MarcAnton Posted November 7, 2015 Posted November 7, 2015 (edited) 1. cannopy problem - the canopy (109) will break while one is taxiing at the ground and if you give power to the engine - but if you are flying and your speed is =< 200 km/h you can open your canopy without any problems - stuck the head out of the cockpit while flying >200 kmh is, sorry to say that, is bullshit, especially at 700 !!! 2. the new ground effects (they are great but needs to be finetuned) - while taxxing at the ground it happens very often that you will damage the tail of your plane (without getting any notice) during combat or any other high-G maneuvers you will loose the whole tail - the planes is shaking like crazy even if your are veeeery slow while taxiing 3. airfield layout / grass problem - the new grass effect is nice too but also needs some tuning - while sitting in your plane its very hard to recognize where are the taxiways, wheres the runway or where the grass/ bumpy ground ends (especially with such a small render-radius) 4. "flip over kills" - when the plane flips over (while landing when your breaking is to hard) or during any other crash landings with or without gear - the pilot gets killed in 100 % of the time - thats is of course veeeeery unrealistic as the pilot is straped to his seat and the plane is sooooo slow during this phase that there is not enough energy to kill the pilot (beside some minor injuries) so dying in lets say 10% of the time would be much more realistic 5. the HUD-menu / Chat problem - the HUD/menus of BoS is one of the worst ive seen for years (especially in a online-game) - ingame stats cant be scrolled down - server browser wont show pings etc. - no filters - but the biggest problem is the ingame chat so far - you can never ever tell who is talking to whom or who is on which side, we see all colours from red to blue or no colour at all while on player writes to the chat - simple solution - just put a "black cross" or a "red star" infront of every players name 6. saving settings of the airplane etc. - the game wont save my personal settings to each airplane (skin, layout, fuel etc.) - some server save it but only for the session (while the game keeps crashing like hell its very boring to do the very same settings again and again and again) 7. sound problems / impacts - the impact-sounds are still broken, while i dont hear much when my own plane gets hit, i hear very loud explosions even when i hit a plane 300m INFRONT of me (with MG bullets) 8. overall game stability - especially with the latest update the game became unstable as hell for many many players fighting the online war - if your at the WoL server you can see that players crashing every 2-3 minutes, rejoing, crashing again ... - for me BoS was very stable prior the summer/fall update but now everything is a great mess - Dear Devs. it would be nice , at least, to hear from you if this problem is under observation !!! We dont need new maps, planes or fancy tanks while the main game has become unplayable at all Intentionally I dont talk about the whole Yak problem as there was said enough and its up to the devs to draw the appropriate conclusions. Edited November 7, 2015 by MarcAnton 7
L3Pl4K Posted November 7, 2015 Posted November 7, 2015 2. the new ground effects (they are great but needs to be finetuned) - while taxxing at the ground it happens very often that you will damage the tail of your plane (without getting any notice) during combat or any other high-G maneuvers you will loose the whole tail - the planes is shaking like crazy even if your are veeeery slow while taxiing i use the ways to taxi and have no problems yet 4. "flip over kills" - when the plane flips over (while landing when your breaking is to hard) or during any other crash landings with or without gear - the pilot gets killed in 100 % of the time - thats is of course veeeeery unrealistic as the pilot is straped to his seat and the plane is sooooo slow during this phase that there is not enough energy to kill the pilot (beside some minor injuries) so dying in lets say 10% of the time would be much more realistic emergeny landing works fine for me, maybe you to fast 5. the HUD-menu / Chat problem - the HUD/menus of BoS is one of the worst ive seen for years (especially in a online-game) - ingame stats cant be scrolled down - server browser wont show pings etc. - no filters - but the biggest problem is the ingame chat so far - you can never ever tell who is talking to whom or who is on which side, we see all colours from red to blue or no colour at all while on player writes to the chat - simple solution - just put a "black cross" or a "red star" infront of every players name yes i have chat problems to.. can not chat to team only 8. overall game stability - especially with the latest update the game became unstable as hell for many many players fighting the online war - if your at the WoL server you can see that players crashing every 2-3 minutes, rejoing, crashing again ... - for me BoS was very stable prior the summer/fall update but now everything is a great mess - Dear Devs. it would be nice , at least, to hear from you if this problem is under observation !!! We dont need new maps, planes or fancy tanks while the main game has become unplayable at all I have problems with ctd to..hope next patch will help
Willy__ Posted November 8, 2015 Posted November 8, 2015 (edited) The emergency landings part is annoying. Every single time you emergency land, no matter how fast you are, if you flip over your aircraft, you are dead. Before the update wasnt like this. Im also having CTDs issues. Its always crashes after some time playing (>1hour). To the point that I have to restart the game after each sortie I have, otherwise I know I'll get CTD'ed on the middle of the next sortie. Edited November 8, 2015 by istruba
1CGS LukeFF Posted November 8, 2015 1CGS Posted November 8, 2015 The emergency landings part is annoying. Every single time you emergency land, no matter how fast you are, if you flip over your aircraft, you are dead. Before the update wasnt like this. It's not annoying - rather, it's quite realistic. It's not uncommon for rapid deceleration injuries to be fatal.
Finkeren Posted November 8, 2015 Posted November 8, 2015 The emergency landings part is annoying. Every single time you emergency land, no matter how fast you are, if you flip over your aircraft, you are dead. Before the update wasnt like this. You're doing your belly landings too fast. You can't just hit the ground at 250km/h and expect to survive, like you could before. I now do my belly landings much the same as I would a normal landing - just without the wheels: A slow, shallow approach, flaps down, flare to near stall speed and pull up the nose slightly as if you want to three-point it and let it settle gently upon the grass. That way you avoid digging in your nose, which is what flips you on the back, and you make contact with the ground at a shallow angle and low speed, ensuring that both pilot and plane will stay in one piece. I trained this for half an evening and now I survive my belly landings unscathed 95% of the time.
Asgar Posted November 8, 2015 Posted November 8, 2015 (edited) The emergency landings part is annoying. Every single time you emergency land, no matter how fast you are, if you flip over your aircraft, you are dead. Before the update wasnt like this. Im also having CTDs issues. Its always crashes after some time playing (>1hour). To the point that I have to restart the game after each sortie I have, otherwise I know I'll get CTD'ed on the middle of the next sortie. try to give it some rudder just before your touch the ground. that way your wing can prevent you from flipping over your nose. it's not ideal but it works for me (also go slower, as said before) 1. cannopy problem - stuck the head out of the cockpit while flying >200 kmh is, sorry to say that, is bullshit, especially at 700 !!! Intentionally I dont talk about the whole Yak problem as there was said enough and its up to the devs to draw the appropriate conclusions. the head thing really is annoying...especially since you can't stuck your head out of a Fw (at least it used to be that way. i don't know if they changed it or it's bugged by now) while Yak pilots always fly canopy open to keep track of you while flying at 6 kilometer altitude... Edited November 8, 2015 by Asgar
Jade_Monkey Posted November 8, 2015 Posted November 8, 2015 5. the HUD-menu / Chat problem - server browser wont show pings etc. I'm pretty sure the pings are there, and color coded as well. From the issues you mentioned, the in-game chat is probably the one I look forward the most the be fixed.
Wulf Posted November 8, 2015 Posted November 8, 2015 (edited) I agree the new ground effects are somewhat overdone. At present it looks as though each aircraft has a pogo stick shoved up the tail-pipe. But as you say, it just requires a bit of fine tuning. I suspect it will be done in due course. Edited November 8, 2015 by Wulf
unreasonable Posted November 8, 2015 Posted November 8, 2015 Me109 G2 manual recommends slowing down to 200 kph, flaps fully down, engine and fuel pump off, prop set manually to zero for best glide and canopy closed to provide protection in case of flipping. Seems like universally good procedure, with appropriate speed depending on plane. I imagine that if you do flip at low speed and are properly strapped in you would not usually be killed immediately, but the problem becomes getting out. I would think that on models without a side door/hatch it would often be necessary to be cut out. Meanwhile there is the fire risk (hence the need to turn off the engine). So a detailed risk model might go something like: Injury on impact related to speed of impact and flip or not. Fire risk related to if engine off and how much fuel left. Escape if flipped dependent on where you crash land: better chance if near friendly forces, low chance if out in the woods all alone except for the bears.... No need to over-complicate matters. If the current settings force people to belly land well in order to avoid death that must be good. I am also in the camp that says the ground effects are somewhat overdone for hard grass surfaces, but if they are done like that not for realism's sake but to prevent people from taking off without using the strip, they may not get toned down.
unreasonable Posted November 8, 2015 Posted November 8, 2015 there is no plane called Me 109 Sigh - not this old nonsense again. The term Me 109 is used in both German and foreign accounts as an alternate for Bf 109 as you would know if you bothered to check first before posting. This forum needs a pedantry award.
Wulf Posted November 8, 2015 Posted November 8, 2015 Sigh - not this old nonsense again. The term Me 109 is used in both German and foreign accounts as an alternate for Bf 109 as you would know if you bothered to check first before posting. This forum needs a pedantry award. I think you mean pedantry 'awards' don't you. One would hardly be enough.
Finkeren Posted November 8, 2015 Posted November 8, 2015 I think you mean pedantry 'awards' don't you. One would hardly be enough. Well, an award can be dealt out repeatedly and still be seen as only one award. Look at how we are refering to the Nobel Prize in, let's say, asshattery, even though the Nobel Prizes are given out every year. So "award for pedantry" in singular would be perfectly acceptable, as long as it's dealt out periodically. Oops.... I think I just won, didn't I?
Willy__ Posted November 8, 2015 Posted November 8, 2015 (edited) You're doing your belly landings too fast. You can't just hit the ground at 250km/h and expect to survive, like you could before. Except that I do my belly landings at <200 km/h. I'm not landing too fast, I have no problem if I land too fast and die, but it doesnt matter how slow you are, if you flip the plane, you're dead. Edited November 8, 2015 by istruba
Jason_Williams Posted November 8, 2015 Posted November 8, 2015 Threads that call our hard work bs get locked. There are nicer ways to complain. Goes for everyone including me. Jason
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