coconut Posted September 19, 2018 Author Posted September 19, 2018 I don't know sorry. Possibly a region without defenses, or without battle areas, or some other element that is mandatory.
OBT-karl Posted September 20, 2018 Posted September 20, 2018 (edited) Ok, Coconut, is my fault an error in one of my groups... But is no finish...? After multiple checks, I have a new error. I created a mission on the map of Moscow using the "Static" objects of your "MoscowAutumn2.Mission" mission. when I control the mission with wordcheck, I have the message; Exception unmanaged: System.Exception: Error in mission file: The input sequence was empty.Parameter name: list at Microsoft.FSharp.Core.PrintfModule.PrintFormatToStringThenFail@1645.Invoke (String message) to Program.main (String [] argv) in D\ a \ 1 \ s \ WorldCheck \ Program.fs: line 30. without the "Static" group everything is fine (with Worldcheck) .... I am attaching my file mission, because there I do not know what to do. If you want to take the time to look, thank you in advance. moscou_karl_v5.zip Edited September 20, 2018 by OBT-karl modif moscou_karl_v5.zip
coconut Posted September 20, 2018 Author Posted September 20, 2018 @OBT-karlYou have misspelled the group of airfield spawns. It should be "Airfield spawns", not "Airfields spawn" I'll start adding checks for this kind of problems in WorldCheck.
OBT-karl Posted September 21, 2018 Posted September 21, 2018 ...☠️?! hours lost for that ! I'm confused ! Thx Coconut, is ok, it's certainly the simplest mistake you've had to correct ...
LFDM-Carleo Posted September 21, 2018 Posted September 21, 2018 Hello all With the agree of COCONUT, i propose manuel d'installation de Sturmovick Server Control et de Sturmovick Campaign. French documentation on How to install a full campaign system based on the work of COCONUT 1
LFDM-Carleo Posted September 22, 2018 Posted September 22, 2018 Hello Coconut Do you belive you can export the webhooks informations to a web page
JG1_Schulte Posted September 24, 2018 Posted September 24, 2018 ~S~ Over the weekend I installed the latest versions to replace the older one. Thank you OBT-Carleo !!!! Learned a few new things...LOL like getting to,"log in"!!! Old version was different for me. Thanks again for the pdf. Gents I have a problem, with the old and new versions, At Dserver, mission launch...the Dserver crashes. I've ran several missions, including "sample missions". Also Ive launched Dserver independently, with these missions. They run fine, and have run in the past. I haven't done any research yet, but visual studio is telling me, the net.dll in Dserver, is breaking. (Ive replaced, and reinstalled the dll, and verified the game files) same results Any clues, thoughts, or guidance advice...thanks Always had glitchy start ups, but now she's real difficult. Thanks II./JG1_Schulte "Moxy" PS Scorp...Are you the Scorp, that developed the "controller", we used for GhostSkies IL2 1946? Those were great times Mox
AKA_Scorp Posted September 25, 2018 Posted September 25, 2018 Quote PS Scorp...Are you the Scorp, that developed the "controller", we used for GhostSkies IL2 1946? Those were great times Mox Hi Moxy, Yes that is me. Our squad still uses that for campaigns we run using 1946. We are also testing Coconuts Controller/Campaign to run something similar with BoX, just running one 3 hour mission/week. I had thought about working on something for BoX myself but why reinvent the wheel when Coconut has done such a good job.
JG1_Schulte Posted September 25, 2018 Posted September 25, 2018 ~S~ Scorp! Its where Im trying to go. After 46 and GS got long in the tooth. 3./JG51_Stecher and I, revised HRCoDwar, GhostSkies style, for CloD. We had it! After 2 years of testing and revisions.....RL stepped on Stecher., and the project had to stop. With out revisions (what I can see) only "templet' layout , Coconuts brilliant work, can be had, to start "Dead is dead" tournament play again...Something that was lost when RoF, and Clod failed at release, to replace 46. Im not a "coder" but I can "hack" to a point...My intent here is to "game play" test a "Coconuts "Dead is dead" environment. From there, make a presentation. There is still a squadron base out there, but the community has changed! I feel guilty for trying to use Coconuts work! As I said, I hack. But this is "true" hope for something that was lost. Thank for this II./JG1_Schulte "Moxy"
LFDM-Carleo Posted September 25, 2018 Posted September 25, 2018 Hello Do you try to launch mission with the .mission file or the .msnbin file TRy to launch your campaign with .mission file by modifying the campaignconfig.yaml ont the line "UseTextMissionFile: false" change it by true And tell us For the DLL file have you unlocked it may be a way to look
JG1_Schulte Posted September 25, 2018 Posted September 25, 2018 ~S~ Thank you Carleo I have, unblocked the files. LOL at least I think so. I followed your posted pdf syntax. (no errors in the DoS window, Il do it again...cant hurt) Actually I had to "update" Powershell, on our server, to use the syntax, without hunting for proper older syntax So I do think the Coconuts "system" is unblocked.... As for the Dserver crashing...Ive played with both bin and mission, there is something my deserver doesn't like launching through the campaign "system". as Dserver runs generated missions fine without it. Il keep pluging away at it. Thanks to every one. This is a gas Mox
AKA_Scorp Posted September 26, 2018 Posted September 26, 2018 Mox, Have a look at the Server Control window as it is opening the Dserver to make sure everything in the command line looks OK. Scorp
JG1_Schulte Posted September 26, 2018 Posted September 26, 2018 (edited) ~S~ Yes all the line seem to be correct, except I have Dserver closed, so no kill messages. Question: as per the pdf, I'm having trouble getting the ip in. Our server is Win server 2008 Its not liking the syntax (not valid) could this be it AKA: "Dans la fenêtre noire Executer la commande suivante netsh http add urlacl url=http://votre adresse URL:8083/ /user=Nom de votre PC\Nom de votre profil Exemple : netsh http add urlacl url=http://192.168.1.158:8083/ user=HOTH\Tauntaun In the black window Execute the following command netsh http add urlacl url = http: // your URL: 8083 / / user = Name of your PC \ Name of your profile Example: netsh http add urlacl url = http: //192.168.1.158: 8083 / user = jg1xxxxx \ Tauntaun" Thanks Mox Edited September 26, 2018 by II./JG1_Schulte
AKA_Scorp Posted September 26, 2018 Posted September 26, 2018 Sorry Mox it's a while since I ran that command and it was on Win 7. From what I can remember it was more like the top example with fewer spaces that you have on the bottom example. Can you start the dserver from the web interface by just starting a mission rather than the campaign?
JG1_Schulte Posted September 26, 2018 Posted September 26, 2018 (edited) ~s~ Scorp I only had time to try to launch a generated mission, as a mission, last night...Dsever crashed, same net.dll error (So the SSC, is functioning to Schedule.) Not a fair test! . The mission will launch from Dserver exe. (so in theory, the mission is good) Have to try some A/B testing before I can give any kind of a good directive answer! Working on it Thanks Moxy OK working on it...got "our" IP "registered" into the server...1st test to schedule lololol new Dserver update. geeeeez Mox Edited September 27, 2018 by II./JG1_Schulte
C6_Zorkaiev Posted September 28, 2018 Posted September 28, 2018 Hello, I installed and configured the SturmovikServerControl. ( version from 18/09/2018) I click to "Add" When I want to run a new campaign, I have this error message Do you have an idea ?
LFDM-Carleo Posted September 28, 2018 Posted September 28, 2018 (edited) Hello, it seems your are not using the last campaign system 1.30.0.0 My version is 1.30.3.0 Normally, coconut can confirm the SturmovikServerControl-8ffba996b21bfe932a4f0d75fe3cc9542c656a40-32 version will work with the SturmovikCampaign-e17a5201ed25f9fdea66c285a3626fdb19aafd62-31 version They are all from the 18-09-2018. Friends of mine use those files and it works fine Can you confirm me that your are using those files Can you post a copie of your config.yaml file also and your campaignconfig.yaml Edited September 28, 2018 by OBT-Carleo
C6_Zorkaiev Posted September 28, 2018 Posted September 28, 2018 I downloaded these two packs : - SturmovikCampaign-e17a5201ed25f9fdea66c285a3626fdb19aafd62-31.zip - SturmovikServerControl-8ffba996b21bfe932a4f0d75fe3cc9542c656a40-32.zip My Config.yaml : Spoiler Server: ControllerUrls: - http://localhost:8083/ - http://192.168.0.1:8083/ AdminPasswordHash: ######### Instances: - Name: C6_campagne Description: Serveur de test C6 campagne Coconut ServerHostname: localhost ServerPort: 8991 Login: ##### Password: ###### OffLoadServerInput: ReqKill GameDirectory: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Moscow ChatLogDirectory: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data\logs\chat LogDirectory: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data\logs ChatLogUpdateEnabled: false CampaignPluginAssembly: C:\IL2SERVER\SturmovikCampaign\Campaign\bin\Release\Campaign.dll CampaignPluginType: Campaign.ServerControlPlugin.Plugin CampaignPluginConfig: C:\IL2SERVER\SturmovikCampaign\Campaign\bin\Release\Config\ConfigCampaign.yaml and my ConfigCampaign.yaml (in C:\IL2SERVER\SturmovikCampaign\Campaign\bin\Release\Config) Spoiler Campaign: # Can be auto or the name of a plane set PlaneSet: auto # Whether to use the textual mission file (slow but better compatibility with new versions of the game) # Otherwise the binary file is used (fast, but new versions of the game often change that format) UseTextMissionFile: true # Seed for the random generator; affects weather Seed: 42 # Max deviation of the weather with respect of standard weather for start date WeatherDayMaxOffset: 7 # Max number of fires (on destroyed storage/factories) MaxFires: 10 # Max number of spotted building icons (per type and coalition) MaxBuildingIcons: 10 # Max number of convoys in mission (per side) MaxConvoys: 8 # Max number of attacker planes (per side) MaxAttackers: 3 # Max number of patrols (per side, two planes per patrol) MaxPatrols: 2 # Max number of captured planes available for spawning (per airfield) MaxCapturedPlanes: 0 # Base name of generated mission file # Each round two files are generated. They are named after the parameter below, with _1 and _2 appended. # You should set your sds file to use a mission rotation with two missions, using these names. # This avoids issues with locked mission files that typically arise when replacing the old mission file while DServer is running and sending files to players currently connecting. # These files are copied to <ServerDataDir>/Multiplayer/Dogfight MissionName: C6DynCampaign # Length of mission, in minutes MissionLength: 180 # If early morning and late evening night time should be included in missions. Searchlights give a nice ambience, but they heavily affects gameplay, as AA is inactive after searchlights are destroyed. LongWorkDay: false # Interval between group of vehicles in a column (for columns larger than 15 tanks) ColumnSplitInterval: 60 # Max number of convoys active simultaneously (per side) MaxSimultaneousConvoys: 2 # Max number of ferry flights active simultaneously (per side) MaxSimultaneousFerryFlights: 2 # Max number of vehicles in a battle (per side) MaxVehiclesInBattle: 15 # Number of in-game tank kills per battle resolution kills BattleKillRatio: 5 # Ratio of max in-game tank kills (by players) in battles MaxBattleKillsRatioByPlayers: 1.0 # Ratio of max in-game tank kills (by AI) in battles MaxBattleKillsRatioByAI: 0.25 # Max static planes per airfield MaxStaticPlanes: 6 # Whether spawn restrictions are in place SpawnRestrictions: true # Max number of fighter spawns at rear airfield (per player) FreshFighterSpawns: 10 # Max number of attacker spawns at rear airfield (per player) FreshAttackerSpawns: 5 # Max number of bomber spawns at rear airfield (per player) FreshBomberSpawns: 3 # Max number of transport spawns at rear airfield (per player) FreshTransportSpawns: 3 # Number of new fresh fighter spawns each new mission (per player) FreshFighterRefill: 3.0 # Number of new fresh attacker spawns each new mission (per player) FreshAttackerRefill: 2.0 # Number of new fresh bomber spawns each new mission (per player) FreshBomberRefill: 1.0 # Number of new fresh transport spawns each new mission (per player) FreshTransportRefill: 1.0 # Whether players can spend cash reserve to borrow planes they haven't reserved PlaneRentalAllowed: true # Cost factor for buying planes from the rear airfield RearAirfieldCostFactor: 0.125 # Max amount of cash a player can hold MaxCash: 10000 # Initial amount of cash for each player InitialCash: 5000 # Max number of reserved planes of a type at an airfield MaxReservedPlanes: 2 # Max total number of reserved Planes MaxTotalReservedPlanes: 6 # Part of plane rental money returned MoneyBackFactor : 0.75 # Control whether player-driven tank spawns should be included in battles EnablePlayerTanks: false # Where the textual generated mission file is written; this also the place where the campaign state is kept OutputDir: C:\IL2SERVER\CampaignResult # IL2 data dir ServerDataDir: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Moscow\data # If true, enable chatlog commands: Players can type in commands in the chat to interact with the campaign software. # Disabled by default, as this requires the frequent sent of cutchatlog commands to DServer, which appears to make it crash. ChatLogCommandsEnabled: false # IL2 bin dir ServerBinDir: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Moscow\bin # SDS file, relative to data dir ServerSdsFile: C:\IL2SERVER\sds\campaign.sds # Where this file resides InstallPath: C:\IL2SERVER\SturmovikCampaign\Campaign # Whether to purge old mission logs PurgeLogs: true # Max think time for column movement planning ThinkTime: 60 # Total production of all factories in an average region. Used to compute production factor to adjust production per factory building on the map. DesiredProduction: 300.0 # Amount of production (resource units per hour) for planes. 500.0f gives one i16 or bf109e7 per hour. PlaneProduction: 2000.0 # Initial number of planes at rear airfield RearAirfieldPlanes: 5000 # Fixed part of the mission briefing Briefing: | Campagne dynamique C6 basée sujr le moteur Coconut que nous remercionsq chaleureusement pour la mise sa mise à disposition ainsi que obt_Carleo pour son aide. Pour toute autre information sur cette camagne : C6_Barda ou C6_Zorkaiev. Forum : http://www.checksix-forums.com/ Rubrique IL-2 Battle of .. (Stalingrad, Moscou, Kuban) # If non-empty, webhook URL of a discord channel where comments extracted from the ongoing mission log entries will be posted. WebHook: "" # User ID to use in "hey @user something went wrong with the server" DiscordUserId: "" # Max number of friendly fire incidents. Ban occurs when that number is reached MaxFriendlyFireEvents: 2 # Duration of ban for friendly fire FriendlyFireBanDuration: 1 # Maximum "noob score". When reached, player is banned for NoobBanDuration. Self-inflicted damage after take-off gives 1.0 pt, before take-off 2.0 pts. Friendly fire gives 1.0 pt MaxNoobScore: 3.0 # Ban duration for excessively clumsy players, in hours. 0 will still give the in-game ban of 15min. NoobBanDuration: 0
Nocke Posted September 28, 2018 Posted September 28, 2018 If I remember correctly, I had similar problems because of spaces in the game installation directory name, as you have. I copied the installation to a directory without spaces in the name, and it worked. That was some versions ago, though.
LFDM-Carleo Posted September 28, 2018 Posted September 28, 2018 in the config.yaml - chatlogdirectory and logdirectory lines are inverted - CompactedLogDirectory and ProcessedLogDirectory are missing Otherwise all is good in your configuration file. You can keep long name with space in directory installation Try to correct your config.yaml and tell us if its working
coconut Posted September 29, 2018 Author Posted September 29, 2018 No need for the compacted and processed log directory entries, they are deprecated. Try putting the briefing last in the campaign config file
C6_Zorkaiev Posted September 29, 2018 Posted September 29, 2018 The log and chat directories are well configured. I downloaded the zip files again. The version was good. I put the briefing at the end of the file that did not change anything. I copied the briefing of the sample files and it worked! Surely a "carriage return" ? thanks for your advices. I then had an error locating *.mission files that I corrected. The campaign has finally started the Dserver launching.
C6_Zorkaiev Posted September 29, 2018 Posted September 29, 2018 (edited) I spoke a little too fast.Missions 1 and 2 are built. The Dserver starts. But the server is not recognized by the master server : !!! ERROR INET thread: MIS_REQUEST_FAILED: MIST_SERVERREGISTERONPROXY When I launch a mission I made with the same parameters, my Dserver is well recognized . here is my campaign.sds (located in C:\IL2SERVER\sds : Spoiler // Generated by dserver // credentials login = "#####" password = "####" // server info ranked = 0 mode = 1 banTimeout = 900 lobbyTimer = 5 coopQuorum = 0 allowMouseJoy = 0 ServerName = "CheckSix-fr C6 Campaign Mission powered by Coconuts Tools" TacviewRecord = true serverDesc = "Serveur de camapgne dynamique utilisant le moteur mis à disposition par Coconut" // connection settings protection = "###" maxClients = 46 maxClientPing = -1 ExternalIP = 1 ServerIP = "" DownloadLimit = 51200 UploadLimit = 51200 DownloaderPort = 28102 TCPPort = 28010 UDPPort = 28010 // remote console settings RconStart = 1 RconIP = "192.168.0.1" RconPort = 8991 RconLogin = "###" RconPassword = "###" // mission rotation data ShutdownLoads = -1 [rotation] random = false file = "Dogfight\C6DynCampaign_1" file = "Dogfight\C6DynCampaign_2" [end] // preset and advanced settings preset = 0 // preset: server related killNotification = 1 friendlyFireReturn = 1 finishMissionIfLanded = 0 lockPayloads = 1 lockSkins = 0 lockFuelLoads = 0 lockWeaponModes = 0 penaltyTimeout = 10 respawnTimeout = 10 coalitionChangeTimeout = 10 finishMissionTimeout = 15 missionEndTimeout = 60 idleKickTimeout = 600 tdmPointsPerRound = 500 tdmRoundTime = 11700 coalitionsBalancer = false // preset: mission related objectIcons = true navigationIcons = true aimingHelp = false courseWeaponsAimingHelp = false padlock = true simpleDevices = true allowSpectator = true easyFlight = false autoCoordination = false autoThrottle = false autoPilot = true autoThrottleLimit = true autoMix = true autoRadiator = true noMoment = false noWind = false noMisfire = false noBreak = false invulnerability = false unlimitFuel = false unlimitAmmo = false engineNoStop = false hotEngine = true I found: it's the line : serverDesc = "Serveur de campagne dynamique utilisant le moteur mis à disposition par Coconut" in the sds which prevented the connection. I put : serverDesc = "" it works Edited September 29, 2018 by C6_Zorkaiev
coconut Posted September 29, 2018 Author Posted September 29, 2018 I believe you are limited to ASCII chars in the SDS file. Or maybe Cyrillic is OK. Not sure what the encoding is.
C6_Zorkaiev Posted September 29, 2018 Posted September 29, 2018 ok. The server run. I just have a message in yellow: 2018-09-29 15:15:13.5215|ERROR|<StartupCode$Campaign>.$Campaign.PlayerHangar|Failed to parse state.xml: Le fichier 'C:\IL2SERVER\CampaignResult\hangars.xml' est introuvable.
LFDM-Carleo Posted September 29, 2018 Posted September 29, 2018 it is a normal error . Hangar.xml will be construct after a while executing the campaign system
LFDM-Carleo Posted October 3, 2018 Posted October 3, 2018 Hello, i'm experiencing an issue from a few day At the end of the mission, SSC is enable to find result for extracting the next mission I have reinstalled all the system SSC and Campaign but i got the same result here it is the Loopstate.xml <?xml version="1.0" encoding="utf-8"?> <FsPickler version="4.0.0.0" type="Campaign.ServerControlPlugin.Support+ExecutionState"> <value> <Case>Failed</Case> <message>No entries found suitable for result extraction</message> <stackTrace> <Some> à Campaign.Run.MissionLogParsing.stage1(Configuration config, FSharpList`1 entries) dans C:\Users\lagra\Documents\serveur\sturmovikcampaign\Campaign\Src\Run.fs:ligne 854
 à Campaign.ServerControlPlugin.Support.GetAsync@306-30.Invoke(Unit unitVar) dans C:\Users\lagra\Documents\serveur\sturmovikcampaign\Campaign\Src\ServerControlPlugin.fs:ligne 306
 à Microsoft.FSharp.Control.AsyncPrimitives.CallThenInvoke[T,TResult](AsyncActivation`1 ctxt, TResult result1, FSharpFunc`2 part2)
 à &lt;StartupCode$FSharp-Core&gt;.$Async.Return@1097.Invoke(AsyncActivation`1 ctxt)
 à Microsoft.FSharp.Control.AsyncPrimitives.unitAsync@607.Invoke(AsyncActivation`1 ctxt)
 à &lt;StartupCode$FSharp-Core&gt;.$Async.Return@1097.Invoke(AsyncActivation`1 ctxt)
 à &lt;StartupCode$FSharp-Core&gt;.$Async.Return@1097.Invoke(AsyncActivation`1 ctxt)
 à Microsoft.FSharp.Control.AsyncPrimitives.unitAsync@607.Invoke(AsyncActivation`1 ctxt)
 à SturmovikServerControl.CampaignSupport.CampaignServerControl-Api-ServerControlApi-MessageAll@100-12.Invoke(AsyncActivation`1 ctxt) dans C:\Users\lagra\Documents\serveur\Sturmovikservercontrol\SturmovikServerControl\CampaignSupport.fs:ligne 100
 à Microsoft.FSharp.Control.Trampoline.Execute(FSharpFunc`2 firstAction)</Some> </stackTrace> <Item3> <Case>ExtractResults</Case> </Item3> </value> </FsPickler> Hello again From your SSC adress ex: localhost:8083/data/nameofyourinstance/Help you can get Json information to obtain the left time mission or the date and time of the ingame mission You can add it to you web site by creating a php file like this Time format is indicted in minutes, i don't find how to format the json info but i'm still searching It can be help full to player for not coming at the last minutes of the mission <!DOCTYPE html><head> <title>OBT -Missions Infos </title> </head> <body> <?php $url = "http://obt.myddns.me:8083/data/Open-Bar-Team/TimeLeft"; $json = file_get_contents($url); $json_data = json_decode($json, true); echo "Temps restant: ". $json_data["ResultValue"] ." minutes"; ?> <br> </body> </html> Here is the php code for the date and time ingame mission <!DOCTYPE html> <head> <title>OBT -Missions Infos </title> </head> <body> <?php $url = "http://obt.myddns.me:8083/data/Open-Bar-Team/TimeLeft"; $json = file_get_contents($url); $json_data = json_decode($json, true); echo "Temps restant: ". $json_data["ResultValue"] ." minutes"; ?> <br> </body> </html>
coconut Posted October 3, 2018 Author Posted October 3, 2018 Compare the date in the first log file of the bunch with the date and time in state.xml, the campaign thinks they don’t match.
LFDM-Carleo Posted October 3, 2018 Posted October 3, 2018 OK From states.xml <?xml version="1.0" encoding="utf-8"?> <FsPickler version="4.0.0.0" type="Campaign.WorldState+WorldState"> <value> <Date>1941-10-11T10:00:00</Date> from logs T:0 AType:0 GDate:1943.4.17 GTime:17:0:0 How can i correct this difference
coconut Posted October 3, 2018 Author Posted October 3, 2018 Looks like you forgot to enable logging and this is just an old log file from a kuban campaign
LFDM-Carleo Posted October 3, 2018 Posted October 3, 2018 (edited) I have erase all Logs and data from campaign and i got again a difference between the date 17-4-1943 17:00 log 24-12-1941 10:00 state OK i found my stupidness Changing the name of the mission in the configcampaign.yaml but not in the SDS file Sorry for the disturbing Edited October 3, 2018 by OBT-Carleo
C6_Zorkaiev Posted October 7, 2018 Posted October 7, 2018 I use a personal planeset and it works. In the planeset "PlaneSet-KubanLate.yaml", the static parameter is the same for two models : - Model: He111h16 Static: 10 - Model: Yak1s127 Static: 10 - Model: Yak7bs36 Static: 10 - Model: Lagg3s29 Static: 2 - Model: La5fns2 Does this not pose a problem for inventory management when destroying a parking plane ?
LFDM-Carleo Posted October 9, 2018 Posted October 9, 2018 hello i got this error " SyntaxError: JSON.parse: unexpected character at line 1 column 1 of the JSON data" from all the mission date Do you have an idea where the error is.
JG1_Schulte Posted October 14, 2018 Posted October 14, 2018 ~S~All Lots of testing. Am pleased to say Im up n running. A few reports....my Dserver crashing, I finally found at least a temporary solution! It seems "our" server doesn't like launching through "local host" . So if I "remote launch " shes happy as a clam. I was extremely disappointing to find out the "bridges" are broken.....any solution yet? (wipes out a full campaign test) Id like to ask a few of questions to those that are ahead of me. "Pilot capture" landing in an enemy "influence area" according to Jason's post it should work. Tried on mine, and Coconuts expert....Didn't get captured ....any help? (I haven't made any kind of a mission to test this yet, so I don't know if its broke or how it works) Mission modding...certainly been looking at the blocks mission and the Blocks folder and the XML's. I haven't started experimenting yet, but Im hoping if Im heading in the wrong direction, you can stop me from an auto fail lol. To be honest, what Id like to do, is modify/lessen/delete/ the intel? Coconut this thing is just great! I'm so hoping, and with the help of others, maybe "we" can get up tournaments like in the past! Thanks Moxy IE II./JG1_Schulte
coconut Posted October 14, 2018 Author Posted October 14, 2018 Regarding captured pilots, I don’t currently output the influence areas, but I could add it.
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