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Posted

I am trying to get back to running a server and no one in the squad can join. I have checked the firewall and I think the game is open. The IP is correct

 

for port settings I have this arrangement

 

 
set 28100 to 28100 for TCP
set 28000 to 28000 for both
 
or should it be  set with 3 discrete entries
 
set 28100 to 28100 for TCP
set 28000 to 28000 for TCP

set 28000 to 28000 for UDP

 

It stopped working a few patches before and now I have Win10 which I guess should not make a difference

 

Cheers

Jacko

Posted

Just went through that pain myself. I too am on Win10.

 

If your router supports it: (These should point directly to the private IP address of your DServer workstation ... i.e. 10.x.x.x or 192.168.x.x [from your DOS/CMD.exe window, type "ipconfig /all" without quotes... this will show your IP address])

 
set 28100 to 28100 for TCP
set 28000 to 28000 for TCP

set 28000 to 28000 for UDP

set 80 to 80 for TCP

 

If your router does not support it (like mine), then try this:

set 28100 to 28100 for TCP
set 28000 to 28000 for both
set 80 to 80 for TCP
 
Then in Windows firewall:
Allow programs -
Allow DServer.exe
Allow IL-2.exe
 
Advanced settings
Inbound- (allow all for each)
set 28100 to 28100 for TCP
set 28000 to 28000 for TCP

set 28000 to 28000 for UDP

set 80 to 80 for TCP

 

Outbound- (allow all for each)
set 28100 to 28100 for TCP
set 28000 to 28000 for TCP

set 28000 to 28000 for UDP

set 80 to 80 for TCP

 

(for some reason 28000 and 28100 would not work for me, but changing to 25000 and 25100 got me in right as rain)

Posted

Thanks Dubya I will check my firewall for dserver.

  • 1 year later...
Posted

Thanks Dubya I will check my firewall for dserver.

Hi m8!!

 

Did you fix the problem with the connectivity of your server?

  • 11 months later...
Posted

Is this correct?

 

 

router.JPG.101e55cd3366183148e5799f795817a6.JPG

Posted (edited)

Il2 has both TCP and UDP ports that need to be open.(check IP and port details in multiplayer in settings menu

You need to set this up on computer and your router ports too (to host coop and multiplayer games)

 

For coop and multiplayer hosting I test it as follows./

 

run game  , load a multiplay coop game , that will open related  port on pc (through pc's windows  firewall , and your router) if you have set it up correctly
and then go here https://www.whatismyip.com/port-scanner/

 

(don't worry this site is just going to check port status for ports you ask it to look at)


enter your internet ip address and one of the game ports (test both 28000 and 28100 which are default unless you changed them)

 

should show as "open" if working with game running in coop mission(and "closed" if game not in coop but firewall and router setup correctly)

Edited by =RS=Stix_09
  • 1 year later...
Posted

Me and a friend have been away from Sturmovik for a few months, we've just returned and we cannot host or join each others sessions any more. 

 

We've been following the advice above but cannot get it working. Has anything changed that we should be aware of?

Posted (edited)

I've tried 28000 and 28100 and 25000 and 25100, but still nothing. 

 

My friend can see my game but cannot join - it just crashes for him.

 

When he tries hosting I can join him but I can only Spectate (in a blank room)

 

We're both getting very frustrated with it.

 

 

image.thumb.png.b3c36896126b241e0a77a1c47d5a51cc.png

Edited by F-Dog
Posted (edited)

This is what I have setup in my router and works fine:

 

Rise of Flight    28000    192.168.0.x      both    Edit / Delete
Rise of Flight    28100    192.168.0.x      tcp Edit / Delete

 

If this doesn't work I suggest you check the Windows firewall on the PC that is hosting? Perhaps some default settings were changed with a new Win 10 update? See post 2 and following...

Edited by SYN_Vander
  • 1 year later...
Posted
On 2/15/2020 at 4:35 PM, F-Dog said:

I've tried 28000 and 28100 and 25000 and 25100, but still nothing. 

 

My friend can see my game but cannot join - it just crashes for him.

 

When he tries hosting I can join him but I can only Spectate (in a blank room)

 

We're both getting very frustrated with it.

 

 

image.thumb.png.b3c36896126b241e0a77a1c47d5a51cc.png

 

try

 

Port Start 28100

Port End 28101

 

Port Start 80

Port End 81

 

Port Start 25100

Port End 25101

 

Port Start 28000

Port End 28001

 

and check win firewall advanced settings:

4 income &4 outcome rules -> new rule -> port -> *insert every port with correct protocol*

 

and check if dserver.exe is not blocked by it or make another rule:

4 income &4 outcome rules -> program -> path to dserver.exe

(not steam! use from the devs: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game)

-> allow -> done.

 

Also:

- Start Dserver.exe

(not steam! use from the devs: C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\bin\game))

- Manage SDS

- Load from (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer)

- Server IP -> leave empty! enable External

- add correct mission file

e.g.: (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer\Dogfight\xyz.msnbin)

- save and close

- Open SDS

 

Also:

- check .list files

e.g.: (C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\Multiplayer\Dogfight\xyz.list)

- open with editor

- paths must be defined same as the xyz.ini file in your IL2 folder:

e.g.: (C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Dogfight\xyz.list)

 

 

 

maybe it helps you...

 

 

  • 9 months later...
Posted

For anyone revisiting this thread (like I did) after struggling to connect, I've found that opening 28700 fixes the multiplayer connection issues. This is after a lot of searching through router logs and it was the one change that allowed me to connect to the official 1CGS server.

 

...Whether 28700 is a typo from the server admin instead of 28100 is anyone's guess?

  • 2 weeks later...
Posted
On 11/20/2021 at 10:38 AM, Halfcard said:

For anyone revisiting this thread (like I did) after struggling to connect, I've found that opening 28700 fixes the multiplayer connection issues. This is after a lot of searching through router logs and it was the one change that allowed me to connect to the official 1CGS server.

 

...Whether 28700 is a typo from the server admin instead of 28100 is anyone's guess?

 

This seems to refer to a client having trouble connecting to a particular server, to which others were able to connect.  Just to be clear, players do not need to forward any ports on their own routers.  Only the router connected to the machine running the server needs to have the relevant ports forwarded to that machine.

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