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It's maybe just me....


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Posted

Online, nobody ever around.  Once or twice a week maybe, at odd times, but that's about it.  (I know it's a niche genre.  I accept that it is a unique following)  

 

I also wonder if a lot of people are turned away from it by the frustration of just trying to find a runway in all of the grass.  Or spin outs on the runway lol.  Or the burn time of the engines.  I think the game is cool, and I'm happy to spend my money on it.  I'll continue to do so, but for me, I think it's a misfire.  

Does anyone still play 1946 or PF?  Also, been noticing the DCS WWII servers are starting to fill up some.  I honestly feel that if there was more online play, that the frustrations would work themselves out for me.  Just curious if I'm missing anything...like other servers or connection realms?  

 

PS....it's a good game!  I'm happy to own it and will spend more on it.  Just wondering where everyone is online at these days.

Posted (edited)

It's not just you. 

 

The entire online population shifted when stuff like War Thunder took most of the new players because it's more accessible. I think the challenge and effort required makes most of the millennials go back to Flappy Bird pretty quick because BoS is not interested in making you feel like a special snowflake.

Edited by JimmyBlonde
  • Upvote 4
Posted

Most nights on central European time there are 100+ players online. Weekends it's more like 150-200. It's not much, but certainly enough to keep a handful of servers going reasonably well.

 

If people can't find the runway or even taxi properly, they really have no business flying on expert servers. Instead they can join normal servers, where you either spawn on the runway, engine running or in the air.

I think the challenge and effort required makes most of the millennials go back to Flappy Bird pretty quick because BoS is not interested in making you feel like a special snowflake.

Quote of the night.

 

Made me :lol: and :cray: at the same time, because it's absolutely true.

ShamrockOneFive
Posted

I know people have said it before but... A multiplayer lobby and some other things like the ability to sort by game type (Normal vs Expert for example) might help to make things more community oriented. I think that's the barrier to getting people into multiplayer.

 

I spent tons of time in 1946 MP but with BoS it's been about 95% single player. And I'm loving that just fine. The AI is challenging and less predicable than in the older game. Really made some strides there event if it's quirky sometimes.

  • Upvote 1
Posted

Co-op and a working lobby would do a lot to draw in people and keep the ones who are here engaged.

 

I really think the next project on this series should involve:

 

1. A lobby

 

2. Proper co-op mode

 

3. Full integration of PWCG into the sim

 

In addition to 10 new planes and a map ofc ;)

Posted (edited)

I think a lot of guys became really disillusioned with the FW 190s really crappy roll-rate (and the frinkin bar) and just abandoned the game in droves.  It had an effect much like the Highland Clearances. :dry:

Edited by Wulf
Posted

I found the fix for the 190's woes. I dont fly it and use all the others in lieu.

=EXPEND=Capt_Yorkshire
Posted

its an awesome sim but it does need coop

Posted

Co-op and a working lobby would do a lot to draw in people and keep the ones who are here engaged.

 

I really think the next project on this series should involve:

 

1. A lobby

 

2. Proper co-op mode

 

3. Full integration of PWCG into the sim

 

In addition to 10 new planes and a map ofc ;)

 

 

In complete agreement with point 3 (integration of PWCG) and I would desire more scripted mission in the BoM campaign. IMO that would revive the SP-scene enormously.

II./JG77_Manu*
Posted

I found the fix for the 190's woes. I dont fly it and use all the others in lieu.

 

Same here. Pissing on the 20 odd bucks i spent for my favourite aircraft. 

Guest deleted@50488
Posted (edited)

I totally abandoned il2 BoS and DCS World :-)

 

End of combat simming for me...

 

Which of the two was better ?  Don't know - they're both great, each on it's own...  but, I'm back to good old FSX, and my PMDGs, A2As.... And I even have some great ww2 birds to play with...

 

As a ww2 Combat flightsim, of course il-2 gains hands down DCS  because of the lack of proper scenery in DCS, but that will change with time...

 

Flight dynamics wise, each of the two sims, which I still consider as the best I ever used in as far as flight dynamics goes, il-2 has it's irritating quirks, but so does DCS, and they both have remarkable aspects of modeling the flight characteristics of their modules.

 

Damage model is more ellaborated in il-2 IMO, even if there are many things happening behind the scenes in DCS World too...

 

Visual identification of other aircraft and ground targets is IMO much more plausible, I'd say perfect, in Il-2 BoS / BoM and very problematic in DCS ( unrealistic the way it is now in DCS specially when using the experimental imposters ...)

 

For immersion, sensation of being there, I still preferred il-2 BoS / BoM, and I believe that if in the Future the Devs find a way to port it into 64bit and DX11 / 12, that will make it feel even better... Performance in DCS was alwways superior in my system specially when it became 64 bit and then DX11.

Edited by A-User
7.GShAP/Silas
Posted (edited)

It's a transitional period between two generations.  Les Grognards are getting too old to fill out CFS multiplayer and young people have a severely reduced interest in a type of gaming so academically time-consuming and unforgiving.

 

An important step would be to include a dynamic persistent multiplayer campaign in the base game.  Relying on players to make their own fun to such an extent simply isn't realistic anymore on top of the commitment already required simply to understand how to operate the aircraft.

 

 

 

I think a lot of guys became really disillusioned with the FW 190s really crappy roll-rate (and the frinkin bar) and just abandoned the game in droves.  It had an effect much like the Highland Clearances. :dry:

 

 

You'd have to live in one hell of a vacuum to think that the roll rate on a single aircraft is responsible for a low multiplayer population.

Edited by Silas
II./JG77_Manu*
Posted (edited)
You'd have to live in one hell of a vacuum to think that the roll rate on a single aircraft is responsible for a low multiplayer population.

It's not only the roll rate though, climb rate and overall performance apart from top speed seems also off. The 190 is severely hampered in combat effectiveness overall, when compared to the real life counterpart.

This pissed of quite a few people (including me), however this definitely isn't the reason for a low multiplayer population - but it definitely put off a certain (rather small of course) percentage of players.

Edited by II./JG77_Manu*
  • Upvote 2
Posted

count me in for the list of people pissed of because of the wrongly modeled Fw

  • Upvote 1
7.GShAP/Silas
Posted (edited)

It's not only the roll rate though, climb rate and overall performance apart from top speed seems also off. The 190 is severely hampered in combat effectiveness overall, when compared to the real life counterpart.

This pissed of quite a few people (including me), however this definitely isn't the reason for a low multiplayer population - but it definitely put off a certain (rather small of course) percentage of players.

 

http://136.243.153.208/en/pilot/526/4./JG52Manu653/?tour=2

 

10.5 hours on DED in January. (I assume that's you, could be wrong)

 

 

count me in for the list of people pissed of because of the wrongly modeled Fw

 

EDIT: OOPS, linked the wrong dude! http://136.243.153.208/en/pilot/494/I./JG3_Asgar/?tour=2

 

 

2 hours on DED in January.

 

 

Anybody who reads these forums knows about your problems with the FW(especially Manu because he's so prominently vocal) .  You care about it, I get it.  But the fact that you guys sunk any time into an expert difficulty multiplayer server indicates that you are NOT a part of the real problem.

Edited by Silas
II./JG77_Manu*
Posted (edited)
Anybody who reads these forums knows about your problems with the FW(especially Manu because he's so prominently vocal) .  You care about it, I get it.  But the fact that you sunk that many hours into an expert difficulty multiplayer server indicates that you are NOT a part of the real problem.

No idea why you are showing stats of some random (unknown to me) people here?!?!

 

Btt..we are both still flying the Sim yes. But i know quite a few people who completely abandoned the Sim - and so don't care about posting in the Forums anymore what so ever. You won't see anything about those people, because they gave up. We did not, and that's why we are regularly showing the still existing problems. Because we, unlike others, still have hope, that it will get fixed eventually.

Edited by II./JG77_Manu*
Posted

 

 

If people can't find the runway or even taxi properly, they really have no business flying on expert servers. Instead they can join normal servers, where you either spawn on the runway, engine running or in the air.
 

 

Rubbish... you shouldn't be talking about getting rid of interested people, we should be finding ways to help and encourage more into the expert servers.

 

If taxiways that are well used actually looked well used and are well defined, not difficult to see because of the way grass is rendered, then that may help newer members on 'expert'  or should I say 'elitist' due to some simmers attitudes.

 

Maybe point them in the direction of some of the pdf maps of airfield runways and layouts, instead of telling them they have no business being there...  help them for god's sake, don't shoo them away????

  • Upvote 5
216th_Lucas_From_Hell
Posted

Trooper, I'm positive he meant they should take some time on Normal servers and offline to get the hang of the action so that expert servers wouldn't feel so hopeless.

 

Personally in the 20mins my PC held out without crashing on DED expert it was pretty straightforward to turn on the engine and drag the Lavochkin to the runway, not much of a problem there.

 

We kind of forget that this sim is in its infancy - not that it is unfinished, rather it didn't have enough time to mature like DCS or the first Il-2 had. DCS is the result of gradual improvements on Flanker, a game that's more than 20 years old. This Il-2 is fresh out of the assembly line, and even its engine predecessor RoF is only 7 years old. Give them time to flesh out all their ideas and visions really :)

  • Upvote 1
6./ZG26_5tuka
Posted (edited)

Servers are indeed empty during workdays with 2 exceptions, WoL and DED Expert. There's nothing wrong with the other servers and some of them are really great (StG2, Fighting Legends, Syndicate, ect) but it's the online ciomunity who developed to a big mob shifting from one server to another. You'll only ever see one decently populated server per evening. And if it's not your cup of tea for whatever reasons or is already full you have basicly no buisness in MP aside from making sightseeing tours on ghost town servers.

 

If you are looking for probably the best online expirience BoS has to offer yet I can only recommend participating in one of the upcoming Friday Night Bomber Flights events. It's well organized and you'll have a whole bunch of people meeting up once per week flying together.

Edited by Stab/JG26_5tuka
Posted

 

 

If people can't find the runway or even taxi properly, they

 

start across the airfield...... snow or not, new ground physics or not, players managed to start across the airfield again not using the long way to taxi to the runways. VVS players dive down from 4k to 0k with 700km/h to catch you at ground level.

Posted

You'd be amazed how many times I see some guy spawn in for the Russian side, start his engine and then have it stall on him because he never advanced the mixture. They'll do it 3 or 4 times and then quit the server, never to be seen again. (Then they probably go to metacritic and see the comforting band-wagon of other people who failed the mixture test where they linger amongst the bad reviews and axe-grinders)

 

I try typing in the chat sometimes but it never seems to help.

 

Can somebody tell me why the the idiot automatic start sequence insists on reducing the mixture on those Russian planes? It's illogical and it is definitely costing potential pilots

  • Upvote 3
Posted

 

 

Trooper, I'm positive he meant they should take some time on Normal servers and offline to get the hang of the action so that expert servers wouldn't feel so hopeless.
 

 

Ah, sorry if I got it wrong... It's my age you see! lol!... Who am I again?

Posted

Oh one more thing-theater is uninteresting.

I have great fun in it as is, but if we were fighting spits, hurris, thunderbolts, and Warhawks over Libya or Italy I think you'd have to beat the westerners off with a stick to keep from overloading the servers.

 

And co-op. Really need that.

216th_Lucas_From_Hell
Posted

You'd be amazed how many times I see some guy spawn in for the Russian side, start his engine and then have it stall on him because he never advanced the mixture. They'll do it 3 or 4 times and then quit the server, never to be seen again. (Then they probably go to metacritic and see the comforting band-wagon of other people who failed the mixture test where they linger amongst the bad reviews and axe-grinders)

 

Some good news for you, straight off DD 120 :)

 

7. Improve engine start procedures on all planes by setting engine control axes to positions convenient for taxiing and take off;
  • Upvote 1
Posted

Like old people and new generations became used to easiness of CS/COD and BF's, people (old and new) became used to easiness of War Thunder, where is easy get some kills in half hour.

  • Upvote 1
Posted

Most of the people play SP. 

  • Upvote 2
Posted

I can't understand why everyone gets so pissy about the 190 being "screwed" up.

 

  1. It shouldn't even be in our theatre
  2. It is still a superior aircraft
  3. Roll rate issues?  Really?  Sure a La-5 or LaGG 3 can give it a hard time but they still get out rolled.

I love the 190 too and fly it every chance I get to fly Axis, but to hear people complain about it, people who never step foot in a Yak, LaGG, or La, shouldn't get to complain.  If they did they would understand that anything beyond 450kph starts to SEVERLY hamper the Russian aircraft roll rates.  Now, from what I have read in historical pilot accounts 190 drivers didn't spend too much time turning in dogfights.  Maybe if they did they the "Legend" wouldn't be so large.

 

Now, looking at it from that point, when a 190 driver sticks to high speed attacks they always get their kill if it is a 1v1 fight.  At speed the 190 is the only aircraft that can roll fast and turn fast, everyone else suffers from high speed control surface hampering. 

 

And while we are on the topic of roll rate, why is it that a 109 F/G can roll with a La5 or LaGG3?  Shouldn't that be OP?  Or maybe it just works the same way as it does when I'm in a Yak rolling with a 190?  I am not nearly as fast in the roll... but I'm fast enough to make it an energy burning affair for the both of us.  And when energy gets low, who should be the better preforming aircraft?  A Fw-190 or a Yak-1?  Maybe this is the point our Axis drivers realize they should run and escape just to see their climb-rate isn't that much better to be a difference maker?

 

Truth is a lot of the Axis pilots get shot down when they are low E or misjudge their opponents E. 

  • Upvote 1
Posted

I can't understand why everyone gets so pissy about the 190 being "screwed" up.

 

  1. It shouldn't even be in our theatre
  2. It is still a superior aircraft
  3. Roll rate issues?  Really?  Sure a La-5 or LaGG 3 can give it a hard time but they still get out rolled.

I love the 190 too and fly it every chance I get to fly Axis, but to hear people complain about it, people who never step foot in a Yak, LaGG, or La, shouldn't get to complain.  If they did they would understand that anything beyond 450kph starts to SEVERLY hamper the Russian aircraft roll rates.  Now, from what I have read in historical pilot accounts 190 drivers didn't spend too much time turning in dogfights.  Maybe if they did they the "Legend" wouldn't be so large.

 

Now, looking at it from that point, when a 190 driver sticks to high speed attacks they always get their kill if it is a 1v1 fight.  At speed the 190 is the only aircraft that can roll fast and turn fast, everyone else suffers from high speed control surface hampering. 

 

And while we are on the topic of roll rate, why is it that a 109 F/G can roll with a La5 or LaGG3?  Shouldn't that be OP?  Or maybe it just works the same way as it does when I'm in a Yak rolling with a 190?  I am not nearly as fast in the roll... but I'm fast enough to make it an energy burning affair for the both of us.  And when energy gets low, who should be the better preforming aircraft?  A Fw-190 or a Yak-1?  Maybe this is the point our Axis drivers realize they should run and escape just to see their climb-rate isn't that much better to be a difference maker?

 

Truth is a lot of the Axis pilots get shot down when they are low E or misjudge their opponents E. 

Well, this is simulation, right?

 

I would expect that every single plane is modeled as accurate as possible. Not just FW-190 but every single plane. If there is something wrong, this forum is the place to mention it.

  • Upvote 4
Posted

After the Dev's have had so much rant's complaints, hate and accusations of political bias along with constant mocking on this and many other sites i find it hardly surprising

 

that now any legitimate (Luftwaffe) claim is lost amoungst all the (hostile) noise and ignored...which is a real shame, as said by Zami above, what (most) people want is accuracy (within reasonable limits) for all

 

Cheers Dakpilot

  • Upvote 1
Posted

If it's broken, if it's not right, it should be fixed... pretty simple really.

That goes for any plane, not just the 190...

  • Upvote 2
6./ZG26_5tuka
Posted (edited)

There were plenty of calm and friendly FM reports and many others probably went via PMs because of how short reasonable discussions tend to go in this forum as soon as FM or FW are being even menitoned in one post.

 

When I repported the Fw-190 tailwheel for instance to be very sensetive on ground when unlocked and that it was showing too high ground loop tendencies I was bitterly offended by "simmers" and "hardcore pilots" to stop whining and learn to it properly (infact, after changes were implemented, the accusions were faced towards the devs for "listening to luftwhining" and "dumbing down the sim"...quite funny considering sth as minor as a tailwheel friction value). With such often unimformed or ignorant people taking part in FM discussions it's no wonder things go down in flames.

 

It is very noticeable how well BoM aircraft feel compared to some of the previous BoS ones and the changes anounced with DD120 gave new hope. Still there are many more issues like the La-5 and Lagg-3 roll rate (which was seemingly based upon La-5F data), F-4 overspeeding ect. but at least BoS FMs are not going to be left behind in favour of new developments.

 

And to get this straight not all reports being made are about german aircraft nor by people flying exclusively german planes. There're still peolpe with a reaosnably objective mind only caring for historically accuracy and helping to make this game the best flight sim around.

Edited by Stab/JG26_5tuka
  • Upvote 3
Posted

As far as fixing the planes go, I don't think a lot of people understand what kind of a job that is.  In a sim like War Thunder or DCS you can just adjust the data in the tables to match what the data you are using says.  That is because their sims are table based. 

 

This sim is not table based.  It is a dynamic atmosphere that our aircraft interact with which gives it its amazing feeling.  So to take the 190, for example;  It climbs too slow in the lag zone, so to fix that you have to adjust the HP output of the engines because the game is modeling it all dynamically.  It's not as simple as "if alt is greater than 1000m lower climb rate x%" or to some value.  No, that isn't how it works here.  Your 190 is being drug through a fictitious atmosphere that is interacting with your aircraft.  So to adjust the climb rate in the lag zone means that above and below that zone the 190 will be over preforming.  So, do we have a close 190 that preforms almost right or do we have a 190 that preforms as it should in the lag zone but is way to fast and powerful low and high?

 

Everyone says all they want is a sim that gets as close as possible to history as can be made.  But when presented with it, it's just not good enough.  No one takes the time to see just how such changes would work and understand that we have the best product available.

  • Upvote 1
II./JG77_Manu*
Posted (edited)

I can't understand why everyone gets so pissy about the 190 being "screwed" up.

 

  1. It shouldn't even be in our theatre
  2. It is still a superior aircraft
  3. Roll rate issues?  Really?  Sure a La-5 or LaGG 3 can give it a hard time but they still get out rolled.

I love the 190 too and fly it every chance I get to fly Axis, but to hear people complain about it, people who never step foot in a Yak, LaGG, or La, shouldn't get to complain.

 

1. We spent 20 bucks for it

2. that's not the point

3. It's the difference in roll rate. IRL, with the 190 you'd win every scissors fight, that was the way to go..in the game, that doesn't work like it should - just one of many possible examples

 

Apart from that. People like you, who game the sim, or at least see it as game with things like "balance factor" etc, will never understand people like me, who don't care how good or bad a certain plane is concerning "game balance". I fly the Lagg, or even the I16 regularly, so i don't need anybody to tell me such nonsense. All that i care about is that all aircraft have the performance, including everything thats imporatant for combat, of their real life counterparts. I don't care if this or that is better. I want them to be like they were in real life. And if we would have the 262 in game, which could slaughter everything else, i would still complain if it wouldn't match at least roughly the real aircraft in terms of performance. 

And the 190 is one of 3 aircraft in this Sim right now, that's way off. (ignoring the fact right now, that no aircraft in the game is behaving like it should in every department - engine limitations and high alt performance)

Edited by II./JG77_Manu*
Guest deleted@50488
Posted

..  In a sim like War Thunder or DCS you can just adjust the data in the tables to match what the data you are using says.  That is because their sims are table based. 

 

You couldn't be more far from truth regarding DCS World... which uses a BeT-like FDM just like Il-2 BoS ...

216th_Lucas_From_Hell
Posted

Aaaaaaand this has turned into a discussion about the Fw-190 and DCS :)

 

Judging by the current advances made in the FM department and elsewhere, there is a pretty big commitment to remedy any parts of the game which were in some way off reality, even if slightly. Now all one needs is a good measure of patience. With that in mind I'm sure each aircraft will slowly get closer and closer to reality.

 

That being said - like in every sim unfortunately - there has been a good amount of poison set aside for the devs lately, which at least to me feels really out of place. People accusing developers of some kind of bias, calling them arrogant/a-holes/incompetent and whatever gives, saying the game is s*** or broken because of minor aspects like FM details on either side... An attitude that makes the average 13 y.o. X-Box kiddo who goes play CoD with the standard salute "whts up u fgts" look like an educated gentleman.

II./JG77_Manu*
Posted

 

 

That being said - like in every sim unfortunately - there has been a good amount of poison set aside for the devs lately, which at least to me feels really out of place. People accusing developers of some kind of bias, calling them arrogant/a-holes/incompetent and whatever gives, saying the game is s*** or broken because of minor aspects like FM details on either side... An attitude that makes the average 13 y.o. X-Box kiddo who goes play CoD with the standard salute "whts up u fgts" look like an educated gentleman.

Lately? Didn't see stuff like that lately...you should have been around a year ago, or one and a half, there it was pretty pretty bad. Like you explained..but i think you saw those people less and less in the recent months..

216th_Lucas_From_Hell
Posted

I was following these boards from last summer so I got the tail end of it - how this sim sucks because of the Yak flaps, the winter map is crap, the Bf-109F-4 is cheating high up and so and so, not to mention the amount of nonsense people were saying elsewhere (which nearly put me off from checking this sim out, but I watched a couple of videos and very clearly it was as if they were talking about two different sims). It's funny how attitudes dramatically changed after the summer and autumn maps were introduced together with BoM aircraft - it's as if people were complaining out of having nothing new to discuss.

 

But this month every now and then I see a couple of knucklehead-like attitudes (even from otherwise level and reasonable people). One reason why a lot of the developer (i.e. not producers) team is often seen more at the Russian forums is, ease of language asides, that discussions there while more heated are less personal from what I've seen, which makes the affair less taxating and encourages them to go and hang out there more.

II./JG77_Manu*
Posted

 

 

One reason why a lot of the developer (i.e. not producers) team is often seen more at the Russian forums is, ease of language asides, that discussions there while more heated are less personal from what I've seen, which makes the affair less taxating and encourages them to go and hang out there more.

 

I can tell you the reason. First of all, noone apart from the former Soviet states speaks Russian. Meaning, you have all likeminded people together. No Russian would argue about German aircraft underperforming. If a Russian finds a thing he doesn't like, i.e. Russian aircraft not performing like he wants, he will rather find a lot of people supporting him, but no one will speak against him, because there is no "other side".

I would be amazed, if you find any topic in the Russian forum claiming that a Russian plane is overperforming, or a German plane underperforming.

Whereas in the English Forum we have both sides. People from Eastern Europe, USA or France, also Russians who hang out in both Forums, who fancy Russian planes over German ones due to various reasons. So anytime a FM related topic gets discussed, you have both sides involved, no matter how clear something is wrong (or right), you'll always find that biased people, that they will fight against it, get personal, and the stuff is derailing. 

Reason why the Devs are welcomed better in the Russian forums is maybe, that no Russian aircraft has ever underperformed in this Sim.

Posted

quote ..." A multiplayer lobby and some other things like the ability to sort by game type (Normal vs Expert for example) might help to make things more community oriented. I think that's the barrier to getting people into multiplayer."

 

 

+100.000....

 

I fly Bos only in multiplayer and almost never alone ...i play coop style even on public server , and it s a hard work to rejoin with friends of differents teams and squads ...

 

One thing come to my mind if everysquad remains on his own team speak no chance to meet ppl ... 

 

We know there will be no lobby so instead of that :     USING BOS official Team speak every time we fly can be a walk around to fly coop style

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