Matt Posted November 18, 2013 Posted November 18, 2013 Yes there are buttons near your left knee. When the flaps are all the way out/in the out/in button pops out. Clear as chocolate but try it and you'll see what I mean. For t/o flaps I hold my button down to the count of 4. YMMV. I just check the dial to the very left side instead.
garengarch Posted November 18, 2013 Posted November 18, 2013 Nice work so far gents. Running smooth on my 670, lovely feeling of flight, and the ground handling is wonderful. Took me 4 attempts at a take-off, but what a joyful feeling to fly over the icy russian landscape.
J4SCrisZeri Posted November 18, 2013 Posted November 18, 2013 first impression: excellent and great potential the plane is a nervous, challenging beast and dominating it is a pleasure as a cams/view lover, I noticed the flyby cam (F3) looks a bit strange: extremely fast (like a 2x speed) and it is the only case that gives me ocasional stuttering hope this is going to disappear in the next releases of te developed game great work guys
AndyHill Posted November 18, 2013 Posted November 18, 2013 Overall feels and looks wonderful (with some widescreen issues), but there's one peculiar feature that has puzzled me a bit in RoF also: the LaGG doesn't want to lose speed, at all. Of course I haven't flown this kind of planes (or any for that matter) in reality, but the gliding performance feels astonishing. Even with engine off, gear down and some flaps I have to do a really long approach to bleed off enough speed for a safe landing. What kind of glide performance should I expect from a LaGG? How far should I glide for example from 1km, starting at 270km/h and clean plane?
III/JG53Frankyboy Posted November 18, 2013 Posted November 18, 2013 (edited) slip and you loose speed very fast. Edited November 18, 2013 by III/JG53Frankyboy
Fifi Posted November 19, 2013 Posted November 19, 2013 (edited) First impression pretty bad for me Run everything maxed out very fluently (good point), but incockpit view is kind of blurred with an weird grainy filter External view looks ok though... My default screen reso is 2560x1440, but impossible to get it ingame! Only 1920x1080... Many axis are inverted, and throttle can't be mouved full backward (zero) !! ---> unplayable. OK, this is alpha and i guess i'll have to wait more... Edited November 19, 2013 by Fifi
303_Kwiatek Posted November 19, 2013 Posted November 19, 2013 (edited) Overall feels and looks wonderful (with some widescreen issues), but there's one peculiar feature that has puzzled me a bit in RoF also: the LaGG doesn't want to lose speed, at all. Of course I haven't flown this kind of planes (or any for that matter) in reality, but the gliding performance feels astonishing. Even with engine off, gear down and some flaps I have to do a really long approach to bleed off enough speed for a safe landing. What kind of glide performance should I expect from a LaGG? How far should I glide for example from 1km, starting at 270km/h and clean plane? What i think based on RL flying most planes should noticable slow down with idle throttle, flaps and gear down which create a lot of drag. As i remember in ROF planes also dont want to slow down with idle throttle even with side slip. Edited November 19, 2013 by Kwiatek
AndyHill Posted November 19, 2013 Posted November 19, 2013 slip and you loose speed very fast. That's how I get the plane down, I'm just wondering what the glide performance is like on the real thing. First impression pretty bad for me Run everything maxed out very fluently (good point), but incockpit view is kind of blurred with an weird grainy filter External view looks ok though... My default screen reso is 2560x1440, but impossible to get it ingame! Only 1920x1080... Many axis are inverted, and throttle can't be mouved full backward (zero) !! ---> unplayable. OK, this is alpha and i guess i'll have to wait more... You can reverse and reassign axis in the controls menus.
AcesHigh Posted November 19, 2013 Posted November 19, 2013 It's good to see so many great first impressions and positive attitudes on the forum, just hope it's all true. Just got home myself and getting ready to install.
Fifi Posted November 19, 2013 Posted November 19, 2013 You can reverse and reassign axis in the controls menus. Done. I will reboot and see if it is fixed. Can't we get high resolution screen in settings? I can select my native reso, but restarting game doesn't keep it....
steppenwolf Posted November 19, 2013 Posted November 19, 2013 How's the FPS while looking through particle effects?
FuriousMeow Posted November 19, 2013 Posted November 19, 2013 (edited) It's being saved FiFi. Uncheck "Full Screen", and select your resolution. Accept and restart game. The resolution will remain selected. Edited November 19, 2013 by FuriousMeow
-Roy-Cheesy-Chops Posted November 19, 2013 Posted November 19, 2013 aaarrgghh.. this is a nightmare ..setting up pilot head views and camera views whats the difference? outside and in? no track ir trying to use another joystick for views. View style(central button) axis on plane control joystick sucks to much and is very distracting ..sooo many buttons i think im going to get my a** kicked in this game multiplayer.prop pitch, fuel mixture, cowl flaps guess all i need is guns,plane axis's and bail out. i really am confused about this seems like such a steep learning curve .idon't think im going to last long in this game multiplayer wise..i'll give it a good go though..new to IL-2..looks like i'm BAIT.. i'll calm down.this game looks very good.much praise indeed for the developers.dont mean to be negative but im sure you'll understand..alot to play with..
Marrond Posted November 19, 2013 Posted November 19, 2013 Hmmm... I've get almost no FPS gain between low settings and everything-maxed-out settings. FPS floating arround 30 (no limiter or vsync). I just hope they will focus on optimization BEFORE full release - as it is now, CloD gives me more FPS (although with TF mod and still with random freezes) i5 2500K 16GB DDR3 6950 2GB On the bright side - it looks really nice regardless of settings. I won't cover my flying experience just because it's too embarasing :D
Jason_Williams Posted November 19, 2013 Posted November 19, 2013 Make sure not to use Supersampling. It's a real FPS hog. Jason What i think based on RL flying most planes should noticable slow down with idle throttle, flaps and gear down which create a lot of drag. As i remember in ROF planes also dont want to slow down with idle throttle even with side slip. Don't start with your agenda. Drag is modeled. Jason 1
=38=Tatarenko Posted November 19, 2013 Posted November 19, 2013 Whack the flaps and gear down and she slows A LOT. I just check the dial to the very left side instead. Damn, missed that Nice find.
ChrisIhao Posted November 19, 2013 Posted November 19, 2013 Yay! Downloading as I speak. Cant wait to get my planes off the ground!
SOLIDKREATE Posted November 19, 2013 Posted November 19, 2013 Man this sucks, I have to wait 9 more hours until I get home to play this. I guess this means I'm releasing my emblems tonight!
S10JlAbraxis Posted November 19, 2013 Posted November 19, 2013 Very impressed so far. I have ROF and BOF seems to have an even better flight model. One major problem is that no matter how I attempt to set up the throttle it will not work correctly. It is reversed and when I invert the control it no longer works correctly. Only goes to 50% and sometimes cycles from 0-100 with no input from me at all. I have a Saitek Pro Flight X65F with a dual throttle and I set it up the same way as for ROF (using one throttle). It is working perfectly for ROF but not BOF. So for now it is not usable. Would be helpful to know if this is a known problem for the X65F. I am also experiencing a few other problems - the individual wheel breaks do not seem to be working making it difficult to maneuver on the ground and elevator trim and prop pitch are not functioning. Really looking forward to continued development! JL
Fifi Posted November 19, 2013 Posted November 19, 2013 It's being saved FiFi. Uncheck "Full Screen", and select your resolution. Accept and restart game. The resolution will remain selected. Huh...saving working only on windowed mode? I'll try thanks. Make sure not to use Supersampling. It's a real FPS hog. Supersampling check box isn't working here...
=AH=_Sid_ Posted November 19, 2013 Posted November 19, 2013 Bad Performance here. 2600K 4.5 Ghz and 680 GTX SLI 4 GB and with 1920x1080 high setting about 17FPS. Triple Screen 5760x1080 unplayable. RoF getting on triple with high setting constantly 60-70 FPS. Looks to me very unfinished in terms of performace. Medium setting not change anything. Bad Start for me. First impression; performance is ATROCIOUS. I can't even take off because I'm running 10FPS - This is on a 3930k and SLI Titans Yeh I've got the same problem. Download and installed fine, got the controls setup quickly as I'm very familiar with ROF, but the current lack of Multi-GPU support means I'm only seeing 12fps on my multi screen setup (ROF runs at a steady 60fps at 5160x2560 using quad SLI Titans). I'm sure it will get fixed when they get the Multi-GPU support enabled, but I'm back off to ROF for now.
FuriousMeow Posted November 19, 2013 Posted November 19, 2013 Huh...saving working only on windowed mode? I'll try thanks. Well, it saves regardless. I'm just saying that the correct resolution shows when you uncheck full screen, set your res and restart. Then you can select "full screen" again, and restart the game, and the correct res will now show.
AndyHill Posted November 19, 2013 Posted November 19, 2013 All SLI/Crossfire users with performance problems: please try windowed mode. It seems that multi-GPU might either be functioning (poorly) or otherwise messing up the framerates even if the option is deselected in the menu.
Trident_109 Posted November 19, 2013 Posted November 19, 2013 (edited) IDK. I can't seem to get some of my button configuration to stick. For example I set a hat switch up and down for my elevator trim and it won't work. I do the same thing for prop pitch and after I take off it doesn't work. I'll do a few more attempts to make sure I'm not doing something wrong before I make an entry into the bug topic. Other than that, I think it appears okay and I'm looking forward to seeing the fleshed out version. I wanted to shoot a few of the trucks I found in the streets. booma booma booma. Congrats Jason and team. You've made your first milestone to the public release! Edited November 19, 2013 by Robert
II./JG27_Rich Posted November 19, 2013 Posted November 19, 2013 anyone found out how to trim the elevator on the Lagg yet. Things are working great otherwise with my MSI geforce 560 ti. I needed a new driver and after a couple of hours of fighting and swearing installing it things work great. I may get a high end card later.
Panzerlang Posted November 19, 2013 Posted November 19, 2013 Wow! Control setup is pretty glitchy, all kinds of weird stuff going on. I have Cyborg Evo Force. Saitek rudders. x2 Saitek throttle quadrants. I think I inadvertantly set the roll the wrong way and crashed on my first two take-off attempts. Then I tested one of my levers (not set in control settings) and the gear started to retract (on the runway). Gear is mapped to 'G' in settings. I must have busted something because once airborne one of the wheels didn't retract. Anyway, third attempt with the ailerons set up correctly and I got up ok. That was the best feeling of flight I have ever had from a sim. I feel there could be more visual sign of vibration but maybe in RL that wouldn't be so evident? Landing was peachy but I haven't sussed the brakes yet and did a nice pirouette as I came to a stop. 1900x1200 res with a GTX580 and getting between 50 and 60fps. I noticed some parts of the cockpit have jaggies (none of the important bits). Sound was excellent. Visuals are superb. Effects are superb, though the exhaust flames on start up light up the dials with orange (odd). Net conclusion: F*****G AWESOME! Way to go Russian dudes, this is going to be a masterpiece.
racingslippers Posted November 19, 2013 Posted November 19, 2013 (edited) MY GOD this is really something so special. Glass-smooth visuals and immaculate and convincing textures/landscaping. Fantastic feel of flying from the brilliantly conveyed handling. Jaw to the floor here, bravo Edited November 19, 2013 by Mayfields
Fifi Posted November 19, 2013 Posted November 19, 2013 (edited) Well, it saves regardless. I'm just saying that the correct resolution shows when you uncheck full screen, set your res and restart. Then you can select "full screen" again, and restart the game, and the correct res will now show. It keeps the 2560X1440 in graphics setting tab now...but i don't have it ingame for sure...and same big letters in the gui. Second main problem here, is my incockpit view is aweful looking frontal dashboard. Blurred grainy image, and gauges are far from clear view. Mouving head slowly, i can see like a bad filter on the whole screen. Looking sideways seems ok though (conopy open or closed)... Am i alone with this issue? Hard to see it on a screen shot unfortunately, because i see it mainly when mouving head, but this is very annoying... Edited November 19, 2013 by Fifi
FuriousMeow Posted November 19, 2013 Posted November 19, 2013 (edited) I guarantee you that the res is reflected in game, it is for me. I'm using 2560x1600, and when running with "full screen" unchecked it doesn't run smaller than my desktop res which is 2560x1600. For that grainy/vaseline effect, that is from SSAO. SSAO applies a shadow map, which is giving the grainy effect. To get rid of it, go to startup.cfg in your data folder and locate the two lines that begin with ssao. Set them both =0. Edited November 19, 2013 by FuriousMeow
Marrond Posted November 19, 2013 Posted November 19, 2013 Make sure not to use Supersampling. It's a real FPS hog. Jason It's grayed out for me.
99th_Jaguar Posted November 19, 2013 Posted November 19, 2013 (edited) First impression. It would be better for a pilot that is not familiar with ROF or Il2 1946 to wait until the sim matures. Just like the previous sims, not everyone was able to instantly grasp the nuances of flight For myself it took many hours on comms with experienced simmers to not get frustrated and want to give up. As mentioned it is a beautiful looking sim that blends ROF and Il2 to make me never want to look at a DCS title again. It has a smoothness of a Cafe Latte over a bottom of the pot 2nd brewing. I'm sure a lot of details could of been refined. If one can bypass the instant gratification of wanting it all now. I think the Developers have a huge hit on their hands. Being more open can set one up for criticisim and failure. I think most serious simmers can understand this and can moderate themselves. I hope that all get some rest and learn from this experience . Please continue to develop this title. i see this as my main source of enjoyment for some time to come. I also have to put in my shameless plug. Don't forget about Lend/ Lease in the next Theater. Edited November 19, 2013 by 99th_Jaguar
BigMotor Posted November 19, 2013 Posted November 19, 2013 First flight! This one is worth the money, it will spoil us for all other flight sims. I'm a real life taildragger pilot and I love the way you have to work at the taxi and take-off just like RL. Ran silky smooth on my rig, a GTX 560ti. Thank you Developers!
AcesHigh Posted November 19, 2013 Posted November 19, 2013 Can someone good people tell me how you set a custom resolution? Trying to get 3072x768
Fifi Posted November 19, 2013 Posted November 19, 2013 (edited) For that grainy/vaseline effect, that is from SSAO. SSAO applies a shadow map, which is giving the grainy effect. To get rid of it, go to startup.cfg in your data folder and locate the two lines that begin with ssao. Set them both =0. Many thanks for your help. I'll try soon after my lunch Edited November 19, 2013 by Fifi
SeaW0lf Posted November 19, 2013 Posted November 19, 2013 I can see like a bad filter on the whole screen. Looking sideways seems ok though (conopy open or closed)... Am i alone with this issue? I am also seeing a texture filter, like dirty glasses. It might be a glitch. On the game: the experience is very cool and the level of detail is not strange for who plays ROF, and at least for a single GPU I am not seeing any apparent issue. On the graphics / GTX 770 / i7-3770K (stock) / 1920X1080 Cool lansdcape, nice sky. I need to try with clouds. The cockpit shadows are not sharp like in ROF and sometimes it has big pixelated edges, like when we use low shader. I am running it maxed out (SS is not available for me either), and TrackIR 5 is smooth in the empty areas, but I am having significant stuttering overflying the big cities and the forests at the river banks (with fps dipping to high 40s or low 50s. And my GTX 770 is only being pushed above 45%. It has plenty of room to stretch its legs and I can imagine that SS is going to make the stutter worse, because only with AA I still see shimmering, also inside the cockpit. Likewise with ROF (I am having the same exact issue), I fear that the landscape might be bottlenecking the CPU (I have an i7-3770K running at stock). Anyone else having TrackIR stuttering over cities or heavy landscape with graphics maxed out and running a stock CPU?
FZG_Merlin Posted November 19, 2013 Posted November 19, 2013 first impressions- Flight models feel good, very good. Graphics are good too. Amzing skies Bad gestion of the shadows/shaders on the ground for me, but it might be my old drivers to update I do not like the settings tab, but that just like ROF and I will have to get used to it. im sure it works, its just that Im real bad at using it.: setting the mixture on my range cougar axis freezes the game, for example I do not like the fly by view angle at all. this needs to be done more like Il2/DCS I really have flown more than an hour, before I had to struggle with settings and control first.. so I can't say much more until tomorrow. I wasnt even able to figure how to fly anything else than the laGG... Trim is not modelled currently. seriously ? no trims ?
FuriousMeow Posted November 19, 2013 Posted November 19, 2013 (edited) Attached is a screenshot of the LaGG cockpit floor after I set the SSAO slider to it's minimum and set both SSAO lines to =0 in the startup.cfg. I noticed the Vaseline vision the most when looking at the cockpit floor. seriously ? no trims ? Yep. It's an alpha build, many items are incomplete or placeholders. It's amazing as it stands right now. Climbing to 4K Meters is SO much faster than in RoF, I felt like I was in a jet. Edited November 19, 2013 by FuriousMeow
Fifi Posted November 19, 2013 Posted November 19, 2013 I am also seeing a texture filter, like dirty glasses. It might be a glitch. Try what Furious Meow told me! ---> with SSAO = 0 in startup.cfg all is cristal clear again! . Anyone else having TrackIR stuttering over cities or heavy landscape with graphics maxed out and running a stock CPU? Nope, all is smooth here, even on big forests. Have to test over big city yet. So was able to take off and have a ride around, finally. Graphics/eye candy is at the rendez vous. But i find it very very easy to fly and handle at any speed (too easy?)... Loops, chandels, inverted etc...seems a bit too easy to me. Was even able to turn on a dime without any stalling at all, full speed more than 500Km/h, pulling hard on stick Side slipping with full rudder doesn't slow gauge speed either. For sure can't do it with my other P51...but...not that conviced by FM so far. Again it's only alpha...
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