Muddy Posted December 18, 2015 Posted December 18, 2015 Hello all, new guy here and first time poster. Anyway, have been having a hell of a time last week or so trying to get some smooth and stable inputs from my X52 pro and not jiggling all over in endless stalls, was becoming very frustrating until I did something extremely different which worked very well and thought I would share in case others are in the same boat. I set my joy sliders to apx, 60-70 for sensitivity Apx 4% for first dead zone And 100% for second dead zone, This is for all three axis's Sounds abrupt but keeps your range of motion closer to the centre and for me anyway it really improved stability . I was able to begin way more effective gunnery on air and ground targets. (As well as first landing in which I still had a prop AND wheels when I stopped movin) Hope it helps as it is quite different from most things I've read, and comments would be appreciated as maybe I've missed something else which would make this a mute point. Regards 3
Guest deleted@50488 Posted December 18, 2015 Posted December 18, 2015 100% for 2nd dead zone ? How come ?????
Muddy Posted December 19, 2015 Author Posted December 19, 2015 (edited) Well, for myself anyway, with it set that high you still will get 100% defection however you get it in about half the throw of the stick. I probably have difficulty due to "over correction" with the longer deflection. Seems easier to make small corrections with little movement of the stick. I have just only begun with this setup but have in my mind registered a very clear improvement ( and have begun to enjoy this sim )I'm sure more fiddling around will be required but for now I have a starting point that works. Give it a try and let me know what you think. For the record, I spend a larger amount of time on BMS and such so could be why a smaller deflection range is my preference as in the F16 sim it just works. Edited December 19, 2015 by Muddy17
SharpeXB Posted December 19, 2015 Posted December 19, 2015 Well, for myself anyway, with it set that high you still will get 100% defection however you get it in about half the throw of the stick. It would seem you are actually making the plane more sensitive by doing this. You want the maximum range of movement in the stick since the range of your tabletop joystick is already smaller than a real one.
Guest deleted@50488 Posted December 19, 2015 Posted December 19, 2015 Well, tried you settings, with 65% sensitivity, 8% central deadzone and 100% at the extremes, both in pitch and yaw, and I am really liking it! That nasty wobbling is gone, because I also continue to hold the stick firmly all of the time, but with your settings it's a lot easier to not over-correct! THANK YOU!
KpgQuop Posted December 20, 2015 Posted December 20, 2015 Just dialed these settings in too and I like them. Thanks for sharing.
TP_Jacko Posted December 21, 2015 Posted December 21, 2015 I will try this out my X52 stick is a bit floppy and I don't feel fully in control of the aircraft with it
Muddy Posted December 21, 2015 Author Posted December 21, 2015 Well. Certainly good to hear some positive feedback, and am glad I could contribute . 1
Sokol1 Posted December 21, 2015 Posted December 21, 2015 Try, and the crosshair became less "floating", but on the other side the stall became more wild, include the pre-stall buffet.
SharpeXB Posted December 22, 2015 Posted December 22, 2015 (edited) Apx 4% for first dead zone And 100% for second dead zone, Sorry to say but this is actually doing the opposite of what most people should be doing with their joystick settings. Assuming you have a tabletop model and not an extension. What you want is: Large motion of PC joystick = Smaller motion in game. Like the gearing on a bicycle you want reduction, like a large gear turning a small one. In order to do that you need the largest range of your joystick throw available in the controller. All the dead zones accomplish, especially that 100% outer one, is reduce the range you can move your PC controller and therefore make the reducing the response more difficult. You want to make the response flatter, not steeper. The only use for the outer dead zone that makes sense is for a full length stick that can't move through the range of a small tabletop one. Edited December 22, 2015 by SharpeXB
Sokol1 Posted December 22, 2015 Posted December 22, 2015 (IMO) What this settings do is reduce the in game surface commands travel (look at S curve graphic), what can help in fly leveled and shooting with less "wobble" but make the plane more "sluggisth" and less maneuverable. And since the "in game joystick" travel end before the physical joystick your perception on how much command are inputting is impaired, making easier stall. The use depends on game style, for what I try is fine for shoot down AI's and blow up trains offline with more steady gunsight.
SharpeXB Posted December 22, 2015 Posted December 22, 2015 The outer dead zone is making the stick more sensitive over the whole range of motion. The S curve is making the stick less sensitive at the center where you need it done. Using both is like pressing the gas and brake pedals on your car at the same time. Using the S curve by itself is all that is needed.
dburne Posted December 22, 2015 Posted December 22, 2015 I personally think however the individual sets it up to suit his tastes and preferences is perfectly fine. That is why those settings are there.
SharpeXB Posted December 23, 2015 Posted December 23, 2015 (edited) Sure. Do what ever you want. But there's a pretty basic mechanical principle at play here. https://en.m.wikipedia.org/wiki/Lever More range of movement in your joystick = more control. Less range of movement = less control. What most people want to accomplish in the game is the former. If you want to make the planes harder to control that's your choice. Edited December 23, 2015 by SharpeXB
Sokol1 Posted December 23, 2015 Posted December 23, 2015 Yes, the result is less control, the case is not that is "better", is what people feel. With flat curve or S curve 30, 50 70... just touch in the joystick and the nose of the plane are all around - that "rubber band" "feature"... With this limited settings you can move the joystick without the plane nose dance a Rumba, the sensation is the plane are more "heavy" on controls and this really help in shooting. Of course this is not advisable for dogfight'ers, the plane refuse to turn.
PeterZvan Posted December 23, 2015 Posted December 23, 2015 Sokol - do you know of a generic joystick axis curve editing software which allows to modify the axis responce in a same or simmilar way as the RoF ingame repsonce modification tool can do?
Sokol1 Posted December 23, 2015 Posted December 23, 2015 (edited) Try with this, the "how to" is for CloD but the soft's are "universal". http://steamcommunity.com/sharedfiles/filedetails/?id=382944327 And please report the result. I am too lazy to deal with this things. Edited December 23, 2015 by Sokol1
PeterZvan Posted December 23, 2015 Posted December 23, 2015 Excelent - thank you. Will post results of course - in the evening. Will probably make a few profiles for different planes.
PeterZvan Posted December 23, 2015 Posted December 23, 2015 (edited) It Works. Was a bit difficult to get it to work at first and its a bit different to modify the axis, however I was able to do exactly what I wanted. And the 109 is immidiatly more controlable. More details in the Fm forum - Wobbeling thread Edited December 23, 2015 by PeterZvan
Sokol1 Posted December 25, 2015 Posted December 25, 2015 (edited) Someone with VKB joystick try this "dual rate" settings: http://forum.il2sturmovik.ru/uploads/monthly_10_2015/post-16487-0-27267500-1443890752.png http://forum.il2sturmovik.ru/uploads/monthly_10_2015/post-16487-0-41675800-1443890753.png This work pressing a joy button, in similar way to Radio Control Dual Rate switch, reducing the axis travel, can be seems useful for aim. Release the button full axis authority is restored, for maneuvers. Probable a similar thing can be done with TARGET or CH Manager, applying a momentary curve. Edited December 25, 2015 by Sokol1
Skoop Posted December 29, 2015 Posted December 29, 2015 ^ And yet another reason to get a vkb mamba or gunfighter.
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