II./JG77_Manu* Posted January 16, 2016 Posted January 16, 2016 Goldman Sachs says VR will be bigger than TV in 10 years ....thats just on the hardware side. Add in the software side and it will be over double the size of the TV market...... both VR and AR, which will be merged and mixed up anyway (Hololens<->Cam on VR to put "real world" into the display) My dad has a construction/architecture company, and he is already exploring options, how to use a VR device to give clients a virtual tour through buildings that haven't been built yet. Or put a huge 3D model of a building within an empty room via Hololens. Just one of a million possibilities of this new tech. If someone seriously thinks, VR/AR "is not gonna make it", he really hasn't any analytical and plausible mindset about the world/economics/people etc.
Dakpilot Posted January 16, 2016 Posted January 16, 2016 (edited) VR compatible, whereas Project Cars is not. No i am not trying to be rude, but if people always think they have to comment, or even evaluate things where they have no idea what so ever Project cars has been OR compatible since launch, look it up http://riftinfo.com/oculus-rift-will-run-better-on-project-cars-in-the-upcoming-weeks No i am not trying to be rude, but if people always think they have to comment, or even evaluate things where they have no idea what so ever (like the art of expenses of a VR tech company) that's exactly the answer they deserve. I have seen balance sheets of various companies, and there are type of costs you can't even imagine, when you are not in the branch. Just a small example - 90% of the expanses of an average European medical technology company are documentation. Nothing else. No R&D, no production costs, no merchandising. Documentation. Yet people tend to say "that piece of plastic can never be worth...." This never gets old. Sorry, but such a short-sighted statement like yours deserves no different answer. I didn't insult you, or something. Just showing you, that one shouldn't judge about stuff where one has no idea about. Not rude? there you go again...assuming don't bother to reply I have no more to say Cheers Dakpilot Edited January 16, 2016 by Dakpilot
II./JG77_Manu* Posted January 16, 2016 Posted January 16, 2016 Project cars has been OR compatible since launch, look it up http://riftinfo.com/oculus-rift-will-run-better-on-project-cars-in-the-upcoming-weeks Not rude? there you go again...assuming don't bother to reply I have no more to say Cheers Dakpilot Because i say, that you are not omniscient? Yeah, seems i am a pretty bad fella
Tektolnes Posted January 16, 2016 Posted January 16, 2016 VR is going to be huge there's virtually no doubt about it. It just won't be mainstream for a while and the CV1 price point represents that this version is an enthusiast platform to break the ground. That's why Oculus partnered up with FB. It's going to take some serious dollars to still be a player in the VR business in a few years and Oculus realised that while they could break ground more or less on their own there'd be no seat at the table for them in a few years time once all the components converge to make VR a truly compelling and mainstream thing. I'm looking forward to seeing it all play and it's going to be great for flight sims. Hopefully BOS moves it's graphical base forward so it can join this in a while - it's not necessary now but will be in the not too distant future. I like that ED are thinking ahead to make DCS VR ready as it'll most likely reap dividends in the medium term.
peregrine7 Posted January 17, 2016 Posted January 17, 2016 I've preordered, though this isn't exactly the forum for it seeing as Il2 BOS doesn't (and may not ever) have Rift support. FIrstly, yes the price sucks. I get it, spending money isn't nice and we all want it for free... or at least cheap. But honestly having tried the CV's of the Rift and Vive, as well as Gear VR (and I own a DK2) I have no issue putting down that much money on the CV. Even without touch controllers. I think that the view of VR fans being "cult-like" is definitely justified. It does seem insane that so many skeptics have converted and become raving mad about this new VR thing when so many previous tech "breakthroughs" have had similar hype and then flopped. Truth is, half the reason we're so evangelically obsessed is that for once the experience is living up to the hype. I can't even remember the last time tech actually achieved that. But why the high pricepoint? Well, anyone with a DK2 will know. The quality of the Dk2 is... well... DK. It's cheap plastic, acrylic lenses (tons of scratches, not great visual quality), a screen straight from a Note 3 (overdriven to 75hz at 1080p low persistence... on a pentile OLED. The display quality and colour accuracy is awful due to that). You can see individual subpixels clearly, like the size of you figernail help up at arms length (which sounds small but holy goddamn it's waaay too big) and there's a tiny region of clarity in the center before everything devolves into blurriness and chromatic abberation. Tracking isn't hugely smooth, asynchronous timewarp is supported by maybe 20% of full games that actually do support the Rift. It's a hodgepodge. Then you look at CV1, custom screens that look colour accurate, far brighter and obvious designed for 80+ Hz refresh with low persistence. They run great and still bright at 90hz, the lenses are composite fresnel and (I think) glass custom non-spherical. It's amazing how clear the lenses are, way out to the edge of your FOV (which is goddamn wide, not quite Dk1 but clear to the edges) and pixels are far harder to spot. SDE is like a fabric, no longer obvious pixels. Clarity is great with supersampling and independent aliasing is low. The materials feel high quality and the whole damn thing is SO LIGHT. It breathes through the fabric so my face isn't a thousand degrees, even though I only demoed the CV at a busy and hot showfloor. This feels like quality kit and is a world apart from GearVR and the Dk2. I can't speak to VR taking over, being bigger than TV etc. I hope so but I don't know enough about the market. Certainly if it improves the same amount as DK2-CV1 each iteration it won't take long before it becomes the mainstream device people prefer to buy. And price should come down for CV2, else the quality skyrocket, CV1 is definitely an enthusiast only device and we should take that into account. It won't take off straight away, people will be hesitant. But those games that work on DK2 (Dirt Rally, Elite Dangerous, AC, DCS etc etc) have been great, the jump in software quality that some games have kept up with has made things so smooth and easy and my experiences with CV's has been great. As I said, it's worth the price and that's what matters. If you can't afford it, wait. /rant 1
SR-F_Winger Posted January 18, 2016 Posted January 18, 2016 I've preordered, though this isn't exactly the forum for it seeing as Il2 BOS doesn't (and may not ever) have Rift support. FIrstly, yes the price sucks. I get it, spending money isn't nice and we all want it for free... or at least cheap. But honestly having tried the CV's of the Rift and Vive, as well as Gear VR (and I own a DK2) I have no issue putting down that much money on the CV. Even without touch controllers. I think that the view of VR fans being "cult-like" is definitely justified. It does seem insane that so many skeptics have converted and become raving mad about this new VR thing when so many previous tech "breakthroughs" have had similar hype and then flopped. Truth is, half the reason we're so evangelically obsessed is that for once the experience is living up to the hype. I can't even remember the last time tech actually achieved that. But why the high pricepoint? Well, anyone with a DK2 will know. The quality of the Dk2 is... well... DK. It's cheap plastic, acrylic lenses (tons of scratches, not great visual quality), a screen straight from a Note 3 (overdriven to 75hz at 1080p low persistence... on a pentile OLED. The display quality and colour accuracy is awful due to that). You can see individual subpixels clearly, like the size of you figernail help up at arms length (which sounds small but holy goddamn it's waaay too big) and there's a tiny region of clarity in the center before everything devolves into blurriness and chromatic abberation. Tracking isn't hugely smooth, asynchronous timewarp is supported by maybe 20% of full games that actually do support the Rift. It's a hodgepodge. Then you look at CV1, custom screens that look colour accurate, far brighter and obvious designed for 80+ Hz refresh with low persistence. They run great and still bright at 90hz, the lenses are composite fresnel and (I think) glass custom non-spherical. It's amazing how clear the lenses are, way out to the edge of your FOV (which is goddamn wide, not quite Dk1 but clear to the edges) and pixels are far harder to spot. SDE is like a fabric, no longer obvious pixels. Clarity is great with supersampling and independent aliasing is low. The materials feel high quality and the whole damn thing is SO LIGHT. It breathes through the fabric so my face isn't a thousand degrees, even though I only demoed the CV at a busy and hot showfloor. This feels like quality kit and is a world apart from GearVR and the Dk2. I can't speak to VR taking over, being bigger than TV etc. I hope so but I don't know enough about the market. Certainly if it improves the same amount as DK2-CV1 each iteration it won't take long before it becomes the mainstream device people prefer to buy. And price should come down for CV2, else the quality skyrocket, CV1 is definitely an enthusiast only device and we should take that into account. It won't take off straight away, people will be hesitant. But those games that work on DK2 (Dirt Rally, Elite Dangerous, AC, DCS etc etc) have been great, the jump in software quality that some games have kept up with has made things so smooth and easy and my experiences with CV's has been great. As I said, it's worth the price and that's what matters. If you can't afford it, wait. /rant Hey, thanks for the review. Nice to hear from someone that actually tested CV1. So the FOV is around 100 degrees? Also for someone with a rather large head? I had DK1 and DK2 and while FOV was OK i was always hoping for an improvement for the CV1. What about the screendoor? Iheard its hardly noticeable. So do you think flightsims in wich the spotting of tiny, pixelsized contacts is essential will be good to play? Also reading the gauges was a big thing with the DK2 in DCS. Was practically not possible.
Lusekofte Posted January 26, 2016 Posted January 26, 2016 232 compatible games, and most of them I never heard about http://twinfinite.net/2016/01/oculus-compatible-games-list-rift-vr/
taildraggernut Posted January 26, 2016 Posted January 26, 2016 232 compatible games, and most of them I never heard about http://twinfinite.net/2016/01/oculus-compatible-games-list-rift-vr/ You would have heard about all of them if you frequent the Oculus forums, there are probably as many non VR games you have never heard about too, the point is there is plenty of VR content being made and some of it is from well know developers.
Dakpilot Posted March 27, 2016 Posted March 27, 2016 First CV1 recently delivered personally by Luckey to kickstarter backer in Alaska and good new that Oculus requires a separate account for Facebook integration http://uploadvr.com/oculus-platform-gets-first-official-facebook-integration/ Cheers Dakpilot
RainMan Posted March 29, 2016 Posted March 29, 2016 Facebook is the reason why the Rift is no option for me. HTC Vive, here I come.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now