Jump to content

Vulching is OK and more people should do it!


Recommended Posts

6./ZG26_Klaus_Mann
Posted (edited)

Surprisingly Enough this is my opinion, so don't get your Wreckage in a Twist!

 

Airfield Attack was a common Method  of achieving Air Superiority. Shutting down Flying Activity in a certain Sector was in fact necessary to allow the Bombers  Safe Passage to their targets, and sometimes that target might just have been further obliteration of this and other airfields.

 

Basically, my point is that Active Airfields are Legitimate Targets and if the already airborne fighters fail to protect their colleagues on the ground, it's their fault. 

 

Admittably I'm not happy with the way airfield attack has been implemented yet, since right now the Attackers are limited to just destroying active aircraft on the ground. 

I would like a more detailed Damage Model in which destroying Fuel Depots, Ammo Dumps and Static Aircraft have an effect on the aircraft number and condition, amounts of fuel and ammo, as well as destroying the runway should make takeoffs harder, with obsatcles etc. 

I also think killing players while on the ground should be counted differently. 

 

But in General I'm OK with Vulching and being vulched. 

 

I know it's a Hot Button Topic, but at least try to keep it civilized. 

Edited by 6./ZG26_Klaus_Mann
  • Upvote 5
Posted

Duck and cover, OP. Duck and cover...

SCG_Space_Ghost
Posted

Hitting an airfield and going back on the run is short-term fun for the flyer, makes getting off the ground interesting for opposing pilots and is totally historical.

 

Hitting an airfield, hanging around to "vulch" any/everybody who spawns/comes in to land may be fun for the flyer, is seldom fun for opposing pilots and is not at all historical.

  • Upvote 7
Godfather_Actual
Posted

I dont mind vulchers honestly. I just spawn at other airfield then fly to the one under attack with E and kill the attacker. Free kill. I personally dont vulch cause if i am not bombing objectives i am covering them in a fighter. AAA at the AFs is lethal so its a waste of time for me. Although the other night i flew a 5 ship 111 flight with 1000kg bombs and we hit an active AF! It was a Lmfao moment!

 

Airfield suppression was a tactic so if you want to risk not making it home for little satisfaction then whatever floats your boat.

  • Upvote 2
Posted

Hitting an airfield and going back on the run is short-term fun for the flyer, makes getting off the ground interesting for opposing pilots and is totally historical.

 

Hitting an airfield, hanging around to "vulch" any/everybody who spawns/comes in to land may be fun for the flyer, is seldom fun for opposing pilots and is not at all historical.

Thats what the AA is for.

[APAF]VR_Spartan85
Posted

Actually i agree with OP. I was actually on the WoL server last night and it was open season for the Gerry's. Everyone kept respawning at the forward base and got caught in a straffing run, myself included. It was sacry as hell :)

So some of us respawned at a base further back to retake our airspace on the overwhelmed forward airbase. Unfortunately i myself did not so well and was engulfed in a magnificiant ball of fire, but it was still a challenge and fun.

The airfields definately need more targets as you say. And field suppression is a great tactic if you ask me..

People just need to work together more. Thats how you succeed in defence against 'vulching'.

Posted

Hmmm, I was on the Ded random expert server the other day and strafed a parked He111. It blew up on the field and I got credit for a soft kill. Is this perhaps a mission designer thing?

Posted

No problem here... it makes life a little more exciting when I'm bringing back a crippled IL2 while the bad guys are about.

Last time I stayed really low and diverted to the next closest field... It is war after all :)

Posted

Well if the object is to discourage noobs and reduce the total number of online players, it's a great strategy. Otherwise, yeah, fun stuff.

  • Upvote 3
9./JG27MAD-MM
Posted (edited)

Was common World War Two Tactic, but honestly what have you from strafing Airfields? Only the player is pissed on the Ground?

There no reserve of aircrafts he is spawning back and going for the same on your airfield.

In my opinion it's should be some code of honour when I am able to fight down my enemy in a air combat. 

When the mission target is to destroy the enemy airfield of course have strategy Objective, but I came not around to strafe only players drop bombs etc.

I am doing the same on the DED server when I Spawn and be immediately strafed, take 190 diving to the enemy airfield wait for his spawn get him his credits back.

And you can do it for long the 190 is hard to catch :) but there is no fun for the starting aircraft at all.   

Edited by 9./JG27MAD-MM
  • Upvote 1
Posted

There is a problem with vulching. It's the AAA. We have AAA with laser precision. It's to substitute large numbers or inaccurate WW2 AAAs for small number of computer aimed AAAs. And here it comes. If someone silences the 4 machineguns and couple of AAA canons the enemy airfield is unprotected. Easy for the vulchers to score. The peek strategy is to bring a tank to close vicinity of an enemy airfield and score by hitting spawning and landing AC. But this all is feasible because of the engine limitation that dictates mission designers to exchange number of AAAs and other defenses for stupid unbelievable accuracy.

I hope the planned shift to x64 and better multi-threading support will eliminate this nonsense. This trade accuracy versus numbers doesn't bring anything good.

  • Upvote 1
Posted

In my opinion it's should be some code of honour when I am able to fight down my enemy in a air combat. 

 

This is a video game, honour has no place in it.

  • Upvote 2
7.GShAP/Silas
Posted (edited)
In my opinion it's should be some code of honour when I am able to fight down my enemy in a air combat. 

When the mission target is to destroy the enemy airfield of course have strategy Objective, but I came not around to strafe only players drop bombs etc.

I am doing the same on the DED server when I Spawn and be immediately strafed, take 190 diving to the enemy airfield wait for his spawn get him his credits back.

And you can do it for long the 190 is hard to catch :) but there is no fun for the starting aircraft at all.   

 

Attacking an enemy airfield with a flight of 4-5 IL-2's or Pe-2's is honorable air combat, and some of the most fun I ever have in the sim.  Since DED Expert Random Beta implemented shutting down airfields via bombing, that's now a real option and the irritation that it causes the enemy when their most convenient field is shut is worth a thousand Opel trucks.

 

 

Hitting an airfield and going back on the run is short-term fun for the flyer, makes getting off the ground interesting for opposing pilots and is totally historical.

 

Hitting an airfield, hanging around to "vulch" any/everybody who spawns/comes in to land may be fun for the flyer, is seldom fun for opposing pilots and is not at all historical.

 

 

This a thousand times.

Edited by Silas
  • Upvote 2
6./ZG26_Klaus_Mann
Posted

Hitting an airfield, hanging around to "vulch" any/everybody who spawns/comes in to land may be fun for the flyer, is seldom fun for opposing pilots and is not at all historical.

Well, but that's what AA, Teamchat, Alarms and Airborne Fighters are for. And yes, it actually is historical for fighters to hang around, outside the field of view and fire and wait. 

9./JG27MAD-MM
Posted

This is a video game, honour has no place in it.

But behind the video games are sitting people not robots, but think every one have his on mind on this.

6./ZG26_Gielow
Posted

Right now it is possible to shut down airfields on DED online war server. You just need to bomb the runway.

 

That server keeps improving every week and now airfields are real strategic targets there. 

  • Upvote 3
Posted

I don't mind vultching the way DED implemented in their server. You can attack the airfield but you WILL disable it. The purpose is not just attack people who cannot defend themselves on the ground (not fun). The purpose is to disable it, bomb the hell out of that runway and disable the incoming counterattack.

 

Vultching for nothing more than free kills...nope, I wouldn't do that. Might be historical but people should remember why are we here: to learn and have fun.

  • Upvote 1
  • 1CGS
Posted

Moving right along...  :rolleyes:

  • Upvote 2
6./ZG26_Klaus_Mann
Posted (edited)

what is beyond me is why people mind to die in a game, you have infinite respawns

 

one of my biggest rush of adrenalines was vulching 3 of my own team in eaw

 

and i think im gonna start chute shooting vulching and bombing the red cross people since people dont die for real but you can troll them this way

 

oh and every time i die ill electroshock my niples and every time i kill ill have a shot of whisky in a pavolvian learning

A simple respawn delay of a couple of minutes is a good solution as far as I'm concerned. 

Waiting for a gamer is like chinese water torture. 

Edited by 6./ZG26_Klaus_Mann
71st_AH_Mastiff
Posted

I don't mind vulchers honestly. I just spawn at other airfield then fly to the one under attack with E and kill the attacker. Free kill. I personally don't vulch cause if i am not bombing objectives i am covering them in a fighter. AAA at the AFs is lethal so its a waste of time for me. Although the other night i flew a 5 ship 111 flight with 1000kg bombs and we hit an active AF! It was a Lmfao moment!

 

Airfield suppression was a tactic so if you want to risk not making it home for little satisfaction then whatever floats your boat.

I was there and have the recording of it. I don't think any of you made it back to base. but yes that aspect of airbase attack was fun, I enjoyed seeing those huge bombers overhead at 2,000m. I spell checked your statement too.

Posted (edited)

"Just spawn at another airfield."
aUFN1vR.png?1
 
 
This is only fun for Bf-109 pilots who can orbit as they please and have complete control of the fight. (Yes, those are 8 Bf-109's)
GFkuPjz.jpg
 

Only fun for those who do it - Free and Easy kills.
XDAcAxm.png?1
 
I stand by these rules. This allows actual airfield attacks while not vulching or camping.
ttAhJNq.png?1
 
 
 
It takes away immersion and empties the servers.
I'm not going to act as cannon fodder so someone flying the easiest aircraft in the game can make himself look good.
But - If a bunch of fighters come in, drop their bombs, and leave, or if they're escorting a flight of stuka's/He-111's/IL-2's any A2G who've just bombed the hell out of us (I admire it) and made a pass while on their way out, that's fine, that's immersive.
 
 In my opinion, it is NOT OK to vulch or camp an airfield.  It IS OK, to bomb/rocket/coordinated strike on an airfield, in my opinion.
 
Try me.

Edited by Y-29.Silky
  • Upvote 4
Posted (edited)

Vulching is historically correct, and in real life is the RIGHT thing to do.  Its how you win wars.  In BoS/BoM I have absolutely no problem with a He-111, a Peshka, IL-2 etc attacking an airfield.  There are often many valid ground targets that should be attacked to disable or help a multiplayer server match take down an enemy field.  This is all good and proper.

 

Unfortunately there is a population of players that just Vulch, and they do it in fighters with no intent of actually attacking the AF proper but padding their score by killing players who just took 10 minutes to respawn, taxi, and take off.

 

Vulching is defined in Merriam Websters as : the selfish, repetitive act of either specifically targeting player aircraft on the ground, and therefore ignoring the actual airfield targets, or waiting until a player is just getting wheels in the well to snipe him and put him down.  

[Edited]

 

This is Vulching, and there are several personalities that are known for it because they aren't skilled enough or are too lazy to do anything else.  They don't want to be bothered to fly to an objective and actually PLAY the game as presented by MP server map makers.

If an aircraft is airborne, cleared the terminal area of his Airfield but in the vicinity of his radar/spotting radius that becomes a little more gray. 

 

My personal code, since I came up on a full switch 1946 server that prohibited Vulching for Noob preservation...

 

1.  I don't vulch.  

2.  I don't target single player aircraft within the terminal area of an airfield, UNLESS we engage at some distance and he RUNS to the AF.  I will kill that guy until his wheels touch the deck...everytime.

3.  I will attack larger formations within AF terminal areas, as those are clearly Squad players who can and will be able to defend themselves, but I rarely see this.  I Think I've done it once, and it was 4 109s I was attacking...

4.  I will absolutely CAP outside the Spotting coverage of an active airfield and engage any aircraft I find at any altitude, and will decide whether to give chase on how neutral our fight was when it started.  More neutral = more likely to give chase.

5.  If I get Vulched, or perceive to be vulched I will absolutely make a snide comment congratulating the offender on there astute tactical prowess and immeasurable skill shooting down a MiG or Yak a 500m and 300 kmh as that is not hard...

 

I also agree with whoever it was that stated that vulching is enabled by the server limitations on AAA and such.  

Edited by Bearcat
  • Upvote 3
Godfather_Actual
Posted

"Just spawn at another airfield."

aUFN1vR.png?1

 

 

This is only fun for Bf-109 pilots who can orbit as they please and have complete control of the fight. (Yes, those are 8 Bf-109's)

GFkuPjz.jpg

 

Only fun for those who do it - Free and Easy kills.

XDAcAxm.png?1

 

I stand by these rules. This allows actual airfield attacks while not vulching or camping.

ttAhJNq.png?1

 

 

 

It takes away immersion and empties the servers.

I'm not going to act as cannon fodder so someone flying the easiest aircraft in the game can make himself look good.

But - If a bunch of fighters come in, drop their bombs, and leave, or if they're escorting a flight of stuka's/He-111's/IL-2's any A2G who've just bombed the hell out of us (I admire it) and made a pass while on their way out, that's fine, that's immersive.

 

In my opinion, it is NOT OK to vulch or camp an airfield. It IS OK, to bomb/rocket/coordinated strike on an airfield, in my opinion.

 

Try me.

Lol. Damn that first pic! That must have sucked. The Russian fighters that managed to already be in the air should have came home to shoot down those vulchers! I know i would have.

I was there and have the recording of it. I don't think any of you made it back to base. but yes that aspect of airbase attack was fun, I enjoyed seeing those huge bombers overhead at 2,000m. I spell checked your statement too.

I would like to see that track. Lol.

Posted (edited)

 

 

 

 

 

Right now it is possible to shut down airfields on DED online war server. You just need to bomb the runway.

 

That server keeps improving every week and now airfields are real strategic targets there. 

 

I accept any kind of attack in a non GPS server. The airbases are part of the objectives and disable the runway. Not only that I have no problem because of that. It is less frustrating things happening in non GPS servers. So what you are doing in DED servers are not Vulching. A organized attack on any server is not vulching. They are historical, yes frustrating, but not at all wrong. 

I understand why a fighter jockey only interested in maximum kills get a kick on vulching, but after suffering from getting struck by a ac out of control trying to taxi, followed by a fighter attempting to take off cross the strip and hit you while you take off where you should ,along the runway and THEN get vulched, I usually take two weeks vacation from this sim.

I think you try to provoke a hot discussion, for me go ahead and vulch, but it is not the attack witch make it a vulch it is the intention behind it, and the feeling I got people do not do it  for the objectives sake

Edited by EG14_LuseKofte
Posted (edited)
Vulching is historically correct

 

Very wrong, apart from intruder attacks at night in 41 by Hawker Hurricanes not once where there planned attacks for any lonely planes on a airfield. It happened in bigger numbers and occasionally when planes passed by. But never alone.

The thing is in real life a single airplane would not survive a attack with all guns aiming at him up to 3000 mtrs. You need to spread the AA to be able to get through. So do not flatter yourself, you do it to get easy kills.

 

A planned attack by many is not by any standards vulching, it is a strategic considered attack. In WOL server I would not say a smart one, because this effort would payed off much better going after objectives, but who am I to criticism others priority. However in DED server you can win the battle by doing this. The airbases do not need to be found like the other targets there, so a joint operation is a good plan

Edited by EG14_LuseKofte
II/JG17_HerrMurf
Posted

Attacking aircraft did not "just hang around." In fact most units had standing orders to never make more than a single pass on an airfield. Most who violated that rule found themselves in the dirt after the AAA was alerted. Even at Pearl Harbor the Japanese lost AC on the second wave for this reason and reported heavy AAA. Vulching is a different animal all together and not even remotely historically accurate.

 

Coordinated airfield suppression is cool in my book and historically accurate. Vulching is for cowards.

  • Upvote 4
6./ZG26_5tuka
Posted (edited)

Attacking aircraft did not "just hang around." In fact most units had standing orders to never make more than a single pass on an airfield. Most who violated that rule found themselves in the dirt after the AAA was alerted. Even at Pearl Harbor the Japanese lost AC on the second wave for this reason and reported heavy AAA. Vulching is a different animal all together and not even remotely historically accurate.

 

Coordinated airfield suppression is cool in my book and historically accurate. Vulching is for cowards.

This. Comparing gamy taktics for [insert bad word] with hurt ego with what was going on in reality is more than short sighted.

 

If you want to go for an at least closely realistic airfield attack go ahead with 5 buddies grab yourself a He-111 or Pe-2, climb to 5-6km and bomb it. I've actually seen people do that at times and yes, it was amazing to watch. Because unlike playing Lucky Luke dodging bugged ai flaks down low and shooting planes with turned off engines that just spawned at known locations this requires skill and does only allow for a single run.

 

Most of the time I encountered vulchers they weren't even good at it. I've taken down quite a few guys perfectly alinging themself into my gunsight while I was a sitting duck on the airfield.

 

In the end this is a game, it encourages fun. Nobody wants his fun to be taken by other players by abusing game bugs and cheap tactics.

Edited by Stab/JG26_5tuka
Posted (edited)

I'm all for hit-and-running airfields, the true-and-tested "One pass and haul ass" method, perhaps with a Jabo loaded with a or a small number of bombs. A coordinated bombing strike is fine, too. But hanging around and vulching an airfield is just asking to be shot down by either AAA or a fighter at higher altitude.

 

I honestly used to play airfield attack a lot as a fighter on campaign, it was initially quite easy. But as I've now hit pilot level 8, base flak is lethal beyond the first pass - need to make it count!

Perhaps this calls for an improvement to AAA logic? Someone was talking about that a while ago. 20mm and 37mm flak should be pretty lethal to fighters that are lingering at lower altitude.

Edited by Libelnon
VBF-12_Stick-95
Posted

In real war many things happen but thankfully this is not real life.  All I'll add is that I consider vulching planes on the ground (which excludes bombing an airfield) pretty pathetic and will never do it.

 

Servers have a way around this by establishing a specific target airbase other than spawn bases with static aircraft, etc. to shoot up.  I believe WOL has this but not DED Expert.  Beefing up AAA at spawn bases would be help.

II/JG17_HerrMurf
Posted

"Just spawn at another airfield."

aUFN1vR.png?1

 

 

This is only fun for Bf-109 pilots who can orbit as they please and have complete control of the fight. (Yes, those are 8 Bf-109's)

GFkuPjz.jpg

 

Only fun for those who do it - Free and Easy kills.

XDAcAxm.png?1

 

I stand by these rules. This allows actual airfield attacks while not vulching or camping.

ttAhJNq.png?1

 

 

 

It takes away immersion and empties the servers.

I'm not going to act as cannon fodder so someone flying the easiest aircraft in the game can make himself look good.

But - If a bunch of fighters come in, drop their bombs, and leave, or if they're escorting a flight of stuka's/He-111's/IL-2's any A2G who've just bombed the hell out of us (I admire it) and made a pass while on their way out, that's fine, that's immersive.

 

 In my opinion, it is NOT OK to vulch or camp an airfield.  It IS OK, to bomb/rocket/coordinated strike on an airfield, in my opinion.

 

Try me.

I live by these rules...........except landing AC. If you are in the air you are fair game. I won't hit you on the outbound leg but you should be aware of where you are landing. Use a break turn and look around before turning final. It is a valid tactic.

7.GShAP/Silas
Posted (edited)

I'm all for hit-and-running airfields, the true-and-tested "One pass and haul ass" method, perhaps with a Jabo loaded with a or a small number of bombs. A coordinated bombing strike is fine, too. But hanging around and vulching an airfield is just asking to be shot down by either AAA or a fighter at higher altitude.

 

I honestly used to play airfield attack a lot as a fighter on campaign, it was initially quite easy. But as I've now hit pilot level 8, base flak is lethal beyond the first pass - need to make it count!

 

Perhaps this calls for an improvement to AAA logic? Someone was talking about that a while ago. 20mm and 37mm flak should be pretty lethal to fighters that are lingering at lower altitude.

 

 

As I said above, I often attack enemy airfields in a wing of ~4 attack aircraft.  The fast-firing air defense artillery is beyond lethal.  75% of us will typically(hopefully) live to drop our ordinance, and 50-25% of us will live to make the flight home(and at least one of us will usually be running against the clock with severe engine damage).  It's rough.  It's supposed to be, because DED and WOL want the price of airfield attacks to be high and compensate for relatively few ADA positions by jacking up the skill.

 

Even the heavy flak cannons are surprisingly deadly. At about 600m altitude, flying obliquely to it's position, my wingman opened his cockpit for a moment to get a better look at a target. He was instantly killed by an airburst off his wing.  Very funny, and an effective reminder.

Edited by Silas
Posted

If i had half of you in the boxing ring right now i would give some of you a few left and rights ` . :)  

i flew over an enemy airfield just the other night in my 190  and I watched two Pe-2 landing , most of you weak people would of shot them up . But why ..? two easy kills for you ,   maybe they deserved to land after a hard mission .

Makes my blood boil .

Vulching . its toxic .

In War things have happened where both parties showed some real honour and courage .

We only have two servers with people on ,  but its OK to fly all the way to enemy airfield beat the crap out of it ,but totally flying by mission goals .

its a joke . And good luck . bored shit less with this BS .

Posted

Attacking your enemies airfield and bombing/shooting it to pieces, and getting away, is one of the more gratifying experiences in virtual air combat.

 

In original IL2 we used to love to come over the line of mountains on the Kuban map and hit that German airfield and the port nearby.   A couple of A 20Gs with bombs and all those .50s in the nose, or IL2s, backed up by single seaters also toting bombs or rockets.  Kill their flak, shoot up the statics and anyone trying to take off, blow up buildings or bag a ship in port on the way out...  Great fun.

Posted (edited)

Very wrong, apart from intruder attacks at night in 41 by Hawker Hurricanes not once where there planned attacks for any lonely planes on a airfield. It happened in bigger numbers and occasionally when planes passed by. But never alone.

The thing is in real life a single airplane would not survive a attack with all guns aiming at him up to 3000 mtrs. You need to spread the AA to be able to get through. So do not flatter yourself, you do it to get easy kills.

 

A planned attack by many is not by any standards vulching, it is a strategic considered attack. In WOL server I would not say a smart one, because this effort would payed off much better going after objectives, but who am I to criticism others priority. However in DED server you can win the battle by doing this. The airbases do not need to be found like the other targets there, so a joint operation is a good plan

 

Ok Luse, be sure to read my ENTIRE post...thats a good lad...

 

Actually not wrong.  Airfield attack on the Eastern Front was a common occurrence, particularly on the Eastern Front where lines were close and Forward Airfields within easy striking distance.  The 8th & 16th VA in fact frequently attacked German Airfields in the counteroffensive at Stalingrad.  Some light reading on the internet will tell you that, or god forbid you might try a book on the subject... 

 

I guess I should have spelled it out more clearly and saying Vulching was historically correct confused you.  My bad, poor choice of words for the short-attention-spanned who classify any air attack at all as Vulching.  By saying "Vulching" is historically correct, I meant the act of attacking the opponent's airfield was historically correct, and yes historically one did not want to "hang around".  I further went on to clarify the definition of vulching vis a vis BoS/BoM so that people like you wouldn't confuse a coordinated attack by strike aircraft against a valid Airfield target, which IS correct, with the selfish act of "hanging around" over fresh meat like a vulture.

 

[Edited]

Edited by Bearcat
Insulting..
7.GShAP/Silas
Posted (edited)

Ugh, it was obviously mostly a language-based misunderstanding. [Edited]

Edited by Bearcat
Posted (edited)

[Edited]

 

 

Disagree, but thanks for you input.  My language was quite clear, and he seems to have a firm grasp of the English language.  I don't suffer people who take my words and interpret them wholly incorrectly out of laziness.

 

Lets not get into mind reading...

Edited by Bearcat
216th_Lucas_From_Hell
Posted

A 1946 comfortable lone-wolf solution to dealing with vulchers. :)

 

Take-off from airfield X (preferably not under attack but if there is no option so be it) with a fighter laden with a pair of bombs or a rocket set. Take-off fast using the whole runway to avoid any cheeky campers, fly at 400+km/h, climb out to 1500m once possible then dive on the target, proceed on a straight line fast and climbing deeper into enemy territory, going the long way around the bases closer to the front, this time at 3000/4000m and around 500km/h. Start going home towards the friendly airfield that is under attack regularly. Monitor activity out of the enemy airbases, look out for outbound flights, maintaining altitude/speed advantage and keeping a low profile. The majority of times there is at least one funny guy who heads straight to the friendly airbase or is already there as I fly near it. Using altitude and speed I pick the vulchers off, and should everything go well land on the rear airfield and repeat.

Posted

Anyone who even remotely tries to justify what happens on most CFS be it here, CoD, IL2 or any other sim servers with what happened historically is missing the whole point.

 

A mission where the objective is an airfield attack.. with cover is one thing...

Flying over an enemy base and taking a few passes on the way home .. is another thing...

 

but flying to an enemy base specifically with the goal to sit up high and just take out spawning aircraft.. which is what vulching is... is a CS move at best and it had no correlation in real life. Historically because their lives were on the line.. pilots did not do that sort of thing because they knew that every mission had the potential to be one's last... so you did what you had to do and you got out.

  • Upvote 1
Posted

Mission makers have the ability to prevent vulching. Some examples are spawning more AAA when an aircraft gets shot down near an airfield, making a trigger to spawn AI fighters at altitude to kill anything near the field, or (this one is my favorite, but haven't seen it done yet) create an event trigger that makes the player airfield an air start field for a few minutes after a specific number of aircraft have been shot down at low altitude in proximity to the airfield.

Posted

Very wrong, apart from intruder attacks at night in 41 by Hawker Hurricanes not once where there planned attacks for any lonely planes on a airfield. It happened in bigger numbers and occasionally when planes passed by. But never alone.

The thing is in real life a single airplane would not survive a attack with all guns aiming at him up to 3000 mtrs. You need to spread the AA to be able to get through. So do not flatter yourself, you do it to get easy kills.

 

A planned attack by many is not by any standards vulching, it is a strategic considered attack. In WOL server I would not say a smart one, because this effort would payed off much better going after objectives, but who am I to criticism others priority. However in DED server you can win the battle by doing this. The airbases do not need to be found like the other targets there, so a joint operation is a good plan

 

 

Bearcat,

      If we're going to clean up around here and remove anything remotely insulting this qualifies in my book.  Thanks for being consistent...  

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...