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Terrain shimmering after 1.104 (any advices?)


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Posted (edited)

Hello!

Big Thank You for new maps and the new update! It looks very, very well and its a big "fresh breath" in IL-2 BoS. CRG for the Team!!!

 

1CGS kept his promises also!  :salute:

 

However on this new maps I see bigger shimmering on the horizon (It is more visible than in white maps before).

 

When You in move the shimmering causes flickering of horizon and further textures. 

 

 

Any ideas, advices how to fight with this (AA, anizo, ect?).

 

Nowy_1.jpg

 

http://s25.postimg.org/466whrnxr/Nowy_1.jpg

 

My settings in NVidia inspector ( Antialising 2x and Anizotropic 16x for IL-2 BoS, in BoS off):

 

th_Nvidiains_zps8rx6bn0v.jpg

Edited by YoYo
1PL-Husar-1Esk
Posted

Try Sparse grid supersampling x4 with in game 4 x AA. Also check 2x SGS if you use 2x MSAA (lower cost and result could ok for you).

Posted

Use DSR 2× if your hardware is robust enough, it mostly solve it

Posted (edited)

Try changing Overide application setting to Enhance and turn on AA in game to 2X as well as NV inspector, seems to work better and improve performance for some reason

 

MFAA ON

 

Transparency multisampling ON 

 

Transparency supersampling 2 X sparse grid

 

If performance okay try all settings at X4

 

 DSR from Nvidia CP (global) can have a good effect on shimmering but at a performance cost try upping by a few factors and see if benefits are worth it, I play at 4k with GTX970 and have little shimmering on 49" screen

 

Power management mode to - Prefer maximum performance

 

and try negative LoD bias to - Clamp

 

As a last resort you can try FXAA ON not a huge performance hit but can be effective against shimmering, but many people do not like its effect - slight bluring of some textures/fonts

 

Cheers Dakpilot

 

*edit* Ninja'd

Edited by Dakpilot
Posted

My landscape was crawling with shimmering textures.  By a fluke I tried a combination of HDR off and antialiasing 2 in game and it smoothed things out extremely well.  Prior to that I'd been mucking about with SFX and Nvidia settings to no great result.

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