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Posted

I get an error reading my missions with the editor since the last patch. Perhaps I just didn´t get an easy solution to this problem ?

 

Posted

Binary mission file format was changed in the new update. Delete .msnbin file (but leave .Mission file). Load that .Mission file in the editor and re-save and it should work.

Posted

Thanks I just started to get back into mission building and found the same problem. I could fly the old mission in an MP server  but it would not load it to the Editor.

Posted

You can automatically resave all the missions in a folder (including all subfolders). In the Tools menu, choose "Resave All Missions in Folder". If you have a lot of missions in a folder, the resave could take awhile. I tried it on a folder with close to 2,000 files and it took about 10 or 15 minutes.

No601_Prangster
Posted

I found that for some reason deleting the .msnbin and re-saving didn't work with my SP missions. I solved it by opening the .mission in notepad and manually deleting the player plane reference. Change this line: 

 

PlayerConfig = "LuaScripts\WorldObjects\Planes\il2m42.txt";

 

so that it reads

 

PlayerConfig = "";

 

save the .mission file and open it in the mission editor.

No601_Swallow
Posted

Yep. But the "Resave all missions" tool in the "Tools" menu is really handy (although it took a long time for mine - an hour plus). I "Resaved all groups" as well. Just in case.

Posted (edited)

Yep. But the "Resave all missions" tool in the "Tools" menu is really handy (although it took a long time for mine - an hour plus). I "Resaved all groups" as well. Just in case.

 

I think my resave took only 10 or 15 minutes because all my current missions are small, for testing.

Edited by JimTM
No601_Swallow
Posted

Well, my gaming rig is a coal-fired IBM-286... (At least that's how it feels most of the time)

Posted

Ah yes they had quite a fast CPU ...4.7mhz..and 640kb Ram, amazing to think quite how far things have come 

 

Cheers Dakpilot

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