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An unforseen consequence of loading in a lot of planes in the Advanced settings:


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Posted

I thought they would be on my side,NOT chasing me home:

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Posted (edited)

i led them to & fro over my machine gun positions  near my airfielduntil they gave up & went home ( I guess.) Unfortunately my 3 wing men paid the ultimate price...

Edited by Blitzen
Posted

My game just seems a slideshow when I add too many planes... how that played in your system with that many planes ?

Posted

My game just seems a slideshow when I add too many planes... how that played in your system with that many planes ?

I did a quick test with Fraps on FPS and I am still not sure how the engine of this sim handles large numbers of planes ,since they appear & then disappear at different points & locations in game play...but in general with lots of planes say about 20-30 or so my FPS is 25-30. Gameplay is slower by a bit but still very smooth-with fewer aircraft better FPS 40-55 or so.I get no slide show in any case. These randomly added planes add much to my enjoyment of the sim, but the sim itself simply doesn't handle large numbers of planes as well as CloD ...yet. It took ATAG 3rd party modders to get that sim to work better with FPS rates.

Yesterday I was chased home by about 20 Yaks.They got all my mates ,but as I charged home gradually I lost all my pursuers except two ( I tried to lead them over my own AA belts which worked ok, but again I think most of them simply disappeared due to time & place(?) ) I figured I could take on those two that were left,over my own airfield & I was right!

PatrickAWlson
Posted

In PWCG missions all planes are not flying at all times.  I developed a concept that I call "virtual flights".  Instead of making the actual planes fly a route (with the attendant AI performance hit) the flight is a set of moving check zones (20 km radius) that simulates the progress of the actual mission.  When contact is made with the player the AI flight spawns and and takes up its mission from the point where it spawned.  When an aircraft is more than n kilometers from the player or any opposition it is taken out of the mission, again to save resources.

 

This allows several things to happen:

1. The game can handle many more virtual flights than real ones.

2. The frame rate hit is incurred only for planes in the area of the player.

3. Virtual flights are every bit as varied as a real one.  The check zone is always moving just as the real flight would.

  • Upvote 1
Posted

In PWCG missions all planes are not flying at all times.  I developed a concept that I call "virtual flights".  Instead of making the actual planes fly a route (with the attendant AI performance hit) the flight is a set of moving check zones (20 km radius) that simulates the progress of the actual mission.  When contact is made with the player the AI flight spawns and and takes up its mission from the point where it spawned.  When an aircraft is more than n kilometers from the player or any opposition it is taken out of the mission, again to save resources.

 

This allows several things to happen:

1. The game can handle many more virtual flights than real ones.

2. The frame rate hit is incurred only for planes in the area of the player.

3. Virtual flights are every bit as varied as a real one.  The check zone is always moving just as the real flight would.

Yes I figured it was something like that & I have no problems with this solution.As said earlier the PWCG is a game changer in my book- there is something about assigning a name to a pilot that really makes a difference!

As to planes disappearing ,well as mentioned in my other post it has saved my butt when I have been chased home by what appears to be the entire Russian Air force!

BTW- I don't know what difference it makes but in general I have set 6-8 planes maximum & between 4 & 6 planes minimum for all the various missions in advanced settings.Again not sure what this really does.I thought it would always give me more parity with the Russian appossing forces opposite me, but so far that only happens part of the time. :unsure:

Guest deleted@1562
Posted

3. Virtual flights are every bit as varied as a real one.  The check zone is always moving just as the real flight would.

This is a wonderful idea and reminds me of Falcon4's bubble concept. :)

Posted

Same here!

They chased me all the way back to my base. Not one step back!

 

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