IVJG4-Knight Posted January 31, 2016 Posted January 31, 2016 Yes, that is absolutely correct. Me and Solty fly on daily basis P-51s and .50 cals prove utterly useless because K-4 damage model is not even worth calling a beta. In the meantime M2 is primarily loaded with M2 ball ammunition, with only a single M8 API for three or four ball rounds. You cant even ignite them which was the major point in that kind of weaponry. Instead you have to count on sufficient damage to the structure, when the damage model itself is quite resistant. In the meantime as you say when object receives hits with HE to the tail, damage is actually happening to the frontal section. Rarely there are situations when coolant leak actually affects the flight and causes the loss of the machine. And this is by far most unexpected considering amount of detail put into the models. You got batteries modeled, each gun is separately modeled as well, radio, radar, compass ... dozens of things. But according to Sithspawn damage models will be vastly improved in 2.0 BTW. Knight, by any chance you have a link to that discussion where you provided evidence of the gun lethality ? This is what i posted it has a lot of data about damage effects for ww2 weapons: http://oai.dtic.mil/oai/oai?verb=getRecord&metadataPrefix=html&identifier=ADA800394
=362nd_FS=Hiromachi Posted January 31, 2016 Posted January 31, 2016 Cool, thanks for sharing. Though I'm also interested in discussion itself. It will have to be repeated sooner or later, depending when 2.0 will be released and if it will actually contain updates to the damage models.
IVJG4-Knight Posted January 31, 2016 Posted January 31, 2016 (edited) Cool, thanks for sharing. Though I'm also interested in discussion itself. It will have to be repeated sooner or later, depending when 2.0 will be released and if it will actually contain updates to the damage models. It's been repeated to death [Edited]. I can't post the link because i have been banned.It's actually a really funny story (if the moderators decide to erase this they have all the right to do so): [Edited]. Edited January 31, 2016 by Bearcat OFD
GP* Posted January 31, 2016 Posted January 31, 2016 Luthier mentioned the development time for a DCS WW2 aircraft and the Spitfire in particular would be about 5 months the produce. This can be seen in one of the kickstarter videos at about the 7:50 mark. I don't know what changed since then though. Whether people were taken off the project, it got a lower priority or something else. https://www.youtube.com/watch?v=KARx6C6Y4r8 Well, it's not like we can trust a word he says anyway. 2
Bearcat Posted January 31, 2016 Posted January 31, 2016 Please do not use this forum as a platform to complain about other developers or their forums .. even if you feel justified.
=362nd_FS=Hiromachi Posted March 24, 2016 Posted March 24, 2016 http://forums.eagle.ru/showthread.php?t=163126 So there is an update for Spitfire IX flight moel. Interestingly it was decided for the balancing factors not to model +25 lbs boost but stay at +18 lbs -> Mmm... the Spitfire at 18 lb has equal energy with 109K with MW50. Will you feel good as you know that at 25 lb you have superiority over your opponent? Last time I remember it was expressed by their representatives that it is a policy not to take balance into consideration. But I guess they like to change their mind once in a while. Since they introduced it with standard wing rather than clipped wing (as it was intended initially) it seems that there are great changes going on with this module.
BeastyBaiter Posted March 24, 2016 Posted March 24, 2016 (edited) Heh, well at least they made the sensible decision, not that they'll ever admit to it. Still not going to buy it though, DCS just isn't competitive with BoS or even CloD in terms of realism when it comes to WW2 air combat. Edit: On a related note, the Gazelle seems pretty close to release. That should be a fun little whilrly-bird and DCS does those fairly well unlike the WW2 stuff. Edited March 24, 2016 by King_Hrothgar 1
Picchio Posted April 15, 2016 Posted April 15, 2016 (edited) Here's a little bump. https://vimeo.com/162879064 I love those trees; I love those trees. I still think that CloD has taught a lesson with its landscapes and the play of shadows onto them (still, only within a certain view distance, hehe) and on Rayleigh scattering too; I'm glad to see that DCS is carrying this forward, even if this is "just" landscape texturing. But it's these new trees and forests that truly impress me. BoS/BoM is still a bit of a disappointment in these aspects. Edited April 15, 2016 by Picchio
Uufflakke Posted April 15, 2016 Posted April 15, 2016 Looks fantastic. Agree, pine trees don't look like model train plastic trees anymore. They do have more volume too. Colours of different tree species matches very well now and woods blend perfectly with surrounding landscape. The retexturing of the Caucasus map is a huge improvement. http://forums.eagle.ru/showthread.php?t=164817 Also found this image of DCS' Normandy map: img upload
Picchio Posted April 15, 2016 Posted April 15, 2016 Yep, a few shots from Normandy have been shown during the past week. Gotta say that I am really looking forward to DCS' WW2 theatre.
Uufflakke Posted April 15, 2016 Posted April 15, 2016 Yep, a few shots from Normandy have been shown during the past week. Gotta say that I am really looking forward to DCS' WW2 theatre. Maybe we don't need to wait such a long time before release. Question by a DCS member: 'When is the map for WW2 finish ?? This year, maybe ?' Reply by ED Team member Racoon: 'Should be. Hope to post some screens here very soon ))' And a couple of comments later Racoon says: 'We are talking about Normandy map for a start. With potentionally expanding to Europe 44-45 from D-Day till end of war.' Which means the project is not dead and buried. Sounds promising. (but... first see then believe)
=362nd_FS=Hiromachi Posted April 15, 2016 Posted April 15, 2016 Caucasus looks nice ... if you pay for it. I like the update but still ... Normandy on the other hand.
Ace_Pilto Posted April 16, 2016 Posted April 16, 2016 I thought Normandy was just a pipe dream, is this confirmation of work actually going somewhere with it?
Urra Posted April 16, 2016 Posted April 16, 2016 (edited) Here's a little bump. https://vimeo.com/162879064 I love those trees; I love those trees. I still think that CloD has taught a lesson with its landscapes and the play of shadows onto them (still, only within a certain view distance, hehe) and on Rayleigh scattering too; I'm glad to see that DCS is carrying this forward, even if this is "just" landscape texturing. But it's these new trees and forests that truly impress me. BoS/BoM is still a bit of a disappointment in these aspects. As far as DCS, agreed, cant wait for the clouds to get an update too, that is where I end up spending most of my time after all, so can't wait. Edited April 16, 2016 by roaming_gnome
nirvi Posted April 16, 2016 Posted April 16, 2016 (edited) I thought Normandy was just a pipe dream, is this confirmation of work actually going somewhere with it? Edited April 16, 2016 by nirvi
Dakpilot Posted April 16, 2016 Posted April 16, 2016 Does not come close to 'WOW' factor of Nevada, hopefully these are just early beta/alpha? Cheers Dakpilot
Picchio Posted April 16, 2016 Posted April 16, 2016 Neither alpha nor beta, as far as I know. Lighting, colour grading and that kind of stuff probably is still in progress.
Picchio Posted April 19, 2016 Posted April 19, 2016 (edited) Slightly OT, but here's a good (real) example of what I mean regarding tree shadows from the air, on a snowy landscape... now imagine if BoS' large forests could interact with the landscape that way. Edited April 19, 2016 by Picchio
Blooddawn1942 Posted April 29, 2016 Posted April 29, 2016 Proud owner of the Gazelle. What a nervous bird it is! But a really great debut achieved by Polychop!! Hats off!!
coconut Posted April 30, 2016 Posted April 30, 2016 Does not come close to 'WOW' factor of Nevada, hopefully these are just early beta/alpha? Cheers Dakpilot I thought Nevada was pretty meh. Not so much to do with the engine or the modelling of the map, it's just too dry and monochromatic for my taste. Normandy, on the other hand, that's something refreshing for the eyes. Looks already great from these screenshots, I hope the framerate stays up despite all these houses.
ram0506 Posted April 30, 2016 Posted April 30, 2016 I hope the framerate stays up despite all these houses. You never know. But Las Vegas provides a good impression of what the new engine is capable of. My rig can hold constant 60 FPS (Vsync) without a single stutter over the city at high settings. That`s more than impressive!
=362nd_FS=Hiromachi Posted July 30, 2016 Posted July 30, 2016 So VEAO after eternity finally announced that they continue working. There was also published a preview/review of P-40F with known to all Chuck. Kudos to him for doing all this: http://www.mudspike.com/qa-with-veao-p-40f-preview/ In the meantime folks out there on DCS forums just dont stop to amaze me: http://forums.eagle.ru/showpost.php?p=2846133&postcount=9 When ED tells things to 3rd Party guys and its not really cool
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