9./JG27DavidRed Posted January 23, 2016 Posted January 23, 2016 the list of fm improvements really makes me excited...its good to know and reassuring that the dev team is keeping improving the FM. thank you
=LD=Penshoon Posted January 23, 2016 Posted January 23, 2016 (edited) And why would that move the stick around? Won't the elevators be accelerated downwards as the tail hits the ground? Or would the propwash dampen that even at taxing power? Edited January 23, 2016 by =LD=Penshoon
WW_666Wolf666 Posted January 24, 2016 Posted January 24, 2016 (edited) A map in flight will be, as in Il2 1946 and il2 CLODO, very useful..... Edited January 24, 2016 by Wolf_666
Hoots Posted January 24, 2016 Posted January 24, 2016 A map in flight will be, as in Il2 1946 and il2 CLODO, very useful..... Press "o" and the map is there
72sq_Popale Posted January 25, 2016 Posted January 25, 2016 A map in flight will be, as in Il2 1946 and il2 CLODO, very useful..... +1
Veteran66 Posted January 25, 2016 Posted January 25, 2016 my wish for the map is : self custom how big it is and navigation tools like in CloD or better
Sokol1 Posted January 25, 2016 Posted January 25, 2016 self custom how big it is and navigation tools like in CloD or better Yes, in CLoD only the last line draw between two waypoints remain over the map, is need that all lines remain, like in NoobNobs external map.
VBF-12_Stick-95 Posted January 25, 2016 Posted January 25, 2016 Thanks for the excellent list of coming improvements. Looking forward to them. I wish it also contained the following. Maybe next time. Access to map (O key) from the bombardier's position. Having the View mode in the bombsite the same as Manual and Auto so there is no "jump" when switching between them due to wind. Increase in terrain view distance from altitude. Necessary for spotting targets earlier and allowing timely level bombing alignment. Inclusion of basic drawing tools for navigation in the map (O key) to set waypoints, figure headings, flight times, etc. The ability to lock gunner positions from a menu selection instead of every sortie and allow persons to take a gun position on an exception basis. Separation of Technochat icons between aircraft controls and damage and the ability to have either or both. Settings available to mission makers. Cheers! 2
Matt Posted January 25, 2016 Posted January 25, 2016 Won't the elevators be accelerated downwards as the tail hits the ground? Or would the propwash dampen that even at taxing power? When i read "bumpy field" and "landing without landing gear", it doesn't sound to me that the prop wash will be the thing that will cause the FFB. But it sounds to me, like the stick will wobble around when the plane wobbles around, like it's been done in basically all other flightsims. But i hope i'm wrong.
Sokol1 Posted January 25, 2016 Posted January 25, 2016 The ability to lock gunner positions from a menu selection instead of every sortie and allow persons to take a gun position on an exception basis. Or better, the gunner position locked by default, when someone want invite other player as gunner, unlock. From 3 players that I allow stay there as gunner only one have good intentions, the others shoot the tail of my il-2.
Brano Posted January 25, 2016 Posted January 25, 2016 If there was no fuel tank inbetween ,you could shot him with flaregun
[DBS]El_Marta Posted January 25, 2016 Posted January 25, 2016 21. Improve force feedback effects on FFB capable joysticks (taxiing over bumpy field, ground impact when landing without landing gear); Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times.
Habu Posted January 25, 2016 Posted January 25, 2016 Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times. Hi Marta, i'm not sure to understand what you mean. Tell me more here or by MP.
Kraken Posted January 25, 2016 Posted January 25, 2016 Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times. It is problem of all FFB sticks. I uses G940 and trim in He111 is not working from beginning. I hope it will works sometime.
Venturi Posted January 27, 2016 Posted January 27, 2016 I pop in, to see that you are taking care of some real fundamentals. Good and smart to do, too. Looking forward to the results. Venturi
Hot_Rod Posted January 27, 2016 Posted January 27, 2016 14. Fix the issue of several planes: wind can somewhat swing them on the rear wheel while parked; I'm curious as to whether this could also be the cause of some of the low speed ground loops - particularly with the LaGG and the P-40. 1
SqwkHappy Posted February 2, 2016 Posted February 2, 2016 "15. Improve wheels modeling, that will make large planes with low power engines, but big wheels to taxi easier;" Does this mean the exaggerated wheel bouncing during taxi will be toned down to something closer to realistic? Perfection is not expected, just closer to it...
Quax Posted February 6, 2016 Posted February 6, 2016 "10. Additional research of airplane sideslip angle influence on plane roll" Best point I found !
Venturi Posted March 28, 2016 Posted March 28, 2016 Excellent. 109e7 FFB effect, FM... really my favorite model by far. Also my favorite change log by far. Venturi
BlackBadger Posted April 6, 2016 Posted April 6, 2016 Not sure if it's allowed to post in relatively old threads, but regarding point 9 under regular tasks: 9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes; will the jumpy behaviour be addressed in the next patch? Or is it much further back in the pipeline?
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