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Are the Devs planning to fix the (hit)sounds?


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II./JG77_Manu*
Posted

After a long while, today i went back for a little online flying in BoS. After bombing some stuff i went immediately into a furball. I got 3 bandits behind me pretty quick, and then got shot for about a minute. Did evasive stuff, but i noted to get hit numerous times, because the tech messages told me one after another what's broken. Finally i started to burn, and then my pilot was sniped. I guess i took at least 100 bullets. Didn't hear a single one. On top of that i also can't hear other sounds, like explosions. Can't hear explosions from my own bombs, or from Flak. After all that time coming back, and seeing that nothing is fixed in this regard what so ever is quite a disappointment. 

That's unacceptable.

Even more strange, that i used to hear all of that (Flak excluded) in earlier game versions. Nothing at my PC changed soft- or hardware related, so it's definitely the game, and nothing else. 

I know that a lot of other guys have the same problem.

So please everyone who can hear the sounds, be glad that you can enjoy this otherwise superb sim, but don't derail that topic. I unfortunately can't enjoy it. I tried every recommendation i could find and think of, but nothing helped, or didn't even change anything. I don't have (sound)problems at any other game, neither at RoF. 

So please Devs, show at least that you know about this problem, and tell your community, if or what you are doing anything against it, so we know what to expect in the future.

In the current state, i can't enjoy, and for that reason can't support this game (financially and verbally). I think a lot of people feeling the same way (in fact i know already a few who left this game and this forums a while ago because of that particular bug). 

As much as I would like to, but i can't play this game with those missing sounds. I rather go back to Clod and company, even if this one makes most of the things better. But the soundbug is game breaking for me :huh:  

Posted

It's just high ping man.  All the hits that landed on you that you didn't hear landed on you a while ago in reality.  The difference lies in where the server says you are compared to where your PC says you are and the opposing player's PC says you are.  These things are weighed out by the server and it determines what happens.  Sometimes your PC wins... sometimes it loses.  Usually when it loses it has to play catch-up and deal you the damage that the server says you received two seconds ago that your PC says you didn't.  So all hits are registed at once and no sounds are played.  Same applies to flak as well. 

 

That's how I understand it.  Same thing applies to collisions where one player doesn't collide but the other explodes.  Your PC says you collided with the opposing player; server says opposing player moved at last second.  Your PC already exploded you so you are dead either way.  Server just rolls with it and explodes your aircraft while the other guy gets off scott free.  All caused by high pings by one or both players.

Posted

I have had similar problems, but while flying offline....

VBF-12_Snake9
Posted

Have always had hit sound problems and still do. I'll speak for my wingman also. He has same problem.

 

I have given up on the devs and hit sounds. After this long they don't care or they can't do anything to fix it. Oh well.

Posted

I still don't hear hits either. I can hear the cannons as something breaks off, but other rounds not a sound.

Posted

Then I guess I am lucky. Hope the devs solve y'alls problem.

[CPT]milopugdog
Posted

I can hear everything hitting my plane. I also cannot hear the common complaint of my rounds hitting the enemy aircraft. 

Posted

If you play with headphones set the sound to stereo. I have 5.1 sound but play almost exclusively with headphones and never heard any hits on my plane while hearing hits on my targets. I saw somewhere to change the sound to stereo from 5.1 surround and it worked. I now hear hit sounds on my plane. Still dont hear flak other than occasionally but hearing when Im getting hit is a huge help. Hope this helps.

Posted

I get occassional loss of hit sounds in online play, which I chalk up to lag, but in SP I hear them perfectly, I do get the annoying effect of hearing rounds hit planes nearby just as clearly as I hear hits to my own aircraft, which is really annoying during for instance a head-on duel or when attacking bombers that are firing back, as the sound of my rounds hitting the target will make me flinch and sometimes automatically start evading which ruins the rest of the salvo.

  • Upvote 3
Posted

I get occassional loss of hit sounds in online play, which I chalk up to lag, but in SP I hear them perfectly, I do get the annoying effect of hearing rounds hit planes nearby just as clearly as I hear hits to my own aircraft,.

+100

Posted

I can hear everything hitting my plane. I also cannot hear the common complaint of my rounds hitting the enemy aircraft. 

Forgot about that - this also, whenever I hit an enemy aircraft it sounds as though my plane was the one hit. When I'm hit with anything though I hear nothing, just the red text scrolling through telling me i'm getting riddled with bullets.

II./JG77_Manu*
Posted

It's just high ping man.  All the hits that landed on you that you didn't hear landed on you a while ago in reality.  The difference lies in where the server says you are compared to where your PC says you are and the opposing player's PC says you are.  These things are weighed out by the server and it determines what happens.  Sometimes your PC wins... sometimes it loses.  Usually when it loses it has to play catch-up and deal you the damage that the server says you received two seconds ago that your PC says you didn't.  So all hits are registed at once and no sounds are played.  Same applies to flak as well. 

 

That's how I understand it.  Same thing applies to collisions where one player doesn't collide but the other explodes.  Your PC says you collided with the opposing player; server says opposing player moved at last second.  Your PC already exploded you so you are dead either way.  Server just rolls with it and explodes your aircraft while the other guy gets off scott free.  All caused by high pings by one or both players.

 

I know that this theory sounds plausible, but what bugs me is that a few updates ago (before 1.08 i think) i could hear hitsounds just fine, also in multiplayer. I could even hear them in US based server with a ping around 250. No problem. But now i don't even hear anything with a ping of around 70. I had never any other lag issues or something like that either. It could be the new server structure though, maybe they changed the code there in a bad way. I hope the Devs can work it out. And say something to it.

Posted

I house sit at times so I move around A LOT. Started doing this right as BOS came out. I drag minimal around ... box, controllers and monitor. I use clients mouse, keyboard, speakers, etc. So I've played with speakers (2:1, 5:1, 7:1) and headphones (cans, buds, you name it) ... in this sim since day one (and similarly all flight sims since 95). In BOS I hear every single hit and my hits when in REAL close. All has been fine.

 

That said I think im a lucky one. I have, as we all have, seen/heard of SO many incidents of this in this forum and other forums, heck in this sim and others too. I wonder if it just boils down to an individuals hardware/software configurations and a small percentage are unluckily experiencing no hit sounds or combination there of. The only thing of slight difference ... no off the shelf boxes. I bought my last computer in 1993, built every system since. Sound cards or onboard ... used them all.

 

Either way I hope everyone can get sorted out someway someday. I feel the devs did a great job on what Im hearing and hope to keep on hearing. :)


I like that Finkeren ... lag! Makes much better sense.

Posted

I house sit at times so I move around A LOT. Started doing this right as BOS came out. I drag minimal around ... box, controllers and monitor. I use clients mouse, keyboard, speakers, etc. So I've played with speakers (2:1, 5:1, 7:1) and headphones (cans, buds, you name it) ... in this sim since day one (and similarly all flight sims since 95). In BOS I hear every single hit and my hits when in REAL close. All has been fine.

 

That said I think im a lucky one. I have, as we all have, seen/heard of SO many incidents of this in this forum and other forums, heck in this sim and others too. I wonder if it just boils down to an individuals hardware/software configurations and a small percentage are unluckily experiencing no hit sounds or combination there of. The only thing of slight difference ... no off the shelf boxes. I bought my last computer in 1993, built every system since. Sound cards or onboard ... used them all.

 

Either way I hope everyone can get sorted out someway someday. I feel the devs did a great job on what Im hearing and hope to keep on hearing. :)

I like that Finkeren ... lag! Makes much better sense.

It's not a game breaker by any means, and I do get the odd hit at times - It's just something I've noticed and more of a nuisance than anything. Still a great game.

Posted

the sound of my rounds hitting the target will make me flinch and sometimes automatically start evading which ruins the rest of the salvo.

 OR, make me keep on attacking without realizing that the bomber's guns are butchering me.

But I think it's cool, probably fighter pilots lived exactely the same chaotic experience, where the wrong decision or a second of delay meant death.

Posted

Actually, my hits on enemy planes are MUCH louder than hits on my own plane. It's been a recurring topic forever, without reaction from the devs' side.

 

then again, we've been complaining about people taking off across fields, and look at the new ground physics they designed for the next update. I trust they will address this problem too, sooner or later. Hopefully sooner.

  • Upvote 1
Posted

I confirm that most of the time there are no sound when i'm hit which is frustrating while there are plenty of sounds hits when firing on a distant plane (same issue for my squad mates). We also noticed long cuts of sounds when ground targets explode after strafing, especially in FW-190.

 

Changing the count value in startup.cfg as no effect, I tried with numerous combinations of values from 32, 64, up to 128 (as my card can handle it) no change at all. I also tried to lower the sound bitrate .. issue remains.  

 

Devs are still deaf-mute on this subject.   

wellenbrecher
Posted

It randomly started working for me a while ago so I guess I'm lucky there.

However, hitting stuff in front of me is still the loudest sound I hear in my cockpit short of the wind/engine.

 

Offline and online for both.

Posted

Actually, my hits on enemy planes are MUCH louder than hits on my own plane. It's been a recurring topic forever, without reaction from the devs' side.

 

then again, we've been complaining about people taking off across fields, and look at the new ground physics they designed for the next update. I trust they will address this problem too, sooner or later. Hopefully sooner.

 

Is this not the heritage of ROF, as there it is the same (for me, that is).

I do hear bullets land on my plane (SP exclusively, as in Germany the internet connexion is lousy - satellite with very high latency - outside the urban areas) but the sound of my bullets on the enemy are much, much louder when I'm close. Exactly as it is in ROF.

 

I sure hope the devs will take a look at it in both sims.

Posted

Could it have something to do with the hits seeming to render well behind the AC?

 

Picture taken from this video played at .25 speed (@ 0:28).

 

post-13326-0-73443900-1445862040_thumb.jpg

Posted (edited)

Could it have something to do with the hits seeming to render well behind the AC?

 

The hits don't render behind the AC. If you watch it frame-by-frame in game using the replay function, you'll see they start out as little bright baubles in exactly the right spot, but because they remain stationary (which I'm pretty sure they shouldn't, but having the effect move along with the plane might be a performance hog) the plane moves several meters ahead in the short span of time it takes for the bauble to transform into first a larger glowing orb, then an explosion and finally the cloud of black smoke, which is where you actually spot the hit  (in this case a very recognisable Minengeschoss) each step only takes one frame and is pretty much invisible when played at normal frame rate. When you finally spot the cloud of smoke, the plane has moved quite a bit ahead, and it seems like the hits only render behind the plane.

 

You can argue, that it doesn't look realistic, that the particle effect should start out on the same vector as the plane and only slow down due to drag, or that the explosion should render faster as it is almost instantaneous compared to a framerate of 60 fps. I might agree there, though I'm not sure if it can be made any different without slowing the whole sim down.

 

However, it is simply not true, that the render of the hit itself is delayed it starts rendering in the very frame after the hit is recieved, and therefore it should have nothing to do with the sometimes missing hit sounds. 

Edited by Finkeren
Posted

I don't know man, still seems fishy. Well, if anything I hope they fix the where the hit flashes render - just looks bad(see new pic). 

post-13326-0-45535900-1445868585_thumb.jpg

  • Upvote 1
Posted

I don't know man, still seems fishy. Well, if anything I hope they fix the where the hit flashes render - just looks bad(see new pic). 

 

I agree that it doesn't look "right". Ideally the particle effect would move along with the plane, slowly losing speed due to drag and not remain stationary. Nothing fishy about it though. The hits definately register right.

Posted

Not sure I follow Finkeren. I'm saying that the 'hit flash' should never leave the point of impact like in the above pic. 'Hit flashes' don't do that, smoke does. 

II./JG77_Manu*
Posted (edited)

Not sure I follow Finkeren. I'm saying that the 'hit flash' should never leave the point of impact like in the above pic. 'Hit flashes' don't do that, smoke does. 

 I agree with you Steppenwolf. But seriously. I would call this issue very minor. This would never stop me from enjoying this game. After reading all the comments i think that it really hit me worst. Most people apparently at least hear some hitsounds (still unaccaptable though). I can't hear a single one. For me the game feels like i am in space. I can hear the engine from my own aircraft, but that's pretty much it. Sounds from the outside don't reach me. Well, apart from my own shells hitting another plane :blink: . For me this is a definite game breaker.

As a sidenote, it has never been that bad, like it is currently. The sounds (apart from the engine) have never been satisfying in this Sim, but not that bad to keep me away from flying it. But since ~1.09 for me they are worse then ever before, even worse then in early alpha. I seriously don't know what's wrong, what has happend in that game version.

Edited by Celestiale
Posted (edited)

Not sure I follow Finkeren. I'm saying that the 'hit flash' should never leave the point of impact like in the above pic. 'Hit flashes' don't do that, smoke does. 

 

To me it seems like the entire effect, hit flash, sparks, explosions and smoke, all happen in exactly the same place and doesn't move at all. The plane meanwhile moves away from the effect over the course of the time it takes to render the different stages of the hit. This of course is not something that happens IRL, not for the smoke either. The smoke might be slowed down by drag very fast and quickly fall behind the aircraft, but when smoke first sprouts from the detonating shell, it starts out on the same vector as the shell itself and is not at all stationary.

 

In any case: It's irrelevant to the topic at hand. The hits do render from the very moment they land and I really don't think the two phenomena are connected.

Edited by Finkeren
Posted

Sweet another hit sound thread....

Posted

Why would a mod know if the Dev team are going to re-engineer the sound engine..?

 

Cheers Dakpilot

II./JG77_Manu*
Posted

Why would a mod know if the Dev team are going to re-engineer the sound engine..?

 

Cheers Dakpilot

 

He could at least inform a Dev to look into it. Come on. The Devs already know what's going on. To give an answer here is no rocket science, doesn't take weeks of preparation. Just a little heads up, and everything good.

Posted

I honestly think the source of the problem is quite hard to track down, because there seems to be no clear pattern as to who it's happening to and under what circumstances. The problem is definately real, I'm not dismissing it, and I know exactly how annoying it is, because I had it a lot back during Early Access, but it was somehow solved for me by one of the late updates right before release.

 

Doesn't mean the devs can't comment on it, but it's not certain they would have a lot to say about it.

SCG_Space_Ghost
Posted

He could at least inform a Dev to look into it. Come on. The Devs already know what's going on. To give an answer here is no rocket science, doesn't take weeks of preparation. Just a little heads up, and everything good.

 

Mods are just community volunteers and are granted no special authority or privilege outside of banning us when we deserve it.

II./JG77_Manu*
Posted

I got it sorted!!

I am so happy right now. Cause i finally can enjoy my favourite Sim again. I just want to celebrate now. I got the hitsounds back. Explosions, Flak, everything! Sooo awesome :) ok that was enough of enjoyment, you surely want to know how to get it also. It's almost ridiculous, how easy it is, and that i didn't try it so far.

Just go to settings, Multiplayer, and set your traffic limit for "receiving" and "sending" to 10mb. Mine have been set to 1Mb each before. Just setting them up to 10mb changed everything for me. I hope this will help you as well :) for me the greatest Sim just got alive again :)

Posted

I don't know man, still seems fishy. Well, if anything I hope they fix the where the hit flashes render - just looks bad(see new pic). 

 

It's "POV PHYSICS"! (whatever the hell that is).

 

The graphical representation of whatever that "flash" is does not correlate to the sound engine.

 

However, that "flash" was actually the cannon round exploding behind the aircraft. It's clearly visible in the 1/4 playback. If you actually notice there are round strikes, the flash occurs, and then more smoke. Here's a screenshot of the first shot that clearly made contact with the aircraft, evidenced by the puff by the left fuselage, then a flash a millisecond later, then more smoke. post-9266-0-68434300-1446247126_thumb.jpg

 

 

Does this mean that the round that hit exploded in the aircraft, or that it simply skimmed it and then exploded milliseconds later?

 

There's really nothing from the video to definitely tell that is incorrect.

 

Not that it matters, that doesn't have anything to do with the audio. The audio for rounds impacting are played when those rounds impact.

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