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Posted

Weird, it's there for me:

post-31381-0-53644900-1446751608_thumb.png

 

I don't know where it retrieves the list of games from. Is it tied to the driver? Which version of the driver are you using?

Posted

Sometimes i find it necessary to run the game, look for it in Nvidia CP programs settings, make an adjustment first, then it shows up in Inspector when I click the small > next to the house symbol

 

especially if installed new drivers

 

Cheers Dakpilot

Posted

 

I don't know where it retrieves the list of games from. Is it tied to the driver? Which version of the driver are you using?

337.88

 

When I click to v next to house symbol, there is a list of Il-2 FB, IL-2, and path to BOS. But almost all parameters (except for Vertical synch with are black) are gray. I change supersampling to x4 but next time it is off.

Posted

I'm using 358, maybe that's the difference. Unless you have reasons to stay on the old drivers, you should consider updating.

Posted

337.88

 

When I click to v next to house symbol, there is a list of Il-2 FB, IL-2, and path to BOS. But almost all parameters (except for Vertical synch with are black) are gray. I change supersampling to x4 but next time it is off.

They are grey but don`t mind that. Just change what you need. Remember to push Apply Changes button on the upper right corner when you are done.

Posted

More on performance: I take a significant hit when on the ground and in the menu, but I've also had problems over the city of Stalingrad. The problem is probably that the improved filtering in overrides is also applied in places where it's not needed, e.g. textures of buildings, on the grass... I hope the devs give us an updated version where they implement the sparse grid supersampling on ground textures, but leave the ground, grass and menu textures as they are now.

FlyingNutcase
Posted

Is there any ATI Radeon equivalent of this nVidia sparse grid supersampling? I have a 6970

Posted (edited)

More on performance: I take a significant hit when on the ground and in the menu, but I've also had problems over the city of Stalingrad. The problem is probably that the improved filtering in overrides is also applied in places where it's not needed, e.g. textures of buildings, on the grass... I hope the devs give us an updated version where they implement the sparse grid supersampling on ground textures, but leave the ground, grass and menu textures as they are now.

I think that the smoke also give performance hit when using supersampling. Generally game is totally playable but could do much better with little optimization. Your suggestion would solve the problem, hopefully we get that kind of solution at some time.  

 

I can`t get back to not using sparse grid supersampling anymore, it just looks too good  :biggrin:

 

 

Is there any ATI Radeon equivalent of this nVidia sparse grid supersampling? I have a 6970

I have not heard anything like that for ATI.

Edited by Zami
Posted

I think that the smoke also give performance hit when using supersampling. Generally game is totally playable but could do much better with little optimization. Your suggestion would solve the problem, hopefully we get that kind of solution at some time.

 

I can`t get back to not using sparse grid supersampling anymore, it just looks too good :biggrin:

 

 

I have not heard anything like that for ATI.

Agreed, looks too good to go back, even though I could cook an egg on top of my gpu. Need to mount an industrial fan blower now.
FlyingNutcase
Posted

Anyone care to post screenies?  :salute:

Posted

Here you go. The benefits are not so obvious on stills, you need to see it animated in flight to really notice the difference.

post-31381-0-93345300-1446924979_thumb.jpg

FlyingNutcase
Posted

Thanks coconut, awesome of you. So is the bottom line that nVidia cards have the graphical edge over AMD for the IL2 BOS series?

6./ZG26_5tuka
Posted

I have not much expirience with fideling in Nvidia settings but gave this a go. I compared Supersampling x8 with Sparse Grid Sumpersampling x4 on a Mp server (same airfield, same plane, ect).

 

Both looked very similar (can't even tell a notoceably difference to vanilla tbh) but Supersampling x8 gave me 50-60 FPS in menu unlike Spare Grid Supersampling (only 30!). In midflight FPS looked similar (38-45 on ground, 45-55 in air).

I'm really not sure what your expiriences with both mehods are and how they pay pff graphicly and performence wise. With only 30 FPS the menu is difficult to use due to high input lag so I tend towards SS x8.

 

Any thoughts?

Posted (edited)

I have not much expirience with fideling in Nvidia settings but gave this a go. I compared Supersampling x8 with Sparse Grid Sumpersampling x4 on a Mp server (same airfield, same plane, ect).

 

Both looked very similar (can't even tell a notoceably difference to vanilla tbh) but Supersampling x8 gave me 50-60 FPS in menu unlike Spare Grid Supersampling (only 30!). In midflight FPS looked similar (38-45 on ground, 45-55 in air).

I'm really not sure what your expiriences with both mehods are and how they pay pff graphicly and performence wise. With only 30 FPS the menu is difficult to use due to high input lag so I tend towards SS x8.

 

Any thoughts?

I did a quick test using the coconut`s track file from the opening post. That is very good test for this btw. Supersampling x8 doesn`t solve shimmering textures like the 4x sparse grid supersampling does. At least for me.

 

To me difference is huge between vanilla and using 4xSGS. Flickering goes away completely.

Edited by Zami
6./ZG26_5tuka
Posted

I did a quick test using the coconut`s track file from the opening post. That is very good test for this btw. Supersampling x8 doesn`t solve shimmering textures like the 4x sparse grid supersampling does. At least for me.

 

To me difference is huge between vanilla and using 4xSGS. Flickering goes away completely.

Ok well I never noticed any "flickering" (aside from trees) so I guess that might be why I ca't tell the difference ;)

Posted

Ok well I never noticed any "flickering" (aside from trees) so I guess that might be why I ca't tell the difference ;)

If you don`t notice shimmering in vanilla, I don`t think there is much benefit to use sparse grid supersampling. Might be something to do with different resolutions and displays.

Posted (edited)

What GPU and resolution is being used where 8X supersampling does not have a massive hit on FPS :o: I always had a vague understanding that SS X8 would be similar to running 8K resolution?

 

and the reason for using Nvidia inspector to access sparse grid SS was because of the reduced performance hit compared to normal SS

 

Cheers Dakpilot

Edited by Dakpilot
6./ZG26_5tuka
Posted

What GPU and resolution is being used where 8X supersampling does not have a massive hit on FPS :o:

Cheers Dakpilot

I'm using 1920x1080 on a 60Hz monitor and the GTX 970 from MSI. As I said I couldn't tell any difference graphic wise so maybe it's not working probably (might have missed or used wrong some settings in inspector).

 

BoS is badly optimised so even the 970 wont ride you to the "constant 60 FPS heaven". My MSI Afterburner shows me no maxed usage of hardware and still I get low FPS on ground and full servers + strutters.

Posted

I'm using 1920x1080 on a 60Hz monitor and the GTX 970 from MSI. As I said I couldn't tell any difference graphic wise so maybe it's not working probably (might have missed or used wrong some settings in inspector).

 

BoS is badly optimised so even the 970 wont ride you to the "constant 60 FPS heaven". My MSI Afterburner shows me no maxed usage of hardware and still I get low FPS on ground and full servers + strutters.

I have same resolution and gfx card. If you can`t tell any difference then maybe indeed you have something wrong with the inspector.

  • 2 weeks later...
Posted

I don't have Il-2 BOS on the profiles list. When I click "Create new profile" and enter Name then nothing happens. Add application to current profile also do nothing. NV Inspector 1.9.7.3. Anyone can help?

 

 

BUMP

 

It isn't clear if you leave the compatibility bits as default or if you select the game that corresponds to BOS.  Can someone post up a basic profile with all necessary changes to get 4x sparse grid supersampling? 

 

von Tom

Posted (edited)

Just tried sparse grid supersampling and it eliminated flickering ground textures completely. 2x sparse grid supersampling was good but 4x eliminates those noisy textures. On top of that I changed texture filtering lod bias to -1.000 like the guide says. Why I didn`t think this earlier :rolleyes: . I strongly recommend to give it a try!

 

I used this guide: http://www.overclock.net/t/1250100/nvidia-sparse-grid-supersampling

 

I have ingame AAx4 and here are the settings in Nvidia Inspector:

attachicon.gifNvidia.jpg

New Version of Nvidia Inspector has got different names of settings. Negative LOD Bias cannot be chosen. Anyone who could show a new screenshot of Settings in NVidia Inspector 1.9.7.3?

 

Thank you!

Edited by Wuerger
Posted

New Version of Nvidia Inspector has got different names of settings. Negative LOD Bias cannot be chosen. Anyone who could show a new screenshot of Settings in NVidia Inspector 1.9.7.3?

 

Thank you!

Those screenshots are from 1.9.7.3 version of Nvidia Inspector.

Posted

This is really strange. Seems I grabbed a different version in the I-net. Downloadet it now from the original site. It works. Thank xou!!

Posted

This is really strange. Seems I grabbed a different version in the I-net. Downloadet it now from the original site. It works. Thank xou!!

Glad you figured it out. It looks gorgeous.

  • 3 weeks later...
Posted

It works!  :biggrin:  I can finally enjoy flying in BOS.

 

Thank you guys!

Posted (edited)

Guys, I 'm not an expert in graphics settings, so fell free to experiment,suggest, correct whatever I m doing wrong. The rest of the post has to do with personal taste and feeling so its not a life saver. It applies to Nvidia owners with NvInspector installed.

 

I liked a lot the Sparse Grid solution, BUT, it ads a blury-nes to the overall scene which I didn't like at all. Even with negative LOD still I can see this blur.

So reading and searching around the posts of other members here (thank you community for that), I found that you can override the in-game AA settings with NvInspector, and apply whatever AA you want through the same program.

 

To do this you have to make this setting in NvInspector:

post-13924-0-50976300-1449933237_thumb.jpg

 

Now you have 2 options,

 

A. You can either set AA off in game and control applied AA  by setting "Override any application settings" at "Antialiasing - Mode" in NvInspector, and then choosing the AA setting that you want in NvInspector.

post-13924-0-87717800-1449933613_thumb.jpg

 

 

B. You can leave AA in game to whatever setting you want, set "Enhance the Application Setting" in NvInspector, and choose the AA setting that you want in NvInspector.

post-13924-0-26401800-1449933614_thumb.jpg

 

WARNING! All Settings that have "cv samples" don't let the game start, so don't try those.

 

From my experiments I found that "32xS [Combined: 2x2 SS + 8x MS]" setting gives a wonderful long distance clarity which I personally like, BUT, it does not resolve the ground shimmering issue. I ve spent too much time trying to find a combination that will give me the clarity of this AA without the ground shimmering. I haven't try all the possible combinations so there might be a chance.

 

The best solution that i could found, (with its own pros & cons) is to use the "terrain.cfg" file, but in the opposite way, that means I blurred deliberately the ground textures in the first and second level in order to rid of shimmering but kept level 3 to 5 as vanilla so the clarity of long distance landscape in high alt remains the same.

 

If you wish to experiment on this you can gradually rise the detail of textures until you find what pleases you in terms of detail to shimmering ratio. You can use 128 or 256 or 512 steps to find the best solution. My recommendation is to start from 1024 in first line and the rise +256 until you get the result that pleases you.

 

Those are my numbers for now, using 4x in game distance:

PixelSize=5		//meters

LodCount=5

[setup]
	texlod=4096,8
	texlod=2048,8
	texlod=2048,8
	texlod=2048,8
	texlod=1024,16
[end]


[setup]
	texlod=4096,8
	texlod=4096,8
	texlod=2048,8
	texlod=2048,8
	texlod=2048,16
[end]

[setup]
	texlod=4096,8
	texlod=4096,8
	texlod=4096,8
	texlod=2048,8
	texlod=2048,16
[end]

[setup]
	texlod=2048,8
	texlod=3072,8
	texlod=4096,8
	texlod=4096,8
	texlod=2048,16
[end]

The drawback of the method is that you loose detailed textures in low alt around your plane. On the other hand, the clarity helps out to spot both air and ground targets and the depth of field improves greatly and no shimmering of any kind close by. That does not solve the problem of the shallow angle shimmering on far horizon landscape.

 

Anyway, I hope people will play around with this and find better staff :)

 

~S~

Edited by KG200_Volker
  • Upvote 1
Posted

Just tried sparse grid supersampling and it eliminated flickering ground textures completely. 2x sparse grid supersampling was good but 4x eliminates those noisy textures. On top of that I changed texture filtering lod bias to -1.000 like the guide says. Why I didn`t think this earlier :rolleyes: . I strongly recommend to give it a try!

 

I used this guide: http://www.overclock.net/t/1250100/nvidia-sparse-grid-supersampling

 

I have ingame AAx4 and here are the settings in Nvidia Inspector:

attachicon.gifNvidia.jpg

 

Thank you all for help!

 

Excellent! Thanks Zami! Nearly all texture shimmering have gone! :)

Posted

Excellent! Thanks Zami! Nearly all texture shimmering have gone! :)

No problem. Can`t play without it anymore  :)

  • 3 months later...
Posted

Bump!

 

Anyone can use SGSSAA with 3440x1440? Even with the 2x setting I seem to have serious stuttering. Two 970`s don`t seem to have enough power for that  :(

Posted

Maybe it's not the power thats missing,but rather the Graphicards Memory ? I read somewhere that the GTX970 uses slower Memory from 3.5GB usage upwards,could explain the stutters.

Posted

Maybe it's not the power thats missing,but rather the Graphicards Memory ? I read somewhere that the GTX970 uses slower Memory from 3.5GB usage upwards,could explain the stutters.

BoM uses 2.5-2.6GB so it`s not that.

 

I am trying 2xSGSSAA setting now, campaign mission was totally playable and the game looks good enough. Needs more testing though. 4x setting cannot be used, that`s for sure.

Posted

What Nvidia Driver are you using? I went to Driver 361.91 a few days ago ,I know,it's not the newest Driver, and started up Rise of Flight. I noticed low FPS when it snowed or rained on the mission. I had also SGSSAA enabled,when I disabled it the FPS where back to normal. What I want to say,maybe it's driver related and you should try out different ones,even one of the older ones. Driver 361.41 worked well for me so far with no issues to report.

Posted

What Nvidia Driver are you using? I went to Driver 361.91 a few days ago ,I know,it's not the newest Driver, and started up Rise of Flight. I noticed low FPS when it snowed or rained on the mission. I had also SGSSAA enabled,when I disabled it the FPS where back to normal. What I want to say,maybe it's driver related and you should try out different ones,even one of the older ones. Driver 361.41 worked well for me so far with no issues to report.

I have a latest driver. I`ll give those drivers a shot, thanks!

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