Jump to content

Recommended Posts

Posted

I think you have misread the article. Facebook have not interfered in the direction that Oculus goes and there is simply no evidence of any exclusivity deals from either HTC or Oculus as far as the hardware is concerned, both Valve and Oculs however have the right to have exclusive titles through their respective game portals but this does not prevent any title from supporting the others hardware.

 

"But Valve and HTC have taken a firm stance that exclusives only harm the ecosystem, gamers and developers, so it’s surprising to see Oculus going a different route."

 

"What is Oculus’ official stance on all this? Games like Dreadhalls, like The Climb, like Defense Grid 2 will release “exclusively” on the Oculus Store. Only Oculus and Samsung hardware will be compatible on launch day.

Although, we did speak with an Oculus representative, the company refused to provide additional comment. Unfortunately, that leaves us without a definitive answer to this whole confusion about why one of the big three players in the VR game is talking exclusives. We still don’t know exactly what Oculus “exclusive” means, and we don’t know if it’s temporary, "

 

 

 

Cheers Dakpilot

taildraggernut
Posted

A tech journalists opinion on what we 'don't know' is hardly 'evidence'. you can look at the websites of any one of those titles and see no mention of exclusivity.

Posted

If Oculus decides to go that way, they will be killing themselves. At first their platform looked very interesting, but I've got the feeling that the Vive has stolen the show. And they managed to do that with a more expensive offering. Steam + Vive seems to be a more reliable combination then Oculus alone, even if their hardware is impressive.

  • Upvote 1
Posted

Interesting poll

 

https://twitter.com/RtoVR/status/711607786837250048?lang=de

 

there seems to be a lot of talk and angst about potential Rift exclusive deals on many forums/sites, more than just one tech journalist, 

 

personally I do not know either way, I just shared an article I thought would be of interest, I was very excited by the 'original' Oculus Rift company, but since Facebook purchase, things have not seemed the same..time will tell

 

Cheers Dakpilot

taildraggernut
Posted

The whole Facebook thing is just a mass paranoia, a VR headset is nothing more than a piece of peripheral hardware just like a monitor or joystick, who invested in it is irrelevant and people have just been jumping on a hysterical bandwagon trying to slate Oculus.

Oculus's biggest mistake is simply to have been the firs horse out of the gate.

JG27_Chivas
Posted

There definitely has been a lot of angst since the Facebook deal, most suggesting that Facebook would dumb down the headset for social rather than gaming use.  It never happened.  In fact the exact opposite happened.  The partnership with Facebook and Samsung facilitated a much better product than what Oculus could have afforded to produce.  Just as Valve's partnership with HTC Vive has done.  Although I would suggest the Oculus/Facebook/Samsung partnership is much stronger than the Valve's alliance with the recently struggling HTC company.

 

Exclusives could be a problem, but its very easy for Valve and others to demonize Oculus, when Valve was spending all their research and development dollars on their hardware, while software devs with financial support from Oculus, were creating software for the Rift for over two years before anyone knew that Valve was going to bring their product to the market.  In the end I doubt there will be many exclusives, with most of the software compatible with both units.

  • Upvote 1
Posted

I hope we don't see a format war with VR devices going exclusive with different titles. If that happens then VR is doomed.

JG27_Chivas
Posted

I hope we don't see a format war with VR devices going exclusive with different titles. If that happens then VR is doomed.

 

The vast majority of VR titles are being created by devs that are independent, where they are free to support all the headset they want.  Even if all the VR content was exclusive, it wouldn't doom VR, but could doom some VR hardware developers.  VR/AR is here to stay.

Posted (edited)

The vast majority of VR titles are being created by devs that are independent, where they are free to support all the headset they want. Even if all the VR content was exclusive, it wouldn't doom VR, but could doom some VR hardware developers. VR/AR is here to stay.

A format war would hurt consumers by giving them less variety and hindering innovation.

I don't see hardware exclusivity much in gaming though. Other than console specific titles for example. I don't think there are games that are exclusive to a brand of graphics card or something. That just hurts everyone involved.

 

PS oh wait. What am I saying? How many games are made for the Mac? There's your hardware exclusivity :-D

 

I don't imagine it's as difficult to format a game for one of these headsets like it would be for an OS though.

Edited by SharpeXB
JG27_Chivas
Posted

A format war would hurt consumers by giving them less variety and hindering innovation.

I don't see hardware exclusivity much in gaming though. Other than console specific titles for example. I don't think there are games that are exclusive to a brand of graphics card or something. That just hurts everyone involved.

 

PS oh wait. What am I saying? How many games are made for the Mac? There's your hardware exclusivity :-D

 

I don't imagine it's as difficult to format a game for one of these headsets like it would be for an OS though.

 

There is no doubt that there will be problems in VR's future, but none that will kill it now.  One setback that could slow improvements to VR is users propensity to steal software rather than buy it.   That said, Facebook monies and support has taken the pressure off Oculus to turn a profit in the first few years.   Hopefully users do their part and pay for the software.  The more profitable the market is, the more money are invested to improve the hardware, and software.

Posted

I still fail to see how Facebook can generate a profit/return on a $2 billion investment compared to other companies selling VR equipment of similar tech/performance

 

however things work out, no-one in any business, can spend $2 bn on a cool 'toy' they think has great potential, without returns....the next couple of years will be very interesting

 

Cheers Dakpilot

taildraggernut
Posted

I still fail to see how Facebook can generate a profit/return on a $2 billion investment compared to other companies selling VR equipment of similar tech/performance

 

however things work out, no-one in any business, can spend $2 bn on a cool 'toy' they think has great potential, without returns....the next couple of years will be very interesting

 

Cheers Dakpilot

 

Facebook are obviously developing the next version of social networking for the VR environment, they made a $2Bn investment to ensure the hardware was up to standard and would reach mass market, the profit/return will come back from revenue generated in that new social networking environment, what is so difficult to see about that?

JG27_Chivas
Posted (edited)

Facebook sees VR/AR as the future, and have invested heavily in that future.   Two billion is nothing when it goes mainstream. They've mentioned for quite sometime that they don't expect VR/AR to go main stream for quite sometime, so they obviously aren't to worried about a return on the investment anytime soon.   The return certainly won't only be the social media market either.  VR/AR will make profits in most markets.

Edited by JG27_Chivas
Jason_Williams
Posted

The gaming industry will work out the bugs in the VR tech and porn will drive massive amounts of "mainstream" non-gaming VR units. Of course no one will admit it. LOL VR porn will be the new normal until the fully functional sex-bots arrive which may not even be that far away.

 

Jason

  • Upvote 2
taildraggernut
Posted

Do people not get laid any more?

=362nd_FS=RoflSeal
Posted (edited)

The gaming industry will work out the bugs in the VR tech and porn will drive massive amounts of "mainstream" non-gaming VR units. Of course no one will admit it. LOL VR porn will be the new normal until the fully functional sex-bots arrive which may not even be that far away.

 

Jason

I see you have your priorities straight on VR, Jason

 

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

( ͡° ͜ʖ ͡°)

tumblr_mn2ihif4dp1srb4uqo1_400.gif

Edited by RoflSeal
  • 2 weeks later...
StarLightSong
Posted

i would pay for a VR expansion for il2. they could make it a DLC.

yes   Vive Support makes so much available to this engine... ground vehicles for steamers who need to ease into real sim.

gunner and crew positions become as exciting as the pilot well almost

  • 2 weeks later...
Posted

Any update on support? have you guys tried implementing it yet? I can be patient but really interested to see how the developer like it?  I should be getting mine in the next month and am going to upgrade my gpu and possible CPU just for VR in IL2 so i am very interested in hearing how awesome (or not so awesome) it is.  Thanks, love the game btw

chiliwili69
Posted

Jason, a month ago you gave us a nice amount of hope, any news on this?

Many people in this forum would like to hear Dev first impressions and the potential support of it.

Posted

Can't even explain how excited Id be if BoS/BoM had VR support...

Posted

I would not hold your breath waiting for VR in these flight sims.

This game will almost certainly need a Direct X12 engine in order to even be compatible with the headsets let alone provide a quality experience.

DX12 removes the CPU as a bottleneck for all the draw calls which otherwise choke the performance in a game like this which renders so many objects. If you follow the discussion over on the other sim that's trying to implement VR it's explained there.

It may be very cool someday but it's going to be a while.

Posted

DX12 removes the CPU as a bottleneck for all the draw calls which otherwise choke the performance in a game like this which renders so many objects.

 

Let's say it further decreases the bottleneck. Totally removing the CPU bottleneck is a bit too optimistic in my opinion. DX12 will help spreading the load more equally on the CPU cores, but most games which were CPU bound will still be CPU bound after the introduction of DX12. It should help with minimum FPS through.

 

Zettman

Posted

just got the tracking number for my VIve, get it on Tuesday super excited.  I know i keep harping but any info on support from the developers?

thanks

taildraggernut
Posted

Experience tells me that if there was any info to give it would be made public.

71st_AH_Hooves
Posted

Im excited to get my vive up and running. Its set to be delivered tomorrow. I know DCS Will be my first game to be checked out. But im really hoping that a kit finds its way to the Moscow team.

Posted

Im excited to get my vive up and running. Its set to be delivered tomorrow. I know DCS Will be my first game to be checked out. But im really hoping that a kit finds its way to the Moscow team.

Let us know what it's like. Going to demo Rift on the 14th, if it's feels right I'll buy it on the spot.
Posted

I'll just leave this link here:  http://www.vorpx.com/features/

 

*Disclaimer* not advertising or promoting anyone here - but showing what I tripped over in related news

 

Sorry for the sidebar, but it may be relevant for those wanting something to work "Right Meow!", and possibly with other sims they may have.

 

I have no vive or rift yet, because there is a major video card purchase in my future before I can use either atm.  Sad but true.  :)

 

Hopefully this info will be helpful to someone though.  Cheers.

=EXPEND=Tripwire
Posted (edited)

Hope to see some support for the Vive one day in this game. Seeing what being in a VR cockpit is like for Elite Dangerous, I can only imagine how awesome being in a cockpit of one of these planes is going to be. Resolution be damned, even if I can't spot someone to get an advantage to shoot them down - actually looking around that cockpit is going to be awesome.

 

As I predicted, once I got my Vive headset on the 5th of April - I have not touched a single non VR game since.

 

 

 

That's my concern too. Reading other people's experiences, once I get my hands on a VR headset, I'll shelve everything that doesn't work with it that probably should. It would be like having your rudder pedals or trackir break. Once you experience them, there is no going back.
Edited by Tripwire
=EXPEND=Tripwire
Posted

Let us know what it's like.

 

I cant speak for DCS as I actually haven't loaded that one up yet (will soon!), but getting your VR legs for non room scale games takes a bit of getting used to. Speaking from experience using Elite Dangerous, unless you have a really strong mind/stomach combo, I would stick with room scale, then take small stints at cockpit/artificial locomotion games. Room scale not an option for Rift users, but don't push the VR sickness too much and eventually you get your VR legs.

 

That first try at artificial locomotion can be quite a shock. But it gets better.

 

The feeling of looking up through the top of your cockpit (rather than just at the edge of your screen) really adds to the experience.

Posted

I'll just leave this link here:  http://www.vorpx.com/features/

 

*Disclaimer* not advertising or promoting anyone here - but showing what I tripped over in related news

 

Sorry for the sidebar, but it may be relevant for those wanting something to work "Right Meow!", and possibly with other sims they may have.

 

I have no vive or rift yet, because there is a major video card purchase in my future before I can use either atm.  Sad but true.  :)

 

Hopefully this info will be helpful to someone though.  Cheers.

 

There's also that: http://www.mtbs3d.com/new-vireio-site

 

Vireio Perception are FREE open source VR drivers that let you take existing games, and play them in VR on new and upcoming solutions like the Oculus Rift and castAR.  They work with both AMD and Nvidia graphics cards, and are non-proprietary in nature.

JG27_Chivas
Posted

I cant speak for DCS as I actually haven't loaded that one up yet (will soon!), but getting your VR legs for non room scale games takes a bit of getting used to. Speaking from experience using Elite Dangerous, unless you have a really strong mind/stomach combo, I would stick with room scale, then take small stints at cockpit/artificial locomotion games. Room scale not an option for Rift users, but don't push the VR sickness too much and eventually you get your VR legs.

 

That first try at artificial locomotion can be quite a shock. But it gets better.

 

The feeling of looking up through the top of your cockpit (rather than just at the edge of your screen) really adds to the experience.

 

Room scale is an option for Rifters.  Its just a little smaller room, that will scale up with the Touch release.  You will be able to get your VR legs with the Rift now..

Posted

Well got the VIVE and played DCS, and its pretty amazing. its hard to see the gauges and i get some FPS drops (i am on a GTX780ti).  If i upgrade GPU i might be able to play at better settings to see gauges better but even with that in mind its still fucking awesome.  The thing that is weird is just the sense of scale.  When i look over to the wing and see the mounted missile and they look as big as me its just almost overwhelming.   I had no motion sickness of any kind.  I really can wait to lay BOS and BOM and iracing for that matter in VR

Posted

Well got the VIVE and played DCS, and its pretty amazing. its hard to see the gauges and i get some FPS drops (i am on a GTX780ti). If i upgrade GPU i might be able to play at better settings to see gauges better but even with that in mind its still fucking awesome. The thing that is weird is just the sense of scale. When i look over to the wing and see the mounted missile and they look as big as me its just almost overwhelming. I had no motion sickness of any kind. I really can wait to lay BOS and BOM and iracing for that matter in VR

Wow! That sounds freaky re: the missiles. Thanks for sharing those impressions with us. And thanks coconut for the link. I'll go have a look. :D

  • 3 weeks later...
Posted

Just came back here to see if there is any chance BoS will get VR support... since they will need to re-write the engine to a more recent DirectX version, I think there is a very slim chance for that.

 

I also wanted to chime in and confirm: VR is nothing like flying on a 2D screen.

I've been flying in DCS with my Vive (mostly a Huey, P-51 and Bf109) and it feels like you're actually sitting in a cockpit.

The difference is like watching the National Geographic channel vs going on a safari.

 

I am not going back to flying on a monitor. Ever.

 

Sadly, that means BoS and RoF are both dead to me. 

216th_Lucas_From_Hell
Posted

Milopapa, they are planning to set VR support if it's deemed possible. Vive is giving them some support so we may see it in the future. Given how fast they overhauled the engine into 64-bits, they definitely have the talent and potential to make it happen. It will probably be here when most people will get VR and the technology will be refined :)

  • 2 weeks later...
Posted

I would not hold your breath waiting for VR in these flight sims.

This game will almost certainly need a Direct X12 engine in order to even be compatible with the headsets let alone provide a quality experience.

DX12 removes the CPU as a bottleneck for all the draw calls which otherwise choke the performance in a game like this which renders so many objects. If you follow the discussion over on the other sim that's trying to implement VR it's explained there.

It may be very cool someday but it's going to be a while.

 

I just wanted to comment on this and mention a novel solution to the FPS issue: https://flyinside-fsx.com/

These guys have gotten smooth VR in one of the lowest FPS sims out there - FSX/P3D - by implementing something called "Asynchronous Timewarp".  I can't pretend to understand the technicalities of it, but basically they've found a way to update the display independent of the sim frame rate, so VR is very possible in complex sims.  There's a few youtube reviews of this application as well...sounds VERY promising.

  • Upvote 1
Posted

Really looking forward to VR support and the corresponding engine upgrade(if indeed it will happen).

chiliwili69
Posted (edited)

My CV1 is on his way to my home. I looking to try experiences and fly with it (DCS, EagleFlight, ADR1FT, etc). But I would sell it and buy a Vive if implemented in BOS.

 

2.5 months ago Jason was talking about a potential implementation of VIVE for BOS. No word has been said since then.

 

What progress so far? Any update on it?

 

You should know that there wil be about half million of Vives out there by the end of 2016:

https://www.reddit.com/r/Vive/comments/4j0vwv/the_brookhaven_experiment_creeps_onto_htc_vive/d32wifu 

 

If  we just assume that 1% of them buy BOS, it is 5000x50$=250k$.  Does it justify 3 full time devs?

Edited by chiliwili69
Posted

My CV1 is on his way to my home. I looking to try experiences and fly with it (DCS, EagleFlight, ADR1FT, etc). But I would sell it and buy a Vive if implemented in BOS.

 

2.5 months ago Jason was talking about a potential implementation of VIVE for BOS. No word has been said since then.

 

I ordered the Rift as well. I know Oculus scrapped dx9 support, but it would be a nightmare for me if 1C decided to go only for Vive.

 

I went for the rift due to the single camera, built in sound and the larger sweet spot. Not to mention the price. Figured it would be best for games like this:)

 

Sadly Oculus are making it hard on themselves with the whole "blocking Vive users from the store" deal, as well as dropping dx9 and a few other things:p

Posted

I'd

 

I ordered the Rift as well. I know Oculus scrapped dx9 support, but it would be a nightmare for me if 1C decided to go only for Vive.
 

I'd like 1C to go for anything. Have we heard any indication that they'll support VR?

 

After trying the Oculus CV1 with DCS and P3D... Man. Can't go back to playing on a flat monitor.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...