jtalton Posted March 3, 2016 Posted March 3, 2016 I am very close to pulling the trigger on the pre order but was wonder if IL2 will support Vive VR? thanks
jtalton Posted March 3, 2016 Author Posted March 3, 2016 We don't have a Vive or support yet. Jason thanks for the reply, you said "yet" so that seems to indicate possibility in the future? sorry just really excited by the idea of this game in VR. thanks
-TBC-AeroAce Posted March 5, 2016 Posted March 5, 2016 I soooooo want bos to get VR suport. I don't want to cheat on her with other Sims just to get a vr experience. That will make me feel too dirty!!
borris70 Posted March 6, 2016 Posted March 6, 2016 I love bos so much.so hate the tought on starting with DCS for VR expirience. i am willing to donate some money for Jason and his team to make the new X11 engine to work with VR.Sure more of us is willing to donate. This is the best sim ever We need to stay together and make this the best sim ever also in the future
SR-F_Winger Posted March 6, 2016 Posted March 6, 2016 I love bos so much.so hate the tought on starting with DCS for VR expirience. i am willing to donate some money for Jason and his team to make the new X11 engine to work with VR.Sure more of us is willing to donate. This is the best sim ever We need to stay together and make this the best sim ever also in the future I was already suggesting that. I know and am not mad that when i say anything the devs dont even read it anymore:P So maybe if some others suggest they may try to simply crowdfund a DX upgrade/VR implementation. I am pretty sure it could be successful if backed by proper marketing and advertising.
jtalton Posted March 7, 2016 Author Posted March 7, 2016 i would pay for a VR expansion for il2. they could make it a DLC. 1
=362nd_FS=RoflSeal Posted March 7, 2016 Posted March 7, 2016 (edited) i would pay for a VR expansion for il2. they could make it a DLC. That's frankly ridiculous, it would be like paying DLC to make any peripheral to work Edited March 7, 2016 by RoflSeal 1
jtalton Posted March 7, 2016 Author Posted March 7, 2016 That's frankly ridiculous, it would be like paying DLC to make any peripheral work. i would still do it =-) 1
StarLightSong Posted March 7, 2016 Posted March 7, 2016 Ordered a Vive, hope DCS will not have a monopoly on good VR implementation. Doing some VR animation in Eon's Vue infinite.
-TBC-AeroAce Posted March 7, 2016 Posted March 7, 2016 I would put my hard earned cash into getting vr for bos!!!! Problem is most won't Jason should we crowd source u some VR kit?? From this community??
Lensman Posted March 13, 2016 Posted March 13, 2016 Hi all ... it's been a while. I paid for the premium Batlle of Moscow option a few days ago after leaving IL-2 alone for over a year in favour of Elite-Dangerous. When I left I was under the assumption that VR support was probable and that influenced my decision to purchase the BOM download and key. After doing do I did some online research and found out that, no, VR support is NOT probable and certainly not soon if at all ... To say I was disappointed is an understatement. I have an Oculus Rift and HTC Vive headset on preorder and I'll be back to Elite I presume as it DOES support both.
Bmezz Posted March 14, 2016 Posted March 14, 2016 I never understood how BoS got left behind on this. A huge mistake in my opinion---that time spent on making tanks playable could have been used to get ready for VR. I have the DK2 and I play DCS, its not want I WANT to be playing---but once you have the VR experience you simply will not fly a sim again without it. Even with the low resolution and 'screen door' effect the immersion is amazing. I am a loyal iL member, been playing these sims since the first one---but I hope the transition is coming soon---VR is here to stay, and I am quite okay with that. 1
Dakpilot Posted March 14, 2016 Posted March 14, 2016 It took many years of work for ED/DCSs to upgrade their engine to DX11 fuelled by military contracts and not gamers needs/wishes, the drivable tank tech in BoS was in place (see the modern tank tech demo) before BoS was created/launched in early access. And the people/engineers who did that were unlikely those responsible for creating the Game engine, just making use of already available features used in a different way Re-writing the engine for DX12 , (which now would be the only sensible thing) is a huge and expensive task, there have been hints at looking forward from Dev's, but nothing solid in the plans yet. It is just a case of having resources, time and money, a comparison to ED and DCS development is just not really relevant, and certainly not a case of 'flicking a switch' and making it happen, a change to DX12 would benefit every player not just VR and am sure the developers are aware of this, and the potential of VR Cheers Dakpilot
coconut Posted March 14, 2016 Posted March 14, 2016 Re-writing the engine for DX12 , (which now would be the only sensible thing) is a huge and expensive task Unless MS brings DX12 to win 7 and 8, I don't think that's reasonable. Or is everybody taking advantage of the free upgrade to win10? I don't know what the numbers are.
Jason_Williams Posted March 14, 2016 Posted March 14, 2016 Valve was nice enough to get in touch and we've been included in the Vive developer program. So we will have units. Jason 10
SharpeXB Posted March 14, 2016 Posted March 14, 2016 Unless MS brings DX12 to win 7 and 8, I don't think that's reasonable. Or is everybody taking advantage of the free upgrade to win10? I don't know what the numbers are.Here's the stats from Steam 2
Dakpilot Posted March 14, 2016 Posted March 14, 2016 (edited) Unless MS brings DX12 to win 7 and 8, I don't think that's reasonable. Or is everybody taking advantage of the free upgrade to win10? I don't know what the numbers are. DX api's are usually backwards compatible, So I do not see the sense in writing a whole new game engine on 6 year old DX11, although RoF was developed on DX9 when DX10 had just been announced this was at a time when 99% of computers were running WinXP particularly in Russia, it was a slightly different circumstance and DX10 did not have the potential increase over DX9 that DX12 shows over DX11 although this is just potential and theory.... we have yet to see in real world applications what DX12 can achieve..but the theory seems sound. But then I am not a game developer, so don't really know anything on the subject Great news for 1C/777,BoS/BoM being included as part of Vive developer program!! Cheers Dakpilot Edited March 14, 2016 by Dakpilot
216th_Lucas_From_Hell Posted March 15, 2016 Posted March 15, 2016 Valve was nice enough to get in touch and we've been included in the Vive developer program. So we will have units. Jason Great news Perhaps you could suggest that the Moscow team includes this in the next DD since questions about this are popping up often?
Urra Posted March 15, 2016 Posted March 15, 2016 Isnt the new Vulkan api free to devs and will work across multiple platforms in the future?
Jason_Williams Posted March 15, 2016 Posted March 15, 2016 Great news Perhaps you could suggest that the Moscow team includes this in the next DD since questions about this are popping up often? No because we can't guarantee it will be implemented. Right now all we can say is that we have access to units and SDK. Jason 1
216th_Lucas_From_Hell Posted March 15, 2016 Posted March 15, 2016 Makes sense. Either way good luck with it, at least now you were given the opportunity to try
coconut Posted March 15, 2016 Posted March 15, 2016 DX api's are usually backwards compatible, So I do not see the sense in writing a whole new game engine on 6 year old DX11 Backward compatibility would mean that DX12 could run DX11, which I don't think is the case, but it's irrelevant anyway. If you make a DX12-only game engine, then only those people who can run DX12 can run your game. Today that's only 36% of players, according to the steam stats. It could be 69% if everybody with DX12-capable hardware moved to win10, or if MS made DX12 available on earlier versions of Windows, but it's hard to predict when/if that will happen and rather risky to bet on it. DX11 looks like a much safer option. And performance-wise, it's probably good enough.
SharpeXB Posted March 15, 2016 Posted March 15, 2016 (edited) if everybody with DX12-capable hardware moved to win10, or if MS made DX12 available on earlier versions of Windows,Why bother making DX12 compatatible with earlier versions of Windows when W10 is free?So with a click to the free upgrade DX12 goes to 69% Edited March 15, 2016 by SharpeXB
DigitalEngine Posted March 15, 2016 Posted March 15, 2016 Valve was nice enough to get in touch and we've been included in the Vive developer program. So we will have units. Jason Wow, Jason, I really, really do hope the team can pull this one off. BOS/BOM would just be absolutely beautiful in VR. After trying and using VR, there just isn't any going back to a monitor.... Fingers crossed, and prayers put in...........
=362nd_FS=RoflSeal Posted March 16, 2016 Posted March 16, 2016 (edited) Using Steam stats to base whether you should go for VR is just not representative, flight simming is a niche and very demanding on both CPU and GPU, and hence its players tend to have higher end hardware then average steam user. 48% of steam users have only 2 CPU cores (so desktop i3 and laptop CPUs), 27% of users have 1366 x 768 resolution which is a laptop resolution, majority of people have CPU that run below 3Ghz, multimonitor use is absolutely tiny, in otherwords, most players play less intensive games like CS:GO and Dota 2 which can be played on a laptop with an intel integrated GPU. Edited March 16, 2016 by RoflSeal
chiliwili69 Posted March 16, 2016 Posted March 16, 2016 Valve was nice enough to get in touch and we've been included in the Vive developer program. So we will have units. Jason This is a very good step forward, thanks for letting us know. Please, keep the community updated about those efforts. Many people like me is right know deciding what VR device to buy. I pre-ordered the rift but I will cancel my order if BOS (or even RoF) support the Vive. I have time until May.
SharpeXB Posted March 16, 2016 Posted March 16, 2016 Using Steam stats to base whether you should go for VR is just not representative, flight simming is a niche and very demanding on both CPU and GPU, and hence its players tend to have higher end hardware then average steam user. True, no doubt.
Dakpilot Posted March 16, 2016 Posted March 16, 2016 People with DX 10/9 only Backward compatibility would mean that DX12 could run DX11, which I don't think is the case, but it's irrelevant anyway. If you make a DX12-only game engine, then only those people who can run DX12 can run your game. Today that's only 36% of players, according to the steam stats. It could be 69% if everybody with DX12-capable hardware moved to win10, or if MS made DX12 available on earlier versions of Windows, but it's hard to predict when/if that will happen and rather risky to bet on it. DX11 looks like a much safer option. And performance-wise, it's probably good enough. people with only DX9 capable cards were able to run CLoD which was written for DX10, this is what i meant with backwards compatibility, not having the latest hardware would not exclude you, you just would not have access to the benefits of the later tech building a new game engine in 2016 based on 2009 tech does not make sense, especially when the software to utilise it is free, something not around with the 'Vista' DX10/Win 7 DX11 situation Cheers Dakpilot
II./JG77_Manu* Posted March 16, 2016 Posted March 16, 2016 Valve was nice enough to get in touch and we've been included in the Vive developer program. So we will have units. Jason Please keep us updated about this. A possible implementation of the Vive in this Sim could well finally decide my choice of which VR device to buy in the future. And i am surely not the only one.
Beazil Posted March 17, 2016 Posted March 17, 2016 Please keep us updated about this. A possible implementation of the Vive in this Sim could well finally decide my choice of which VR device to buy in the future. And i am surely not the only one. Pretty much. And the info is very much appreciated.
AwesomeSprawvy Posted March 19, 2016 Posted March 19, 2016 Does the Steam version of BOS support Steam Broadcast? I came across the following article: http://www.engadget.com/2016/03/18/steam-desktop-game-theater-beta/ and then read the latest update notes for the Steam client: -Added new Desktop Theater support, run any of your normal desktop games and have them appear on a giant virtual screen in your headset. Any game that supports Steam Broadcast should work with this feature, some tuning of the games graphical settings may be required for the best experience. This feature is currently in beta and can be accessed by adding "-vr2dgames" to the command line when launching Steam.
coconut Posted March 19, 2016 Posted March 19, 2016 Do headsets come with paper bags? Fighter pilots in dogfights will need strong stomachs Can't wait to experience diving ground attacks!
JG27_Chivas Posted March 19, 2016 Posted March 19, 2016 Do headsets come with paper bags? Fighter pilots in dogfights will need strong stomachs Can't wait to experience diving ground attacks! You will have to keep your own supply of barf bags on hand. People will become acclimatized, just as real pilots did. I don't have fond memories of my first ride in the back seat of an extended CF104 Starfighter.
Dakpilot Posted March 21, 2016 Posted March 21, 2016 http://www.digitaltrends.com/virtual-reality/virtual-reality-and-exclusivity/ What appeared to be Luckey's vision back in the kickstarter days does not seem to be reality now...is Facebook 'big business' evil spectre ( ) raising its head? Cheers Dakpilot
taildraggernut Posted March 21, 2016 Posted March 21, 2016 http://www.digitaltrends.com/virtual-reality/virtual-reality-and-exclusivity/ What appeared to be Luckey's vision back in the kickstarter days does not seem to be reality now...is Facebook 'big business' evil spectre ( ) raising its head? Cheers Dakpilot I think you have misread the article. Facebook have not interfered in the direction that Oculus goes and there is simply no evidence of any exclusivity deals from either HTC or Oculus as far as the hardware is concerned, both Valve and Oculs however have the right to have exclusive titles through their respective game portals but this does not prevent any title from supporting the others hardware. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now