6./ZG26_Klaus_Mann Posted December 17, 2017 Author Posted December 17, 2017 Yeah, it's also quite annoying being shot down in Overcast Cloud Layers. Or through Hills.
6./ZG26_Klaus_Mann Posted December 17, 2017 Author Posted December 17, 2017 we have a new winner in the thread necro awards :D well done Klause-Mann Pitty its such a silly Terrible topic. How to prevent the planes that won the war from playing online. Bombers win wars. Fighters make movies You should clean the Ceiling, because the Irony went right over your Head.
6./ZG26_Custard Posted December 17, 2017 Posted December 17, 2017 Bombers win wars. I think on many servers the triple-A is winning the war, because its around 6 times more effective than its RL counterparts when set on high AI. 2
blitze Posted December 17, 2017 Posted December 17, 2017 Been flying Finnish Server as a German on ground missions. Load up a 110G and have my wing blown off first past of a tank base coming in at 2000m in a dive. It is like, oh there is the tank base and oh, I just lost my wing and now I spiral to death. Don't mind being made Swiss cheese as a ground ponder but not to have a large caliber blow my wing off first shot. 2
[CPT]milopugdog Posted December 17, 2017 Posted December 17, 2017 Been flying Finnish Server as a German on ground missions. Load up a 110G and have my wing blown off first past of a tank base coming in at 2000m in a dive. It is like, oh there is the tank base and oh, I just lost my wing and now I spiral to death. Don't mind being made Swiss cheese as a ground ponder but not to have a large caliber blow my wing off first shot. I got shot down through trees yesterday on Finnish. Was doing the whole bobbing and weaving deal too. It wasn't even gradual damage that ended me. It all got slapped on over the course of 3 seconds.
JughedJughedJones Posted December 17, 2017 Posted December 17, 2017 I don't understand this thread. Why would people want to discourage ground attack roles? It's what I enjoy, am I doing it wrong?
[CPT]milopugdog Posted December 17, 2017 Posted December 17, 2017 I don't understand this thread. Why would people want to discourage ground attack roles? It's what I enjoy, am I doing it wrong? We're complaining about things that make people not want to fly attackers. Fighters that don't like flying cover or CAP, ludicrously accurate AAA, etc. 1
JughedJughedJones Posted December 17, 2017 Posted December 17, 2017 We're complaining about things that make people not want to fly attackers. Fighters that don't like flying cover or CAP, ludicrously accurate AAA, etc. Derp. I see. Sometimes reading comprehension is hard stuff. Thanks.
Lusekofte Posted December 17, 2017 Posted December 17, 2017 (edited) I wonder if the flak is a product of the multiple complains of camper vulchers we had before, You do not see those so much today, or I might have grown a tolerance for them. Flying a lot in Coconut server I see a lot of ineffective 20 mm against my IL 2, it need a lot of hits in order to take down a IL 2, but if there is enough of them they will end your flight. In a way I like the 20 mm better, even if there is many of them, they give you a chance to take them out before they get lethal, if you are many enough attackers. Their inefficiency make them a bit more realistic. Maybe use more of them and less 88 and 37 mm Edited December 17, 2017 by 216th_LuseKofte
sniperton Posted December 18, 2017 Posted December 18, 2017 (edited) There's another post with thorough tests concerning AAA effectiveness by unreasonable. The conclusion is that everything beyond "low" is supranatural. A "normal" difficulty gun is only realistic if you take it for representing a whole battery of 4 average RL guns or 2 highly skilled RL guns. https://forum.il2sturmovik.com/topic/32578-bravery-being-out-range/page-3 It's up to the mission designer whether he wants to define an "absolutely no fly zone" by deploying a few supranatural guns, or he wants it to be a target to be attacked with realistic odds. It's still better than with AI fighters capable of impossible deflection shots. (No kidding, those two rounds, the only two rounds fired, will exactly hit the target one second later.) Edited December 18, 2017 by sniperton
=TBAS=Sshadow14 Posted December 18, 2017 Posted December 18, 2017 For multiplayer it should not be upto the mission make except for servers that say like "unhistorical mode"For the rest the devs set the level for AI gunners and AAA and that setting is best attempt at historical.No need for much else in MP server.If you want to make a no fly zone then increase Dserver resource usage so the mission maker can place like 30 AAA guns around Spawn AF so they cannot be vulched by low lifes.
blitze Posted December 18, 2017 Posted December 18, 2017 This, denser concentrations of AA over fields but I think people cop out by using a few sniper AA to save on resources for the server. A problem of not having multi threaded server code. It's a compromise unfortunately and one that kills incentive for AG missions. Only dawn or night raids seem survivable in a 1 to 2 pass flight. Seems as though AA sleeps in my experience. Also take in to account that not all flyers are using VIRPOL or similar control setups and thus don't have control finesse of others who fly online. Something I myself need to upgrade to down the track but in the mean time, X45 it is. In the mean time, I might go back to offline cause at least I get to fly in flights and have a chance of surviving. For multiplayer it should not be upto the mission make except for servers that say like "unhistorical mode"For the rest the devs set the level for AI gunners and AAA and that setting is best attempt at historical.No need for much else in MP server.If you want to make a no fly zone then increase Dserver resource usage so the mission maker can place like 30 AAA guns around Spawn AF so they cannot be vulched by low lifes.
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