Grancesc Posted January 6, 2016 Posted January 6, 2016 We need to concentrate on improving what we have at the moment . MP is still the key to keeping this game alive . I could make a long list of what i would like changing . But that isn't down to me . How can you be so wrong? Apart from their basic installation how many dollars have the approximately 500 MP contributed to the revenue of BoS/BoM? How much would however a SP-community of 20’000 to 40’000 people bring when they buy a SP-campaign for 30$ every year. A majority of them would even buy 2 campaigns per year and extra planes/mods. I do not want to downplay the importance of the MP-community here. Its contribution is important because MP, unlike the SP, are very active providing valuable technical input for the developers. Viewed from a commercial standpoint the MP-group is however insignificant. And that this community calls for an update to 64 bit and higher DX versions, I can only support.
216th_Lucas_From_Hell Posted January 6, 2016 Posted January 6, 2016 Different communities for different purposes. People do overstate the financial input from MP - while they're the most vocal part, they are a tiny, tiny minority. Factually speaking a game like this to be successful needs both, but the major element in the success of new add-ons here is appealing SP content that people can plug into easily and have some fun with, no commitment. This means they can open a quick QMB fight after coming home from work, or start playing a campaign mission and then pausing it when it's time to stand up and go make some dinner. MP doesn't appeal as much to the casual player because of a) the commitment and mostly b) because the skill level up there is insane if compared to SP. If you look at the big picture, the importance of both is defined as: Multi-player/online community (this includes content creators as well): PR, marketing, spreading the word basically Single-player: financing the fun
Recon Posted January 6, 2016 Posted January 6, 2016 Absolutely. This game is just getting it's feet under it - more people are flying it and interest is peeking. To retain this, I think a 64bit DXLatest is a much have!
J2_Trupobaw Posted January 6, 2016 Posted January 6, 2016 (edited) No, engine fine as it is. Please no DX 1?, no 64bit, no head mounted display support, no drivable tanks, or trams, or rowboats, or bicycles, no bells, no whistles. Don't miss clickable cockpite, either.Instead: More theaters, more flyable planes, better SP campaign ( PWCG nonwithstanding). Edited January 6, 2016 by Trupobaw
6./ZG26_5tuka Posted January 6, 2016 Posted January 6, 2016 No, engine fine as it is. Please no DX 1?, no 64bit, no head mounted display support, no drivable tanks, or trams, or rowboats, or bicycles, no bells, no whistles. Don't miss clickable cockpite, either. Instead: More theaters, more flyable planes, better SP campaign ( PWCG nonwithstanding). That's what they're doing now (and have been doing previously) and yet every second patch performence is hite for a certain group of players. It's a vicious circle they can only leave by making the one important step. (If this was a trollpost nevermind, sounded pretty serious).
AristocratPanda Posted January 6, 2016 Posted January 6, 2016 Yes, please update. I left flying this sim because of performance problems. CPU usage: ~30% GPU usage: ~70% and I'm only getting ~25fps in fully populated quick missions (especially when the whole dogfight is in my view). I'd be gladfully back from the first day the sim starts using all the resources of my pc.
Asgar Posted June 4, 2017 Author Posted June 4, 2017 It would be very nice at least and in the pacific with large metal carriers with their wooden decks that can get wet and react to light, PBR would probably look amazing. Maybe we'll see it in the future. they already did some amazing work with improving the engine
Herne Posted June 4, 2017 Posted June 4, 2017 I think it looks gorgeous, hard to imagine how you could improve the engine. I just wish that it was easier to ID aircraft at range in the rift.
=TBAS=Sshadow14 Posted June 4, 2017 Posted June 4, 2017 LOLSWay it is now many people cant max out the game. (use a newer engine and more wont be able to run it)I mean we got good 4 core support (uses 4 cores pretty evenly)We got DX11 no need for DX12 as its only a Windows 10 Marketing/selling point.ok We DO BADLY NEED proper 5.1 channel 3d positional Audio
LLv34_Flanker Posted June 4, 2017 Posted June 4, 2017 S! I would appreciate performance updates to the game. Investing some 2500 Euros to a gaming rig and BoX FPS drops to a crawl with a lot of action. Even people hate WT it keeps a constant 144fps maxed out at 2560x1440. WT is 64-bit. Not that I agree with all the design decisions in either BoX or WT, I play them both. Mostly WT these days as I like to drive tanks. Flying there is not a top priority Nevertheless. The game needs to go forward in a way or another. Developers can not cater to potato machines forever. People want performance, graphics etc. for their invested money. You do not buy an enthusiast level computer to play 8-bit games So hopefully 64-bit will come first, then later updates to the engine itself for better rendering distances(looking at you ugly LOD circle) etc. how devs see it suitable.
DD_Arthur Posted June 4, 2017 Posted June 4, 2017 So hopefully 64-bit will come first, then later updates to the engine itself for better rendering distances(looking at you ugly LOD circle) etc. how devs see it suitable. Flanker, you need to get out of that tank and update your game.
CanadaOne Posted June 4, 2017 Posted June 4, 2017 The game looks fine. More collector planes and a better QMB.
dburne Posted June 4, 2017 Posted June 4, 2017 If they were to do anything, I would not mind seeing the LOD distance expanded a little. Everything really looks gorgeous to me. I will take the other changes over that anyday, like the upcoming Career Mode, hopefully the new PTO Theatre with carriers, etc.
MadisonV44 Posted June 4, 2017 Posted June 4, 2017 64 bits and DX11 were important steps ... huge improvement I however clearly noticed performance downgrade in the 2 last patches, especially in the online area. Since 2.010, even with a good config (*), when you meet an important concentration of plane / events in a concentrated area, online stutterings become very annoying and the game become unplayable. Workload seems to impact the game engine and CPU itself (not GPU because FPS stay high). IMHO Online Networks code should be the next improvement to be checked in the dev list. Online is the heart of the game (*) Core i7 3770K à 3.9Ghz - 32 Go RAM GTX1080 8 Gb GGDDR5 W7 Pro SP1 64 Bits Game installed on dedicated SSD 250 Go Connexion : 1 GB/s Down / 200 MB/s Up
PatrickAWlson Posted June 4, 2017 Posted June 4, 2017 I think PBR is now the most important new feature Pabst Blue Ribbon? Nah, we can do better than that. 1
ShamrockOneFive Posted June 4, 2017 Posted June 4, 2017 (edited) Remember, its a small team. They have worked some miracles and right now IL-2 is extremely good looking. There are always tweaks and I'm imagining that they will improve visuals as time goes on but right now I don't think there is any further rush to adding more graphical features. Side by side with DCS World 2.1 and their new deferred lighting scheme and the two are VERY close. Eagle Dynamics still has some bugs to work out with that so we'll see how it shakes out in the end but my point is that you can look at screen shots of both side by side and argue which is better looking - both are THAT good. And that's a great thing! Edited June 4, 2017 by ShamrockOneFive
Ribbon Posted June 4, 2017 Posted June 4, 2017 (edited) Game runs fine at max settings on my pc so i wish what is coming (bok and pto) rather than new engine. Maybe selfish from me! Also creating new engine and implementing it in current il2 would require sxxxload of money/time and at the end it doesn't guarantee bigger playerbase. It could be end of current franchise. Let's leave it for future it is inevitable at certain point it will happen. Let's leave that to devs, i'm sure they want their product to be best as possible. Also and i'm not expert but 64 bit will utilitise more ram than limited 32bit and i don't see need for that since it has not problem with memory allocation. Maps load fine with no dark areas. Edited June 4, 2017 by redribbon
Riderocket Posted June 5, 2017 Posted June 5, 2017 Game runs fine at max settings on my pc so i wish what is coming (bok and pto) rather than new engine. Maybe selfish from me! Also creating new engine and implementing it in current il2 would require sxxxload of money/time and at the end it doesn't guarantee bigger playerbase. It could be end of current franchise. Let's leave it for future it is inevitable at certain point it will happen. Let's leave that to devs, i'm sure they want their product to be best as possible. Also and i'm not expert but 64 bit will utilitise more ram than limited 32bit and i don't see need for that since it has not problem with memory allocation. Maps load fine with no dark areas. It already is 64 bit since DX11 Update. Check the minimum requirements.
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