Guest deleted@50488 Posted October 17, 2015 Posted October 17, 2015 My joystick is gone wony, so, I was left with some time to play with the aircraft, in the Quick Mission menu, using just the keyboard and mouse.... Well, decided to make some tests with flight dynamics details, the kind I really like, and was again positively surprised this time with the P40-E, and how there is a noticeable difference in terms of the asymmetry when the landing gear is retracted vs when it is deployed. When deployed, although the wheels don't come off and rotate to their final position in absolute symmetry, the discrepancy is minor, and so, the yawing moment is negligible, but when retracted, the right wheel comes up first, and the asymmetric drag caused by the left one creates considerable yaw and induced roll !
Freycinet Posted October 18, 2015 Posted October 18, 2015 And the best thing is, it isn't a few lines in the code saying *do this and do that when retracting landing gear* but rather the aerodynamic forces interacting with various surfaces which produce a compound reaction. So, it isn't modelled "by rails" as in lesser sims, by modelled in a dynamic way which makes non-virtual pilots sit up and notice that this sim feels very lifelike. 1
Finkeren Posted October 19, 2015 Posted October 19, 2015 In fact, I think having a truly dynamic FM might actually make it a little easier to code these kinds of details. Because all you have to do is make the system "aware" that the wheels are there as aerodynamic objects and the engine calculates the effect automatically.
Guest deleted@50488 Posted October 19, 2015 Posted October 19, 2015 The idea is used among a few other sims, like X-Plane and DCS, but I still prefer the feel in BoS, by far...
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