracket. Set the first parameter within the bracked count to 128. By default it is 32 only. In my case it enabled me to hear nearby flak explosions, shrapnels and hits on my aircraft 80% of the time. Edited March 9, 2016 by Stab/JG26_5tuka 3
LLv24_Zami Posted March 9, 2016 Posted March 9, 2016 @Adler one thing you can try to possibly solve the hitsound issue is to open your you startup.cfg file located at IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and search for the [KEY = sound] bracket. Set the first parameter within the bracked count to 128. By default it is 32 only. In my case it enabled me to hear nearby flak explosions, shrapnels and hits on my aircraft 80% of the time. It`s not there anymore
II./JG77_Manu* Posted March 9, 2016 Posted March 9, 2016 (edited) @Adler one thing you can try to possibly solve the hitsound issue is to open your you startup.cfg file located at IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and search for the [KEY = sound] bracket. Set the first parameter within the bracked count to 128. By default it is 32 only. In my case it enabled me to hear nearby flak explosions, shrapnels and hits on my aircraft 80% of the time. this and setting upload and download in options/network to 10mb each. Hearing sounds 100% like they are supposed to be Edit: let's say 99%, because own bullets hitting another plane are still to loud Edited March 9, 2016 by II./JG77_Manu*
LLv24_Zami Posted March 9, 2016 Posted March 9, 2016 Refresh my memory. Did you have to add the count line to the startup.cfg or was it there already? Because I can`t find it in startup.cfg.
II./JG77_Manu* Posted March 9, 2016 Posted March 9, 2016 Refresh my memory. Did you have to add the count line to the startup.cfg or was it there already? Because I can`t find it in startup.cfg. For me it was there, when i last checked it. Was after last update...but i have my startup.cfg on "read only"
LLv24_Zami Posted March 9, 2016 Posted March 9, 2016 For me it was there, when i last checked it. Was after last update...but i have my startup.cfg on "read only" Okay, then I think they have removed the line in some of the recent patches.
II./JG77_Manu* Posted March 9, 2016 Posted March 9, 2016 (edited) Okay, then I think they have removed the line in some of the recent patches. In case you want to restore it, this is how it should look like (with 128 instead of 32 of course, and with speedenable=false) Edited March 9, 2016 by II./JG77_Manu*
LLv24_Zami Posted March 9, 2016 Posted March 9, 2016 (edited) In case you want to restore it, this is how it should look like (with 128 instead of 32 of course, and with speedenable=false) Thanks Edit: speedenable is missing also Edited March 9, 2016 by Zami
PatrickAWlson Posted March 9, 2016 Posted March 9, 2016 IRL most pilots were "instakilled". We hear about the tough dog fights because they make great stories, but if the attacker did it right then the shoot down was more akin to an execution than a joust.
II./JG77_Manu* Posted March 9, 2016 Posted March 9, 2016 (edited) IRL most pilots were "instakilled" Not particularly right. Most fighter pilots survived when they got shot down. I don't have the exact number at hand currently but the deathrate should be somewhere around 20%.. there have been pilots beeing shot down an incredible 15 to 20 times during the war, and still survived without major injuries. And all of them heard it pretty loud, when their aircraft got hit. I think it's rather the hitsound issue OP has, explained above. Edit: 20% of German pilots. In the pacific war, this number was certainly way higher. Edited March 9, 2016 by II./JG77_Manu* 1
Adler_ Posted March 9, 2016 Author Posted March 9, 2016 @Adler one thing you can try to possibly solve the hitsound issue is to open your you startup.cfg file located at IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and search for the [KEY = sound] bracket. Set the first parameter within the bracked count to 128. By default it is 32 only. In my case it enabled me to hear nearby flak explosions, shrapnels and hits on my aircraft 80% of the time. Thank you 5tuka for this, I've had changed it and will test it out! And thank you guys for helping me getting to the bottom of this!! Salute
1CGS LukeFF Posted March 9, 2016 1CGS Posted March 9, 2016 Not particularly right. Most fighter pilots survived when they got shot down. I don't have the exact number at hand currently but the deathrate should be somewhere around 20%.. there have been pilots beeing shot down an incredible 15 to 20 times during the war, and still survived without major injuries. And all of them heard it pretty loud, when their aircraft got hit. I think it's rather the hitsound issue OP has, explained above. Edit: 20% of German pilots. In the pacific war, this number was certainly way higher. Source?
216th_Lucas_From_Hell Posted March 9, 2016 Posted March 9, 2016 I've heard similar notes for the Soviet Air Force in 1941, lots of aircraft losses but relatively few crew losses, except during ground attack missions due to the low altitudes involved.
SOLIDKREATE Posted March 9, 2016 Posted March 9, 2016 (edited) Hits have been bugged since last year. I thought the same thing until I watched my track and saw the tracers. Most of it is latency related (up/down speed ect.). Edited March 9, 2016 by 6./ZG1=SPEKTRE76
Jade_Monkey Posted March 9, 2016 Posted March 9, 2016 Lots of nonesense here. This is not a MP exclusive bug, so ping and upload speed should have nothing to do with it. Clearly the audio engine has issues with hits, not hearing your plane's but hearing your target's.
Wulf Posted March 9, 2016 Posted March 9, 2016 Not particularly right. Most fighter pilots survived when they got shot down. I don't have the exact number at hand currently but the deathrate should be somewhere around 20%.. there have been pilots beeing shot down an incredible 15 to 20 times during the war, and still survived without major injuries. And all of them heard it pretty loud, when their aircraft got hit. I think it's rather the hitsound issue OP has, explained above. Edit: 20% of German pilots. In the pacific war, this number was certainly way higher. That doesn't sound right to me. I guess a lot depends on what period of the War you're talking about and who you're talking about (RAF, LW, VVS etc) but I think the last time I looked at the casualty rates for RAF day fighters during the War it was something like an 80% KIA rate. I may be recalling incorrectly but I don't think so. Pretty damn grim as I recall. That said, some guys did escape multiple shoot-downs but I doubt that was a typical outcome.
II/JG17_HerrMurf Posted March 9, 2016 Posted March 9, 2016 I can't find any figures online to support the 80 percent fighter pilot survival rate from combat losses. The 80 percent survival rate, however, is supported by US aircraft ACCIDENT rates for some fighter AC taken in isolation. I have admittedly just skimmed the data so far. http://www.taphilo.com/history/WWII/Loss-Figures-Aircraft-USA-Training.shtml
Wulf Posted March 10, 2016 Posted March 10, 2016 (edited) I can't find any figures online to support the 80 percent fighter pilot survival rate from combat losses. The 80 percent survival rate, however, is supported by US aircraft ACCIDENT rates for some fighter AC taken in isolation. I have admittedly just skimmed the data so far. http://www.taphilo.com/history/WWII/Loss-Figures-Aircraft-USA-Training.shtml I can't find anything at the moment either. I had a quick skim online but I couldn't find anything useful. Now, as I recall, some years ago I was having a look at RAF Coastal Command strike squadron loses, for personal reasons (I think [i'm almost certain] this was info I got online but it's cloudy now.) Anyway, they were close to an 80% casualty rate (78-79% or something like that) . I remember thinking at the time that that was probably as bad as it got but I'm sure I remember being really surprised to see that Fighter Command day fighter rates (and maybe it was early War (1939-1942) were as bad or slightly worse. Now, was this a total casualty rate (killed and wounded) or just KIA - I can't remember; probably the former. Certainly, if you took the late War figures for RAF Fighter Command they'd probably be much better so was this early war, an average over the entire war or was I just high at the time and imagined the whole thing?? Don't know for sure but I don't think it was the latter. Edited March 10, 2016 by Wulf
-TBC-AeroAce Posted March 10, 2016 Posted March 10, 2016 This is a hard thing to calculate and u need to take into account where and how the batlle was fought. For example in BOB raf took less casualties/losses due to the fact they were fighting over home ground. Where as Luft would have had mire insensitive to get home.....
216th_Lucas_From_Hell Posted March 10, 2016 Posted March 10, 2016 I think Coastal Command casualties were horrendously higher for obvious reasons. Grim stuff. RAF Day Fighter losses until 1944 probably (and this is speculation of course, it's a topic worth looking into) were made worse because pilots were spending most of their time a) over enemy territory and b) over water, neither of which are very healthy.
II./JG77_Manu* Posted March 10, 2016 Posted March 10, 2016 (edited) I have the data of every JG in the eastern front including every shot down aircraft, and every dead pilot(mostly from Ospreys). The 20% have been just a guess, i'd say between 10 and 30 to be sure. I didn't work myself through 1000 pages..but when you are reading those articles it becomes obvious, that most pilots survived(at least the first time) when their aircraft got shot. In real life you didn't wait till your wing falls off, or your aircraft disintegrates in mid-air. As soon as they figured that their aircraft is lost anyway, or their windscreen was spilled with oil (just two examples) they made sure to get out of there. And jumping out was pretty "safe" in a 109 or 190..incidents like HJ-Marseille's were pretty rare. Most 109/190 pilots death happened when they were at low alt, to low to jump out (<400m). PK's in their aircraft were a rarity. Edited March 10, 2016 by II./JG77_Manu* 1
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