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VR and Rise of Flight


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Posted

Was there any discussion of adding that addition? That would be rather neat....maybe instill some longevity into ROF and add a little PR given that everyone is going head over hills right now.

  • 3 weeks later...
Posted

 

So...you're product could so much better.

216th_Lucas_From_Hell
Posted (edited)

The VR companies have so far refused to properly collaborate with 1C:GS and give them the support they need to implement VR in Il-2, likely the same case for Rise of Flight. Oculus told them one thing during the development phase then changed their requirements halfway, ruining the work they had done, and other companies have not even replied to their requests.

 

As it stands now, there are plans to bring the game engine up to cutting-edge standards but these of course will come after work on Battle of Moscow is done. This will probably make way for VR implementation, but please understand that both producer Jason and 1C:GS developers actually did try to get it done, the other parties dropped the ball on them.

Edited by Lucas_From_Hell
  • Upvote 1
Posted
All the issues around BOS creators and Oculus are in the past. The present reality is that virtual reality is the future to go.

There is not point to spend time talking about what Oculus or 1GCS did in the past. The future revenue of 1CGS/777 will depend on what they are currently doing.

 

All this is a question of money. How much is needed to bring ROF/BOS to VR?

 

This is just an investment that they will need to do sooner or later, and the later they will do the more users they will lose since other companies will gain market.

 

I have ordered the Rift the first day it was available, and I would pay 300€ if ROF/BOS is migrated to VR. I think that many BOS/ROF users here would also contribute to support that effort.

 

So, what it can be more important than supporting VR?

The VR software/hardware is pretty much defined, so why waiting to complete the BOM development? Why not working in paralell?

 

1GCS/777 has the knowledge, the plane 3D models, the physics, the market, how much does it cost to build ROF in Unity/Unreal/Crytek? or to use DX11/12?

 

Why you don´t knock the door of Oculus, Microsoft or whoever to get finnacial support? Why you don´t prospect the ROF/BOS users to know how much you would raise?

 

How all the people wanting ROF/BOS in VR can help 1GCS/777 in supporting VR? Please, let us know.

Posted (edited)
The present reality is that virtual reality is the future to go.

 

 

That's what companies that sell head mounted displays with "VR" label want you to believe. HMDs work well with games written to work within limits set by HMD, not other way around. Controlability by gamepad is "future to go", too, why don't we ask for flightsims to be flyable with X-box controller?

Edited by Trupobaw
  • Upvote 1
Posted (edited)

This is just an investment that they will need to do sooner or later, and the later they will do the more users they will lose since other companies will gain market.

 

How do you know that? and why would they lose market share? It's not like there is bottomless pit of flight sim developers out there!

 

VR is nothing more than a gimmick at the moment. Sure they're working on it, but the bottom line is the technology is in its infancy. And it shows!

 

I think Flavor Flav said it best.

 

 

Don't believe the hype!
Edited by HippyDruid
Posted

 there are plans to bring the game engine up to cutting-edge standards but these of course will come after work on Battle of Moscow is done

 

There were statements but they were generic at best... nothing suggesting an update to "cutting-standards" at all (and what would these "standards" mean?) ... or did I miss something?

Posted

I'll wait for the second generation of companies to emerge with cheaper and better designed VR.  In the meantime, Facebook is welcome to recoup their 7 billion through somebody else.  :)

Posted

There is nothing that says it is the future to go, personally I doubt it. Personally I think it would be a hoot having one, but I would not use it more than 10% of the time. The many disadvantages coming with this will in my opinion reveal itself and it will cool down to be exactly what it is , a neat gadget. Right now it is hysteria 

  • Upvote 1
Posted

I hope that both sims continue to be developed and supported with new feature sets.  VR is very immersive in flight/space sims.  I hope soon everyone has a chance to experience VR in games like DCS, Elite Dangerous and FSX/P3D and see what its all about.  Once you have tried it, I think most will agree that it is the future for our hobby. I don't think that it will be VR or nothing, but an added feature for more immersion like TIR and HOTAS setups.  Down the line I am equally excited about the AR scene and how it will be implemented in our games  :salute:

  • Upvote 1
Posted

It's a simple answer really. When VR device adoption reaches the point where it's financially viable or even necessary for 1CGS to invest in accommodating the devices. Then it will be done. For now VR ownership is likely to be low due to the cost of the devices themselves and the hardware required to run one. A quick check of the Steam survey shows only 22% have 4GB+ of VRAM which is one of the minimum specs (i.e. a GTX 970) plus there is a lack of VR titles right now. So it presents the whole chicken and egg dilemma.

I don't doubt it will all be very cool someday but it will take time.

Posted

It's a simple answer really. When VR device adoption reaches the point where it's financially viable or even necessary for 1CGS to invest in accommodating the devices. Then it will be done. For now VR ownership is likely to be low due to the cost of the devices themselves and the hardware required to run one. A quick check of the Steam survey shows only 22% have 4GB+ of VRAM which is one of the minimum specs (i.e. a GTX 970) plus there is a lack of VR titles right now. So it presents the whole chicken and egg dilemma.

I don't doubt it will all be very cool someday but it will take time.

 

Sharpe, you more than most would agree that simming requires powerful hardware and most simmers who have already adopted DKs are having a great immersive time with them now. The March/April release of the consumer versions of Rift and HTC are only going to improve on the coolness and with your rig DCS World 2.0 will be exceptional on day one. :cool:

 

For WWII flight combat fans, the upcoming CLOD-TF 5.0 plans to add VR support so its not too far away :salute: . 

Posted (edited)

Well yes I agree flight sim players in general probably have better than average hardware. Unfortunately we are also very few in numbers.

Edited by SharpeXB
  • 2 months later...
Posted

I have a Dk2 and have tried to get RoF and BoS to work via various 3rd party solutions. None worked that well.

DCS works well enough and gives a taste of what VR can bring in the future.

 

The reality is that I didn't think the resolution is quite there yet to make combat flight sims workable.

Even though the cove has a better res, it is still not good enough for us. Unless you are prepared to accept icons on.

 

Civilian flight sims may work better, as spotting an enemy that is out to kill you is not a high priority for a 737 pilot :)

 

So in the meantime I think Feathered summed it up for me.

 

 

I'll wait for the second generation of companies to emerge with cheaper and better designed VR.  In the meantime, Facebook is welcome to recoup their 7 billion through somebody else.  :)

SYN_Mike77
Posted

There were statements but they were generic at best... nothing suggesting an update to "cutting-standards" at all (and what would these "standards" mean?) ... or did I miss something?

When that statement was made their were two major changes that had to be made:1  Move to 64 bit system.  2 move to DX11 or 12.  They've done half of that already.  

 

And yeah, I think VR will have the same impact in the next few years as 3D TV has had in the last few years.

1PL-Husar-1Esk
Posted (edited)

3D TV had rader slim success.

I use VR little bit more - two times in week what is plenty... this generation is not enough for combat sims.

Edited by 307_Tomcat
  • Upvote 1
Posted

 And yeah, I think VR will have the same impact in the next few years as 3D TV has had in the last few years.

So in other words you're saying VR will flop right? ;-)

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