6./ZG26_McKvack Posted November 24, 2015 Posted November 24, 2015 So what do you guys think about it? I got some good fights with it but I'm not an experienced fighter pilot at all so how does it do in combat, how to improve yourself and to you people who are experts in the 110 how accurate is it ingame?
-TBC-AeroAce Posted November 24, 2015 Posted November 24, 2015 (edited) I only really have one gripe so far and that the limited arc the gunner has. Apart from that its all gravy so far. And Im sure that was a real feature so heck I cant really complain Edited November 24, 2015 by [TBC]AeroACE
Finkeren Posted November 24, 2015 Posted November 24, 2015 Fun ground pounder, fearsome bomber killer and potentially a deadly ambusher. In a dogfight it suffers from poor climb rate, bad energy retention and downright horrible roll rate, something that its decent level speed and accelleration doesn't quite make up for. As a pure fighter I would consider it on par with the P-40, which is not too bad for such a big, heavy aircraft. The rear gunner is more a psychological deterrent than a real threat. In its primary function as a ground attack aircraft, it's propably second to only the IL-2 against soft targets. Its speed and agility more than make up for the lower durability compared to the Ilyushin. But where it truly shines is the same role, where the real Luftwaffe found it most useful: It's an excellent bomber destroyer.
Freycinet Posted November 24, 2015 Posted November 24, 2015 How does the Pe-2 vs. Bf-110 match-up work out? (Away on a business trip from my gaming comp...)
[CPT]Pike*HarryM Posted November 24, 2015 Posted November 24, 2015 http://www.twitch.tv/bis18marck70/v/27449176go to the 30 minute mark or so and he is attacking some AI pe-2s.
6./ZG26_McKvack Posted November 24, 2015 Author Posted November 24, 2015 How does the Pe-2 vs. Bf-110 match-up work out? (Away on a business trip from my gaming comp...) As long you can evade the gunners then you are a big threat. It melts Pe-2s and IL-2s
SR-F_Winger Posted November 24, 2015 Posted November 24, 2015 I think its nice to fly and fun plane. Good for groundattacks. Nothing to moan performancewise. What does seem to be a little odd is its airframe stability. The wings break off from the slightest force. Be it enemy shots or just taxiing and getting only slightly off the rollway will break your plane. Somethings definately fishy here.
Saurer Posted November 24, 2015 Posted November 24, 2015 (edited) I did notic that too, the wings seem really weak Edited November 24, 2015 by Saurer
Cryptonomica Posted November 24, 2015 Posted November 24, 2015 I've only had a couple of flights so far, but it seems to be a very nice aircraft to fly. Good level speed but slow in the climb, quite slow to roll, good firepower and bomb load, and fairly forgiving in takeoff and landing.
6./ZG26_Klaus_Mann Posted November 24, 2015 Posted November 24, 2015 70 ground targets destroyed in MP, 1 plane kill. no deaths yet, had to eject once, destroyed 3 objectives. So far loving it.
VBF-12_Snake9 Posted November 24, 2015 Posted November 24, 2015 Played around in quick mission for about 30 minutes. 4 Laggs vs 4 110s with me in a lagg. The 110 rear gunner might as well not be there. Not once in 30 minutes did I get hit. Even staying behind one trying to get hit! Didn't happen. The 110 wings must be bolted on cause one good hit and POP they are gone. 90% of the time the 110 went down without a wing. It was fun to fight a "fighter" that the Lagg can dominate.
III/JG2Gustav05 Posted November 24, 2015 Posted November 24, 2015 I hope you guys enjoy the bf110. but I really do not have interesting on this dog, it is totally hopeless when meeting enemy fighter. flying Bf110 is like some kind of self -torturing and suffering for me.
indiaciki Posted November 24, 2015 Posted November 24, 2015 She's so easy to fly and land it's unbelievable. I thought she was a deathtrap? Killed dozens of test pilots. ????? Am I missing something? I'm flying expert
6./ZG26_Emil Posted November 24, 2015 Posted November 24, 2015 I hope you guys enjoy the bf110. but I really do not have interesting on this dog, it is totally hopeless when meeting enemy fighter. flying Bf110 is like some kind of self -torturing and suffering for me. Yep but it's going to be a challenge :D She's so easy to fly and land it's unbelievable. I thought she was a deathtrap? Killed dozens of test pilots. ????? Am I missing something? I'm flying expert I think you are thinking of the 210? 2
1CGS LukeFF Posted November 24, 2015 1CGS Posted November 24, 2015 She's so easy to fly and land it's unbelievable. I thought she was a deathtrap? Killed dozens of test pilots. ????? Am I missing something? I'm flying expert Definitely the Me 210 you're thinking of. Eric Brown has stated he never met a German pilot who disliked the Bf 110.
PatrickAWlson Posted November 24, 2015 Posted November 24, 2015 Definitely the Me 210 you're thinking of. Eric Brown has stated he never met a German pilot who disliked the Bf 110. Until they had to fight a Spitfire
-TBC-AeroAce Posted November 25, 2015 Posted November 25, 2015 (edited) Pilot vulnerability is my only gripe!!!!!!!!!!!! But that looks to be realistic considering the clean shot someone can get from six to the pilot in that machine Also random note. I have had what i see more that normal catching fire on first shots from enemy!!! It might just be my time but iv had it 6-7 times in a row and I find that a bit weird Edited November 25, 2015 by [TBC]AeroACE
Sokol1 Posted November 25, 2015 Posted November 25, 2015 (edited) I hope you guys enjoy the bf110. but I really do not have interesting on this dog, it is totally hopeless when meeting enemy fighter. flying Bf110 is like some kind of self -torturing and suffering for me. And some Bf 110 when meet a tank gunner... PK! Edited November 25, 2015 by Sokol1
johncage Posted November 25, 2015 Posted November 25, 2015 i use it as a fighter and murder yaks quickly
Sev11 Posted November 25, 2015 Posted November 25, 2015 I took my new Bf110 for some patterns and small fights yesterday. It is a very smooth plane and I can handle it very well, it is a lot easier to controll compared to a nervous fighter. But this smoothness results in bad turning and the speed is not high enough to evade dangerous enemys. The cockpit is really nice and it is quite awesome to look at all these details! Ground attack is a lot easier than flying a Stuka, except dive bombing. The 110 can transport lots of bombs, and with the additional armor to engines and to the cockpit, you have a higher chance to survive the sharpshooting AAA. Firepower is great, you can pulverize half of a transport column with only one strafe. Intercepting bombers is a lot of fun. The additional armour protects you while attacking from behind (enemys were Pe-2 bombers) and even when you take some hits to one engine, you can escape using the other one. Dogfighting against fighters is hell, I think I will try to escape as soon as possible when flying the BoM campaign in the future. My fights against P40 and I16 planes where very frustrating... but maybe I'm just not good enough Now I have to wait for Pat, I hope he will include the BoM planes in the campaign builder after the official release
TP_Jacko Posted November 25, 2015 Posted November 25, 2015 When I loaded the big bomb with the 250kg my rear gunner section was in the air above me and stayed there. Anyone else go this. I also find it flies better with landing gear raised doh!! 1
J2_Trupobaw Posted November 25, 2015 Posted November 25, 2015 (edited) Great plane to fly, stable strafer and has "bomber will not always get through" written all over her, she got me through surprise takeoff when spawned on airfield and through dive landing when I broke one prop then killed other engine to reach airfield. I suspect when a fighter gets on your six there is little you can do about it, but can't wait to fly it as interceptor / ground pounder in PWCG or campaign. Edited November 25, 2015 by Trupobaw 1
Fern Posted November 25, 2015 Posted November 25, 2015 La5 will tear off the 110's wing like it's nothing. Doesnt seem right.
Fern Posted November 25, 2015 Posted November 25, 2015 (edited) Rips it off where it meets the fuselage. Almost like it's just falling off. Not a fluke because it happened twice in just two sorties. Waiting for the "Well, it was historically accurate for the bf110's wing to fall off because I read in a book somewhere" comments. Edited November 25, 2015 by Fern
Finkeren Posted November 25, 2015 Posted November 25, 2015 Rips it off where it meets the fuselage. Almost like it's just falling off. Not a fluke because it happened twice in just two sorties. Waiting for the "Well, it was historically accurate for the bf110's wing to fall off because I read in a book somewhere" comments. Not sure anyone is going to say that. Glass wings seems to be something tjat happens by accident in this DM. The Bf 109, Yak-1 and Fw 190 have all suffered from this at one point or another. All of them have had it fixed.
Fern Posted November 25, 2015 Posted November 25, 2015 You're probably right, must be something they added because I do remember shooting a wing off a yak with 109 wing cannons the other day. It's cool until you're on the receiving end.
6./ZG26_Loke Posted November 25, 2015 Posted November 25, 2015 What an awesome aircraft, really love it in the air.How ever, on the ground I'm about to give up. On summer and autumn maps, it's delicate to taxi. On winter map impossible! As soon as I get one wheel into the snow along the taxiway I'm court. Aircraft is forced of the taxiway and I end up with getting stuck in the snow. It seems that the tail-wheel can't be locked, which makes one easy to spin especially left due to the tough. Like to hear other peoples experience with this and how you deal with it. Would really like to try it out in a winter map too.
Yogiflight Posted November 25, 2015 Posted November 25, 2015 I also have my problems with this, especially for the brakes are much too week. It is like braking a 40ton truck with brakes of a Fiat 500. When it starts to spin round you can´t hold it. 3
JG4_dingsda Posted November 25, 2015 Posted November 25, 2015 Rips it off where it meets the fuselage. Almost like it's just falling off. Not a fluke because it happened twice in just two sorties. Happened to me in every flight I got shot down -- no matter whether it was aaa or an enemy plane shooting at me.
6./ZG26_Loke Posted November 25, 2015 Posted November 25, 2015 (edited) It is like braking a 40ton truck with brakes of a Fiat 500. Exactly! Edited November 25, 2015 by SvAF/F19_Loke
7.GShAP/Silas Posted November 25, 2015 Posted November 25, 2015 Going off the taxiway and into the snow for even a moment seems to be the kiss of death.
Asgar Posted November 25, 2015 Posted November 25, 2015 (edited) hey guys. did anyone find a way to switch between using 2 and 4 MGs? Is it implemented? Edited November 25, 2015 by I./JG3_Asgar
Willy__ Posted November 26, 2015 Posted November 26, 2015 Why would you fire 2 mgs instead of 4 ? Guys with taxing problem, you can try using the prop pitch on manual, and set it to 12:00. Also pulling back on the stick also helps in countering ground-looping. All in all, taxi slowy, in a walk pace and you should have no problems
[CPT]Pike*HarryM Posted November 26, 2015 Posted November 26, 2015 (edited) Here's what I do to taxi. Set yaw pitch full right. Rudder full right. Bring to 30% power or so to get it rolling, then back off to 10% Keep tapping right brake as it wants to pull left. It REALLY wants to pull left. Keep tapping brake as needed to steer while keeping strong right rudder. Usually just releasing rudder will let it turn left, and right rudder with tap on right brake will turn right. Things seem smoother as you get out of the parking area and near the runway. Remember to re-set your yaw to a reasonable amount before takeoff, 15% or something. Close the canopy. And yes, keep back pressure on the stick to help hold down the tailwheel. Edited November 26, 2015 by 6./ZG1_HarryM 1
=LD=Penshoon Posted November 26, 2015 Posted November 26, 2015 Feels great to fly, quite heavy controls so I think twice about doing any hard manoeuvre, feels like a train on rails but in a good way I'm loving that it has real pitch trim instead of the stabilator of other Luftwaffe planes, makes it so much easier to fly by feel. There was also some weird shaking/buffeting of the whole plane every once in a while when I tested it, I think it happened when making small adjustment to the elevators but couldn't replicate it, just happened from time to time. Almost felt like it wanted to do an accelerated stall for a split second and then changes it's mind and keeps flying, even though I'm nowhere near critical AoA or stall speed, anyone else got this?
6./ZG26_Loke Posted November 26, 2015 Posted November 26, 2015 Here's what I do to taxi. Set yaw pitch full right. Rudder full right. Bring to 30% power or so to get it rolling, then back off to 10% Keep tapping right brake as it wants to pull left. It REALLY wants to pull left. Keep tapping brake as needed to steer while keeping strong right rudder. Usually just releasing rudder will let it turn left, and right rudder with tap on right brake will turn right. Things seem smoother as you get out of the parking area and near the runway. Remember to re-set your yaw to a reasonable amount before takeoff, 15% or something. Close the canopy. And yes, keep back pressure on the stick to help hold down the tailwheel. That did help, and I managed to taxi all the way to the runway . Thanks a lot mate for the advise! I however do find it very un-realistic that you get stuck in a few centimetres snow. This is really fluffy frost snow, which should be no problem to plough through. It's not like heavy wet snow around 0C with a wet soft ground. Ground at -14C is hard and easy to taxi on if plain.
6./ZG26_Emil Posted November 26, 2015 Posted November 26, 2015 For the 110-oholics amongst us https://www.youtube.com/watch?v=iZdJ1bTHse8 8
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