TP_Jacko Posted February 25, 2016 Posted February 25, 2016 I am trying to get back to running a server and no one in the squad can join. I have checked the firewall and I think the game is open. The IP is correct for port settings I have this arrangement set 28100 to 28100 for TCP set 28000 to 28000 for both or should it be set with 3 discrete entries set 28100 to 28100 for TCP set 28000 to 28000 for TCP set 28000 to 28000 for UDP It stopped working a few patches before and now I have Win10 which I guess should not make a difference Cheers Jacko
WWDubya Posted February 26, 2016 Posted February 26, 2016 Just went through that pain myself. I too am on Win10. If your router supports it: (These should point directly to the private IP address of your DServer workstation ... i.e. 10.x.x.x or 192.168.x.x [from your DOS/CMD.exe window, type "ipconfig /all" without quotes... this will show your IP address]) set 28100 to 28100 for TCP set 28000 to 28000 for TCP set 28000 to 28000 for UDP set 80 to 80 for TCP If your router does not support it (like mine), then try this: set 28100 to 28100 for TCP set 28000 to 28000 for both set 80 to 80 for TCP Then in Windows firewall: Allow programs - Allow DServer.exe Allow IL-2.exe Advanced settings Inbound- (allow all for each) set 28100 to 28100 for TCP set 28000 to 28000 for TCP set 28000 to 28000 for UDP set 80 to 80 for TCP Outbound- (allow all for each) set 28100 to 28100 for TCP set 28000 to 28000 for TCP set 28000 to 28000 for UDP set 80 to 80 for TCP (for some reason 28000 and 28100 would not work for me, but changing to 25000 and 25100 got me in right as rain)
TP_Jacko Posted March 2, 2016 Author Posted March 2, 2016 Thanks Dubya I will check my firewall for dserver.
=[TIA]=Yujin Posted December 16, 2017 Posted December 16, 2017 Thanks Dubya I will check my firewall for dserver. Hi m8!! Did you fix the problem with the connectivity of your server?
=RS=Stix_09 Posted November 29, 2018 Posted November 29, 2018 (edited) Il2 has both TCP and UDP ports that need to be open.(check IP and port details in multiplayer in settings menu You need to set this up on computer and your router ports too (to host coop and multiplayer games) For coop and multiplayer hosting I test it as follows./ run game , load a multiplay coop game , that will open related port on pc (through pc's windows firewall , and your router) if you have set it up correctly and then go here https://www.whatismyip.com/port-scanner/ (don't worry this site is just going to check port status for ports you ask it to look at) enter your internet ip address and one of the game ports (test both 28000 and 28100 which are default unless you changed them) should show as "open" if working with game running in coop mission(and "closed" if game not in coop but firewall and router setup correctly) Edited November 29, 2018 by =RS=Stix_09
F-Dog Posted February 15, 2020 Posted February 15, 2020 Me and a friend have been away from Sturmovik for a few months, we've just returned and we cannot host or join each others sessions any more. We've been following the advice above but cannot get it working. Has anything changed that we should be aware of?
F-Dog Posted February 15, 2020 Posted February 15, 2020 (edited) I've tried 28000 and 28100 and 25000 and 25100, but still nothing. My friend can see my game but cannot join - it just crashes for him. When he tries hosting I can join him but I can only Spectate (in a blank room) We're both getting very frustrated with it. Edited February 15, 2020 by F-Dog
SYN_Vander Posted February 15, 2020 Posted February 15, 2020 (edited) This is what I have setup in my router and works fine: Rise of Flight 28000 192.168.0.x both Edit / Delete Rise of Flight 28100 192.168.0.x tcp Edit / Delete If this doesn't work I suggest you check the Windows firewall on the PC that is hosting? Perhaps some default settings were changed with a new Win 10 update? See post 2 and following... Edited February 15, 2020 by SYN_Vander
101Ruebe_101 Posted February 18, 2021 Posted February 18, 2021 On 2/15/2020 at 4:35 PM, F-Dog said: I've tried 28000 and 28100 and 25000 and 25100, but still nothing. My friend can see my game but cannot join - it just crashes for him. When he tries hosting I can join him but I can only Spectate (in a blank room) We're both getting very frustrated with it. try Port Start 28100 Port End 28101 Port Start 80 Port End 81 Port Start 25100 Port End 25101 Port Start 28000 Port End 28001 and check win firewall advanced settings: 4 income &4 outcome rules -> new rule -> port -> *insert every port with correct protocol* and check if dserver.exe is not blocked by it or make another rule: 4 income &4 outcome rules -> program -> path to dserver.exe (not steam! use from the devs: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game) -> allow -> done. Also: - Start Dserver.exe (not steam! use from the devs: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game)) - Manage SDS - Load from (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer) - Server IP -> leave empty! enable External - add correct mission file e.g.: (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer\Dogfight\xyz.msnbin) - save and close - Open SDS Also: - check .list files e.g.: (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer\Dogfight\xyz.list) - open with editor - paths must be defined same as the xyz.ini file in your IL2 folder: e.g.: (C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\xyz.list) maybe it helps you...
Halfcard Posted November 20, 2021 Posted November 20, 2021 For anyone revisiting this thread (like I did) after struggling to connect, I've found that opening 28700 fixes the multiplayer connection issues. This is after a lot of searching through router logs and it was the one change that allowed me to connect to the official 1CGS server. ...Whether 28700 is a typo from the server admin instead of 28100 is anyone's guess?
Cynic_Al Posted November 28, 2021 Posted November 28, 2021 On 11/20/2021 at 10:38 AM, Halfcard said: For anyone revisiting this thread (like I did) after struggling to connect, I've found that opening 28700 fixes the multiplayer connection issues. This is after a lot of searching through router logs and it was the one change that allowed me to connect to the official 1CGS server. ...Whether 28700 is a typo from the server admin instead of 28100 is anyone's guess? This seems to refer to a client having trouble connecting to a particular server, to which others were able to connect. Just to be clear, players do not need to forward any ports on their own routers. Only the router connected to the machine running the server needs to have the relevant ports forwarded to that machine.
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