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More realistic pilot view possible?


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III/JG2Gustav05
Posted

+1

this feature can make the forward and forward lower view angle much wider to make spotting enemy plane in front of you much easier, much closer to reality. currently searching between 11 to 1 clock lower side is a nightmare.

Posted

I think this is a great idea, and would make things more realistic!

Posted (edited)

I understand the eye position but i can't turn my neck to the position in the video so i wonder if its so realistic.

Edited by TP_Jacko
  • Upvote 1
6./ZG26_Custard
Posted

As much as I applaud the work I have to agree with Jacko, "rubber necking" springs to mind. You could get that extreme view "over the shoulder" if you were turning your whole body in the seat but surely being strapped in would make that more difficult?

216th_Lucas_From_Hell
Posted (edited)

I think the major problem with visibility is that in a real situation one can turn their eyeballs left/right and thus see back fully. Is it possible to the extent depicted in the video? Probably not, but having eyeballs in flight sims for once would help a lot when looking back without placing eyes on the base of the neck or having fixed eyeballs on an owl's neck.

Edited by Lucas_From_Hell
Posted

The way DCS and WT achieve this is better imo. When in those games you look backwards your view looks over your shoulder as your view turns.

 

In BoS when you turn to look behind you, you see the back of the seat where the back of your head was, it would be a lot better if your view just leaned that little bit, just to see over your shoulder, and therefore behind you a lot better.

 

Mick. :)

Posted (edited)

The most realistic way to play will be removing the zoom feature and have only the default view (with the above mentioned positions) plus the movement front rear of the head.

In this way all the tactics will be different, players will fight closer to obtain positive ID of enemies and high altitude boom and zooms will be reduced. 

I'm not for removing the zoom feature since most of us use it, but I will like to see this feature as a expert server option because I'm sure that in this way fights will change dramatically in term of realism (real pilots do not have zoom or binoculars during fights).

Edited by Lynx11
Posted

Unfortunately full zoom equates to correct vision but due to computer screens that FOV is not practical to fly with all the time, so to get a decent view we actually handicap ourselves as far as realistic sight is concerned when 'zoomed out' to normal default view

 

Zoom is needed due to hardware/screen limitations

 

Cheers Dakpilot

Posted

The most realistic way to play will be removing the zoom feature and have only the default view (with the above mentioned positions) plus the movement front rear of the head.

In this way all the tactics will be different, players will fight closer to obtain positive ID of enemies and high altitude boom and zooms will be reduced.

I'm not for removing the zoom feature since most of us use it, but I will like to see this feature as a expert server option because I'm sure that in this way fights will change dramatically in term of realism (real pilots do not have zoom or binoculars during fights).

Link here to an explanation of why there's a zoom view.

http://forums.eagle.ru/showpost.php?p=2561114&postcount=220

Different sim but this feature is universal for all flight sims and sim games in general

Posted

Link here to an explanation of why there's a zoom view.

http://forums.eagle.ru/showpost.php?p=2561114&postcount=220

Different sim but this feature is universal for all flight sims and sim games in general

The zoom-out to increase FOV can be ok but explain me the zoom-in 20x... any reason to zoom-in so much? NO

 

From 7000m and full zoom-in you spot aircraft flying low level! In real life it is impossible to spot a 10mx10m aircraft without the help of optical devices!  

 

To resume I will like to see a different zoom feature that can be zoomed out but not zoomed-in more than the default position so to force pilots to enter the fight to obtain positive ID and most of all... avoid annoying zoom-in chasing shots from 1000m+   

Posted

The zoom-out to increase FOV can be ok but explain me the zoom-in 20x... any reason to zoom-in so much? NO

 

From 7000m and full zoom-in you spot aircraft flying low level! In real life it is impossible to spot a 10mx10m aircraft without the help of optical devices!  

 

To resume I will like to see a different zoom feature that can be zoomed out but not zoomed-in more than the default position so to force pilots to enter the fight to obtain positive ID and most of all... avoid annoying zoom-in chasing shots from 1000m+

 

Besides the Field of View, the other more important aspect you're missing on a PC screen is resolution. Real eyesight is vastly better than what you get at 1080p or even 4K. I doubt you need to zoom in to read the dashboard your car or to read road signs in real life. Since your monitor can't change its resolution the only solution is magnification. BoS is a simulator. Without the zoom feature players would be unable to duplicate real world visual acuity, which is essential in air combat.
  • 2 weeks later...
Posted

I have found I miss my Track IR when driving in my van. It is so much harder to look behind.

Posted (edited)

With POV HAT I can do this "translation" movement, combine in same side - left/righ - of HAT the controls:

 

Move pilot head left

Move pilot head right

Move pilot head up

 

The result is similar to DCS LUA edit, or this in CLOD with EDTrack - that is not 6DOF device.

 

https://youtu.be/As3yV_wREFU?t=584

 

The "move pilot head" up increase the rear vision, but in some planes increase the size of cockpit bars, because the POV move more close then.

 

Don't know if TrackIR allow this - I have one (4), but don't get used to his "floating vision"...  :wacko:

Edited by Sokol1
Posted

Really interesting, has to be a way to do it with track ir.

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