Jump to content

Please extend the grass spawn distance


Recommended Posts

II./JG53Lutzow_z06z33
Posted

Its really annoying on takeoff and landing to have to watch the grass spawn in about 50 feet in front of me. Also it should fade in and out instead of pop in,when you get low suddenly there grass and when you climb suddenly the grass disappears this really does kill immersion.

  • Upvote 4
=38=Tatarenko
Posted

yes I think we all find this. I've no doubt it will be improved.

9./JG27golani79
Posted

I think an option would be the best solution so everyone could adjust the viewing distance of the grass accordingly to the power of their machines.

  • Upvote 9
Posted

^This.

 

As it stands, no grass would look better than the grass we have. So it needs to have greatly increased draw distance to look good. But I'm not sure how that would impact our PC's, so it needs to be an option.

II./JG53Lutzow_z06z33
Posted

^This.

 

As it stands, no grass would look better than the grass we have. So it needs to have greatly increased draw distance to look good. But I'm not sure how that would impact our PC's, so it needs to be an option.

Its just a 2d texture I think so it shouldn't hurt anything

VBF-12_Snake9
Posted

Options. No. No. Not options. Never.

Posted (edited)
As it stands, no grass would look better than the grass we have.

 

I disagree on this one. I think the grass really brings the airstrips to life.

Edited by andyw248
Posted

Only if it has grasshoppers. We need grasshoppers.

Posted

Take off away from the airfield......grasshoppers!

Posted

Its really annoying on takeoff and landing to have to watch the grass spawn in about 50 feet in front of me. Also it should fade in and out instead of pop in,when you get low suddenly there grass and when you climb suddenly the grass disappears this really does kill immersion.

 

+1

Posted (edited)

Only if it has grasshoppers. We need grasshoppers.

 

...and grasshoppers with the historically correct...hop model (HM).   :biggrin:

 

Seriously though, I find the grass popping into view makes taxiing difficult in some places.

Edited by JimTM
Posted

my guess is that there is still some optimization to be worked out with the grass.

Posted

What bothers me most is that it looks like the runway starts there, and then you find the closer you get, the more grass grows.

 

I'm still having difficulties spotting the runway to take off

  • Upvote 1
Posted

the best grass i've seen isn't in any sim, it's in a third person stealth game called metal gear solid 5. they render the grass very far, likely using some occlusion technique combined with really good lod scaling.

II./JG77_Manu*
Posted

What bothers me most is that it looks like the runway starts there, and then you find the closer you get, the more grass grows.

 

I'm still having difficulties spotting the runway to take off

This. I always taxi to a certain point, where the grass stops, because i think there is the airfield. Just to see more and more grass spawning. Very confusing. I hope this gets sorted out very soon

Posted

 I always taxi to a certain point, where the grass stops, because i think there is the airfield. Just to see more and more grass spawning. Very confusing. 

 

:lol:

 

Grass.jpg
  • Upvote 8
Posted

My first flight in the summer map I could barely tell where the taxiway was so I ended up in the rough and "chased" what I thought was the runway. After awhile I noticed it was just the rendering.

  • 5 months later...
1./ZG1_ElHadji
Posted

Any news on fixing this?  I find the grass pop-in effect being extremely annoying when taxiing and it ruins more immersion than it adds to be honest. An option to turn off grass rendering would be nice until the draw distance can be tweaked.

Posted

Yep. Agreed. I like the grass, but the pop-in is something we shouldn`t really have to deal with these days. Perhaps their can be optional settings that allow more grass the higher graphics ram we have?

Posted

Devs please don't kill the little amount of performance we recovered with 64bits with such details. Thanks you again for the great work on 64 bits by the way.

 

Speaking of bubbles : extending the visibility distance bubble >10 km is much more important for tactics, immersion or realism compared to the grass visibility bubble. Prepare the mowers ! 

 

Another way to address this problem would be to :

- increase the bubble a little bit and to move it forward instead of centering it on the pilot (you usually don't look back when you take off or land ...)

- or get rid of the grass completely from the moment you take off (wheels off the ground) 

- or let the player decide the size of the bubble based on his configuration (CPU and Memory) ... just like for landscape.

 

 

 

Posted

Currently it renders just far enough so that you think there is a runway right in front of you in the distance. Any kind of change that gets rid of this illusion would be an improvement.

1./ZG1_ElHadji
Posted (edited)

Devs please don't kill the little amount of performance we recovered with 64bits with such details. Thanks you again for the great work on 64 bits by the way.

 

Speaking of bubbles : extending the visibility distance bubble >10 km is much more important for tactics, immersion or realism compared to the grass visibility bubble. Prepare the mowers ! 

 

Another way to address this problem would be to :

- increase the bubble a little bit and to move it forward instead of centering it on the pilot (you usually don't look back when you take off or land ...)

- or get rid of the grass completely from the moment you take off (wheels off the ground) 

- or let the player decide the size of the bubble based on his configuration (CPU and Memory) ... just like for landscape.

 

I don't see why we should have to chose between the two. Both needs to be sorted and any performance issues related to increased draw distance could (or should) be taken care of by adding more options to the graphics settings. I mean stuff like rendering distance of grass etc should easily be set in the options. If added draw distance for the grass kills performance on your rig, simply turn grass off completely or reduce the distance. Same thing with overall visibility range. Users should be able to tweak this themselves according to what hardware they have.

 

I also think that there should be an option for the number of items drawn when it comes to trees and similar. This would increase performance for less fortunate PC owners. Most flight sims have settings like this and it makes sense to add it to Il-2 as well in my opinion

Edited by 1./ZG1_ElHadji
  • Upvote 1
Posted

I agree with you ElHadji, of course ... but when you have to mess with several parameters, there is a compromise to be found because of technology limitations. The BOS devs made the choice to go very very deep in the details, grass, clouds, water, skins ... but all those details have a price : performance. As a result you have ugly and unstable shadows on water, flickering plane profiles against clouds, blinking skins (hopefully partially fixed) ... and all of those have been described by devs as limitations of technology (mixing high res with low res for example, or memory cache, ...)

 

Except in external view mode for screenshooters, how much time do you spend in game at the closeness range of your fly-mates plane (just like if you were in the hangar) ? close to never ... so most of the time you are not likely to take advantages of the skins details. Another remark : In a very immersive campaign just like we had thanks to Cipson in Wings of Italy, how much do you think that we can rate the contribution of the grasshopper (between 0.0004% and 0.0003% I guess ...) ?  

 

Compromise is the key word : we can improve a lot of things as far as we don't stuck in the glue of details. 

1./ZG1_ElHadji
Posted

Perhaps an upgrade of the graphics engine would be in order? I mean it is still Dx9 right? If all else fails I would like to have an option to remove the grass completely since it really breaks immersion and makes taxiing more difficult. And I would probably gain a few fps at ground level as well. More options is always better in my flight manual.

Posted

Currently it renders just far enough so that you think there is a runway right in front of you in the distance. Any kind of change that gets rid of this illusion would be an improvement.

 

This is what I find annoying. You think you are near the runway or taxiway when you see the grass end, when really you are just seeing the grass bubble. Very hard when starting a mission parked and have to move to the taxiway from the cockpit with no outside view help.

  • Upvote 2
Guest deleted@30725
Posted

First thing I noticed and on the ground it just looks stupid as your in your grass bubble and can see flat terrain beyond it. 

 

I'd rather we can have slider to suit. More graphics options generally though. I'd rather have better grass when tooling around nr the ground or landing and be able to drop something else down like shadows.

 

I don't think to be able to turn it off as this might skew the tanks in mp, but now as lowest to longer range if you have the hp.

VBF-12_Snake9
Posted

Options.

 

Been asking for options in this game for two years. Frustrating. But in the end, it's just sad.

  • Upvote 1
SvAF/F16_Goblin
Posted

I really dislike this bubble as well. Impossible to know where to taxi sometimes and you end up in the rough!

Either make it possible to turn off or remove the bubble effect while on the ground. Best would be to go to DX12 now that the game is 64 bit.

1./ZG1_ElHadji
Posted

I don't think to be able to turn it off as this might skew the tanks in mp, but now as lowest to longer range if you have the hp.

Is the effect the same when driving tanks? Haven't tried it myself. If it is it must be very hard to know where you are going in a tank as well.

Posted

Something nobody mentions about the grass is that it's extremely tall. It's like chest high to the pilot. It comes up through the wings. Is grass really so tall in Russia? CUT YOUR GRASS, RUSSIA! :)

BeastyBaiter
Posted (edited)

True, I don't think I've seen (not even a picture of) grass even half the height it is in game unless you count reeds, but if you're taxing through those, the reeds are the least of your problems!

Edited by King_Hrothgar
curiousGamblerr
Posted

There's a war on! Landscapers have been retrained on tanks, no time for lawn mowers!

Posted

It might have been that high in that part of Russia. I live on the Great Plains in the U.S. and not far from my home is some prairie that has never been plowed. I was fishing along a creek through this area and decided it was time to hike back to the truck and decided to take a short cut through the open grass land. Many stalks were over my head. And it was darn hard to walk through.

=EXPEND=Capt_Yorkshire
Posted

i like the grass

Posted (edited)

me too ,

and it seems  that a  slider could be a nice solution

Edited by sport02
216th_Lucas_From_Hell
Posted

Some airfield photos, notice the vegetation outside the parking areas:

 

OZKRZ1Y.jpg

 

reQrV1i.jpg

 

HD7NJI1.jpg

 

LvEBKUc.jpg

Posted

That grass isn't even boot high.

 

I also lived in the plains for a while so I have seen weeds that high. I was just wondering about the areas in our AO here in the game.

Posted

I like he grass but agree the bubble is too small. Isn't there any way to tweak the config file like everyone does with FSX...

Posted

Isn`t there also the problem for tankers, that they see the gras up to the top of their hull, thinking they are not easy to spot, but for the oponent tanker some hundreds of meters away you are like presented on a stage, standing for him on a plain surface, because the grass is only seeable inside your 50m bubble?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...