Eagle-OnePirabee Posted December 6, 2013 Posted December 6, 2013 Dunno if someone has mentioned this but a good approach to end of map behavior would be to keep the A/C flying with no change to the terrain around it, no rendering, no clouds and no definable objects below, not even if the player performs lateral turns (unless he does a full 180 degree). This 'stuck in limbo' cross-country flight continues until the fuel runs out and then comes the inevitable crash. This would save us from the unrealistic hooked arrows in the sky, the unplanned 3rd player view and still be a bit more believable.
[Wolf]ArcaneRebel Posted December 6, 2013 Posted December 6, 2013 Dunno if someone has mentioned this but a good approach to end of map behavior would be to keep the A/C flying with no change to the terrain around it, no rendering, no clouds and no definable objects below, not even if the player performs lateral turns (unless he does a full 180 degree). This 'stuck in limbo' cross-country flight continues until the fuel runs out and then comes the inevitable crash. This would save us from the unrealistic hooked arrows in the sky, the unplanned 3rd player view and still be a bit more believable. My thoughts exactly. They could incorporate just a basic uninhabited environment outside the physical map area that would go on infinitely. But the full map should be pretty big and might not pose quite as big of a deal as we think. As I understand at the moment we only have a small portion of the map to play with. But nevertheless the big red arrow is certainly a bummer. Not a deal breaker for me though.
LizLemon Posted December 6, 2013 Posted December 6, 2013 One problem I've already noticed with this; I was doling dive tests in the 109 and I managed to rip off the ailerons and rudder. Now contrary to how most people react I thought "great, now I can see if I can put down this damaged bird". After a bit of "testing" out of the flaps and throttle I was reasonably sure that I would be able to make some semblance of a landing. When I had gotten down to 1km I hit this invisible wall, and could only watch as my plane flew straight into the sunset. Very annoying system they have in place. 1
Bearcat Posted December 6, 2013 Posted December 6, 2013 That's pretty much exactly how the original IL-2 game handled it. Yes but in IL2 you just kept flying into an infinate featureless landscape which I thought was very immersive because it was a natural transition. Even the edgae of the know world would recede into the background as you went farther out. There was no immersion killing turn around.. You had the opportunity for the "Waitaminnit there is nothing below me I must be off the map I better turn around and head home before I run out of fuel or get lost out here. That's immersion...
=38=Tatarenko Posted December 6, 2013 Author Posted December 6, 2013 but is it immersion when the mighty Volga just stops? 1
Crow Posted December 6, 2013 Posted December 6, 2013 Just a quick post to throw my support behind removing the U-turn. It's immersion-killing, startling, unrealistic, and pointless. There are a number of valid methods in this thread to deal with off-map players in multiplayer. Pick any one of those solutions and it will be better than the current one.
Charlo-VRde Posted December 6, 2013 Posted December 6, 2013 [off topic] My favorite ROF screenshot is from a 2011 discussion of "stripelandia", the old way ROF handled flying off the edge of the map. http://riseofflight.com/Forum/viewtopic.php?f=49&t=19945&p=259525#p259525 [/off topic] Charlo
Sokol1 Posted December 6, 2013 Posted December 6, 2013 Remember the Warbirs online: If plane hit the North of the map reappears in South. Sokol1
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