EAF_51_FOX Posted January 25, 2016 Posted January 25, 2016 Hi all, and thank first to Mr Pat for the great tool of mission generator. However I have a issue because I've messed up some standard parameters given by default on advanced config and now I see LOTS of enemy planes engaging me in every mission!!. I need a help, may be if anyone can post here a good config (?) file of PWCG , as to fly mission engaging a BALANCED number of enemy/friendly flights AND enganging no more than 4-8 enemy planes at once, also (if possible with very low or nothing ACE opponents too) as to pratice me with the game. I Thank everyone who can post here about this if possible, or write a step-by step all parameters I have to set in Simple AND Advanced config of PWCG. thank you.
borris70 Posted January 25, 2016 Posted January 25, 2016 Hello. I am having the same problem. Have been lowering max in every possible way,but still out numbered in most missions. Flew a mission yesterday and there were 16 enemys in the air.And i have set max enemy flight to 3. Have to ask Pat more about this problem. It is a pain in the ass.hehe
Azdack Posted January 25, 2016 Posted January 25, 2016 I think the best way is to play thinking as the pilots did at that time : to stay alive, to take off, to fight if possible and to land alive. I don't mean to be a coward but before getting involved in a fight to be able to evluate the situation...If the bandits are overnumbered : to run away. In PWCG when I run from overnumbered bandits there is always one or two bandits not staying with their wingmen and following me. When I am away enough i turn and engage fight. Often i have a kill flying that way and I stay alive. Reading narratives of WWII pilots they don't speak about engaging overnumbered ennemies unless to be sure to have the advantage of surprise to fly higher then the bandits to dive to shoot and to run. They don't speak about long dogfights. They speak about having the bandit a few seconds in the gunsight maybe 2/3 seconds to shoot and away to take altitude to keep theirs "E" (altitude+speed) and to come back into the fight...maybe. Some german pilots said that the great advantage of Marseille (famous german pilot kia) was his ability to see the ennemies before all other pilots flying with him and to have time to prepare the attack.
borris70 Posted January 25, 2016 Posted January 25, 2016 Yes.i agree. I have accepted this issue now.and in ww2 there were garantied some fights that the enemys outnumbered you.. Just like you said.try fighting as best as you can.and run when neccesary..
Bando Posted January 25, 2016 Posted January 25, 2016 (edited) Well, I run away a lot lately. Only to be followed by a couple of squadrons. I have set enemy flights to max 3 min 1 and max enemy planes to 6. Often some 12-16 planes follow me and me alone. Sigh. I've reported this in the 'bug reports' thread. I am not sure Patrick can do something about it, although this behaviour never happened in the 'vanilla' campaigns. Edited January 25, 2016 by Bando
borris70 Posted January 25, 2016 Posted January 25, 2016 Yes.i was up against 16 enemys yesterday to. Hope pat can do something about it..
EAF_51_FOX Posted January 25, 2016 Author Posted January 25, 2016 (edited) I think the best way is to play thinking as the pilots did at that time : to stay alive, to take off, to fight if possible and to land alive. I don't mean to be a coward but before getting involved in a fight to be able to evluate the situation...If the bandits are overnumbered : to run away. In PWCG when I run from overnumbered bandits there is always one or two bandits not staying with their wingmen and following me. When I am away enough i turn and engage fight. Often i have a kill flying that way and I stay alive. Reading narratives of WWII pilots they don't speak about engaging overnumbered ennemies unless to be sure to have the advantage of surprise to fly higher then the bandits to dive to shoot and to run. They don't speak about long dogfights. They speak about having the bandit a few seconds in the gunsight maybe 2/3 seconds to shoot and away to take altitude to keep theirs "E" (altitude+speed) and to come back into the fight...maybe. Some german pilots said that the great advantage of Marseille (famous german pilot kia) was his ability to see the ennemies before all other pilots flying with him and to have time to prepare the attack. M8 do you realize that we are talking about a SIM GAME?. I respect your behaviour playing this game but you too have to respect my request here. I want to sit to my monitor and have fun, not to be frustrated and even not to re-live full ancient situation of pilot of WWII like you intend to. I've open this tread for a precise my request and if you or other people here don't have the right answer/solution posting a good setting of PWCG config, then please don't waste your time and don't pollute this tread with your philosopy about how and why you play this game. Thank you. Edited January 25, 2016 by EAF_51_FOX
PatrickAWlson Posted January 25, 2016 Posted January 25, 2016 Back on topic - I think that I might know where the fighters are coming from. I have logic that limits the number of friendly and enemy fighter missions ti half of the included total. However, the non fighter missions have a 50/50 chance of having an escort. If there are three enemy flights that can easily turn into 12 enemy fighters. Try reducing odd of escort in advanced config: You are looking for: Odds a mission is escorted Set it to zero to eliminate escorts and see what happens.
SCG_Space_Ghost Posted January 25, 2016 Posted January 25, 2016 (edited) M8 do you realize that we are talking about a SIM GAME?. -snip- Precisely. If you think that taking a piss on a user making a well-meaning suggestion to you is somehow justified I suggest you log out and not come around here again. This is a "sim game" as you have put it - remind me again why our experience has to be catered to your expectations..? Edited January 25, 2016 by Space_Ghost
EAF_51_FOX Posted January 25, 2016 Author Posted January 25, 2016 (edited) Precisely. If you think that taking a piss on a user making a well-meaning suggestion to you is somehow justified I suggest you log out and not come around here again. This is a "sim game" as you have put it - remind me again why our experience has to be catered to your expectations..? Because this is a FORUM did you know mr Ghost..? Then this is a (quiet) place where people share their experience an knowledge: today I ask about something or share my problem(s), tomorrow may be I share my experience with other people here trying to give right suggestion to solve others problem(s) or their request, ..but avoiding to give my philosophy instead of good answers to question for shure like someone did. And finally for shure you are not the one that can judge or tell me if stay or leave here even if you are a founder I think, take a look you to other side if you don't understand the meaning of my above answer please. Regards. Edited January 25, 2016 by EAF_51_FOX
EAF_51_FOX Posted January 25, 2016 Author Posted January 25, 2016 Back on topic - I think that I might know where the fighters are coming from. I have logic that limits the number of friendly and enemy fighter missions ti half of the included total. However, the non fighter missions have a 50/50 chance of having an escort. If there are three enemy flights that can easily turn into 12 enemy fighters. Try reducing odd of escort in advanced config: You are looking for: Odds a mission is escorted Set it to zero to eliminate escorts and see what happens. Thank you Pat for your constructive suggestion, and I renew my congratulations to you for your good work here also shared freely for all us enthusiastic players of this great game. Cheers.
borris70 Posted January 26, 2016 Posted January 26, 2016 Sounds logical Pat. Will try asap Thanx for good advice
Bando Posted January 26, 2016 Posted January 26, 2016 Back on topic - I think that I might know where the fighters are coming from. I have logic that limits the number of friendly and enemy fighter missions ti half of the included total. However, the non fighter missions have a 50/50 chance of having an escort. If there are three enemy flights that can easily turn into 12 enemy fighters. Try reducing odd of escort in advanced config: You are looking for: Odds a mission is escorted Set it to zero to eliminate escorts and see what happens. I will certainly give this a go. Thanks!!
Azdack Posted January 26, 2016 Posted January 26, 2016 Mister Fox you can be sure i'll keep on sharing my "philosophy" on this forum which is created to share opinions between not aggressive democratic gentlemen. By the way I can read on different posts that PWCG was created to be as close as possible to the reality of BOS and later BOM as it could be in the sky above Stalingrad or Moscow at that time. Therefore PWCG asks the player to be clever before diving head first in the fight as the russian or german pilots had to do if they wanted to stay alive. Besides PWCG can also be used as duck hunting. 1
EAF_51_FOX Posted January 26, 2016 Author Posted January 26, 2016 (edited) Mister Fox you can be sure i'll keep on sharing my "philosophy" on this forum which is created to share opinions between not aggressive democratic gentlemen. By the way I can read on different posts that PWCG was created to be as close as possible to the reality of BOS and later BOM as it could be in the sky above Stalingrad or Moscow at that time. Therefore PWCG asks the player to be clever before diving head first in the fight as the russian or german pilots had to do if they wanted to stay alive. Besides PWCG can also be used as duck hunting. Ok Mr Azdack, I understand you have not understand really that PWCG is a (great) side-feature of a PC-GAME that have OPTIONS (many) that can be set and changed in order to achieve (also) some personal good settings of mission generated. AND the autor of this "mod" togheter with the user of it are all here to share their experience, problems, doubts and success using this mod. Here I've opened a tread -a TECNICAL- one: asking some precise question and problems, if I had the intention to speak about the line you are attempting to dive this tread, I will have opened a tread into the GENERAL DISCUSSION page of this IL2 BOS forum.It is now clear for you? Then please now if you don't have any TECNICAL argument to debate or to share here, please leave this tread and stop to fill it with inadeguate contents. Thank you for your clever understand. Edited January 26, 2016 by EAF_51_FOX
SCG_Space_Ghost Posted January 27, 2016 Posted January 27, 2016 (edited) Ok Mr Azdack, I understand you have not understand really that PWCG is a (great) side-feature of a PC-GAME that have OPTIONS (many) that can be set and changed in order to achieve (also) some personal good settings of mission generated. AND the autor of this "mod" togheter with the user of it are all here to share their experience, problems, doubts and success using this mod. Here I've opened a tread -a TECNICAL- one: asking some precise question and problems, if I had the intention to speak about the line you are attempting to dive this tread, I will have opened a tread into the GENERAL DISCUSSION page of this IL2 BOS forum.It is now clear for you? Then please now if you don't have any TECNICAL argument to debate or to share here, please leave this tread and stop to fill it with inadeguate contents. Thank you for your clever understand. You seem to be the one having the actual difficulty in understanding that concept. You also seem to base entire arguments off of your assumed understanding of what these forums are for. You seem to fail entirely in understanding that Azdack is stating, as you have put it, his "experiences, problems, doubts and successes" using this mod by making a kind suggestion of how best to use it since it seems you opened this thread asking for suggestions on how to use it. You haven't asked a technical question, made a technical statement or accepted a technical debate anywhere in this thread... In fact, you seem to want to treat the opinions of others as if they are inadequate, as you have put it, and seem to be quite frantic and outwardly dissonant any time anyone says anything you don't care to hear. Thank you for your clever understanding. Edited January 27, 2016 by Space_Ghost
PatrickAWlson Posted January 27, 2016 Posted January 27, 2016 And ... back on topic once more ... the source of the extra fighters does seem to be escorts. Reducing escort probability has the desired effect. As for the rest ... please no more responses along those lines. The conversation is rapidly going downhill and nothing of value remains to be said. Let's use our heads and end it. Thanks. 2
borris70 Posted January 27, 2016 Posted January 27, 2016 Perfecto Pat. Have not had the chance to tried it yet,but now iknow it Works.. Very good News.. Thanx
PatrickAWlson Posted January 27, 2016 Posted January 27, 2016 I will reduce escort probability out of the box in the next release. Not to zero but something much lower than 75% (I had previously stated 50% - that was incorrect).
LLv24_Zami Posted January 27, 2016 Posted January 27, 2016 (edited) I will reduce escort probability out of the box in the next release. Not to zero but something much lower than 75% (I had previously stated 50% - that was incorrect). Does this affect friendly escort odds as well? Edit: More precisely escort for player when doing ground attack/bomb mission. Edited January 27, 2016 by Zami
PatrickAWlson Posted January 27, 2016 Posted January 27, 2016 It affects friendly but not the player. The player always gets an escort. 1
EAF_51_FOX Posted January 27, 2016 Author Posted January 27, 2016 (edited) Thank you Pat for your update tecnical explanation, I've reduced escort parameter about 50% and really now missions generated into PWCG are more playable, thank again. ..and you're right also about stopping about answer to people that really seems don't have nothing more to do out to spend time attempting to flame treads here. Waiting your new good future improvement on this PWCG yet a good addendum to this superb game. cheers! Edited January 27, 2016 by EAF_51_FOX
SCG_Space_Ghost Posted January 28, 2016 Posted January 28, 2016 Thank you Pat for your update tecnical explanation, I've reduced escort parameter about 50% and really now missions generated into PWCG are more playable, thank again. ..and you're right also about stopping about answer to people that really seems don't have nothing more to do out to spend time attempting to flame treads here. Waiting your new good future improvement on this PWCG yet a good addendum to this superb game. cheers! Than perhaps you should stop getting in to indefensible positions.
EAF_51_FOX Posted January 29, 2016 Author Posted January 29, 2016 (edited) @ Pat: sorry, do you think setting a value of "2" as -odds of creating an escort mission- (both axis/allied box) should be good setting in order to have 50% total numbers of default value of quantity of opponent fighter escort on 1.2 PWCG release? Edited January 29, 2016 by EAF_51_FOX
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