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What is with the rendering distance?


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SCG_Fenris_Wolf
Posted (edited)

I was replying to your post on page 5. I'm working, so I don't have time to read page 6. That you reacted different there than the 5 pages before isn't taken into account in the previous post @Gambit

 

And telling people "what are you smoking" while not listening to what they say is unacceptable behavior Gambit. A child could do better.

Edited by SCG_Fenris_Wolf
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Posted (edited)
7 hours ago, Gambit21 said:

Some findings from a few tests.

First, I can spot aircraft, and they ARE rendered up to 18k, even 20k on my 4K monitor.

I used an external camera operator for these tests. The aircraft and camera were placed at a known  distance, and verified with the measure tool.

I also used land marks on the map.

 

Here's the thing, they do "blink in" at a certain distance, I'll do more tests to figure out what this distance is.

 

This distance is too great to notice on a 4K monitor, they're just too small, so it's functionally irrelevant from a spotting/immersion standpoint.

They're there sooner than I can pick them up visiually...as I keep saying.

 

The odd thing now...

 

Once acquired by the camera, I can pull that camera out to 10k, 12k, 15k, 18k, 20k, and I can still see the Ju-52 and the 109 I used for the test.

Bet you didn't see that coming.

 

If I switch to the aircraft externals, or to another camera, then back to that original camera, they are no longer present even though I could see them before switching.

If I stay with that camera, I can keep on pulling back to a crazy distance, so far that with the naked eye they're barely visible. In fact so far away and small that I"d never see them if I didn't know where to look. The 109 is a single 4K pixel, the Ju-52 maybe 3.

 

So this tells me there's more to this issue than a simple render distance limitation, which in fact might not at all be what most of you think.

 

if you can see thouse objects from up to 20km then it should not be hard for devs to alow atleast ships to be sean from that far and not just 9,5km.

 

 

For me i see this, like on this video, all ok up to 9,5km and then they just get removed from game, icons are shown abow object so exact distance is also visable

 

Also my tm8 who plays on 3 monitors and 1280x720x3 resolution see same as me playing on one 27" 1920x1080 resolution, contacts geting removed from game at 9,5km like shown on this video. 

Edited by 77.CountZero
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Posted (edited)
7 hours ago, SCG_Fenris_Wolf said:

I was replying to your post on page 5. I'm working, so I don't have time to read page 6. That you reacted different there than the 5 pages before isn't taken into account in the previous post @Gambit

 

And telling people "what are you smoking" while not listening to what they say is unacceptable behavior Gambit. A child could do better.

 

I was replying to the insinuation that because I'm witnessing something different, I should stay out of it.

Context is everything Fenris.

I stand by my remark,  and would repeat the same to anyone who couldn't see where it came from... the conversation has moved on...so let's move on.

 

5 hours ago, 77.CountZero said:

 

if you can see thouse objects from up to 20km then it should not be hard for devs to alow atleast ships to be sean from that far and not just 9,5km.

For me i see this, like on this video, all ok up to 9,5km and then they just get removed from game, icons are shown abow object so exact distance is also visable

 

Also my tm8 who plays on 3 monitors and 1280x720x3 resolution see same as me playing on one 27" 1920x1080 resolution, contacts geting removed from game at 9,5km like shown on this video. 

 

Thanks Count, yeah I realize that this is what most are experiencing, or even all those who are playing at those resolutions or below. At 4K the draw distance is so far when backing the camera out that the distance is no longer drawn above the icon. I had to reference landmarks on the map and use the measure tool in the editor.

Even at 4k, there seems to be something funny going on with the cameras, again the "in" distance being much shorter than the "out" distance. 

 

Also ships behave differently in this regard.

 

Edited by Gambit21
Posted
On 6/5/2018 at 4:12 PM, RedKestrel said:

FWIW I don't miss the 'big dots' from old Il-2 at all. I think in this game they would stand out even more and break immersion.

That`s funny because planes dissapearing in plain sight break my immersion and I would like the big dots.

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Posted

Today i was looking at a glider, he was maneuvering to catch the thermals. It was less than 5km, sky was nearly clear with tiny amount of clouds and believe or not, at some angles it blended completely with the background and if I did not know it was exactly in this place, I would not see it 100%. And I have really good eyesight.?

Posted

It does not matter what you see OUTSIDE in direct sunlight

Its what you can see with the monitor 

There is absolutely no comparison

Posted

I feel that  some thing isn't quite right the way things are seen with in the cockpit . Situation awareness has gone here . You pick a target up look away to check six and target has gone within seconds . Looking  down on targets are lost into the back ground if your zoomed out objects are not rendered until zoomed in . In the early days targets could be seen . Some thing has changed .  !!!

 

 

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  • 1 year later...
Posted

Dev blog #227

Improved visibility distance of planes and ships. The main difficulty in the development of this feature was making the dynamic objects show at great distances without a steady stream of data reporting their position and orientation. Another important thing is to model the lighting of the airplane even at long range - we discarded the idea of having just black dots at these distances, where the visibility of an object is determined by the position of the sun, brightness and hue of the sky, haze, etc. All this is impossible to model having only a black dot. The distant planes flying at high altitudes will have contrails and ships will have visible wakes. It is also important to have more or less equal terms for owners of different monitors. Having completed all these tasks, we'll increase the maximum visibility distance for planes and ships from 10 to 100 km and the resulting visibility distance will realistically correspond to the lighting and weather conditions.

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