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Trees texture clipping in summer/autumn map


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16th-BR_diditopgun
Posted

Hi Dev's !

 

First, thank for new seasons map, especially the summer one which look pretty good! :)

 

Just a big "detail" about trees. In near distance trees suffer of a texture "clipping" problem which is really annoying.

In low altitude trees around my plane drastically switch from a texture to an other.

Of course it's only visible in motion.

 

I play the game in ultra settings with view distance on x4.

 

thanks to consider this issue.

71st_AH_Mastiff
Posted

yes known issue.

Posted

Seems to only happen in about 1 in 10 times, cant see a pattern to it but i have experienced this, can lead to a 'patchwork' effect over forest area

 

Cheers Dakpilot

Posted

Hi Dev's !

 

First, thank for new seasons map, especially the summer one which look pretty good! :)

 

Just a big "detail" about trees. In near distance trees suffer of a texture "clipping" problem which is really annoying.

In low altitude trees around my plane drastically switch from a texture to an other.

Of course it's only visible in motion.

 

I play the game in ultra settings with view distance on x4.

 

thanks to consider this issue.

 

Same here.

Posted

Have the same thing in RoF. Wish I could get rid of it. Really spoils the visuals for me. :(

Posted

Same problem here. 'patchwork' describes it quite well (thanks Dakpilot, I was thinking about how to descibe the effect in short). Anybody tried if 'windowed' and 'fullscreen' have any effect on this?

 

Zettman

Posted

I noticed the trees in the Stalingrad summer map flicker between shades of green and brown when flying low level. It doesn't seem to happen every time.

TG-55Panthercules
Posted (edited)

I noticed the trees in the Stalingrad summer map flicker between shades of green and brown when flying low level. It doesn't seem to happen every time.

 

I get it every time , but it is way worse down low (400m or so) than it is from up higher.  It happens in RoF too, and it's annoying there too, but it's much more pronounced in BoS - seems like watching a field full of green popcorn starting to pop.  I suspect that the marked difference is a function of how much faster the planes are in BoS, but haven't been able to test that theory.

Edited by TG-55Panthercules
Posted

In Nvidia control panel setting

 

Texture filtering negative LoD bias to -Clamp

 

This seems to stop the "patchwork" colour issue, am not 100% certain but this was (I think ) the only setting I changed

 

Cheers Dakpilot

TG-55Panthercules
Posted

In Nvidia control panel setting

 

Texture filtering negative LoD bias to -Clamp

 

This seems to stop the "patchwork" colour issue, am not 100% certain but this was (I think ) the only setting I changed

 

Cheers Dakpilot

 

That setting definitely helps with the shimmering on most of the land textures (same as it does for RoF), but it doesn't seem to help any with the tree issue unfortunately.

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