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Static trucks and parked planes are too easy to destroy.


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Posted (edited)

This may be my opinion, but is it just me or do all static trucks and parked planes practically evaporate from the slightest damage? 

 

I've noticed it but never said anything until yesterday, when I accidentally clipped a Soviet ZIS truck with my FW190 wingtip and while I took no damage, the truck was completely destroyed.

 

It just bothers me that these two static objects, trucks and planes, are incredibly easy to destroy,

 

That being said, I also think artillery pieces are too easy to destroy, (one 20mm hit is enough?) but that's way more debatable than trucks and planes.

Edited by Xenunjeon88
Posted

Depends on "durability" of object set on Mission Editor, in this case probable the durability are set in 500,  few hits = instant fire.

Posted (edited)

Depends on "durability" of object set on Mission Editor, in this case probable the durability are set in 500,  few hits = instant fire.

 

This was the campaign, so I guess it technically is still mission editor, but the default the Devs are using are way too easy...

Edited by Xenunjeon88
VR-DriftaholiC
Posted

Must be same issue with HE-111 wings :P

Posted

Just because,  :biggrin:   A Tiny bit of FW190 ground attack with 20mm at the end

 

 

Have never been on the receiving end of 20mm HE (thankfully) but seen the effects of 23mm cannon airborne ground attacks and it can be surprisingly devastating

 

I guess one of the 'problems' with depicting artillery destruction in game, is showing what would be damage that would be enough to put it out of action with the detail available in game (observable from the air)

 

A 'satisfying explosion' denotes enough damage to render it silenced, and time to move on to next target  :)

 

Cheers Dakpilot

Posted

The problem is, this static target change the LOD (like in iL-2'46) for destructed at first hits, even before the fire/smoke appear, given impression "instant" destruction.

 

The "durability" parameter only increase his "health bar", but the "death" continues in the same way...

Posted

Just because,  :biggrin:   A Tiny bit of FW190 ground attack with 20mm at the end

 

 

Have never been on the receiving end of 20mm HE (thankfully) but seen the effects of 23mm cannon airborne ground attacks and it can be surprisingly devastating

 

I guess one of the 'problems' with depicting artillery destruction in game, is showing what would be damage that would be enough to put it out of action with the detail available in game (observable from the air)

 

A 'satisfying explosion' denotes enough damage to render it silenced, and time to move on to next target  :)

 

Cheers Dakpilot

 

 

at 18 seconds the FW 190 drops a AB 250 ( Abwurfbehälter 250 kg= cluster container 250 kg ).

The first of these containers arrived on the front early in 1942 in large numbers. There they solved the problems with the Sd 2 bombs which until than had to be dropped from special bomb racks while flying not higher than 25m above ground.

special bomb racks for SD 2:

post-385-0-07682400-1452875851_thumb.jpg

Because of the Russian tactic to fire with every rifle and gun at the low flying aircrafts the number of planes damaged while useing the SD 2 ( were high. Because of that many units useing them had sometimes 50% of there planes in the repair shop.

A new weapon was needed which could be droped from greater hight and whould not need special bomb racks with the AB 50 this weapon was found they were saver than the old bomb racks could be droped from higher altitude and they didn`t need special bomb racks which made it possible to use them with every airplane that could drop a SC 50 ( AB 23 / AB 50 early in 1942 and later the improved AB 70 from end of 1942-1945 ), SC 250 ( AB 250 from summer 1942- 1945), SC 500 ( AB 500 from mid to late 1942 -1942 ) or biger bomb ( AB 1000 from 1943-1945 ).  Numbers produced soon got to above 14000 units per month and the Luftwaffe wanted even more.

post-385-0-61069200-1452873622_thumb.jpgpost-385-0-30830800-1452873651_thumb.jpgpost-385-0-36510800-1452874142_thumb.jpg

 

If you want to know more about the cluster container read page 93-119 also nearly all other german bombs are described in that manuale :

https://dl.dropboxusercontent.com/u/65538633/Technische%20Berichte/German-Explosive-Ordnance-Vol-1%281%29.pdf

 

 

 

SD 2:

A Butterfly Bomb (or Sprengbombe Dickwandig 2 kg or SD2) was a German 2 kilogram anti-personnel ( the luftwaffe used it not only as anti personal but mostly against trucks, gun positions, aircrafts, tents and every other thing that was not armoured ) submunition used by the Luftwaffe during the Second World War. It was so named because the thin cylindrical metal outer shell which hinged open when the bomblet deployed gave it the superficial appearance of a large butterfly. The design was very distinctive and easy to recognise. SD2 bomblets were not dropped individually, but were packed into containers holding between 6 and 108 submunitions e.g. the AB 23 SD-2 and AB 250-3 submunition dispensers. The SD2 submunitions were released after the container was released from the aircraft and had burst open. Because SD2s were always dropped in groups (never individually) the discovery of one unexploded SD2 was a reliable indication that others had been dropped nearby. This bomb type was one of the first cluster bombs ever used in combat and it proved to be a highly effective weapon. The bomb containers that carried the SD2 bomblets and released them in the air were nicknamed the "Devil's Eggs" by Luftwaffe air and ground crew. Butterfly bombs contained 225 grams of TNT. They were generally lethal to anyone within a radius of 10 metres (33 ft) and could inflict serious shrapnel injuries (e.g. deep penetrating eye wounds) as far away as 100 metres (330 ft). Butterfly bombs were usually painted either dark green or grey. A dull yellow colour scheme was sometimes used, either for use in the Middle East.

Butterfly bombs could be fitted with any one of three fuzes, which were made of aluminium and stamped with the model type surrounded by a circle:

  • 41 fuze - has an external selector switch with two settings. The "Zeit" (time) setting will detonate the bomb in the air, approximately 5 seconds after being armed. The "AZ" (impact) setting triggers detonation when the bomb hits the ground. The fuze is armed if 4 screw threads at the base of the arming spindle are visible. This fuze is highly sensitive to disturbance if the selector switch is set to "Zeit" and the bomb is unexploded. The particular switch setting of any type 41 fuze is clearly visible on its exterior.
  • 67 fuze - clockwork time delay. Time of detonation can be set between 5 and 30 minutes after arming itself in the air. This fuze also has an external selector switch for impact detonation. The particular switch setting of any type 67 fuze is clearly visible on its exterior.
  • 70 fuze - anti-handling device (i.e. boobytrap) will trigger detonation if the bomb is moved after impact with the ground. The fuze is armed if 3 screw threads at the base of the arming spindle are visible.

After some smaller raids with SD2 in 1940 the first large scale operation was the first day of operation "Barbarossa" three aircraft equipped with special bomb racks ( JU 88 A4 for this plane there was a special bomb rack that had 360 SD 2 in the bomb bay, ME 109 E, BF 110 E and Ju 87) were assigned to every russian airfield to trop SD 2 bombs on every aircraft on the ground. The outcome was disastrous for the russian air force. It is estimated that they lost more than 800 aircraft to SD 2 bombs on the first day. 

  • Like 1
Posted

Trucks are very soft targets.

 

One well placed rifle shot can disable the engine.

 

Multiple hits from aircraft automatic weapons will turn one into scrap metal quite quickly.

Posted

Ju 88 droping SD 2

 

post-385-0-41539200-1452880442_thumb.jpgpost-385-0-13526000-1452880466_thumb.jpg

Posted (edited)

Trucks are very soft targets.

 

One well placed rifle shot can disable the engine.

 

Multiple hits from aircraft automatic weapons will turn one into scrap metal quite quickly.

 

Yet there is an enormous difference in durability between static trucks/planes vs moving trucks/ piloted planes (AI or another player).

 

Parked Pe-2? a half second burst of BF-109 machine guns ONLY, will completely destroy the plane,  you can't do that to a player or AI flown Pe-2.

 

Even with moving trucks, you have to land a lot more hits before it's destroyed as opposed to static trucks, that go up in smoke with a few small caliber bullets.

Edited by Xenunjeon88

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