LLv32_kankkis Posted November 20, 2013 Posted November 20, 2013 I have ATI but try Vsync OFF from nVidia panel and then ON in the game. Jani
Blooddawn1942 Posted November 20, 2013 Posted November 20, 2013 If there is one thing thats negative, it's that I am snowblind after two evenings over russias frosty planes... But thats worth it because I had really a blast!!!
Feathered_IV Posted November 20, 2013 Posted November 20, 2013 Geeze Furbs, beautiful screenshots there! TRicky, I had the screen tearing too, despite applying v-synch in game and in my GFX card settings. After ticking the full-screen box it seemed to go away. Maybe give that a shot.
LLv32_kankkis Posted November 20, 2013 Posted November 20, 2013 (edited) VSync works only in Fullscreenmode. I don't have tearing at all, i have it OFF in ATI panel and ON in game. I think we all remember why VSync doesen't work at CLOD first, because there was not true Fullscreenmode at first. Jani Edited November 20, 2013 by kankkis
Eagle-OnePirabee Posted November 20, 2013 Posted November 20, 2013 Dear All, To start with, regarding the fact that some blokes are already up and flying this baby, I-am-green-with-envy! But all the same, God bless y'all, cos I'll soon be joining up anytime this December...(fingers crossed!) But, more importantly, I am curious to know if the AMD Radeon 7850 handles this game well enough. I just bought it, you see, so if it doesnt - I'll be wringing my hands and crying for months. I tried to read up all the posts here to find AMD user's feelings and - strewth! - nearly every post had Nvidia GTX users. So far, the AMD handles my ROF pretty well. Thanks for your feedback, and good hunting out there. Pirabee.
Boomslang Posted November 20, 2013 Posted November 20, 2013 First a Big THANK YOU , to the developers and to the suporters, Спасибо!Res. 1920 X 1200 , Intel Core i7 4700MQ (4x 2,4GHz) Prozessor 8192MB DDR3 , SSD, NVIDIA GeForce GTX 780M 4096MB GDDR5 , Windows 8 (64-Bit)I`m running graphics maxed out with SSAO, No stutters micro freeze or what so ever. ( there only some trucks driving around at small map as far as i noticed ) Shades, lights, everything else looked very good.Plane is nice to handle. No trim at the moment. After 15 Starts ( 60 % Fuel load) in Expert Mode I managed 1 of 5 landings with nose facing forward at the end by using gently the brakes and play a bit with throttle .need spikes for the Ice on Runway . Rest of flights I tested bail out, over heating effect. Collision with trees, max Alt. max dive speed, black out red outs. And other stuff you don’t want to test when u sit in a real plane.Some bugs , Fuel Gauge, …I liked the Mission” Landing with strong side winds.”The LaGG-3 likes to be flown fast. Rolls are fast. Turns slow and you have to fly it very accurate with rudder in the turns so the LaGG will not break out. Very easy to stall. But recovers well.So far I am very impressed by this Alpha version, keep up the good work.
Trickyricky Posted November 20, 2013 Posted November 20, 2013 (edited) Guess I will just be messing around with the settings til I get it going then. But good hints were given - didn´t know that VSync works in fullscreenmode only or that NVIDIA settings override gamesettings at this point - thanks guys. Best thing would be getting a version of the NVIDIA control, that provides the option "VSync - application controlled" and do the settings in the game. Got the newest version including GeForce Experience and Shadowplay and all that stuff.. Maybe I get my hands on an "oldschool"-version of the controlcenter but with recent drivers Edited November 20, 2013 by Trickyricky
Sim Posted November 20, 2013 Posted November 20, 2013 (edited) or that NVIDIA settings override gamesettings at this point - thanks guys. Best thing would be getting a version of the NVIDIA control, that provides the option "VSync - application controlled" and do the settings in the game. To clear it up: 1) If you set "Use global settings (Use the 3D application settings)" for vsync in NVIDIA control panel - it will use in-game vsync toggle. 2) If you set any other vsync option in NVIDIA control panel - it will override any in-game vsync mode. Just don't use that adaptive vsync thing, not worth it. And one last cool thing about the NVIDIA control panel is that you can set 16x anisotropic filtering for even clearer textures with minimal performance impact (which is not available with in-game settings, max 8x there). Oh, and that ShadowPlay is a neat tech - it allows you to record in-game footage with minimal impact on CPU/GPU (it is using built-in hardware H.264 encoder found on GTX cards). Way way better than Fraps solution. Edited November 20, 2013 by Sim 1
Quax Posted November 20, 2013 Posted November 20, 2013 (edited) What i think based on RL flying most planes should noticable slow down with idle throttle, flaps and gear down which create a lot of drag. As i remember in ROF planes also dont want to slow down with idle throttle even with side slip. Come on, are you kidding ? With flaps and gear the Lagg goes down like a brick. BTW, we tried to explain you, that some ROF planes got a high idle power setting (rotaries) - so you got to blip during the approach like every RL pilot does it. http://youtu.be/cYqzfBMygVg?t=1m41s You can refly this with ROF 1:1. Edited November 20, 2013 by Quax
clouddancer Posted November 20, 2013 Posted November 20, 2013 OK I take what I said yesterday back, this is not COD all over again. Yesterday was a bad day for me, RL bites sometimes. It has also helped that I managed to fly the LAGG around, very nice. On the down side this game is not at an alpha state early release or not. I have played many beta games that have been far more developed than this. This game is pre beta in content. Full release early next year? I hope so but have my doubts
LLv32_kankkis Posted November 20, 2013 Posted November 20, 2013 OK I take what I said yesterday back, this is not COD all over again. Yesterday was a bad day for me, RL bites sometimes. It has also helped that I managed to fly the LAGG around, very nice. On the down side this game is not at an alpha state early release or not. I have played many beta games that have been far more developed than this. This game is pre beta in content. Full release early next year? I hope so but have my doubts Alpha release is earlier version than Beta. 1
Emgy Posted November 20, 2013 Posted November 20, 2013 (edited) But, more importantly, I am curious to know if the AMD Radeon 7850 handles this game well enough. I just bought it, you see, so if it doesnt - I'll be wringing my hands and crying for months. I tried to read up all the posts here to find AMD user's feelings and - strewth! - nearly every post had Nvidia GTX users. So far, the AMD handles my ROF pretty well. I wouldn't worry much, RoF is the official benchmark for BoS and if your system handles RoF well, you should be good. Edited November 20, 2013 by Calvamos
Feathered_IV Posted November 20, 2013 Posted November 20, 2013 Just finished my second evening's flight. Plenty of contour chasing followed by a height test to 6500m. Without exaggeration, I honestly lost track of time. I looked at my instruments and was very surprised to see the fuel gauge nudging zero. Managed to land and taxi in on the last few dregs of fuel. Felt like I'd actually been somewhere. Nice. I shall remember that for a long time. 1
Dakpilot Posted November 20, 2013 Posted November 20, 2013 Easy download and install, (if a little late to the party,own internet hassles...grrr) no probs setting up controls (one lockup in settings screen) 60fps min at all times high Grx settings super smooth no stutters one CTD after heavy ground impact (this bug reported so will wait for a fix) no big issue, everything that has been said to work does, super happy! Outstanding feeling of "flight" and ground handling, shame about lack of trim, but that will come right (soon i hope) basically a great early release, am very pleased have great hopes for future if the "plan " is followed through, and the way things have been done so far gives me confidence! Looking forward to the updates as they come. Congratulations and thanks to all the Team Cheers Dakpilot
Finkeren Posted November 20, 2013 Posted November 20, 2013 Just finished my second evening's flight. Plenty of contour chasing followed by a height test to 6500m. Without exaggeration, I honestly lost track of time. I looked at my instruments and was very surprised to see the fuel gauge nudging zero. Managed to land and taxi in on the last few dregs of fuel. Felt like I'd actually been somewhere. Nice. I shall remember that for a long time. Not to spoil the moment, but the fuel gauge is always nudging zero - it doesn't work yet. At least mine doesn't.
Mysticpuma Posted November 20, 2013 Posted November 20, 2013 Last night I was a little rushed as I needed to head out to work but wanted to get the video up online. Currently the development says it is at 32% complete and if it is, it looks very promising as another Flight Sim to enjoy. The current cockpit does look a little flat in comparison to the (IMHO) high fidelity CloD cockpits and CloD really wins big time in this respect. Also until further weather effects are added it's difficult to gauge what performance hit there will be and how the environments will look. So-far all images I have seen have been with clear blue sky, so this will be a nice feature to.add.and see working. In the graphics options I was running everything on maximum (like 20 light sources and loads more details I can't remember). There was a nice built in feature in the graphics menu that lets you tick a box called 'frame limiter' and this has a drop down menu so you can set from 60-fps downwards. I locked.mine at 30-fps and only saw it drop once below that when I shot the footage of the car driving through the snow. This went down to.about 25- fps as the camera was placed in the snow/dust/ particle emission but didn't really alarm me.as it is still very much beta. I had an issue with the game locking up when I changed the recording options for sound (in settings menu) and even trying to quite the process in task manager didn't work so.I had to hard reset my computer. I didn't try to.change it next time as I didn't want to risk the same again. In the footage I captured I showed various angles of the flame efects during a night start up. I wasn't that impressed by the flames, but I really liked the global lighting effect, especially the way it lit the aircraft and.particularly the pilot. One point I would like to raise is the night lighting. It really works well with the moon giving an accurate representation of how your eyes view the landscape on a bright moonlit night. The stars are really nicely done too. In fact the night environment is the best representation (IMHO) that I have ever seen to mimic how our eyes see it. That was very impressive. Next the audio. I turned the volume (in-game) up full and the engine sound is superb, very impressed Now from.my personal pov, the cameras are really nice to work with. They have a sense of inertia, so if you move the camera to the left using the mouse, when you stop moving the mouse it gradually comes to.a halt, like the camera has a little weight to it and it rolls to.a.stop.rather than being locked the exact mouse stop and start. This works really well. The camera shake is a.little too much. It's a really nice touch but a little too.much overdone. Nice effect though, just needs toning down. I will need to cross reference CloD but looking at the undercarriage struts and tail.wheel (strut?) there is a visible compression as the aircraft bumps along and this is a noticeable and impressive touch I noticed. I'd like to mention the landscape which although does show tyre tracks left in the snow, the actual landscape does look pretty bland at the moment. I appreciate it's WiP but I think it really needs a lot more work to make it a believable war torn environment, but this can come in time? I did have issues with some of the controls not appearing to.work, like Pilot gestures. I could get one to.work, the other 4 presets didn't activate. Not sure if this was my fault or the software? I did find the aircraft difficult to handle and it seemed overly sensitive but this was probably down to me only jumping into the aircraft and setting off with default settings. I looked in the controls and couldn't find any HOTAS setup just key bindings. Currently as it stands it's a good start. Visually it's impressive in certain areas but lacking in others. The cocklpits are, again in.my opinion, flat and lifeless in comparison to CloD, but these are early days. I do feel.n comparison to BoS, CloD is visually stunning while BoS is it's ugly duckling sibling. However, if you know the story about the Ugly duckling, it could of-course become a beautiful swan? Time will tell. I did find it quite strange to be able to hit one key which started the engine and I was able to.set off and head into the skies without worrying about engine/water/oil temps. It certainly brought back memories of the original.IL2. I will spend a.little.more.time later setting up my controls and testing the cameras, I should know by then what bits were my fault and what was/is a.limitation currently in the 32% complete software. Anyway, that's my first impressions, cheers, MP 1
=38=Tatarenko Posted November 20, 2013 Posted November 20, 2013 I love the sense of speed at very low level (under treetop height). The IL-2 will be a blast.
Finkeren Posted November 20, 2013 Posted November 20, 2013 I love the sense of speed at very low level (under treetop height). The IL-2 will be a blast. True, and it's not just right on the deck. At any altitude below 2000m, 500km/h seems FAST!
Speckfire Posted November 20, 2013 Posted November 20, 2013 1st Impressions???? YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH I love it...
=AVG=Zombie Posted November 20, 2013 Posted November 20, 2013 Very nice, I am digging the FM's. Ground maneuvering is a bit tricky but fun. After figuring what keys to remap and what i need for full switch i was able to take off and land, well crash the first few times lol. Did figure out how to land smooth, cant wait to fly the la5 and the 190........ great job guys.
303_Kwiatek Posted November 20, 2013 Posted November 20, 2013 (edited) Come on, are you kidding ? With flaps and gear the Lagg goes down like a brick. BTW, we tried to explain you, that some ROF planes got a high idle power setting (rotaries) - so you got to blip during the approach like every RL pilot does it. http://youtu.be/cYqzfBMygVg?t=1m41s You can refly this with ROF 1:1. About Lagg in BOS i dunno cause haven't tried it myself yet. Im sure plane with flaps down and gear create a lot of drag so it should noticable slow down expecially with idle throttle. Just some here said that it doesn't slow too much. As for ROF comoone you think i dont know what for is blip switch in rotaries? Still ROF planes don't create too much drag with blip engine or idle throttle ( inline engines) during slide slip at ladning. Also as you see on your posted video with RL Camel landing there was not tendency to ground loop at the ending of landing run like it is in ROF actually. I just hope BOS will not copy some old ROF flaws. Edited November 20, 2013 by Kwiatek
ITAF_Rani Posted November 20, 2013 Posted November 20, 2013 This afternoon I ' v made my first flights in the SIM... Thank you developers..You have made a great JOb... All work well..and the Sim is very realistic and impressive.... Waitin future updates.... Salute
arjisme Posted November 20, 2013 Posted November 20, 2013 Not to spoil the moment, but the fuel gauge is always nudging zero - it doesn't work yet. At least mine doesn't. I was going to reply with the same comment, but then thought he might have been referring to the HUD fuel gauge.
Finkeren Posted November 20, 2013 Posted November 20, 2013 I was going to reply with the same comment, but then thought he might have been referring to the HUD fuel gauge. Might be, but he did say "I looked at my instruments". Feathered is an old dog, when it comes to flight sims, so I don't think he'd say that if he meant the HUD.
Quax Posted November 20, 2013 Posted November 20, 2013 (edited) Also as you see on your posted video with RL Camel landing there was not tendency to ground loop at the ending of landing run like it is in ROF actually. ...and it was no PC pilot at the controls It´s not ROF that ground loops - it´s the pilot ! The same with the Lagg here. Some already told, it is ground looping too easy. No, it isn´t. It´s the pilot, if it does. Exactly as in real life. Our club´s Stearman has been distroyed by ground loop last year. The pilot was a military jet pilot I am sure, it was not the Stearman´s fault. And when i am exhausted or tired after long ROF dogfights, i ground loop myself. I never blame the plane. When i don´t make a mistake, i don´t ground loop neither the Camel nor the Dr1. Landing of a taildragger is complete, when you are at walking speed. Countless taildraggers have been destroyed at taxi speed, because the pilots already thought the landing was completed. Edited November 20, 2013 by Quax
BraveSirRobin Posted November 20, 2013 Posted November 20, 2013 It´s not ROF that ground loops - it´s the pilot ! The same with the Lagg here. Some already told, it is ground looping too easy. No, it isn´t. It´s the pilot, if it does. Exactly as in real life. Our club´s Stearman has been distroyed by ground loop last year. The pilot was a military jet pilot I am sure, it was not the Stearman´s fault. And when i am exhausted or tired after long ROF dogfights, i ground loop myself. I never blame the plane. When i don´t make a mistake, i don´t ground loop neither the Camel nor the Dr1. I always blame the plane for ground loops. I also blame the plane when I get shot down.
303_Kwiatek Posted November 20, 2013 Posted November 20, 2013 (edited) ...and it was no PC pilot at the controls It´s not ROF that ground loops - it´s the pilot ! The same with the Lagg here. Some already told, it is ground looping too easy. No, it isn´t. It´s the pilot, if it does. Exactly as in real life. Our club´s Stearman has been distroyed by ground loop last year. The pilot was a military jet pilot I am sure, it was not the Stearman´s fault. And when i am exhausted or tired after long ROF dogfights, i ground loop myself. I never blame the plane. When i don´t make a mistake, i don´t ground loop neither the Camel nor the Dr1. Exacly no PC pilot at the controls in these Camel so i think when he could try ROF he could be really suprised. I know how to not to ground loop in ROF - adding some power will always prevent it but i think it is not how it should be. At video with Camel and some others i saw there were not such things like we got in ROF ( dunno about BOS). But as you wrote no PC pilot in Camel knowns what to do so PC pilot dont need to know why such things are happend but it would be enough for him to just know what to do. No need to compare with RL flying. Edited November 20, 2013 by Kwiatek
BraveSirRobin Posted November 20, 2013 Posted November 20, 2013 Someone should have told this guy that Camels don't ground loop very easily... http://youtu.be/a4nthF8_xEk
BraveSirRobin Posted November 20, 2013 Posted November 20, 2013 Sorry, I meant that someone should have told the Camel...
Ralith Posted November 20, 2013 Posted November 20, 2013 But, more importantly, I am curious to know if the AMD Radeon 7850 handles this game well enough. I just bought it, you see, so if it doesnt - I'll be wringing my hands and crying for months. I tried to read up all the posts here to find AMD user's feelings and - strewth! - nearly every post had Nvidia GTX users. So far, the AMD handles my ROF pretty well. I'm running the alpha on a Radeon 5850+first-gen i5 at max settings and it performs just fine.
303_Kwiatek Posted November 20, 2013 Posted November 20, 2013 (edited) Someone should have told this guy that Camels don't ground loop very easily... http://youtu.be/a4nthF8_xEk Nice video i saw it many times. I suppose you have some good theory as good ROF pilot what was happend there Here is also nice video but more adequate for our landing ground loop problems ( but the reason of these ground loop was quite similar like with these in Camel ) Yes it happend IRL too but at least it could be resonable explained. Another argument why it is better to land in 3 point configuration in taildragger expecially with rotary engine Edited November 20, 2013 by Kwiatek
FS_Fenice_1965 Posted November 20, 2013 Posted November 20, 2013 Last night I was a little rushed as I needed to head out to work but wanted to get the video up online. Currently the development says it is at 32% complete and if it is, it looks very promising as another Flight Sim to enjoy. The current cockpit does look a little flat in comparison to the (IMHO) high fidelity CloD cockpits and CloD really wins big time in this respect. Also until further weather effects are added it's difficult to gauge what performance hit there will be and how the environments will look. So-far all images I have seen have been with clear blue sky, so this will be a nice feature to.add.and see working. In the graphics options I was running everything on maximum (like 20 light sources and loads more details I can't remember). There was a nice built in feature in the graphics menu that lets you tick a box called 'frame limiter' and this has a drop down menu so you can set from 60-fps downwards. I locked.mine at 30-fps and only saw it drop once below that when I shot the footage of the car driving through the snow. This went down to.about 25- fps as the camera was placed in the snow/dust/ particle emission but didn't really alarm me.as it is still very much beta. I had an issue with the game locking up when I changed the recording options for sound (in settings menu) and even trying to quite the process in task manager didn't work so.I had to hard reset my computer. I didn't try to.change it next time as I didn't want to risk the same again. In the footage I captured I showed various angles of the flame efects during a night start up. I wasn't that impressed by the flames, but I really liked the global lighting effect, especially the way it lit the aircraft and.particularly the pilot. One point I would like to raise is the night lighting. It really works well with the moon giving an accurate representation of how your eyes view the landscape on a bright moonlit night. The stars are really nicely done too. In fact the night environment is the best representation (IMHO) that I have ever seen to mimic how our eyes see it. That was very impressive. Next the audio. I turned the volume (in-game) up full and the engine sound is superb, very impressed Now from.my personal pov, the cameras are really nice to work with. They have a sense of inertia, so if you move the camera to the left using the mouse, when you stop moving the mouse it gradually comes to.a halt, like the camera has a little weight to it and it rolls to.a.stop.rather than being locked the exact mouse stop and start. This works really well. The camera shake is a.little too much. It's a really nice touch but a little too.much overdone. Nice effect though, just needs toning down. I will need to cross reference CloD but looking at the undercarriage struts and tail.wheel (strut?) there is a visible compression as the aircraft bumps along and this is a noticeable and impressive touch I noticed. I'd like to mention the landscape which although does show tyre tracks left in the snow, the actual landscape does look pretty bland at the moment. I appreciate it's WiP but I think it really needs a lot more work to make it a believable war torn environment, but this can come in time? I did have issues with some of the controls not appearing to.work, like Pilot gestures. I could get one to.work, the other 4 presets didn't activate. Not sure if this was my fault or the software? I did find the aircraft difficult to handle and it seemed overly sensitive but this was probably down to me only jumping into the aircraft and setting off with default settings. I looked in the controls and couldn't find any HOTAS setup just key bindings. Currently as it stands it's a good start. Visually it's impressive in certain areas but lacking in others. The cocklpits are, again in.my opinion, flat and lifeless in comparison to CloD, but these are early days. I do feel.n comparison to BoS, CloD is visually stunning while BoS is it's ugly duckling sibling. However, if you know the story about the Ugly duckling, it could of-course become a beautiful swan? Time will tell. I did find it quite strange to be able to hit one key which started the engine and I was able to.set off and head into the skies without worrying about engine/water/oil temps. It certainly brought back memories of the original.IL2. I will spend a.little.more.time later setting up my controls and testing the cameras, I should know by then what bits were my fault and what was/is a.limitation currently in the 32% complete software. Anyway, that's my first impressions, cheers, MP Very objective review MP.
Quax Posted November 20, 2013 Posted November 20, 2013 (edited) Yes it happend IRL too but at least it could be resonable explained. Every ground loop in ROF can be reasonable explained as well. It just happens a bit more often, as the pilots often care more to get the next kill and don´t care about landings too much. But it is of course easier to blame the plane. I can assure you, the FM is very realistic. And it was the only sim, where a reasonable ground model was implemented. Much better than in CloD or DCS. And the BOS FM is now made by the same guy. And the experienced taildragger pilots recognize this: Ground Handling: You guys hit the nail on the head with how a tailwheel reacts on the ground. Ground looping is a serious concern in any taildragger and you guys made it obvious that the airplane needs to be handled just as carefully on the ground as it does in the air. The way the airplane bounces and reacts to different types of pavement/snow is stunning and it's something I really haven't seen before in any sim. Bravo. Edited November 20, 2013 by Quax
LLv34_Flanker Posted November 20, 2013 Posted November 20, 2013 S! The more I have time to fly the more I like IL-2 BOS. It just feels so much more dynamic and "being there" than other sims. Graphics run very fluidly too and look very nice.
Fifi Posted November 20, 2013 Posted November 20, 2013 And it was the only sim, where a reasonable ground model was implemented. Much better than in CloD or DCS. On this ground model point, i have to agree! Very realistic and immersive.
Feathered_IV Posted November 20, 2013 Posted November 20, 2013 Not to spoil the moment, but the fuel gauge is always nudging zero - it doesn't work yet. At least mine doesn't. Really??? Ha! jokes on me then, lol. I really will remember that for a long time. Thanks for the tip!
mondog Posted November 20, 2013 Posted November 20, 2013 Well it ran really well for me. The only crash was in a menu, trying to change a control input. Also couldn't get the textures on anything other than 'low' and had to invert my CH throttle. Runs really smoothly at 2560x1440 on my GTX580. I'd really like trim though :D. All round really good work, can't wait for a play in the 190A3.
Eagle-OnePirabee Posted December 13, 2013 Posted December 13, 2013 I wouldn't worry much, RoF is the official benchmark for BoS and if your system handles RoF well, you should be good. I'm running the alpha on a Radeon 5850+first-gen i5 at max settings and it performs just fine. Thanks, you guys. Thumbs up. Secondly, and please no laughing now... with standard founders soon coming on-board, I'm hoping that finding where to download isn't gonna be too much trouble. I've long wondered how you Goldilocks went about it. Cheers.
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