Jupp Posted January 3, 2016 Posted January 3, 2016 ~S~ Everyone, Just recalled having this notion a few days ago and thought I'd throw it out to the Universe, which defaulted to you, the reader, in the absence of my own insanity. So, at this point in time, with the technology that we have, why should, or not, game development incorporate a character system that can cross worlds, and platforms? Being a virtual time lord may be very off putting to some, but then again, it may just have mass appeal for many others who would enjoy keeping their adventures on going. Row Your Boat, !S -Jupp 1
Cybermat47 Posted January 3, 2016 Posted January 3, 2016 It's an interesting idea, with a lot of potential
Feathered_IV Posted January 3, 2016 Posted January 3, 2016 I haven't the foggiest idea what you guys are talking about. :? 1
[CPT]milopugdog Posted January 3, 2016 Posted January 3, 2016 (edited) [flash=] -EDIT- Put video. Srry about quality. Edited January 8, 2016 by 6./ZG1_milopugdog
Jaws2002 Posted January 6, 2016 Posted January 6, 2016 (edited) I haven't the foggiest idea what you guys are talking about. :? +1 This is what it sounds like to me: Edited January 6, 2016 by Jaws2002
Feathered_IV Posted January 6, 2016 Posted January 6, 2016 Perhaps he means if you play as a hot, impossibly big breasted Asian woman in Skyrim for example, you should be able to also have that same persona in Red Orchestra, or BoS or DCS or whatever.
ACG_pezman Posted January 7, 2016 Posted January 7, 2016 There are variations of this already, usually by the developer. EA has origin which tracks your characters in all EA games (console or desktop), Windows had its windows live, etc...
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