Porkins Posted February 11, 2016 Posted February 11, 2016 (edited) I just flew the 190 for the first time tonight. It is much touchier than the 109 or Lagg. Just curios if there are any tips or guides out there for the 190? Thanks Edited February 11, 2016 by Porkins
Feathered_IV Posted February 11, 2016 Posted February 11, 2016 A lot of people will rush to tell you what they feel is wrong with it. I think the best advice is try not to let them ruin it for you. 14
SKG51_robtek Posted February 11, 2016 Posted February 11, 2016 The best is, not to compare what it can do and what not, to historical evidence. There are major differences. Just handle it like a new, unknown plane without the historical ballast.
15[Span.]/JG51Costa Posted February 11, 2016 Posted February 11, 2016 Don´t turn (under 400Kmh), go fast, use its firepower, so...hit and run. Its a killer!!! Saludos 15(Span.)JG51 Costa 2
Ace_Pilto Posted February 11, 2016 Posted February 11, 2016 A lot of people will rush to tell you what they feel is wrong with it. I think the best advice is try not to let them ruin it for you. You're on a roll today dude. I'm wearing out the rep button. 2
6./ZG26_5tuka Posted February 11, 2016 Posted February 11, 2016 "Don't turn" needs to be a little more specified. In ideal air combat situations with the Fw 190 you make high speed passes on unaware enemies and take them down in one pass. If that does not appear to be the case it's highly depending on the situation what to do. Theres no reason to for example try to outmanouvre a Yak or i-16 for instance while you have good chances against a La-5 or Lagg-3. Still you should only ever use your energy to manouvre if you can clearly judge the situation - SA is the key element in flying the 190. Performence wise it's the fastest aircraft on deck while not being very competetive above 3000m. You should always seek for an altitude advanatage over your enemy even if hes clearly slower and can not catch up to you. Another important thing is to know when to disengage and "run". There's low chances in winning a "fight to the death" with this plane due to it's habbits and bad low speed manouvrebility. The best indication for knowing when it's time to run is when a fight develops to you fighting on the enemies terms. As a FW pilot you always want to stay ahead of the enemy and be the "decision maker". 3
Asgar Posted February 11, 2016 Posted February 11, 2016 You're on a roll today dude. I'm wearing out the rep button. same here :D but it's true. just test the plane in game, don't let realy life get in your way and the plane will serve you well in IL-2
216th_Lucas_From_Hell Posted February 11, 2016 Posted February 11, 2016 SA is the key element in flying the 190. Good advice. To elaborate, ask yourself a few questions: if I turn that way, where will the enemy be? Does this manoeuvre in any way pose a risk to me? "The fighter pilot asks not how many enemies are there, but where are they." In the Fw-190 you have the blessing that if you play your pick the right direction the enemy cannot follow you, so it's all about finding where can you go without offering a snapshot and etc. It's kind of a martial art in its sense - don't be in range of the enemy's attack unless you are attacking, and as soon as you finish get out of his read then come onto him again. That way you deny his counter-attack. All things considered I'm not a Fw-190 pilot by any means so this advice could be wrong, but at least it's how I'd use its characteristics.
Guest deleted@50488 Posted February 11, 2016 Posted February 11, 2016 My Fw190 handles nicely overall... I just set my pitch joystick curve at 45%, and add a 4% nullzone ( common to all axis ). Provided I use control inputs within acceptable limits it handles without problems. Only weird effect is when it enters inverted or flat spins, very difficult to get out of.... But I really do not have enough knowledge about this aircraft regarding the real life counterpart to say it's wrong or right ....
Weegie Posted February 11, 2016 Posted February 11, 2016 I agree jcomm & I'm no real shakes as a pilot or an expert on the 190, even though it is my go-to aricraft. I have great difficulty with the spins and the way the 190 seems to snap into them with little warning. It seems a very different bird recently but that could well be me. One more thing I found odd was the lack of rudder input on take off to counter torque, which I'm pretty sure used to be present but now is much reduced and I'm stabbing both left and right on the rudder as she rolls along the runway. Before as I remember it was a hefty rudder input which was reduced as speed and rudder effectiveness increased
Guest deleted@50488 Posted February 11, 2016 Posted February 11, 2016 Ventus, the need for less rudder input is realistic, much more realistic now IMO, as I can read and hear from some RL pilot reports. It is a whole lot different from the 109s, in the sim and IRL. That's correctly modeled I believe ...
SR-F_Winger Posted February 11, 2016 Posted February 11, 2016 (edited) Best advice for FW190: Dont fly it if you dont want to get frustrated. You are outrun, outrolled, outdived and outclimbed by russian fighters. Only thing it can do well is fighterbombing. Edited February 11, 2016 by StG2_Winger 2
6./ZG26_Gielow Posted February 11, 2016 Posted February 11, 2016 Which plane is out running the 190 lately? ?
216th_Lucas_From_Hell Posted February 11, 2016 Posted February 11, 2016 Winger speaks the truth - just now I was flying my I-16 when bounced by 4 Fw-190s from above. Easy peasy - I climbed by all of them at 560km/h then picked them all off by rolling all around them then diving away. Really...?
Weegie Posted February 11, 2016 Posted February 11, 2016 Ventus, the need for less rudder input is realistic, much more realistic now IMO, as I can read and hear from some RL pilot reports. It is a whole lot different from the 109s, in the sim and IRL. That's correctly modeled I believe ... Interesting, thanks I wonder if the the big radials in general were less of a handful regrading torque? If a significant amount of the torque is being generated due the crank it kind of makes sense, although I thought that most of it would come from the prop itself........................however that's an ASS-umption
Dakpilot Posted February 11, 2016 Posted February 11, 2016 One of the big issues with FW-190 and implementation in BoS is its very light controls and historic very high control authority, and how they transfer to joystick ingame In real life it did have a very vicious snap roll from accelerated stall, so much so that this was used as an evasive move by real pilots Quite simply it is hard to judge when you are reaching and going beyond the limit, and also easy to unexpectedly bleed much more energy than is necessary in a maneuver , keep the speed up and baby the inputs (prob more than you should need to) and you can be very effective over control, which is imho too easy and it can quickly lead to frustration Cheers Dakpilot 1
Wulf Posted February 11, 2016 Posted February 11, 2016 (edited) Some good advice here. I particularly like Robteks comments. So, where the 190 is concerned we have what is known in the trade as a 'year zero' situation. This means you must ignore everything you've ever read about the aircraft, because in this particular game it just doesn't apply. The BoS 190 is also referred to as a 2+2=5 situation. When you can repeat over and over again, 2+2=5, 2+2=5 and really mean it, (that's the key) you're well on the way to understanding the 190. Best tactics: climb to 6K and head for the front. When you get there (assuming you aren't shot down on the way) start a shallow dive. Watch for aircraft (any aircraft) approaching your flight path. If something does cross in front of you, start shooting - even a 'friendly' aircraft is better than nothing at all, but whatever you do, don't change course. When you get down to about 300 m bail out. Edited February 11, 2016 by Wulf 2
Asgar Posted February 11, 2016 Posted February 11, 2016 Some good advice here. I particularly like Robteks comments. So, where the 190 is concerned we have what is known in the trade as a 'year zero' situation. This means you must ignore everything you've ever read about the aircraft, because in this particular game it just doesn't apply. The BoS 190 is also referred to as a 2+2=5 situation. When you can repeat over and over again, 2+2=5, 2+2=5 and really mean it, (that's the key) you're well on the way to understanding the 190. Best tactics: climb to 6K and head for the front. When you get there (assuming you aren't shot down on the way) start a shallow dive. Watch for aircraft (any aircraft) approaching your flight path. If something does cross in front of you, start shooting - even a 'friendly' aircraft is better than nothing at all, but whatever you do, don't change course. When you get down to about 300 m bail out. 1
Dr_Molenbeek Posted February 11, 2016 Posted February 11, 2016 As Dakpilot said (the only point where i agree with him btw), how light stick forces are represented in flight sims is a big problem... the planes that were the easier and most pleasant to fly IRL, are in flight sims, the hardest to handle, and possess the greatest learning curve, funny isn't it ? I will avoid talking about FM... 4
SCG_Space_Ghost Posted February 11, 2016 Posted February 11, 2016 A lot of people will rush to tell you what they feel is wrong with it. I think the best advice is try not to let them ruin it for you. Well said.
Porkins Posted February 11, 2016 Author Posted February 11, 2016 Great advice, thanks all! Sounds like it is more of a boom and zoom plane.
216th_Lucas_From_Hell Posted February 11, 2016 Posted February 11, 2016 It's where it's a world-beater if you must, and personally I'd say it's more of a hit-and-run (then hit again) than boom and zoom specifically since its level speed is good. But it is also worth its salt in other situations, provided you get a good handle of what works and what doesn't. Ze_Harry has some fun videos on close-in fighting with the Fw-190
SR-F_Winger Posted February 11, 2016 Posted February 11, 2016 (edited) Which plane is out running the 190 lately? ? Ive been caught numerous times by LA5s on treetoplevels from even energy. Used up all my notleistung and it was still not enough to escape. Its a deathtrap IMHO. Wulfs suggestion is the only one that will keep you alive with this thing:P Every russian fighter with maybe the exception of the LAGG-3 (and even on this one i am not sure) has a far better energyretention than the FW. OP: Honestly. Take my advice and just dont fly it except you want to bomb a trainstation, trian or bridge with it. For everything else the bombload is too small and its handling and remaining characteristics will just take your fun in playing this GAME. Oh and i dont even start talking about the milkglass, "near dawn totally intransparent" windshield or "the BARS":P Edited February 11, 2016 by StG2_Winger 2
Porkins Posted February 11, 2016 Author Posted February 11, 2016 Ive been caught numerous times by LA5s on treetoplevels from even energy. Used up all my notleistung and it was still not enough to escape. Its a deathtrap IMHO. Wulfs suggestion is the only one that will keep you alive with this thing:P Every russian fighter with maybe the exception of the LAGG-3 (and even on this one i am not sure) has a far better energyretention than the FW. OP: Honestly. Take my advice and just dont fly it except you want to bomb a trainstation, trian or bridge with it. For everything else the bombload is too small and its handling and remaining characteristics will just take your fun in playing this GAME. Oh and i dont even start talking about the milkglass, "near dawn totally intransparent" windshield or "the BARS":P I will admit it was a relief to go back to the 109 after a few turns with the 190. It's a shame, because I love the 190's cockpit. Way too early to tell though if I'm done with it. Will definitely utilize it as a fighter bomber, and for a change of pace from the 109's.
Jade_Monkey Posted February 11, 2016 Posted February 11, 2016 In the event of finding yourself in a turn fight on this plane, do people use the first flaps setting?
Y-29.Silky Posted February 11, 2016 Posted February 11, 2016 In the event of finding yourself in a turn fight on this plane, do people use the first flaps setting? I do for gun solutions. But I fight in the vertical. Contrary to what people are saying, it isn't just this hit and run steel coffin. 1
Ace_Pilto Posted February 11, 2016 Posted February 11, 2016 In the event of finding yourself in a turn fight on this plane, do people use the first flaps setting? No, I use the quick roll to force an overshoot. If you're in a horizontal turn-fight in the 190 then you're probably defensive so horsing around with the flaps won't help you. You want to get into a situation where you can pull into the vertical, not turn tighter. Combat flaps are best for when you have speed but can't quite get an angle.
1CGS LukeFF Posted February 11, 2016 1CGS Posted February 11, 2016 Best advice for FW190: Dont fly it if you dont want to get frustrated. You are outrun, outrolled, outdived and outclimbed by russian fighters. Only thing it can do well is fighterbombing. Nonsense, as usual from you. 2
IVJG4-Knight Posted February 11, 2016 Posted February 11, 2016 As Dakpilot said (the only point where i agree with him btw), how light stick forces are represented in flight sims is a big problem... the planes that were the easier and most pleasant to fly IRL, are in flight sims, the hardest to handle, and possess the greatest learning curve, funny isn't it ? I will avoid talking about FM... That's worth 2 or more rep points.
JAGER_Batz Posted February 11, 2016 Posted February 11, 2016 It's the same engine of the ROF, give up, will not change ...
SR-F_Winger Posted February 11, 2016 Posted February 11, 2016 Nonsense, as usual from you. Truth that some people dont want to hear. As usual. 1
1CGS LukeFF Posted February 11, 2016 1CGS Posted February 11, 2016 Truth that some people dont want to hear. As usual. Nope, it's the same thing as always with you, "I was shot down by a Russian plane, therefore the Russian plane is over-modeled." Over and over and over again you repeat this. 13
216th_Lucas_From_Hell Posted February 11, 2016 Posted February 11, 2016 It's funny that virtually every Fw-190 ever modelled in any game/sim (except for the Fw-190D, always) is, according to these types, a flying coffin. Makes one wonder, is it really possible that every single quality FS developer got the aircraft wrong and Winger is somehow right? 5
III/JG2Gustav05 Posted February 11, 2016 Posted February 11, 2016 It's funny that virtually every Fw-190 ever modelled in any game/sim (except for the Fw-190D, always) is, according to these types, a flying coffin. Makes one wonder, is it really possible that every single quality FS developer got the aircraft wrong and Winger is somehow right? Because every WW2 sim now in the market is developed in same country. 5
9./JG27MAD-MM Posted February 11, 2016 Posted February 11, 2016 And ofc the 190D is from same country, is flying much better is still 400 kg more weight.
SCG_Tzigy Posted February 11, 2016 Posted February 11, 2016 Some good advice here. I particularly like Robteks comments. So, where the 190 is concerned we have what is known in the trade as a 'year zero' situation. This means you must ignore everything you've ever read about the aircraft, because in this particular game it just doesn't apply. The BoS 190 is also referred to as a 2+2=5 situation. When you can repeat over and over again, 2+2=5, 2+2=5 and really mean it, (that's the key) you're well on the way to understanding the 190. Best tactics: climb to 6K and head for the front. When you get there (assuming you aren't shot down on the way) start a shallow dive. Watch for aircraft (any aircraft) approaching your flight path. If something does cross in front of you, start shooting - even a 'friendly' aircraft is better than nothing at all, but whatever you do, don't change course. When you get down to about 300 m bail out. u funny
BraveSirRobin Posted February 11, 2016 Posted February 11, 2016 Because every WW2 sim now in the market is developed in same country. Hatefockewulfistan? 5
URUAker Posted February 11, 2016 Posted February 11, 2016 I will admit it was a relief to go back to the 109 after a few turns with the 190. It's a shame, because I love the 190's cockpit. Way too early to tell though if I'm done with it. Will definitely utilize it as a fighter bomber, and for a change of pace from the 109's. Porkins don´t listen to all this nonsense. When you get it right its one of the most satisfying planes in the sim. As some ppl are saying you can enter a turn fight, just make sure you are fast enough and fight in the vertical, if your victim turns to avoid you dont turn after him in the horizontal, do a loop or a high yoyo and try to guess what his exit vector is going to be, catch him coming out of the turn with a high deflection shot, the fw has good firepower to take him down. It takes practice of course. If you are not succesfull you will start to loose energy with every pass, so there will be a moment you will have to dive to gain speed and flight away to friendly territory, climb and go back to the fight, this way you can achieve more than one victory in one sortie. A part from the roll rate it feels great to me. And something very important, turn your pitch sensitivity (is that the right word?) curve all the way up to avoid those nasty stalls 3
Wulf Posted February 11, 2016 Posted February 11, 2016 Nope, it's the same thing as always with you, "I was shot down by a Russian plane, therefore the Russian plane is over-modeled." Over and over and over again you repeat this. Luke; could we maybe just once have a conversation about these issues without you resorting to abusive language and name calling. Thanks man...
=362nd_FS=RoflSeal Posted February 11, 2016 Posted February 11, 2016 Focke Wulf is a really good plane to fly in when you are on comms with somebody. On its own its pretty meh. It cannot fight for itself.
Recommended Posts