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Developer Diary, Part 120 - Discussion


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9./JG27DavidRed
Posted

the list of fm improvements really makes me excited...its good to know and reassuring that the dev team is keeping improving the FM. thank you

Posted (edited)

And why would that move the stick around?

Won't the elevators be accelerated downwards as the tail hits the ground? Or would the propwash dampen that even at taxing power? 

Edited by =LD=Penshoon
Posted

I Love my PC, because IL-2 is on it!

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WW_666Wolf666
Posted (edited)

A map in flight will be, as in Il2 1946 and il2 CLODO, very useful.....

Edited by Wolf_666
Posted

A map in flight will be, as in Il2 1946 and il2 CLODO, very useful.....

Press "o" and the map is there

Posted

A map in flight will be, as in Il2 1946 and il2 CLODO, very useful.....

+1

Posted

my wish for the map is :

self custom how big it is and navigation tools like in CloD or better ;)

Posted

self custom how big it is and navigation tools like in CloD or better ;)

 

Yes, in CLoD only the last line draw between two waypoints remain over the map, is need that all lines remain, like in NoobNobs external map.

VBF-12_Stick-95
Posted

Thanks for the excellent list of coming improvements.  Looking forward to them.  I wish it also contained the following.  Maybe next time.

 

Access to map (O key) from the bombardier's position.

Having the View mode in the bombsite the same as Manual and Auto so there is no "jump" when switching between them due to wind.

Increase in terrain view distance from altitude.  Necessary for spotting targets earlier and allowing timely level bombing alignment.

Inclusion of basic drawing tools for navigation in the map (O key) to set waypoints, figure headings, flight times, etc.

The ability to lock gunner positions from a menu selection instead of every sortie and allow persons to take a gun position on an exception basis.

Separation of Technochat icons between aircraft controls and damage and the ability to have either or both.  Settings available to mission makers.

 

Cheers!

  • Upvote 2
Posted

Won't the elevators be accelerated downwards as the tail hits the ground? Or would the propwash dampen that even at taxing power? 

When i read "bumpy field" and "landing without landing gear", it doesn't sound to me that the prop wash will be the thing that will cause the FFB. But it sounds to me, like the stick will wobble around when the plane wobbles around, like it's been done in basically all other flightsims.

 

But i hope i'm wrong.

Posted

 

The ability to lock gunner positions from a menu selection instead of every sortie and allow persons to take a gun position on an exception basis.

 

Or better, the gunner position locked by default, when someone want invite other player as gunner, unlock.

 

From 3 players that I allow stay there as gunner only one have good intentions, the others shoot the tail of my il-2.  :angry:

Posted

If there was no fuel tank inbetween ,you could shot him with flaregun :biggrin:

[DBS]El_Marta
Posted
21. Improve force feedback effects on FFB capable joysticks (taxiing over bumpy field, ground impact when landing without landing gear);

 

 

Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times.

Posted

Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times.

Hi Marta, i'm not sure to understand what you mean. Tell me more here or by MP.

Posted

Afaik, the lack of trim in the He 111 when using a MSFFB2 stick has not been fixed yet, although it is a bug which was there from the beginning and has been reported multiple times.

 

It is problem of all FFB sticks. I uses G940 and trim in He111 is not working from beginning. I hope it will works sometime.

Posted

I pop in, to see that you are taking care of some real fundamentals. Good and smart to do, too. Looking forward to the results. Venturi

Posted

14. Fix the issue of several planes: wind can somewhat swing them on the rear wheel while parked;

 

I'm curious as to whether this could also be the cause of some of the low speed ground loops - particularly with the LaGG and the P-40.

  • Upvote 1
Posted

"15. Improve wheels modeling, that will make large planes with low power engines, but big wheels to taxi easier;"

 

Does this mean the exaggerated wheel bouncing during taxi will be toned down to something closer to realistic? Perfection is not expected, just closer to it...

Posted

"10. Additional research of airplane sideslip angle influence on plane roll"

 

Best point I found !

  • 1 month later...
Posted

Excellent. 109e7 FFB effect, FM... really my favorite model by far. Also my favorite change log by far. Venturi 

  • 2 weeks later...
BlackBadger
Posted

Not sure if it's allowed to post in relatively old threads, but regarding point 9 under regular tasks:

 

9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes;

 

will the jumpy behaviour be addressed in the next patch? Or is it much further back in the pipeline?

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