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Sky gradient


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1PL-Husar-1Esk
Posted (edited)

Do you have same gradient (color tone outline visible change) on sky?

Question how to get rid of it?

 

30hriw6.jpg

Edited by 307_Tomcat
9./JG27golani79
Posted

This is called color banding and depends on the bit depth of the footage and also your display.

1PL-Husar-1Esk
Posted

Yea i know and what you propose to reduce this ugly effect? RoF sky is clear without of this gradient - it do not mean that it has one color...

VBF-12_Stick-95
Posted

Yes, I have it.  No, don't know what to do about it.

Posted

I have it too, and I thought it was my display. Anybody with a high-quality screen can tell us what he's seeing?

Posted

I get the same banding in my LG 34UM95.

 

I think it's a lot more noticeable with the canopy closed.

9./JG27golani79
Posted

I also have banding - on all of my devices (Dell U2414H, Dell XPS15 and on my Samsung Display - but the Samsung Display is the worst) - on the Dell devices it´s not that bad however.

 

Not sure how bad the banding is on your end as it is not possible to judge it from screenshots.

If it´s really bad however you could try to connect the display with a different cable or at a different port on your graphics card - but i doubt that this will change anything - except if there is something wrong with the cable or a port.

 

But it´s also possible that this problem exists in the game itself - it gets worse for me however the darker it gets in the game.

If you google you´ll find a lot of postings in different forums to different games which are about this topic.

ShamrockOneFive
Posted

Pretty sure it's the game itself. TBH, I haven't seen a game that didn't have colour banding whenever colours were fairly close together like that..

Posted (edited)

Did someone forget to turn on Antialiasing (AA) to avoid banding :biggrin:

Edited by Superghostboy
Posted

From my perspective this seems to be primarily caused by the many different "layers" of image processing in the sim. If you have turned on both HDR, SSAO, maybe using SweetFX as well, you're creating a lot of "layers" that each alter the image, each taking away some of the range of colors that can be displayed thus creating visible bands (that's the conclusion I've reached anyway, might well be wrong) It becomes even worse, when you view the sky through the "dirty" canopy (creating yet another "layer") and it's at it's absolute worst and very, very noticable, when you become severely wounded. The wounded effect desaturates and darkens the image further removing a lot of color range leading to very pronounced banding, not just in the sky.

 

I personally use HDR only in this sim (would disable it too, if it didn't make the alpha channel reflections look horrendous)     

216th_Lucas_From_Hell
Posted

I'm running it clean in a decent if small monitor, the sky looks the same here. The difference is mostly noticeable at dawn/dusk settings.

ShamrockOneFive
Posted

Did someone forget to turn on Antialiasing (AA) to avoid banding :biggrin:

 

Anti-aliasing works on the difference between objects. So a polygon in the foreground vs a polygon or texture in the background. It smooths the edges on them. This is banding within a texture so AA won't help.

 

From my perspective this seems to be primarily caused by the many different "layers" of image processing in the sim. If you have turned on both HDR, SSAO, maybe using SweetFX as well, you're creating a lot of "layers" that each alter the image, each taking away some of the range of colors that can be displayed thus creating visible bands (that's the conclusion I've reached anyway, might well be wrong) It becomes even worse, when you view the sky through the "dirty" canopy (creating yet another "layer") and it's at it's absolute worst and very, very noticable, when you become severely wounded. The wounded effect desaturates and darkens the image further removing a lot of color range leading to very pronounced banding, not just in the sky.

 

I personally use HDR only in this sim (would disable it too, if it didn't make the alpha channel reflections look horrendous)     

 

I'm not sure but its possible... that said I run with everything on and my banding is less visible than in that screen shot.

9./JG27golani79
Posted

I'm not sure but its possible... that said I run with everything on and my banding is less visible than in that screen shot.

 

Don´t forget that the screenshot provided is in jpg - so only 8 bit color depth.

 

Here is an example from wikipedia:

Colour_banding_example01.png

1PL-Husar-1Esk
Posted

It's look like BoS is not using highest (bit) available gradient...

VR-DriftaholiC
Posted

His monitor is 8 bit + frc. While its better then most on the market I wouldn't expect true 10 bit gradients. 

Posted

Don´t forget that the screenshot provided is in jpg - so only 8 bit color depth.

 

Here is an example from wikipedia:

 

 

There game (PrtScn) save screenshots in .BMP 24 BPP, and bands are present.

9./JG27golani79
Posted (edited)

There game (PrtScn) save screenshots in .BMP 24 BPP, and bands are present.

 

Yes, but the posted one above is a jpg - at least it says so when you click it.

And if banding still is present in the 24bit file then my guess would be that it´s in the game itself.

Edited by 9./JG27golani79
1PL-Husar-1Esk
Posted (edited)

Banding is visible in original 24 bit bmp screenshot from game same as in  jpg. This effect does not appear in RoF and CLOD... so it is not monitor issue i think.

 

Banding is not made by image compression, you can see it cleary by looking at monitor during game play.

Edited by 307_Tomcat
6./ZG26_5tuka
Posted

It does also appaer in ROF but it's less obvious because RoF uses greyish colours with lot hue. If you use SweetFX to boost colours this effect becomes more dominant.

 

It's not only an issue for the skydome but basicly everything visual ingame. Shadows create jaggy artifacts and plane reflections get broken up into squares at certain angles. The colour bandwidth seems somewhat lower than in other games (it is also noticeable in War thunder for example but only if zooming in completely - yet it's not as bad as in BoS).

VBF-12_Stick-95
Posted

If you use SweetFX 2.0 try turning on Dither.  Seems to help banding.

 

#define USE_DITHER            1 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts

 

   /*-----------------------------------------------------------.
  /                        Dither settings                      /
  '-----------------------------------------------------------*/
#define dither_method      1  //[1 or 2] 1 = Ordered dithering (very good and very fast), 2 = Random dithering (different but slightly slower dithering)

//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.

II./JG77_Manu*
Posted

What bugs me even more then that gradient stuff, is the haze on the horizon, which gets huge at higher alts. Completely overdone, makes the game look pretty bad when flying high..even CloD and old 1946 have a better visibility to the horizon.

Posted

What bugs me even more then that gradient stuff, is the haze on the horizon, which gets huge at higher alts. Completely overdone, makes the game look pretty bad when flying high..even CloD and old 1946 have a better visibility to the horizon.

 

 

I just went on a high altitude ride for the first time in a long time and i noticed how the higher you go, the hazier the horizon becomes, in an unrealistic way.

VBF-12_Stick-95
Posted (edited)

I had never tried SweetFX's Dither before today and the first thing I noticed was it seemed to clear up the haze on the horizon.

 

EDIT:  or maybe not.

Edited by 12.OIAE_Stick-95
ShamrockOneFive
Posted

Excuse my ignorance please, but can it really be down to the monitor? I don't see this banding in any other game?

Many games use art styles that avoid the kind of gradients that we're seeing here. Unless it's DCS, RoF or IL-2... You probably aren't being exposed to a situation like this.

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