JG300_Olrik Posted January 22, 2016 Posted January 22, 2016 (edited) Evil is in the detail. It is so nice to see the devs improve such a lot of little things that are so important. Thx for that great work. Edited January 22, 2016 by F/JG300_Touch
Caudron431 Posted January 22, 2016 Posted January 22, 2016 It's really noticeable that for once people seem more excited by corrections in FMs than by new aircraft. Anyway, we'll get both because this dev team is so awesome: Thanks 1CGS guys
Art Posted January 22, 2016 Posted January 22, 2016 1. Check and correct fineness ratios of all planes with their flaps extended; 9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes; almost too good to be true. This could become the best update ever True. And still fix climb rate at FW 190 ...
StG2_Manfred Posted January 22, 2016 Posted January 22, 2016 1. Check and correct fineness ratios of all planes with their flaps extended; What do you think this means exactly? I think I know what you want to say, but who knows? It also can be the complete opposite....
III/JG2Gustav05 Posted January 22, 2016 Posted January 22, 2016 (edited) Nice picture of Bf109F2, but doesnt anyone think that the color of wheel spokes are still wrong? why those's color is always much lighter than the remaining part of hub? by taking the chance of F2 releasing, Is there possible to revise the bf109 series 3d model? for example address of wrong panel lock position. Edited January 22, 2016 by III/JG2Gustav05 1
Jade_Monkey Posted January 22, 2016 Posted January 22, 2016 (edited) Great update! It's good to show these long term projects once in a while, it brings down the tension, especially in some threads. Did i miss it or there was no mention of distance and rendering planes? Im sure a lot of people wanted a to hear from the devs regarding that issue. Edited January 22, 2016 by Jade_Monkey
Blitzen Posted January 22, 2016 Posted January 22, 2016 (edited) I am assuming old custom skins will fit new variants...correct? Will "Official skins" have to be earned in "Official" Moscow maps campaigns with these new aircraft? BTW I am looking forward to better FBB effects - we waited a long time for this-thanks! Edited January 22, 2016 by Blitzen
Rjel Posted January 22, 2016 Posted January 22, 2016 Another impressive DD. I like the fact that the team is thinking long term in their decision making. That bodes well for the future.
Matt Posted January 22, 2016 Posted January 22, 2016 21. Improve force feedback effects on FFB capable joysticks (taxiing over bumpy field, ground impact when landing without landing gear); And i was so happy, that for once in a flightsim, the stick doesn't shake around just by taxiing. That's one step in the wrong direction imho. Everything else sounds good though.
Habu Posted January 22, 2016 Posted January 22, 2016 25. Make fuel system simulation more complex (more detailed tanks system, allow player to control engine flow and control fuel amount manually, more detailed fuel leaks and self-sealing process, fire probablity based on remaining amount of fuel inert gas pressurization, external fuel tanks. 12. Set up different radio frequencies for own and enemy planes; 19. Implement smoke generators; Very good.
F/JG300_Gruber Posted January 22, 2016 Posted January 22, 2016 (edited) Thumbs up !!! Glad to see that FM refining is still ongoing. There's also a lot of new features looking very promising. Edited January 22, 2016 by F/JG300_Gruber
SOLIDKREATE Posted January 22, 2016 Posted January 22, 2016 17. Add engine detonation affect caused by a variety of causes (wron mixture, high miture temperature, engine overboost, etc. ); 18. Add weapon misfires caused by overheating; 19. Develop more sophisticated high-G effects system so it will affect plane crew depending on their weariness, oxygen amount, wounds, etc.; 20. Make bailing out impossible during heavy rotations or other hard maneuvers; 21. Make pilot head movement more realistic by adding a simple spine model; 22. Add united controls for different adjustable stabilizers; 23. Make twin engine coolers on Bf 109 F4, Bf 109 G2 and Ju 87 D3 more detailed (currently always left cooler emits vapor when any radiator is damaged); THANK YOU!
DD_Arthur Posted January 22, 2016 Posted January 22, 2016 Wow! Another really impressive update. I really like the long term aspect of it. More development, more scenarios, more commitment. Team! 1
Chief_Mouser Posted January 22, 2016 Posted January 22, 2016 25. Make fuel system simulation more complex (more detailed tanks system, allow player to control engine flow and control fuel amount manually, more detailed fuel leaks and self-sealing process, fire probablity based on remaining amount of fuel inert gas pressurization, external fuel tanks. Damn! Need to find some more buttons! 1
Ala13_Super6_1 Posted January 22, 2016 Posted January 22, 2016 (edited) Very good upgrade but do not read anything about the distance vision and rendering of objects was quite low in the last update, indispensable level bomber. Edited January 22, 2016 by A0Super61
kissklas Posted January 22, 2016 Posted January 22, 2016 Wonderful update! Wonderful that the FFB is still being worked on too! Have to keep modding the msffb2 now:) 21. Improve force feedback effects on FFB capable joysticks (taxiing over bumpy field, ground impact when landing without landing gear); 22. Correct gun fire FFB effect (it shouldn't be influenced by plane speed as it was reported to be the case on P-40)
FlyingNutcase Posted January 22, 2016 Posted January 22, 2016 Damn, that's a heck of a list. 2016 is looking like being a beaut!
=LD=Penshoon Posted January 22, 2016 Posted January 22, 2016 21. Improve force feedback effects on FFB capable joysticks (taxiing over bumpy field, ground impact when landing without landing gear); And i was so happy, that for once in a flightsim, the stick doesn't shake around just by taxiing. That's one step in the wrong direction imho. Everything else sounds good though. Wouldn't that depend on the bumpiness of the field? Stalingrad ones are pretty harsh
VR-DriftaholiC Posted January 23, 2016 Posted January 23, 2016 (edited) Sad I didn't see "Add bindings for engine 1 and 2 prop feathering" on the list. But I'm so happy to see a upcoming changes list. will stop some complaints. Edited January 23, 2016 by driftaholic
xvii-Dietrich Posted January 23, 2016 Posted January 23, 2016 16. Improve autolevel flight assist for non-dive bombers (He-111, Ju-88, Pe-2 s. 87 and Pe-2 s. 35) so it will use rudder instead of ailerons for corrections; Excellent!
Boomerang Posted January 23, 2016 Posted January 23, 2016 Wow, every Friday there is good news, great news, and this is yet another. I really like the fact the team are "planning" and discussing, It will be exciting to see what comes after BOM. Thank you Dev team for your continued commitment to detail, (it's outstanding to say the least), all I see here is the brightest star amongst them all.
Danziger Posted January 23, 2016 Posted January 23, 2016 Exactly. It just shows how deep the team is invested into this. There may be little problems here and there but they are always working on adding new content as well as improving on what we already have. I can't wait to get into these next planes! Thank you Devs!
pilotpierre Posted January 23, 2016 Posted January 23, 2016 (edited) Ahhh Edited January 23, 2016 by pilotpierre
Juancio Posted January 23, 2016 Posted January 23, 2016 Please fix the gunners, they die too easily for no reason at all. 1
Habu Posted January 23, 2016 Posted January 23, 2016 Sad I didn't see "Add bindings for engine 1 and 2 prop feathering" on the list. But I'm so happy to see a upcoming changes list. will stop some complaints. This is something i would like they add and i already asked and preview to ask again.
Guest deleted@50488 Posted January 23, 2016 Posted January 23, 2016 As usual, Dev's Diary surprised me from the VERY positive side :-) Many of the listed items of their TODO list for the next months are exactly aligned with what I think is a great move of il-2 BoS / BoM towards an even better platform. I am very very glad with Han's post :-)
4thFG_Cap_D_Gentile Posted January 23, 2016 Posted January 23, 2016 1. Check and correct fineness ratios of all planes with their flaps extended; 9. Correct 'jumpy' behavior of Bf 109 F4, G2 and F2 to resemble E7 behavior and check other planes; almost too good to be true. This could become the best update ever Agree, there's still hope.
Guest deleted@50488 Posted January 23, 2016 Posted January 23, 2016 No sim can probably be perfect, but there are a very few that are continuously evolving towards the best we can get :-) IL-2 BoS / BoM is certainly a good example!
Bando Posted January 23, 2016 Posted January 23, 2016 Sad I didn't see "Add bindings for engine 1 and 2 prop feathering" on the list. But I'm so happy to see a upcoming changes list. will stop some complaints. Hi Driftaholic. This is easy to do. Just make sure you bind some key or switch to the feathering process and press 1 or 2 for engine you want to feather and then the feathering switch or key. The other (hopefully running) engine will be unaffected.
1PL-Husar-1Esk Posted January 23, 2016 Posted January 23, 2016 (edited) Great to see all those improvements. But be honest most important issues are performance hogs (and VR support) which could be resolved in significant engine upgrade - i meant support for new direct X and 64 bit computations. Edited January 23, 2016 by tomcatqw
Matt Posted January 23, 2016 Posted January 23, 2016 Wouldn't that depend on the bumpiness of the field? Stalingrad ones are pretty harsh And why would that move the stick around?
No_85_Gramps Posted January 23, 2016 Posted January 23, 2016 Great to see all those improvements. But be honest most important issues are performance hogs (and VR support) which could be resolved in significant engine upgrade - i meant support for new direct X and 64 bit computations. +1 I was wondering when this would be brought up.
Saurer Posted January 23, 2016 Posted January 23, 2016 I guess that DirectX and 64 bit is not something the FM department does. 1
Brano Posted January 23, 2016 Posted January 23, 2016 Very good list of planned improvements.Another proof that devs stand with both feet on the ground and do not cook out of water nor build castles out of sand.Managing new projects myself in real job I fully support their sober continuous improvement methodology. Good luck and God speed to them 1
some1 Posted January 23, 2016 Posted January 23, 2016 (edited) Add united controls for different adjustable stabilizers; I hope it means that we will get an axis for elevator trim Edited January 23, 2016 by some1
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