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Gunnery Manual for the T-34 Gunsight


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Posted

I designed in 2014, a Gunnery Manual for tactical WWII Soviet Tank Simulators called " Distance is not a Range".

 

This Gunnery Manual explains how to use successfully the stadiametric scale graduation etched in Soviet gunsights of many different Soviet Tanks, including the T-34, BT-7, T-28, KV-1,KV-1S, IS-2, ISU-152, SU-85, SU-100, etc.

 

It also disproves that  Range and Distance are the same measurement and clears up the confusion. 

 

It is the second book I wrote, as I had already wrote a gunnery manual for WWII German gunsight that I am re-writing now as I am also working on a third book which is an improved version of "Distance is not a Range, Soviet sights".

 

You can have access to a demo of the Gunnery Manual by previewing the first 12 pages of DISNAR where distance evaluation with stadiametric is practically explained and how to use the T-34 gunsight to establish distance to your target.

 

Please don't reproduce without permission, it is copyrighted material.

 

For preview click on the shortcut: 

https://books.google.com/books?id=KbXGCQAAQBAJ&pg=PA59&lpg=PA59&dq=distance+is+not+a+range&source=bl&ots=OvCGyMp92a&sig=vwamka-ucC3tuRX4mwW-lGtj3b0&hl=en&sa=X&ved=0ahUKEwjI1ufatrnJAhWQlYgKHWQ7BIYQ6AEIQzAJ#v=onepage&q=distance%20is%20not%20a%20range&f=false

 

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  • Upvote 1
Posted

Great guide Gunny. It has been very helpful to me in Tanksims and I learned a lot about distance and range. Thank you.

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  • 2 years later...
CCG_bexhausted
Posted (edited)

I learned a lot with your book.

Thanks ! 

Did you finish the book about the german gunsight ?

Edited by -LaFrench-bexhausted
  • Like 1
GunnyHighway
Posted

The book about German gunsight was published a while ago on WWW only. Give me an email and I send it to you.

Posted

Is there a how-to vid on how to properly use /aim main weapon on the Russian & more particularly the Tiger & otherGerman tanks? I’ve been frustrated in using the 88 against anti-tank guns in QMB. In a nutshell I can get the target lined up & rotate the circular range finder to the indicated range (I.e. the red number above the red triangle) and pump shells at the offending AT to no effect.Of course it may be my choice of ammunition..maybe I should be trying more high explosive instead of AP, but more likely I am simply missing the target and the game may require I have a perfect hit on target & I am just a rotten shot.Meawhile said AT gun is pummeling me with innumeral hits with the fastest AI gun layer on the Eastern Front.

Obviously I need some help!

GunnyHighway
Posted

I did not make a vid, as in a vid the process is too fast. It is a process in several sequences, and for beginners, the process has to be broken down and explain slowly to avoid misunderstanding.  Select how to want to calculate target distance with known hights, length, or width of the target that you have on the catalog. Then get the number of marks it fills up in the optics. Divided the target known length, width or height by the number of marks it fills up in the gun sight and multiplies by 1000 to get the flat distance to the target in meters. Compensate for movement, meteorolgy, range and type of ammo.
For the German, once the distance is dialed up, you can place your target on the top of the triangle or inside the triangle (1/2 or resting on the base of the triangle when very far 88 m/m go a very long way in reality).
Finally keep in mind that there are many games out there that have a wrong trajectory for their slugs, wrong dimension for tanks, wrong distance advertised to the target ( it says the target is at 250 meters when it is in reality 300 meters, etc, etc), Wrong optics mechanism, wrong marks engraved in the glass of the optics. There are a lot of things that go wrong into the programming a game, and since most players switch the targetting on automatic; very few gamers find out where there are still some bugs. Besides programmers don't understand ballistics, so mistakes are made. 
In all, it might not be your fault if something goes wrong.
The best I played I think, when it came to German ballistic and German gun sight was T34vsTiger. But that game is old, unfinished and not published anymore. 

 

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  • 7 months later...
=GW=seaflanker819
Posted

 I cant preview the book, theres no way to buy it either.

GunnyHighway
Posted
On 7/25/2018 at 11:58 PM, -LaFrench-bexhausted said:

I learned a lot with your book.

Thanks ! 

Did you finish the book about the german gunsight ?

https://www.dropbox.com/s/da3flp9kne3md58/Gunnery Manual%231 ver.1.1.pdf?dl=0


I posted it in the "manual" thread

5 hours ago, III./JG5_seaflanker819 said:

 I cant preview the book, theres no way to buy it either.

Which book are you talking about?

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JGr2/J5_Baeumer
Posted

Thanks so much, Gunny.  I've been looking for this info for months..... intuitively felt there was more to these sights than the standard length / distance calculations....very nice work.

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