Jump to content

mmm some how we didnt get the memo over here?


Recommended Posts

71st_AH_Mastiff
Posted

for some reason we didnt get any update info on this? I'm reffering to the information lost on whats next?

 

 

http://www.simhq.com/daily-news/il2-sturmovik-battle-moscow.html

 

 

"But even with BOM taking up the bulk of 1C’s time, the developer still has plenty left on its plate to occupy it through 2016 and beyond. In particular, 1C is paying special attention to the flight model, which is so crucial in any air combat sim. While IL*2‘s current system is anything but shabby, it’s not without a number of bugs which can, often times without warning, cause your gaming session to come to a halt. It’s always good when a developer shares their goals and plans with their players, and it’s especially comforting to see a developer share plans that extend beyond the next major cycle release. After all, many gamers, especially dedicated enthusiasts, are pretty understanding when a developer doesn’t always meet all of its goals in a timely manner; however, what most of us can’t abide is when a game creator, especially in such a niche genre as air combat simulation, goes completely dark and refuses to interact with its player base.

Read more: http://www.simhq.com/daily-news/il2-sturmovik-battle-moscow.html#ixzz402sWd3R6
Follow us: @SimHQ on Twitter | SimHQ on Facebook"

 

 

good to know I think?

 

 

 

71st_AH_Mastiff
Posted

the elaboration on what to expect this year. after BOM, looks like they will concentrate on the coding and netcode, and map and anyother bug issues for the rest of the year before we find out if there is going to be a new theatre in the works. So maybe an update to the DN engine? 64 bit?

AwesomeSprawvy
Posted

The article does look like it's just a summary of DD120. It even lists out the items they plan to fix, copied directly from the DD. I don't see anything out of the ordinary or feel as though something wasn't communicated to us.

71st_AH_Mastiff
Posted (edited)

Well as far as I can read, this is better communicated to me, rather than what the DD stated, as I don’t remember Hans say this. Only posting what the list is, and that is to say it was ambiguous to me. this far better news to me. :salute:

Edited by 71st_Mastiff
Posted

Well, a few months back, Han said in the Q&A thread, that a move to 64bit is definately on the bucket list of things to do once BoM is finished, so I'm not too surprised.

  • Upvote 1
Posted

Well, a few months back, Han said in the Q&A thread, that a move to 64bit is definately on the bucket list of things to do once BoM is finished, so I'm not too surprised.

This makes me so very happy.

ShamrockOneFive
Posted

I'm not reading anything there that says anything different than what is in the DD update. I think there may be a little embellishment from the writer as to what the plans are for 2016. Certainly early 2016 is focused on the release of BoM and some of these fixes may come before or after the initial release. That sort of thing we should expect given 1CGS prior track record (which IMHO has been very good) in post release.

 

With one or two exceptions... All of those things are programmer related duties: Finding bugs, adding features, fixing FM stuff. The art team aren't likely to be too involved with that work which means either they will lay that whole group off (hopefully not and somewhat unlikely) or they will be given new content to start building towards the next release in 2017 or 2018. Whatever the next release may be. Not announced and nothing in there to read into.... Yet :D

216th_Lucas_From_Hell
Posted

Considering they are going to know the new project before summer if I recall correctly (not to be mistaken with public announcement), I'm positive the second Battle of Moscow is out and they do the basic rounding-off, the 3D and map building team will be quickly sent to work on new aircraft, tanks and maps that fit the next scenario. While they do that the FM, coding and production crews will be scrambling to a) obtain the revelant documents for accurate modelling and b) implement any new changes that are in their plans.

150GCT_Veltro
Posted (edited)

SimHq just says that IL2 is going to be a great product in the flight sims world. They feel this as a lot of us, is clear for me.

 

Now IL2 is put close to DCS 2.0.

IL*2 And DCS Make Strong Moves In 2016

http://www.simhq.com/daily-news/il2-dcs-strong-moves-2016.html

Edited by 150GCT_Veltro
Guest deleted@50488
Posted

The more I play both sims, the more I think, ww2 should be left to IL2-BoS/BoM/Bo"X", and modern air war to DCS....

 

It'll take "ages" to get a proper Map for DCS in order to play it as a ww2 sim, and in that time I hope il2 BoS will evolve positively towards an even better simulation platform, with fine tuning of it's powerful flight dynamics engine, more Maps and aircraft, and, who knows?, even a 64 bit DX11 or 12 version....

 

OTOH I am yet to find ( well counting out the well known F-16 sim... ) a modern air war sim and also a rotary sim as good as DCS World is. It is already 64 bit and DX11, and is moving towards EDGE making version 1.5 and 2.0 merge along 2016....

 

For me when it comes to play ww2 I usually pick il-2 or the K-4 in DCS. I don't like modern air war, so I pick DCS for the two helicopters I own....

 

Immersion in ww2 combat is 2nd to none in il-2 BoS, and I believe even in CloD ( but I don't use that one... ).  Flight and overall damage model , graphics, weather, are simply great, and getting better in il2, so, I really would like to see each of these two platforms settle on their areas of comfort....  Well, il-2 has, since the release... It is already and **only** a ww2-oriented combat flight simulator, even if I am almost sure it's flight dynamics engine could probably be easily adapted for jet fighters, and maybe even rotary wing ?

PatrickAWlson
Posted

It may be nothing new but it is an affirmation that a process of continuous improvement is planned.  A little patience is required.  IMHO they have done a great job of addressing concerns while continuing to create new content.  It just doesn't happen overnight.  

 

If you feel the need to complain then stop and think about this: is anybody doing it better?  Give them a chance, keep supporting them if you like the product, and see where it goes.  

  • Upvote 6
Posted

Amen Patrick!

 

And whenever people ask, why we have to pay full price for the next "expansion" just remember, that this is how they fund the continued development of the sim for the benefit of all, regardless which parts of the sim you own.

Posted

When I saw this post I was excited hoping there were going to talk about making a co-op

system user friendly easy access with a lobby for fun fast co-ops and maybe even a new

mission editor.

 

Maybe next year.

 

What will come first my Star Citizen game going gold or what I have hoped to get in here.

 

hehehe

  • Upvote 1
Posted

Amen Patrick!

 

And whenever people ask, why we have to pay full price for the next "expansion" just remember, that this is how they fund the continued development of the sim for the benefit of all, regardless which parts of the sim you own.

And to say Star Citizen is just alpha.

 

Funds live stats right now at this very moment they are at 108,284,750$. USD

 

With 1,275,375 contributors me included.

 

They are putting everything we want in that game and more.

 

Do they listen.

  • Upvote 1
Posted

Jeez...

 

Imagine what the devs could do with a hundred million bucks :dry:

Posted

build us all planes and invite us to dog fight for real?

Posted

Jeez...

 

Imagine what the devs could do with a hundred million bucks :dry:

Well if they would modify my Spitfire MK IX to fly to the moon and put in a space suit

I would give them an extra 20$

71st_AH_Mastiff
Posted

yes, I think the ROF business model sale would benefit them more buy airplanes, as well as map purchases. 

216th_Lucas_From_Hell
Posted

But at this early stage it is beneficial to 'force' people to pay the package - otherwise everyone would just buy their little Yak-1 and Bf-109 and that would be it. The devs discussed in the Russian forums that if they made bombers standalone nobody would buy them from the statistics they've gathered. Maybe that'll change eventually but right now this model means more profits and at this point a livelier MP community as well. As it is now I cab balance a server and fly the 109 even if I don't click with it, whereas if I only had the LaGG-3 for example I would feel discouraged from doing so.

  • Upvote 2
Posted

Well, a few months back, Han said in the Q&A thread, that a move to 64bit is definately on the bucket list of things to do once BoM is finished, so I'm not too surprised.

What exactly does a move to 64 bit allow the game to do? And is the move planned for future releases, or will it be retroactive to BoS and BoM?

=362nd_FS=RoflSeal
Posted (edited)

What exactly does a move to 64 bit allow the game to do? And is the move planned for future releases, or will it be retroactive to BoS and BoM?

 

64bit allows the game to use more then 3.5Gb of ram, so no more texture pop in (something prevalent in especially on plane skins, jarring when the plane changes from low res default summer skin to high res winter skin)

 

64bit also increase maximum number calculations per second.

 

Second point much harder to take advantage of, however main advantage will be the ability to use all the VRAM and RAM on your system, so their will be better textures for example.

Edited by RoflSeal
PatrickAWlson
Posted

yes, I think the ROF business model sale would benefit them more buy airplanes, as well as map purchases. 

Without really knowing, I am guessing that that sales model wasn't working.  Too little income in too small pieces to properly fund development.  Fact is that what they are doing costs, and the market for a hard core flight sim is not that large.  Like it or not, fans of this stuff are going to have to either pay for it or do without.

Posted

What exactly does a move to 64 bit allow the game to do? And is the move planned for future releases, or will it be retroactive to BoS and BoM?

 

RolfSeal explained the posibilities well. The move to 64bit would almost certainly affect the entire sim, would make no sense otherwise, since every new installment just builds on top of what's already there.

ShamrockOneFive
Posted

Without really knowing, I am guessing that that sales model wasn't working.  Too little income in too small pieces to properly fund development.  Fact is that what they are doing costs, and the market for a hard core flight sim is not that large.  Like it or not, fans of this stuff are going to have to either pay for it or do without.

 

I'm in the old school camp that would rather just buy the whole product and I wonder how many are still that way. I could see a hybrid model of some kind popping up... say they do Kursk after Moscow with 8+2 but then they decide that something like the Pe-8 is something they want to add (used at the battle for a couple of railyard attacks). That might be a separate add-on on its own given the size and complexity of the aircraft.

216th_Lucas_From_Hell
Posted

I'm probably slightly below the age trend here but by all means the full package is better to me. Individual aircraft only give you access to part of the story, it turns the sim into a peephole experience whereas a pack allows you to devour everything bit by bit and see the conflict from all angles. Also, it means each pilot equals at least $49, while individual purchases would turn lots of those into $5 customers.

71st_AH_Mastiff
Posted (edited)

well with this type of Flight sim I just wondering why it doesnt cost as much as Steel Beast Pro. $150.00 plus paid updates, $49.00 and there DX8 lol...

Edited by 71st_Mastiff
SCG_Space_Ghost
Posted

I'm probably slightly below the age trend here but by all means the full package is better to me. Individual aircraft only give you access to part of the story, it turns the sim into a peephole experience whereas a pack allows you to devour everything bit by bit and see the conflict from all angles. Also, it means each pilot equals at least $49, while individual purchases would turn lots of those into $5 customers.

 

Curious you say that because all assets exist in the game despite which level you own.

 

If I'm not a fan of an La-5 or a P-40E perhaps I fail to see where you're getting a peephole experience.

 

I own both Premium products but the point there remains constant.

216th_Lucas_From_Hell
Posted

What I mean is a pilot who only owns one aircraft doesn't get to experience the complete picture of the battle available to those with a Standard or Premium package. The war from a 109 cockpit is a different world from the Il-2 pilot's perspective and so on.

 

The difference here is that if I have all of them available (as it is now) at any time I feel bored from a 109 I can try out every single other aircraft in the game without having to go and make an additional purchase. It's kind of a Brazilian churrascaria rodízio experience where you pay the full entry fee and eat as much as you want instead of paying to get a bite of each serving of meat.

SCG_Space_Ghost
Posted

What I mean is a pilot who only owns one aircraft doesn't get to experience the complete picture of the battle available to those with a Standard or Premium package. The war from a 109 cockpit is a different world from the Il-2 pilot's perspective and so on.

 

The difference here is that if I have all of them available (as it is now) at any time I feel bored from a 109 I can try out every single other aircraft in the game without having to go and make an additional purchase. It's kind of a Brazilian churrascaria rodízio experience where you pay the full entry fee and eat as much as you want instead of paying to get a bite of each serving of meat.

 

If you don't care to experience the war from an IL-2's, I-16's or a Yak-1's perspective than I still fail to see what somebody is missing out on. I've never "missed out" by not flying any VVS aircraft because I don't have an interest in doing so... Shame on me, right?  :huh:

 

And yes, this sim doesn't follow a "single module" purchase model so it's kind of a moot point anyway. I like the current planeset/map expansion model but it's pretty apparent that there are people who still prefer to purchase a single serving... I doubt they'd feel that they're missing out when they're able to buy precisely what they want.

216th_Lucas_From_Hell
Posted

I can only speak from experience - I don't give much of a woot for the LW side either but I occasionally have good fun balancing the teams and playing Soyuz with the F-4 against Yak-1s, which I wouldn't have had if I was able to buy one-off aircraft. But of course, opinions are only that :)

Posted

With justice-for-all mindset it would mean that if only one a/c has been purchased, you can only fly that one and against only that one.If you want an opposition,buy it.

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...