LLv34_Temuri Posted February 21, 2016 Posted February 21, 2016 Is there a 100% certain way to get an AType:12 log entry for blocks, such as static planes, ammo dumps etc. on mission begin? We would need that entry to parse the ID and name of the block so that we can process that on an external application.
coconut Posted February 21, 2016 Posted February 21, 2016 In the documentation that I've seen, this AType is described as "object spawned", but that's always surprised me, since in many situations I've seen these events being logged just before an object is destroyed. I wonder if a better description wouldn't be "object introduction", i.e. it describes an object that is referred later in the log (often immediately after). That would mean that in order to get that event, you need to have another event refer to that object, e.g. damage being inflicted, or the object being destroyed. Take that with a grain of salt, I have looked at logs generated in single-player, in multi-player on the client side, and in multi-player on the server side, and sometimes it's hard to remember what is logged and what isn't depending on the origin of the log.
LLv34_Temuri Posted February 21, 2016 Author Posted February 21, 2016 Yeah, I find the AType:12 sometimes comes when an object is destroyed, sometimes not. Life would be so much easier, if the AType:3 entries had the name of the destroyed object.
LLv34_Temuri Posted February 21, 2016 Author Posted February 21, 2016 Looks like the entries are not done for Neutral objects.
=LG/F=Kathon Posted March 1, 2016 Posted March 1, 2016 Is there a 100% certain way to get an AType:12 log entry for blocks, such as static planes, ammo dumps etc. on mission begin? We would need that entry to parse the ID and name of the block so that we can process that on an external application. I don't think so. They appear in logs if get damage or destroyed. ID of blocks are very often the same.
LLv34_Temuri Posted March 2, 2016 Author Posted March 2, 2016 I don't think so. They appear in logs if get damage or destroyed. ID of blocks are very often the same. Yeah, we noticed this too, and like said above, neutral blocks don't seem to give the entry. Who cares about civilians anyway? :D
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