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Posted

OK....... i love the ground physics , maybe abit over done with the bouncing bunny hop on the taxi but really good .

But please can we have marked taxi and runways , it nearly impossiple to see the runways now with the high grass and fields.

Taxing is getting quite tedious now , i can see people rushing and trying to take off  through the fields again , i really dont want to taxi all the way round the airfield because they are not marked correct please can we fix this , and another thing on airfields .

WHY , are they  so empty ..shouldnt it be busy and full of road markings . You should be able to see your airfield at some distance .

  • Upvote 2
Posted

There is pdf with airfiels layout.

Posted

I dont think they had them in WWII .

Ground crew would walk the aircraft out .

I am trying to get airbourne with as little fuss as needed .

Some are turning right and some are turning left  , its a mess when over crowded . some are crashing into each other . some are taking off across fields again . ....lets make life simple . :biggrin:

  • 2 weeks later...
Posted

 

 

some are taking off across fields again

 

That is probably my biggest gripe in the game. Introduce proper taxiway markings and increase bunny hopping when you are faster than idk, 100km/h?

II./JG77_Manu*
Posted

OK....... i love the ground physics , maybe abit over done with the bouncing bunny hop on the taxi but really good .

But please can we have marked taxi and runways , it nearly impossiple to see the runways now with the high grass and fields.

Taxing is getting quite tedious now , i can see people rushing and trying to take off through the fields again , i really dont want to taxi all the way round the airfield because they are not marked correct please can we fix this , and another thing on airfields .

WHY , are they so empty ..shouldnt it be busy and full of road markings . You should be able to see your airfield at some distance .

+100. But i think that is rather a map thing, then a mission builder thing? You could use some undestructible assets though (when there are any)?!
Posted

Is just matter to follow the taxiway, look at their sides - but go for the

:biggrin:
  • Upvote 1
Posted (edited)

i'm sure they were not marked.

Edited by indiaciki
Posted

~S~ Everyone,
 
Custom .chr file would do a treat.

01_Flagman2.gif

 

 Keep 'em Flying
 
  !S -Jupp- :salute: 

Posted

Hi,

 

was asking Han if we were getting a landing cross, or T cross, so its easier to to spot and land. The answer was maybe in Moscow. I thin hea means BOM.

 

So, not 100% sure if we will get one.

Posted

Sorry i really dont see a problem its WW2 a dirt strip is a dirt strip there would be no markings.

 

For me you open the cockpit and stick your head out of the window its clear where the taxi way is you will see the edge of the grass. Then keep control of the engine power and brakes to follow to the runway.

 

You need to check out the layout using the tools available or a quick recon using QMB before you start.

 

Ok it needs a bit of preparation. If everyone spent 10 min doing this and all knew turning right was the way to go you would all follow the taxi way

 

The problem is more on the pilots side use Teamspeak, keep a good look out, if its crowded on spawn expect a few problems take another airfield.

 

A friend of mine took me on a small aircraft flight from a grass field on the retun. I could not see the landing spot he knew only because of local land marks.

 

Look at Shoreham arfield. You see the modern hard runway but can you see the wide grass strip

https://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Shoreham_Airport_approach_to_runway_20.JPG/220px-Shoreham_Airport_approach_to_runway_20.JPG

Posted

 

 

Look at Shoreham arfield. You see the modern hard runway but can you see the wide grass strip https://upload.wikim...o_runway_20.JPG

 

It's hidden somewhere in these 220 pixels (you linked to the thumbnail, so there's not much to see in the first place  ;) )

Posted

No problem here:

 

Taxiway.png
 
An in 1.105 in the guys that leave straight ahead will get stuck in snow.  :P
Posted

It's hidden somewhere in these 220 pixels (you linked to the thumbnail, so there's not much to see in the first place  ;) )

Lol yes but i thought it looked a bit like ingame.

 

Sokol1 shows exactly what i mean for taxi. CloD and the old Il2 1946 was the same

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