Finkeren Posted October 16, 2015 Posted October 16, 2015 And in the DD also.... This could potentially be awesome. I just hope, that they keep this as a limited side project and not a completely new focus of the sim. 2
Bearcat Posted October 16, 2015 Posted October 16, 2015 I agree.. I think if they just offered two tanks and did no more land stuff it would be awesome.. Not as a priority of course.. 1
6./ZG26_Emil Posted October 16, 2015 Author Posted October 16, 2015 I'd prefer it to be a separate game and then I would think it was very cool but I can't see how a 64 player server where a handful of people are driving tanks is going to work unless you can control platoons of tanks.
Finkeren Posted October 16, 2015 Posted October 16, 2015 (edited) I'd prefer it to be a separate game and then I would think it was very cool but I can't see how a 64 player server where a handful of people are driving tanks is going to work unless you can control platoons of tanks. Obviously there'd still need to be loads of AI ground units. Players as platoon leaders who head the asaults would be one solution. In any case, I definately think it could work. As a seperate game, I'm not sure I'd buy. The DN engine is made for flight sims. The ground units and the landscape itself just aren't detailed enough when viewed up close to really be interesting by themselves. As a side project to BoS/BoM it could well be a fun addition to MP. BTW: if you read the DD player cap on servers gets raised to 84 in 1.104 and obviously the aim is to go higher. I agree.. I think if they just offered two tanks and did no more land stuff it would be awesome.. Not as a priority of course.. Heck they can even make all ground units with substantial offensive capabilities drivable, and it'll be fun. As long as they don't lose their focus. Edited October 16, 2015 by Finkeren
Brano Posted October 16, 2015 Posted October 16, 2015 (edited) Tanks,YES! Btw DN engine is perfectly capable to deal with ground units physics.It is not purely focused on things up there in the sky.Why not make it as DCS Ground combat DLC? I see no issue with it.It would breath more life into MP as well.I remember driving jeep/kubelwagen in moded old sturm.It was an awesome and funny experience to finally see the map from the ground.Mostly driving across Slovakia map. Graphics were not "breathtaking" but it was great fun Edited October 16, 2015 by Brano 1
6./ZG26_Emil Posted October 16, 2015 Author Posted October 16, 2015 84 people isn't enough for an air and ground war combined....not even close I'm not against 'tanks' but I find it hard to understand how this is going to work....like I said if you had the whole server in tanks only then it could be ok (like a separate game) but I'm not sure we will see that.
Finkeren Posted October 16, 2015 Posted October 16, 2015 Tanks,YES! Btw DN engine is perfectly capable to deal with ground units physics.It is not purely focused on things up there in the sky.Why not make it as DCS Ground combat DLC? I see no issue with it.It would breath more life into MP as well.I remember driving jeep/kubelwagen in moded old sturm.It was an awesome and funny experience to finally see the map from the ground.Mostly driving across Slovakia map. Graphics were not "breathtaking" but it was great fun I think the DN engine can handle the physics just fine. But from a graphics and environment point of view it's just gonna be far too bland and lifeless to hold up as a standalone game. As a fun addition to a flight sim it'll work fine though
Finkeren Posted October 16, 2015 Posted October 16, 2015 84 people isn't enough for an air and ground war combined....not even close I'm not against 'tanks' but I find it hard to understand how this is going to work....like I said if you had the whole server in tanks only then it could be ok (like a separate game) but I'm not sure we will see that. I don't see the problem at all. Have an objective to assault and take a town for one side while the other defends. 10 players on each team drive tanks and lead a selection of AI ground units (APVs, artillery etc) while the other 64 players duke it out in the skies above trying both to destroy the opposing sides' ground forces while at the same time protecting their own. A force of 10 tanks to assault a single town is not an unrealistic number.
CCG_Pips Posted October 16, 2015 Posted October 16, 2015 I guess an IL-2 run on tanks drived by humans will be not so easy and will bring much more fun for both side!!!
6./ZG26_Emil Posted October 16, 2015 Author Posted October 16, 2015 I don't see the problem at all. Have an objective to assault and take a town for one side while the other defends. 10 players on each team drive tanks and lead a selection of AI ground units (APVs, artillery etc) while the other 64 players duke it out in the skies above trying both to destroy the opposing sides' ground forces while at the same time protecting their own. A force of 10 tanks to assault a single town is not an unrealistic number. I didn't say I had a problem with it but 10 tanks without support or infantry is pretty unrealistic. I like Brano's idea, I think it would be a great idea to have a tactical command over AI tank units (even flak) rather than player driven ones although player driven tanks would be fun if the damage model is done well. Graphics are neither here nor there is the gameplay is very good.
Finkeren Posted October 16, 2015 Posted October 16, 2015 I guess an IL-2 run on tanks drived by humans will be not so easy and will bring much more fun for both side!!! I can't see how that would make a lot of difference. Sure a human tank driver might do a bit of evasive action, but the steering and and speed of the tank is so slow that it'll hardly make a difference for the attacking pilot.
216th_Lucas_From_Hell Posted October 16, 2015 Posted October 16, 2015 The following are opinions and opinions only. I think we need to have some vision with this addition. From what I gathered, there has been nothing close to an announcement or release date for the tanks. It was something akin to "hey, here, have some tanks... because tanks!" After demonstrating this capability (which was also shown at one of the very earliest DDs), it only hints at the wide range of possibilities the sim and its engine pack. At the graphics stand point, one needs to remember that the other WW2 tank simulations actually fall short of Il-2 in that field. I very occasionally have a go at Steel Fury and by all means the level of detail down low falls behind BoS in my opinion. Of course, to make a tank add-on (free or not) happen properly it is likely they will have to press a few buttons here and there (new ground objects, AI troop command, supporting infantry and a bunch of other things I can't even fathom) but I believe this is more than doable. There is also the engine upgrade factor (ie future-proofing). Though its current incarnation can put some restrictions on proper ground ops for X reasons, Il-2 is likely to see its engine tweaked, improved and so on as time goes. The developers know this better than anyone. With this in mind, it makes sense to start working early on features that will fully benefit from the improvements they aim to achieve rather than scramble to get everything done once updates are released. In terms of gameplay, this can actually be the simulator that brings together all the elements of war to a modern and realistic standard. Should be fun to see how online strategy will change with crazyhorse tank commanders racing to the objectives. All things considered, I'm too much of a pilot sometimes, as much as I like to occasionally be on the ground. Though they surely exist and I will probably try that myself, I cannot imagine what kind of masochist would volunteer to sit in a tiny steel booth with 30 hungry bombers, attack aircraft and fighter-bombers trying to get a piece of me together with enemy loonies in their own steel boxes and all the AT guns in the world. 1
Brano Posted October 16, 2015 Posted October 16, 2015 I think the graphics are fine for tactical combat simulator of the tank.Of course it is not fancypants countryside with each molehill and daisy placed where it was in summer of 1942.But hell I dont care.Most of time I will be looking thru periscope and gunsight But the feeling of riding a T34 across realistic scaled map....oh yes.I have been waiting for this since Panzer Elite. And as tactical sim,there does not need to by Battle of Prochorovka scenario running thru everyones head.Small combat units operations,thats what we are aming for. An infantry company supported by tank platoon in attack,like in Steel Fury (only this game failed badly to market itself) 2
steppenwolf Posted October 16, 2015 Posted October 16, 2015 Plane only simulation is an anachronism, like the front and back sights being perfectly aligned in an FPS. We've been there and done that. Don't think flight sim, think sim. The more things brought to life in the game world the better. And they're messing around with frik'n POV physics!!!!! 4
71st_AH_Mastiff Posted October 16, 2015 Posted October 16, 2015 (edited) well; incase you haven't been keeping up with modern games, this is what's going to happen. This is what the new Gen want's, there's more of them gaming then there is of us old folk's. I think the graphics are fine for tactical combat simulator of the tank.Of course it is not fancypants countryside with each molehill and daisy placed where it was in summer of 1942.But hell I dont care.Most of time I will be looking thru periscope and gunsight But the feeling of riding a T34 across realistic scaled map....oh yes.I have been waiting for this since Panzer Elite. And as tactical sim,there does not need to by Battle of Prochorovka scenario running thru everyones head.Small combat units operations,thats what we are aming for. An infantry company supported by tank platoon in attack,like in Steel Fury (only this game failed badly to market itself) I love Steel Fury and the other one Red Star? but the GUI and interface was too clunky. If the DEVS on those 2 games would of listen to the clients it would of done better. change the GUI and make it easier would of been a hit! Edited October 16, 2015 by 71st_Mastiff
Brano Posted October 16, 2015 Posted October 16, 2015 I still have Steel Fury installed and despite its obvious drawbacks,with Steel Panzer mod and others it is always thrilling experience to go thru any of that beautifully created user missions.To have smtg like that in DN engine+mission editor+huge maps of Stalingrad,Velykie Luki and Rzhev area...oh boy.Im drolling.Ok back to work
Rothary Posted October 16, 2015 Posted October 16, 2015 http://forum.il2sturmovik.com/topic/17095-future-il2-bos/page-3 On the posts #81 and #101 Jason already stated that the technology has always been there and "it didn't affect our work on airplanes or other development goals". So based on this the tanks really are just extra for the game, not making a difference in the development schedule at all, so I wouldn't worry about that. 1
216th_Lucas_From_Hell Posted October 16, 2015 Posted October 16, 2015 I don't think this desire is anything new or related to new generations. With all its quirks and weird bits, the Battlefield series had quite an impact back when it was released in 2002 simply because it combined land-air-sea warfare - despite neither being particularly well-modeled. It was also fun because it made players work together and focus on capturing objectives rather than senselessly killing everyone (though that was also one way of winning). I still play that junk and BF2 on single player every now and then, it's still fun. The selling point for including player controlled land warfare in what is largely a flight simulator is adding a more complete sense of the operations depicted there, and attracting people who are tired of BF1942, War Thunder and the likes. In the future while using Teamspeak or whatever else tank crews can direct air support at an enemy position before moving in for example, and help the pilots spot otherwise hidden targets. Those looking for quick fun can also just hop into a tank and drive a head on assault for the hell of it. Rothary, good find. If I were you I'd PM Jason or Han (or both for that matter) and suggest they add the relevant bit in those posts to that thread to avoid unnecessary drama.
SvAF/F19_Klunk Posted October 16, 2015 Posted October 16, 2015 Just thinking.. without quoting Bill Maher "I Don’t Know It For a Fact...I Just Know It’s True" (ops... looks like I did it anyway).... considering that flightmodel calculations have to be many times more complicated than physics making a tank move in 2 dimensions, I would hope/think that a tank player does not equal a "pilot" flying a plane; maybe that would make in possible to have many more tank players without affecting server and/or client performance?
SR-F_Winger Posted October 16, 2015 Posted October 16, 2015 What we need is not drivable tanks but rather a flak that can be manned at the airports to tanke that fun from the vulchers:) 3
CCG_Pips Posted October 16, 2015 Posted October 16, 2015 I can't see how that would make a lot of difference. Sure a human tank driver might do a bit of evasive action, but the steering and and speed of the tank is so slow that it'll hardly make a difference for the attacking pilot. :biggrin: If possible, I will show you !!!!!!!!!! :biggrin:
SCG_Space_Ghost Posted October 16, 2015 Posted October 16, 2015 With the constant chatter of short-handedness on the development team, I hope this doesn't take away from the flight sim in our flight sim. 1
CIA_Yankee_ Posted October 16, 2015 Posted October 16, 2015 Plane only simulation is an anachronism, like the front and back sights being perfectly aligned in an FPS. We've been there and done that. Don't think flight sim, think sim. The more things brought to life in the game world the better. And they're messing around with frik'n POV physics!!!!! Very well said. An integrated sim like this would be awesome.
ST_ami7b5 Posted October 16, 2015 Posted October 16, 2015 What we need is not drivable tanks but rather a flak that can be manned at the airports to tanke that fun from the vulchers:) Why not to have both? I agree manned flak would be very nice and I hope it will be included sometime in future. As to me I like the driveable tanks idea, though I suppose my playing time will be split to 95% for planes and 5% for tanks. Still I think it's a good move. 1
Y-29.Silky Posted October 16, 2015 Posted October 16, 2015 Oh God not this topic again. Leave tanks to WT. 4
BraveSirRobin Posted October 16, 2015 Posted October 16, 2015 Oh God not this topic again. Leave tanks to WT. Watch the video. They're adding tanks Hopefully it means more people playing the game.
=362nd_FS=Hiromachi Posted October 16, 2015 Posted October 16, 2015 The first moment I saw it I was like ... "Prima aprilis was in April". I still cant believe that, I didnt expect that coming at all. Though that is a positive surprise !
3instein Posted October 16, 2015 Posted October 16, 2015 a flak that can be manned at the airports to tanke that fun from the vulchers:) ^^This. Put your plane on autopilot then take control of a flak gun to repel the vulchers. Could add a little drama into MP. Mick.
Finkeren Posted October 16, 2015 Posted October 16, 2015 (edited) I also see some great potential for recon aircraft in MP: Imagine a Pe-2 with radio contact (either through an in-game menu or via TS) to the player operated T-34s. A recon aircraft could aid an attacking force by scouting for weaknesses in the defense of a fortified position or help defenders by spotting the direction of an incoming attack and warning the ground forces. Edited October 16, 2015 by Finkeren 1
von_Tom Posted October 16, 2015 Posted October 16, 2015 Blimey no "That T34 is over modelled blah blah bias!" Looks like fun and ideally for alcohol fuelled squad matches. von Tom 1
Finkeren Posted October 16, 2015 Posted October 16, 2015 New forum character: "Panzerwhiner". Sounds like a rehashing of an old trope to me...
SharpeXB Posted October 16, 2015 Posted October 16, 2015 I was hesitant about the idea of tanks if they weren't going to be done to the same quality standard as the planes. Who would want to use them if they were only 3rd person arcade vehicles? But after seeing that shot of the tank interior "cockpit" Yes that's awesome! 1
6./ZG26_Emil Posted October 16, 2015 Author Posted October 16, 2015 I was hesitant about the idea of tanks if they weren't going to be done to the same quality standard as the planes. Who would want to use them if they were only 3rd person arcade vehicles? But after seeing that shot of the tank interior "cockpit" Yes that's awesome! I agree about the interiors Also when you think about it the terrain LOD is barely or not even noticable
Beazil Posted October 16, 2015 Posted October 16, 2015 Combined arms sim anyone? Ultimate world war II game would combine persistant world with land/air/sea units to control with sim fidelity and infantry classes. A move in this direction could demonstrate interest from the sim community as a whole - not just us fighter jocks. There is another project doing this, of which I am a subscriber, but not with the level of simulation that the IL2 team has achieved with it's air sim, least of all it's graphics. Good gawd did you see that summer map? I could watch those videos over and over again. But that's probably not anywhere near where this is going. It's awesome to see what they are able to do with this engine to make a more realistic world for us to "play" in. And I can't wait to see what they do with it. PS: lost my power supply last week and I am posting on a backup computer for the time being. This last update inspired me to install on this ancient AM2 dual core with six gigs of ram.... while I wait for my new supply. :D Cheers fellas.
SCG_Space_Ghost Posted October 16, 2015 Posted October 16, 2015 Combined arms sim anyone? Ultimate world war II game would combine persistant world with land/air/sea units to control with sim fidelity and infantry classes. -snip- Yeah, because this has certainly never been tried in an IL-2 game before. Things like this cause a loss of focus and priority... BOS FM's waylaid for BOM FM development... Aircraft refinements waylaid for tank development... For the sake of the project - one thing at a time here...
BraveSirRobin Posted October 16, 2015 Posted October 16, 2015 For the sake of the project - one thing at a time here... To try to satisfy the people who are never going to be happy?
SharpeXB Posted October 16, 2015 Posted October 16, 2015 Yeah, because this has certainly never been tried in an IL-2 game before. Things like this cause a loss of focus and priority... BOS FM's waylaid for BOM FM development... Aircraft refinements waylaid for tank development... For the sake of the project - one thing at a time here... Continual FM revisions are a money pit that will still never end the constant complaining over them. If they satisfy one person then another will start complaining. It's a no win situation. I think they learned that with RoF. 2
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