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IMHO: This is how the technology needs to be treated in order to stay competetive


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Posted

Well I guess if 1CGS/777 had the backing of military contracts very keen for implementing VR  they would have the budget requirement to introduce a new engine which is compatible with something like DX11/12 which will be of great benefit for VR

 

Hopefully when VR becomes more mainstream BoS/BoM will also get that re-write when budget allows

 

Cheers Dakpilot

Posted (edited)

Well I guess if 1CGS/777 had the backing of military contracts very keen for implementing VR  they would have the budget requirement to introduce a new engine which is compatible with something like DX11/12 which will be of great benefit for VR

 

Hopefully when VR becomes more mainstream BoS/BoM will also get that re-write when budget allows

 

Cheers Dakpilot

+1 I already suggested that the porting of BOS to a newer DX and the VR-implementation could be crowdfunded. If 777 themselves would make a poll in that regard i am almost certain to know the outcome.

Edited by StG2_Winger
  • Upvote 1
Posted

I'm happy with what I have

Posted

Technological change - especially more graphics woo -  is not a priority for me. Actually I would vote against it if there was a poll.

 

What is far more important is that BoX works as a game/sim in whatever format you like to use it. That means flexible, immersive SP and an MP system that can be used to create the missions and servers that the MP people want.

Posted

and that we still have it in 10 years time :)

Posted

and that we still have it in 10 years time :)

The dev won't be in business in ten years time if they don't move to VR. Most of the community will have moved on to VR flight sims, like DCS and COD/MED. Il-2 won't die, it will just have a small community like EAW.

SYN_Vorlander
Posted

The dev won't be in business in ten years time if they don't move to VR. Most of the community will have moved on to VR flight sims, like DCS and COD/MED. Il-2 won't die, it will just have a small community like EAW.

+1

Posted

 

 

an MP system that can be used to create the missions and servers that the MP people want

 

What would that be? (no snark here, I'm genuinely interested to know) 

Posted

What would that be? (no snark here, I'm genuinely interested to know) 

 

I am not an MP person for the most part, so I am simply repeating what I read often here - that they (MP'ers)  want or need an easier way of setting up servers and something like the Hyperlobby to get people to join in, but please do not ask me about the details.  That was mentioned for the sake of completeness: personally I am SP oriented, but there seems to be a general consensus that for the game to succeed it needs to satisfy both audiences.

 

My own view is that a game can be some way behind the technology curve and be successful, if it is a good game, but no matter how snazzy the technology a bad game is doomed.

 

At the moment, BoS SP is a bad game, and there are plenty of complaints about MP too. IMHO fixing these issues is critical triage, worrying about technology is best left until it - the technology - is much more mature.

 

As to VR being the thing in 10 years time - 10 years might as well be a thousand from the point of view of a small business. They need to get the game right now.

  • Upvote 1
Posted

While I agree somewhat, it is partly the technology which can serve as fix for many of the performance issues, thus improving a lot of the problems with MP and SP

 

Cheers Dakpilot

Posted

I'd rather see an 'open canopy' animation. 

Posted

Well I guess if 1CGS/777 had the backing of military contracts very keen for implementing VR  they would have the budget requirement to introduce a new engine which is compatible with something like DX11/12 which will be of great benefit for VR

 

Hopefully when VR becomes more mainstream BoS/BoM will also get that re-write when budget allows

 

Cheers Dakpilot

Yes upgrading BOS to DX 11 or 12 would be nice, but it is not necessary to implement VR support.

 

I can't believe how often I have read on these forums that BOS does not have VR because of the Oculus decision to not continue DX9 support. That includes the BOS devs using it as an excuse not to implement VR even after endless promises of VR support during development and even after the official BOS release.

 

Just because Oculus decided not to continue official support for DX9 that does not mean DX9 can't be used. To the contrary, Live For Speed is DX9 based, has long supported excellent VR implementation and the latest release today upgrades that to the current Oculus V0.8 runtime, with LFS also being submitted as a launch title for the CV1 Rift.

 

To use DX9 just takes a wrapper, there is a slight GPU hit but it is by no means impossible to have a DX9 based game for VR, nor does it cost a fortune. In many cases the best addon VR implementations like LFS and FlyInside VR support for Prepar3D have been done by small teams or even lone developers.

 

So to be clear, BOS does not have VR support because the devs have decided not to implement VR support, it is as simple as that!

Posted

Maybe the problem is a communication problem with the devs of Oculus Rift. If 1CGS advertised VR support, they would also need to maintain it, which requires support from Oculus Rift, or at least a guarantee of backward compatibility of new OR runtimes. And if I understand earlier statements from 1CGS, they failed to get that from OR.

 

I would also love to have VR support, but maybe we are barking at the wrong tree. Maybe we should be putting some pressure on OR to show more interest in 1CGS needs.

Posted

Live for speed gets 250fps on a pentium dual core @2.5GhZ

 

I would say there is a fundamental difference in performance of BoS

 

Cheers Dakpilot

Posted

Maybe the problem is a communication problem with the devs of Oculus Rift. If 1CGS advertised VR support, they would also need to maintain it, which requires support from Oculus Rift, or at least a guarantee of backward compatibility of new OR runtimes. And if I understand earlier statements from 1CGS, they failed to get that from OR.

 

I would also love to have VR support, but maybe we are barking at the wrong tree. Maybe we should be putting some pressure on OR to show more interest in 1CGS needs.

False, it is up to any developer to maintain their product relative to other software of peripherals, it is not the responsibility of other entities be they Oculus or anyone else.

Posted

Live for speed gets 250fps on a pentium dual core @2.5GhZ

 

I would say there is a fundamental difference in performance of BoS

 

Cheers Dakpilot

It may well be that BOS devs don't want to optimize for VR, that is a legitimate development choice, but then they should not be blaming Oculus or VR requirements in general for their own choice.

 

But if you follow the history of comments there are repeated claims by BOS devs of VR being an awesome experience so I presume 60fps was not much of an issue, though where VR is headed, 90+fps, may well be, though that has not stopped other flight sims from implementing VR support.

 

Again all of these are 1CGS dev choices.

Jason_Williams
Posted

No you are wrong. We did build Oculus support. They pulled the rug out from under us with no warning and no consultation after we bent over backwards to rush implementation. They decided that, not us. They are forcing small companies like us to make difficult choices. Currently we can only make more content, fix bugs and take small steps in technology.

 

Implementing DX 11 or 12 is expensive and we have CUSTOM engine with only 1 programmer who understands it. It is much easier to make such changes with off the shelf engines and larger teams better funded teams. For the thousandth time, we are not against VR, we are against to upending our entire development flow for something that we already built support for.

 

I'm sure we'll get their someday, but it may be a while.

 

Jason

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