TP_Jacko Posted October 20, 2015 Posted October 20, 2015 I was trying to test a coop style mission and put some AI fighter aircraft in to attack other AI fighters with attack area command expecting them to have a big furr ball and nothing of the soprt happened they just ignored each other. I must be doing something wrong.
TP_Jacko Posted October 21, 2015 Author Posted October 21, 2015 Well in the end I made an attack command from one fighter to the leader of the enemy group. They still flew along ignoring each other then suddenly decided to fight
Gitano_Fraile Posted October 21, 2015 Posted October 21, 2015 I is performed only with the WP. In low level that makes fighters engage if they find something
No43_Handsome Posted October 21, 2015 Posted October 21, 2015 (edited) Hi Jacko. Hme... Attack area 'Air Targets' usually works ok... Don't forget setting the length of time (eg 999 if not critical), and the height of the command (Y orientation). Use one for each side rather than sharing one between sides. Attack area priority low results with (amongst other things?) the combat can occur beyond the defined area - eg an ai will follow a player as he leaves.High results with combat only within the defined area - eg when a player leaves a high combat zone the ai will break off and return to patrol (circle) the zone. Edited October 21, 2015 by No43_Handsome
TP_Jacko Posted October 21, 2015 Author Posted October 21, 2015 Attack area priority low results with (amongst other things?) the combat can occur beyond the defined area - eg an ai will follow a player as he leaves. High results with combat only within the defined area - eg when a player leaves a high combat zone the ai will break off and return to patrol (circle) the zone. Thanks Handsome, this might be the culprit, I was working on the line that high priority meant they would definitely hunt each other down not stick to a rigid perimeter even if it did make a nice circular contrail in the sky
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